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    Posts made by Toberwhompus

    • RE: DJ vs. JB - Game 1

      TripleA Move Summary: Japanese round 5

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 1 cruiser, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 battleship, 2 carriers, 5 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 5 Sea Zone
              3 fighters moved from Japan to 5 Sea Zone
              2 bombers moved from Kweichow to 5 Sea Zone
              1 armour moved from Kansu to Sikang
              2 infantry moved from Szechwan to Sikang
              1 infantry moved from Shan State to Malaya
                    Japanese take Malaya from UK_Pacific
              1 submarine moved from 42 Sea Zone to 54 Sea Zone
              8 infantry moved from Kwangsi to 36 Sea Zone
              3 artilleries moved from Kwangsi to 36 Sea Zone
              1 infantry moved from French Indo China to 36 Sea Zone
              1 battleship moved from 36 Sea Zone to 35 Sea Zone
              2 cruisers and 3 destroyers moved from 36 Sea Zone to 35 Sea Zone
              3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines
              2 fighters and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone
              2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
              2 infantry moved from 43 Sea Zone to Borneo
              3 artilleries, 7 infantry and 5 transports moved from 36 Sea Zone to 35 Sea Zone
              3 artilleries and 7 infantry moved from 35 Sea Zone to Philippines
              1 mech_infantry moved from Kweichow to Sikang
              2 infantry moved from Yunnan to Burma
              1 fighter and 3 tactical_bombers moved from Kwangsi to Burma
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DJ vs. JB - Game 1

      TripleA Turn Summary: Germans round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 6 armour, 1 artillery, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 submarine moved from 110 Sea Zone to 125 Sea Zone
              1 destroyer moved from 113 Sea Zone to 110 Sea Zone
              3 fighters moved from Western Germany to 110 Sea Zone
              1 infantry moved from Ukraine to Rostov
              2 fighters and 2 tactical_bombers moved from Ukraine to Rostov
              1 infantry moved from Poland to Baltic States
                    Germans take Baltic States from Russians
              1 infantry moved from Eastern Poland to Belarus
              2 bombers moved from Romania to Belarus
              1 tactical_bomber moved from Eastern Poland to Belarus
              1 tactical_bomber moved from Eastern Poland to Rostov
      
          Combat - Germans
              Battle in 125 Sea Zone
                  Germans attack with 1 submarine
                  British defend with 1 transport
                      1 transport owned by the British lost in 125 Sea Zone
                      Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Germans win, taking 125 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for British: 1 transport
              Battle in 110 Sea Zone
                  Germans attack with 1 destroyer and 3 fighters
                  Russians defend with 1 submarine
                      Germans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits
                      Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Russians lost in 110 Sea Zone
                  Germans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 submarine
              Battle in Belarus
                  Germans attack with 2 bombers, 1 infantry and 1 tactical_bomber
                  Russians defend with 1 infantry
                      Germans roll dice for 2 bombers, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 2.00 expected hits
                      Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                  Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Rostov
                  Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers
                  Russians defend with 1 infantry
                      Germans roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Rostov, round 2 : 4/6 hits, 3.00 expected hits
                      Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Rostov
                  Germans win, taking Rostov from Russians with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              1 tactical_bomber moved from Rostov to Volgograd
              2 fighters and 2 tactical_bombers moved from Rostov to Ukraine
              1 tactical_bomber moved from Belarus to Ukraine
              2 bombers moved from Belarus to Romania
              3 armour moved from Romania to Ukraine
              3 infantry moved from Western Ukraine to Ukraine
              4 armour moved from Eastern Poland to Ukraine
              6 infantry moved from Eastern Poland to Bessarabia
              2 artilleries moved from Eastern Poland to Bessarabia
              5 infantry moved from Poland to Eastern Poland
              1 artillery moved from Norway to Finland
              3 fighters moved from 110 Sea Zone to Western Germany
              1 aaGun, 1 artillery and 1 infantry moved from Holland Belgium to France
              1 aaGun moved from Normandy Bordeaux to France
              2 infantry moved from Novgorod to Karelia
      
          Place Units - Germans
              3 armour placed in Ukraine
              2 armour and 1 mech_infantry placed in Volgograd
              1 destroyer placed in 113 Sea Zone
              1 armour and 2 mech_infantrys placed in Romania
              1 artillery placed in Novgorod
              2 infantry placed in France
      
