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    Topics created by Toberwhompus

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      Oztea 1941 Game (DJ v. JB)

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      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0

      Game History

      Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 4 destroyers, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Chahar to Manchuria 2 mech_infantrys moved from Shantung to Manchuria 1 destroyer moved from 37 Sea Zone to 44 Sea Zone 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 1 infantry moved from India to West India 1 armour moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Szechwan to Yunnan 1 armour and 1 mech_infantry moved from Kweichow to Yunnan 2 artilleries moved from Kweichow to Hunan 1 artillery moved from Burma to 38 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 1 cruiser moved from 42 Sea Zone to 36 Sea Zone 1 battleship and 2 carriers moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Japanese take 6 Sea Zone from Americans 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from Japan to Manchuria 2 bombers moved from Shantung to Manchuria 1 tactical_bomber moved from Java to 44 Sea Zone 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese Combat - Japanese Battle in Ceylon Battle in Manchuria Japanese attack with 2 bombers, 2 fighters and 3 mech_infantrys Russians defend with 2 aaGuns, 1 armour, 1 artillery and 4 infantry AA fire in Manchuria : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 bombers, 2 fighters and 3 mech_infantrys in Manchuria, round 2 : 2/7 hits, 2.83 expected hits Chinese roll dice for 2 aaGuns, 1 armour, 1 artillery and 4 infantry in Manchuria, round 2 : 0/6 hits, 2.17 expected hits 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 2 bombers, 2 fighters and 3 mech_infantrys in Manchuria, round 3 : 3/7 hits, 2.83 expected hits Chinese roll dice for 1 armour, 1 artillery and 4 infantry in Manchuria, round 3 : 3/6 hits, 2.17 expected hits 3 infantry owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Manchuria Japanese roll dice for 2 bombers and 2 fighters in Manchuria, round 4 : 2/4 hits, 2.33 expected hits Chinese roll dice for 1 armour, 1 artillery and 1 infantry in Manchuria, round 4 : 1/3 hits, 1.17 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Manchuria Japanese roll dice for 2 bombers and 1 fighter in Manchuria, round 5 : 3/3 hits, 1.83 expected hits Chinese roll dice for 1 armour in Manchuria, round 5 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 armour owned by the Russians lost in Manchuria Japanese win, taking Ceylon from UK_Pacific with 2 bombers remaining. Battle score for attacker is 0 Casualties for Russians: 2 aaGuns, 1 armour, 1 artillery and 4 infantry Casualties for Japanese: 2 fighters and 3 mech_infantrys Battle in Hunan Japanese attack with 2 artilleries Chinese defend with 1 infantry Japanese roll dice for 2 artilleries in Hunan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 cruiser in Kwangsi, round 2 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 44 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone 1 submarine owned by the Americans Submerged Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Non Combat Move - Japanese 1 tactical_bomber moved from 44 Sea Zone to Philippines 2 fighters moved from Java to India 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from Anhwe to Jehol 1 infantry moved from Shantung to Jehol 2 bombers moved from Manchuria to Japan 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 transport moved from 38 Sea Zone to 39 Sea Zone Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 tactical_bomber placed in India 2 destroyers placed in 39 Sea Zone 1 destroyer placed in 37 Sea Zone 1 armour and 2 mech_infantrys placed in Shantung 1 artillery and 1 infantry placed in Malaya 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4 Japanese collect 62 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

      Combat Hit Differential Summary :

      Americans : 0.50 Chinese : -2.00 AA fire in Manchuria : : -0.67 Japanese : 0.33

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      Global 1940 Rule Question re: scrambling and amphibious assaults

      Axis & Allies Global 1940
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      @AndrewAAGamer said in Global 1940 Rule Question re: scrambling and amphibious assaults:

      @Panther said in Global 1940 Rule Question re: scrambling and amphibious assaults:

      #3.
      The American units only watch the scenery, as friendly powers never attack together. As Britain in your scenario is the attacker, the British transports may retreat, if possible.

      In this scenario the transports were already in the SZ so they would not be allowed a retreat. However, if they left the SZ and came back in then they could retreat.

      Right, that is the way that makes a retreat “possible”.