          Turn Complete - Germans
              Germans collect 52 PUs; end with 52 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
      

      Combat Hit Differential Summary :

      Germans : 3.83
      Russians : 0.17
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DJ vs. JB - Game 1

      TripleA Move Summary: Germans round 5

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 6 armour, 1 artillery, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 submarine moved from 110 Sea Zone to 125 Sea Zone
              1 destroyer moved from 113 Sea Zone to 110 Sea Zone
              3 fighters moved from Western Germany to 110 Sea Zone
              1 infantry moved from Ukraine to Rostov
              2 fighters and 2 tactical_bombers moved from Ukraine to Rostov
              1 infantry moved from Poland to Baltic States
                    Germans take Baltic States from Russians
              1 infantry moved from Eastern Poland to Belarus
              2 bombers moved from Romania to Belarus
              1 tactical_bomber moved from Eastern Poland to Belarus
              1 tactical_bomber moved from Eastern Poland to Rostov
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DJ vs. JB - Game 1

      TripleA Turn Summary: Italians round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Italians
              Italians buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
      
          Politics - Italians
              Italians takes Political Action: Political Action Axis To War With Russians
                  Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
      
          Combat Move - Italians
              1 submarine moved from 93 Sea Zone to 98 Sea Zone
      
          Combat - Italians
              Battle in 98 Sea Zone
                  Italians attack with 1 submarine
                  French defend with 1 destroyer
                      Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the French lost in 98 Sea Zone
                  Italians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                  Casualties for French: 1 destroyer
      
          Non Combat Move - Italians
              1 armour, 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
              1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
              1 mech_infantry moved from Morocco to Tunisia
              4 infantry moved from Northern Italy to Southern France
              1 artillery moved from Yugoslavia to Northern Italy
              1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Northern Italy
              1 armour moved from Eastern Poland to Ukraine
              1 armour moved from Romania to Ukraine
      
          Place Units - Italians
              1 fighter and 2 infantry placed in Southern Italy
              1 artillery and 4 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 21 PUs; end with 21 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.67
      French : -0.33
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DJ vs. JB - Game 1

      TripleA Move Summary: Italians round 4

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Italians
              Italians buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
      
          Politics - Italians
              Italians takes Political Action: Political Action Axis To War With Russians
                  Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
      
          Combat Move - Italians
              1 submarine moved from 93 Sea Zone to 98 Sea Zone
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DJ vs. JB - Game 1

      TripleA Turn Summary: Japanese round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Japanese
              Japanese buy 3 destroyers, 1 harbour and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With French
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
              Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
      
          Combat Move - Japanese
              Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
              1 submarine moved from 36 Sea Zone to 42 Sea Zone
              1 submarine moved from 36 Sea Zone to 37 Sea Zone
              1 fighter moved from 36 Sea Zone to 44 Sea Zone
              1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
              1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
              1 armour moved from Shensi to Tsinghai
                    Japanese take Tsinghai from Chinese
              1 armour moved from Tsinghai to Kansu
              1 infantry moved from Suiyuyan to Kansu
              2 artilleries and 5 infantry moved from Shensi to Kansu
              2 bombers moved from Kwangsi to Kansu
              1 fighter moved from Kwangsi to 37 Sea Zone
              2 artilleries and 2 infantry moved from Kiangsi to Kwangtung
              1 infantry moved from Kwangsi to French Indo China
                    Japanese take French Indo China from French
              1 artillery moved from Amur to Ulaanbaatar
                    Japanese take Ulaanbaatar from Russians
              1 infantry moved from Amur to Buryatia
                    Japanese take Buryatia from Russians
              1 mech_infantry moved from Soviet Far East to Sakha
                    Japanese take Sakha from Russians
              1 destroyer moved from 6 Sea Zone to 16 Sea Zone
              2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
              3 fighters moved from Japan to 16 Sea Zone
              1 infantry moved from Yunnan to Shan State
                    Japanese take Shan State from UK_Pacific
              1 infantry moved from Yunnan to Burma
              2 tactical_bombers moved from Kwangsi to Kwangtung
              2 fighters moved from Kwangsi to Kwangtung
              1 fighter moved from Kwangsi to Burma
              2 tactical_bombers moved from Kwangsi to Burma
      
          Combat - Japanese
              Japanese creates battle in territory 36 Sea Zone
              Battle in 44 Sea Zone
                  Japanese attack with 1 fighter
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 44 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in 42 Sea Zone
                  Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  ANZAC defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the ANZAC lost in 42 Sea Zone
                  Japanese win, taking 42 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for ANZAC: 1 destroyer
              Battle in 37 Sea Zone
                  Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  ANZAC defend with 1 cruiser
                      Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 cruiser owned by the ANZAC lost in 37 Sea Zone
                  Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for ANZAC: 1 cruiser
              Battle in 36 Sea Zone
                  Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 7 transports
                  ANZAC defend with 1 destroyer
                      Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 7 transports in 36 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
                      ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the ANZAC lost in 36 Sea Zone
                  Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 7 transports remaining. Battle score for attacker is 8
                  Casualties for ANZAC: 1 destroyer
              Battle in 16 Sea Zone
                  Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
                  Americans defend with 1 destroyer and 1 submarine
                      Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 destroyer
                  Casualties for Americans: 1 destroyer and 1 submarine
              Battle in Burma
                  Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                  ANZAC defend with 1 infantry
                      Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Burma, round 2 : 2/4 hits, 1.83 expected hits
                      UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC lost in Burma
                  Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for ANZAC: 1 infantry
              Battle in Kwangtung
                  Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                  British defend with 2 infantry; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/8 hits, 3.67 expected hits
                      UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                  Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 2 infantry
              Battle in Kansu
                  Japanese attack with 1 armour, 2 artilleries, 2 bombers and 6 infantry
                  Chinese defend with 1 fighter and 6 infantry; Russians defend with 2 infantry
                      Japanese roll dice for 1 armour, 2 artilleries, 2 bombers and 6 infantry in Kansu, round 2 : 2/11 hits, 3.83 expected hits
                      Chinese roll dice for 1 fighter and 8 infantry in Kansu, round 2 : 3/9 hits, 3.33 expected hits
                      3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
                      Japanese roll dice for 1 armour, 2 artilleries, 2 bombers and 3 infantry in Kansu, round 3 : 3/8 hits, 3.33 expected hits
                      Chinese roll dice for 1 fighter and 6 infantry in Kansu, round 3 : 2/7 hits, 2.67 expected hits
                      2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
                      Japanese roll dice for 1 armour, 2 artilleries, 2 bombers and 1 infantry in Kansu, round 4 : 3/6 hits, 2.83 expected hits
                      Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 4 : 2/4 hits, 1.67 expected hits
                      1 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                      Japanese roll dice for 1 armour, 1 artillery and 2 bombers in Kansu, round 5 : 3/4 hits, 2.17 expected hits
                      Chinese roll dice for 1 fighter in Kansu, round 5 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the Chinese lost in Kansu
                  Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 12
                  Casualties for Japanese: 1 artillery and 6 infantry
                  Casualties for Chinese: 1 fighter and 6 infantry
                  Casualties for Russians: 2 infantry
      
          Non Combat Move - Japanese
              2 bombers moved from Kansu to Kweichow
              3 mech_infantrys moved from Kiangsu to Kweichow
              1 fighter moved from 44 Sea Zone to 36 Sea Zone
              1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
              1 tactical_bomber moved from 37 Sea Zone to Kwangsi
              1 fighter moved from 37 Sea Zone to 36 Sea Zone
              3 fighters moved from 16 Sea Zone to Japan
              2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
              1 fighter and 2 tactical_bombers moved from Burma to Kwangsi
              2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
              2 infantry moved from Yunnan to Szechwan
      
          Place Units - Japanese
              3 destroyers placed in 6 Sea Zone
              3 infantry placed in Japan
              1 harbour placed in Kwangsi
      
          Turn Complete - Japanese
              Japanese collect 49 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      ANZAC : -0.67
      Americans : 0.50
      Chinese : -1.33
      UK_Pacific : 0.00
      Japanese : -2.17
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DJ vs. JB - Game 1

      TripleA Move Summary: Japanese round 4

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Japanese
              Japanese buy 3 destroyers, 1 harbour and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With French
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
              Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
      