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      DMJ vs. JTB - New Game

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      TripleA Turn Summary: Italians round 10

      TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0

      Game History

      Round: 10 Purchase Units - Italians Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries and 2 infantry moved from Bessarabia to Ukraine 5 infantry moved from France to Normandy Bordeaux 1 infantry moved from Northern Italy to Western Germany 4 infantry moved from Northern Italy to France 1 artillery moved from Northern Italy to Western Germany Non Combat Move - Italians 1 destroyer moved from 93 Sea Zone to 95 Sea Zone Place Units - Italians 2 artilleries and 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

      Combat Hit Differential Summary :

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      G40 - Toberwhompus vs. TexCapPres

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      TripleA Move Summary: Germans round 1

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1 Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour and 1 infantry moved from Romania to Bessarabia 1 tactical_bomber moved from Poland to Bessarabia 1 fighter moved from Slovakia Hungary to Bessarabia 3 infantry moved from Poland to Eastern Poland 2 infantry moved from Slovakia Hungary to Eastern Poland 1 armour moved from Poland to Eastern Poland 1 mech_infantry moved from Western Germany to France 1 artillery and 3 infantry moved from Western Germany to France 1 mech_infantry moved from Western Germany to Southern France 1 armour moved from Greater Southern Germany to Southern France 1 artillery and 5 infantry moved from Greater Southern Germany to Yugoslavia 2 mech_infantrys moved from Western Germany to France 1 armour moved from Greater Southern Germany to Southern France 3 armour moved from Holland Belgium to France 2 artilleries and 4 infantry moved from Holland Belgium to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 armour moved from Greater Southern Germany to France 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone 2 tactical_bombers moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone

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      DMJ (Axis) vs. JTB (Allies) - G40.2 - Game 3

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      TripleA Turn Summary: Italians round 7

      TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0

      Game History

      Round: 7 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 carrier moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from Albania to Yugoslavia Non Combat Move - Italians Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs

      Combat Hit Differential Summary :

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      DMJ, RRS, JBG - Greyhawk Wars (4/4/2020)

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      @Toberwhompus Thank you!

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      DJ & AC (Allies) vs. JB (Axis) - 1942.2

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      TripleA Turn Summary: Germans round 4

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 4 Purchase Units - Germans Germans buy 2 armour, 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 armour moved from Karelia S.S.R. to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Russia 2 armour moved from West Russia to Russia 2 bombers, 3 fighters and 1 infantry moved from Karelia S.S.R. to West Russia 2 bombers and 3 fighters moved from West Russia to Russia 1 artillery, 1 fighter and 3 infantry moved from Belorussia to West Russia 1 fighter moved from West Russia to Russia 1 fighter moved from Egypt to 15 Sea Zone 1 destroyer moved from 17 Sea Zone to 15 Sea Zone 1 carrier moved from 17 Sea Zone to 15 Sea Zone 1 carrier moved from 17 Sea Zone to 15 Sea Zone 2 infantry moved from Poland to Belorussia 1 infantry moved from Bulgaria Romania to Ukraine S.S.R. Germans take Ukraine S.S.R. from Russians Combat - Germans Battle in 6 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 6 Sea Zone Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 15 Sea Zone Germans attack with 2 carriers, 1 destroyer and 1 fighter Americans defend with 1 carrier and 2 fighters Germans roll dice for 2 carriers, 1 destroyer and 1 fighter in 15 Sea Zone, round 2 : 2/4 hits, 1.17 expected hits Americans roll dice for 1 carrier and 2 fighters in 15 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 destroyer owned by the Germans and 2 fighters owned by the Americans lost in 15 Sea Zone Germans roll dice for 2 carriers and 1 fighter in 15 Sea Zone, round 3 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 carrier in 15 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Americans lost in 15 Sea Zone Germans win with 2 carriers and 1 fighter remaining. Battle score for attacker is 26 Casualties for Germans: 1 destroyer Casualties for Americans: 1 carrier and 2 fighters Battle in Russia Germans attack with 3 armour, 2 bombers and 4 fighters Russians defend with 1 armour, 1 artillery, 1 factory and 5 infantry Germans roll dice for 3 armour, 2 bombers and 4 fighters in Russia, round 2 : 5/9 hits, 4.83 expected hits Russians roll dice for 1 armour, 1 artillery and 5 infantry in Russia, round 2 : 1/7 hits, 2.50 expected hits 5 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia Germans roll dice for 2 armour, 2 bombers and 4 fighters in Russia, round 3 : 5/8 hits, 4.33 expected hits Russians roll dice for 1 armour and 1 artillery in Russia, round 3 : 1/2 hits, 0.83 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Russia Germans captures 21PUs while taking Russians capital Germans win, taking Russia from Russians with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 13 Casualties for Germans: 2 armour Casualties for Russians: 1 armour, 1 artillery and 5 infantry Non Combat Move - Germans 1 bomber moved from Russia to Germany 1 bomber moved from Russia to Germany 4 fighters moved from Russia to Karelia S.S.R. 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt Place Units - Germans 2 armour placed in Karelia S.S.R. 1 cruiser, 1 destroyer and 1 fighter placed in 15 Sea Zone Turn Complete - Germans Germans collect 52 PUs; end with 73 PUs

      Combat Hit Differential Summary :

      Germans : 2.50 Americans : -1.00 Russians : -1.33

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      DMJ (Axis) vs. JTB (Allies) G40.2