          Combat Move - Japanese
              Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
              1 submarine moved from 36 Sea Zone to 42 Sea Zone
              1 submarine moved from 36 Sea Zone to 37 Sea Zone
              1 fighter moved from 36 Sea Zone to 44 Sea Zone
              1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
              1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
              1 armour moved from Shensi to Tsinghai
                    Japanese take Tsinghai from Chinese
              1 armour moved from Tsinghai to Kansu
              1 infantry moved from Suiyuyan to Kansu
              2 artilleries and 5 infantry moved from Shensi to Kansu
              2 bombers moved from Kwangsi to Kansu
              1 fighter moved from Kwangsi to 37 Sea Zone
              2 artilleries and 2 infantry moved from Kiangsi to Kwangtung
              1 infantry moved from Kwangsi to French Indo China
                    Japanese take French Indo China from French
              1 artillery moved from Amur to Ulaanbaatar
                    Japanese take Ulaanbaatar from Russians
              1 infantry moved from Amur to Buryatia
                    Japanese take Buryatia from Russians
              1 mech_infantry moved from Soviet Far East to Sakha
                    Japanese take Sakha from Russians
              1 destroyer moved from 6 Sea Zone to 16 Sea Zone
              2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
              3 fighters moved from Japan to 16 Sea Zone
              1 infantry moved from Yunnan to Shan State
                    Japanese take Shan State from UK_Pacific
              1 infantry moved from Yunnan to Burma
              2 tactical_bombers moved from Kwangsi to Kwangtung
              2 fighters moved from Kwangsi to Kwangtung
              1 fighter moved from Kwangsi to Burma
              2 tactical_bombers moved from Kwangsi to Burma
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DJ vs. JB - Game 1

      TripleA Turn Summary: Germans round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 6 armour, 2 artilleries and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 artillery and 8 infantry moved from Karelia to Novgorod
                    Germans take Novgorod from Russians
              1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
              1 artillery moved from Germany to 113 Sea Zone
              1 infantry moved from Denmark to 113 Sea Zone
              1 artillery and 1 infantry moved from 113 Sea Zone to Norway
              1 submarine moved from 110 Sea Zone to 125 Sea Zone
              3 fighters moved from Western Germany to Norway
              2 bombers moved from Romania to Volgograd
              1 armour moved from Ukraine to Volgograd
                    Germans take Rostov from Russians
      
          Combat - Germans
              Battle in 125 Sea Zone
                  Germans attack with 1 submarine
                  British defend with 1 transport; Russians defend with 1 submarine
                      Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 125 Sea Zone
                  Russians win with 1 submarine and 1 transport remaining. Battle score for attacker is -6
                  Casualties for Germans: 1 submarine
              Battle in Norway
                  Germans attack with 1 artillery, 3 fighters and 1 infantry
                  British defend with 1 armour and 1 infantry
                      Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Norway, round 2 : 3/5 hits, 2.17 expected hits
                      British roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Norway
                  Germans win, taking Norway from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 infantry
                  Casualties for British: 1 armour and 1 infantry
              Battle in Volgograd
                  Germans attack with 1 armour and 2 bombers
                  Russians defend with 1 factory_minor and 2 infantry
                      Germans roll dice for 1 armour and 2 bombers in Volgograd, round 2 : 3/3 hits, 1.83 expected hits
                      Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians lost in Volgograd
                  Germans win, taking Volgograd from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
      
          Non Combat Move - Germans
              2 bombers moved from Volgograd to Romania
              3 fighters moved from Norway to Western Germany
              8 infantry moved from Western Ukraine to Ukraine
              4 infantry moved from Bessarabia to Ukraine
              2 artilleries moved from Western Ukraine to Ukraine
              3 armour moved from Romania to Ukraine
              2 aaGuns moved from Western Ukraine to Ukraine
              1 aaGun moved from Western Ukraine to Eastern Poland
              3 infantry moved from Eastern Poland to Western Ukraine
              2 artilleries and 7 infantry moved from Poland to Eastern Poland
              4 armour moved from Germany to Eastern Poland
              2 fighters moved from Western Ukraine to Ukraine
              2 tactical_bombers moved from Western Ukraine to Eastern Poland
              2 tactical_bombers moved from Western Ukraine to Ukraine
              2 infantry moved from Germany to Western Germany
              1 artillery moved from Germany to Western Germany
              6 infantry moved from Germany to Poland
              1 aaGun moved from Normandy Bordeaux to Holland Belgium
              1 infantry moved from Western Germany to Holland Belgium
              1 artillery moved from France to Holland Belgium
      
          Place Units - Germans
              3 armour placed in Ukraine
              3 armour placed in Romania
              2 artilleries placed in Western Germany
              1 submarine placed in 110 Sea Zone
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
              Germans collect 51 PUs; end with 51 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
      

      Combat Hit Differential Summary :

      Germans : 2.17
      British : 0.17
      Russians : 0.17
      

      Savegame

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      Toberwhompus
    • RE: DJ vs. JB - Game 1

      TripleA Move Summary: Germans round 4

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 6 armour, 2 artilleries and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 artillery and 8 infantry moved from Karelia to Novgorod
                    Germans take Novgorod from Russians
              1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
              1 artillery moved from Germany to 113 Sea Zone
              1 infantry moved from Denmark to 113 Sea Zone
              1 artillery and 1 infantry moved from 113 Sea Zone to Norway
              1 submarine moved from 110 Sea Zone to 125 Sea Zone
              3 fighters moved from Western Germany to Norway
              2 bombers moved from Romania to Volgograd
              1 armour moved from Ukraine to Volgograd
                    Germans take Rostov from Russians
      

      Savegame

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      Toberwhompus
    • RE: DJ vs. JB - Game 1

      TripleA Turn Summary: Italians round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Italians
              Italians buy 6 infantry and 1 submarine; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
              1 unit repaired.
              1 bomber moved from France to 125 Sea Zone
              1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 97 Sea Zone to 96 Sea Zone
              3 infantry moved from Libya to 96 Sea Zone
              1 battleship, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
              1 infantry moved from 92 Sea Zone to Gibraltar
              2 infantry moved from 92 Sea Zone to Morocco
              1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco
      
          Combat - Italians
              Battle in Gibraltar
              Battle in Morocco
                  Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                  French defend with 2 infantry
                      Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1.17 expected hits
                      Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/5 hits, 1.50 expected hits
                      French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the French lost in Morocco
                  Italians win, taking Gibraltar from British, taking Morocco from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                  Casualties for French: 2 infantry
              Battle in 125 Sea Zone
                  Italians attack with 1 bomber
                  British defend with 1 destroyer and 1 transport; Russians defend with 
                      Italians roll dice for 1 bomber in 125 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      British roll dice for 1 destroyer and 1 transport in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 bomber in 125 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      British roll dice for 1 destroyer and 1 transport in 125 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the British and 1 bomber owned by the Italians lost in 125 Sea Zone
                  British win with 1 transport remaining. Battle score for attacker is -4
                  Casualties for Italians: 1 bomber
                  Casualties for British: 1 destroyer
      
          Non Combat Move - Italians
              1 armour moved from Yugoslavia to Eastern Poland
              1 armour moved from Greece to Romania
              1 submarine moved from 93 Sea Zone to 87 Sea Zone
              1 artillery and 1 infantry moved from Southern France to France
              1 aaGun moved from Southern Italy to Northern Italy
              1 artillery moved from Northern Italy to Yugoslavia
              5 infantry moved from Northern Italy to France
              1 aaGun moved from Northern Italy to France
      
          Place Units - Italians
              1 submarine placed in 93 Sea Zone
              2 infantry placed in Southern Italy
              4 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,2,4,2
              Italians collect 20 PUs (1 lost to blockades); end with 22 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Italians : -1.00
      British : 0.33
      French : -0.67
      

      Savegame

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      Toberwhompus
    • RE: DJ vs. JB - Game 1

      TripleA Move Summary: Italians round 3

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Italians
              Italians buy 6 infantry and 1 submarine; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
              1 unit repaired.
              1 bomber moved from France to 125 Sea Zone
              1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 97 Sea Zone to 96 Sea Zone
              3 infantry moved from Libya to 96 Sea Zone
              1 battleship, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
              1 infantry moved from 92 Sea Zone to Gibraltar
              2 infantry moved from 92 Sea Zone to Morocco
              1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco
      

      Savegame

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      Toberwhompus
    • RE: DJ vs. JB - Game 1

      @Toberwhompus I used edit to non-combat the tank to where it ended up, since the program wasn’t allowing that. Could have just combatted it there, I guess.

      posted in Play Boardgames
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      Toberwhompus
    • RE: DJ vs. JB - Game 1