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      TripleA Turn Summary: UK_Pacific round 20

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 20 Purchase Units - Americans Americans buy 4 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Norway to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 2 artilleries and 2 infantry moved from 127 Sea Zone to Karelia 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Denmark 1 artillery moved from 112 Sea Zone to Denmark 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from 112 Sea Zone to Denmark 1 tactical_bomber moved from 112 Sea Zone to Karelia 1 fighter moved from 112 Sea Zone to Karelia 1 fighter moved from 112 Sea Zone to Karelia 1 fighter moved from 112 Sea Zone to Karelia 1 carrier moved from 112 Sea Zone to 127 Sea Zone 1 carrier moved from 112 Sea Zone to 127 Sea Zone 1 destroyer moved from 112 Sea Zone to 127 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 3 artilleries and 3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone 2 artilleries moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 4 transports moved from 107 Sea Zone to 106 Sea Zone 4 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone Combat - Americans Battle in Denmark Battle in Karelia Americans attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 artilleries and 2 infantry Americans roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 1/8 hits, 3.50 expected hits Germans roll dice for 2 artilleries and 2 infantry in Karelia, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia Americans roll dice for 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber in Karelia, round 3 : 6/7 hits, 3.17 expected hits Germans roll dice for 2 artilleries and 1 infantry in Karelia, round 3 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Karelia Americans win, taking Denmark from Germans, taking Karelia from Germans with 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Americans: 1 infantry Casualties for Germans: 2 artilleries and 2 infantry Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from Karelia to 127 Sea Zone 2 artilleries and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 4 transports moved from 109 Sea Zone to 106 Sea Zone 3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom Place Units - Americans 1 factory_minor placed in Norway 4 artilleries and 4 infantry placed in Eastern United States 1 battleship, 1 cruiser and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 artilleries and 8 infantry moved from Anhwe to Kiangsu 3 artilleries and 3 infantry moved from Kiangsi to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 8 artilleries and 11 infantry Japanese defend with 3 armour, 1 artillery, 1 factory_minor, 1 fighter, 11 infantry and 1 mech_infantry Chinese roll dice for 8 artilleries and 11 infantry in Kiangsu, round 2 : 7/19 hits, 5.83 expected hits Japanese roll dice for 3 armour, 1 artillery, 1 fighter, 11 infantry and 1 mech_infantry in Kiangsu, round 2 : 6/17 hits, 6.50 expected hits 7 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 8 artilleries and 5 infantry in Kiangsu, round 3 : 3/13 hits, 4.33 expected hits Japanese roll dice for 3 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Kiangsu, round 3 : 8/10 hits, 4.17 expected hits 3 infantry owned by the Japanese, 5 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Kiangsu Chinese roll dice for 5 artilleries in Kiangsu, round 4 : 2/5 hits, 1.67 expected hits Japanese roll dice for 3 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Kiangsu, round 4 : 3/7 hits, 3.17 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 artilleries owned by the Chinese lost in Kiangsu Chinese roll dice for 2 artilleries in Kiangsu, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 3 armour, 1 artillery and 1 fighter in Kiangsu, round 5 : 1/5 hits, 2.50 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsu Chinese roll dice for 1 artillery in Kiangsu, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 3 armour and 1 fighter in Kiangsu, round 6 : 3/4 hits, 2.17 expected hits 1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsu Japanese win with 2 armour and 1 fighter remaining. Battle score for attacker is -18 Casualties for Chinese: 8 artilleries and 11 infantry Casualties for Japanese: 1 armour, 1 artillery, 11 infantry and 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Jehol 1 artillery and 2 infantry placed in Anhwe 1 artillery placed in Kiangsi Chinese undo move 3. 1 artillery placed in Jehol Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 armour; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Norway to Finland British take Finland from Germans 1 artillery moved from Norway to 112 Sea Zone 1 artillery moved from Norway to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone 2 artilleries and 2 infantry moved from 127 Sea Zone to Novgorod 1 fighter moved from Norway to United Kingdom 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 5 armour, 2 artilleries and 2 mech_infantrys moved from Caucasus to Volgograd 1 armour moved from Sikang to Kazakhstan British take Kazakhstan from Germans 1 armour moved from Kazakhstan to Samara British take Samara from Germans 1 armour moved from Kansu to Novosibirsk British take Novosibirsk from Germans 1 armour moved from Novosibirsk to Vologda British take Vologda from Germans 2 infantry moved from Sikang to Kazakhstan 4 fighters moved from Northwest Persia to Volgograd 1 armour moved from Iraq to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 armour moved from Kiangsi to Shantung 1 tactical_bomber moved from Shensi to Shantung 1 fighter moved from Shensi to Kiangsu 1 fighter moved from Shensi to Kiangsu 2 artilleries and 7 infantry moved from Kiangsi to Kiangsu 3 armour and 1 mech_infantry moved from Yunnan to Sikang 1 armour and 1 mech_infantry moved from Malaya to Yunnan 1 armour moved from India to Yunnan Combat - British Battle in Novgorod Battle in Kiangsu British attack with 2 artilleries, 2 fighters and 7 infantry Japanese defend with 2 armour, 1 factory_minor and 1 fighter British roll dice for 2 artilleries, 2 fighters and 7 infantry in Kiangsu, round 2 : 2/11 hits, 3.17 expected hits Japanese roll dice for 2 armour and 1 fighter in Kiangsu, round 2 : 1/3 hits, 1.67 expected hits 2 armour owned by the Japanese and 1 infantry owned by the British lost in Kiangsu British roll dice for 2 artilleries, 2 fighters and 6 infantry in Kiangsu, round 3 : 3/10 hits, 3.00 expected hits Japanese roll dice for 1 fighter in Kiangsu, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Kiangsu British win, taking Novgorod from Germans, taking Kiangsu from Japanese with 2 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is 19 Casualties for British: 1 infantry Casualties for Japanese: 2 armour and 1 fighter Battle in Shantung British attack with 1 armour and 1 tactical_bomber Germans defend with 1 armour British roll dice for 1 armour and 1 tactical_bomber in Shantung, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour in Shantung, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Shantung British win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 armour Casualties for Germans: 1 armour Battle in Volgograd British attack with 5 armour, 2 artilleries, 4 fighters and 2 mech_infantrys Germans defend with 3 armour, 3 artilleries, 1 factory_minor and 4 infantry British roll dice for 5 armour, 2 artilleries, 4 fighters and 2 mech_infantrys in Volgograd, round 2 : 5/13 hits, 5.83 expected hits Germans roll dice for 3 armour, 3 artilleries and 4 infantry in Volgograd, round 2 : 3/10 hits, 3.83 expected hits 2 mech_infantrys owned by the British, 1 artillery owned by the Germans, 4 infantry owned by the Germans and 1 artillery owned by the British lost in Volgograd British roll dice for 5 armour, 1 artillery and 4 fighters in Volgograd, round 3 : 5/10 hits, 4.83 expected hits Germans roll dice for 3 armour and 2 artilleries in Volgograd, round 3 : 4/5 hits, 2.17 expected hits 2 artilleries owned by the Germans, 3 armour owned by the Germans, 1 artillery owned by the British and 3 armour owned by the British lost in Volgograd British win, taking Volgograd from Germans with 2 armour and 4 fighters remaining. Battle score for attacker is 8 Casualties for British: 3 armour, 2 artilleries and 2 mech_infantrys Casualties for Germans: 3 armour, 3 artilleries and 4 infantry Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - British 4 fighters moved from Volgograd to Kazakhstan 1 tactical_bomber moved from Shantung to Anhwe 1 fighter moved from Kiangsu to Anhwe 1 fighter moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from 112 Sea Zone to Norway 1 artillery moved from 112 Sea Zone to Norway 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 1 fighter moved from Kazakhstan to Sikang 1 fighter moved from Kazakhstan to Sikang 1 fighter moved from Kazakhstan to Sikang 1 fighter moved from Kazakhstan to Sikang Place Units - British 1 armour, 1 fighter and 1 infantry placed in Egypt British undo move 1. 1 fighter placed in 98 Sea Zone 1 armour and 1 infantry placed in Egypt 1 destroyer placed in 109 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 47 PUs; end with 47 PUs Place Units - UK_Pacific 3 armour placed in French Indo China 2 armour placed in Malaya Turn Complete - UK_Pacific UK_Pacific collect 26 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs Units Change Ownership Some Units in Malaya change ownership: 2 armour Some Units in French Indo China change ownership: 3 armour

      Combat Hit Differential Summary :

      Germans : -0.33 British : -2.00 Americans : 0.33 Chinese : 1.17 Japanese : 1.67

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      DJ vs. JB - Game 1

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      TripleA Turn Summary: Russians round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 8 Combat Move - Russians 14 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Japanese Combat - Russians Non Combat Move - Russians 1 aaGun moved from Samara to Kazakhstan 1 aaGun moved from Samara to Kazakhstan Turn Complete - Russians

      Combat Hit Differential Summary :

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      Global 1940 2nd edition Toberwhompus (Axis) vs. Shin Ji (Allies)

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      T

      Good game!

      I had a bit of good fortune early and was able to exploit a couple of missteps.  If your Taranto raid had gone even average, Italy would have been looking much weaker and Britain stronger.

      Let me know when/if you’d like another game.  I’m away from the computer for a few days this weekend, but free after that.

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