      TripleA Turn Summary: Japanese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 2 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 mech_infantry moved from Siberia to Soviet Far East
                    Japanese take Soviet Far East from Russians
              1 artillery and 2 infantry moved from Suiyuyan to Shensi
                    Japanese take Shensi from Chinese
              1 infantry moved from Hopei to Shensi
              1 armour moved from Yunnan to Szechwan
                    Japanese take Szechwan from Chinese
      
          Combat - Japanese
      
          Non Combat Move - Japanese
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Szechwan: 1 armour
              EDIT: Adding units owned by Japanese to Shensi: 1 armour
              EDIT: Turning off Edit Mode
              1 artillery and 1 infantry moved from Manchuria to Amur
              1 aaGun moved from Manchuria to Korea
              1 infantry moved from Chahar to Suiyuyan
              1 artillery moved from Kweichow to Shensi
              1 infantry moved from Kweichow to Shensi
              1 artillery moved from Kweichow to Yunnan
              3 infantry moved from Kweichow to Yunnan
              1 infantry moved from Kweichow to Shensi
              1 artillery and 1 infantry moved from Kiangsu to Kiangsi
              2 infantry moved from Kwangsi to Yunnan
              2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
              2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
              2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
              1 cruiser moved from 6 Sea Zone to 36 Sea Zone
              3 fighters moved from Manchuria to Japan
              1 fighter moved from Kwangsi to 6 Sea Zone
              1 tactical_bomber moved from Manchuria to 6 Sea Zone
      
          Place Units - Japanese
              1 carrier and 2 destroyers placed in 6 Sea Zone
              3 mech_infantrys placed in Kiangsu
      
          Turn Complete - Japanese
              Japanese collect 38 PUs; end with 39 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Toberwhompus
    • RE: DJ vs. JB - Game 1

      TripleA Move Summary: Japanese round 3

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 2 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 mech_infantry moved from Siberia to Soviet Far East
                    Japanese take Soviet Far East from Russians
              1 artillery and 2 infantry moved from Suiyuyan to Shensi
                    Japanese take Shensi from Chinese
              1 infantry moved from Hopei to Shensi
              1 armour moved from Yunnan to Szechwan
                    Japanese take Szechwan from Chinese
      

      Savegame

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      Toberwhompus
    • RE: DJ vs. JB - Game 1

      TripleA Turn Summary: Germans round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Germans
              Germans buy 3 armour, 2 artilleries, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 armour, 2 artilleries, 1 fighter, 9 infantry and 2 tactical_bombers moved from Bessarabia to Ukraine
              1 fighter and 2 tactical_bombers moved from Eastern Poland to Ukraine
              3 armour moved from Romania to Ukraine
              1 armour moved from Eastern Poland to Ukraine
              1 infantry moved from Western Ukraine to Ukraine
              2 bombers moved from Germany to Ukraine
              1 artillery and 8 infantry moved from Finland to Karelia
                    Germans take Karelia from Russians
      
          Combat - Germans
              Germans creates battle in territory 125 Sea Zone
              Battle in Ukraine
                  Germans attack with 6 armour, 2 artilleries, 2 bombers, 2 fighters, 10 infantry and 4 tactical_bombers
                  Russians defend with 2 armour, 4 artilleries, 1 factory_minor, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
                      Germans roll dice for 6 armour, 2 artilleries, 2 bombers, 2 fighters, 10 infantry and 4 tactical_bombers in Ukraine, round 2 : 9/26 hits, 10.67 expected hits
                      Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 7/20 hits, 7.83 expected hits
                      9 infantry owned by the Russians and 7 infantry owned by the Germans lost in Ukraine
                      Germans roll dice for 6 armour, 2 artilleries, 2 bombers, 2 fighters, 3 infantry and 4 tactical_bombers in Ukraine, round 3 : 9/19 hits, 9.50 expected hits
                      Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 5/11 hits, 4.83 expected hits
                      2 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 2 armour owned by the Russians, 4 artilleries owned by the Russians, 2 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Ukraine
                      Germans roll dice for 6 armour, 2 bombers, 2 fighters and 4 tactical_bombers in Ukraine, round 4 : 10/14 hits, 8.00 expected hits
                      Russians roll dice for 2 fighters in Ukraine, round 4 : 0/2 hits, 1.33 expected hits
                      2 fighters owned by the Russians lost in Ukraine
                  Germans win, taking Ukraine from Russians with 6 armour, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 56
                  Casualties for Germans: 2 artilleries and 10 infantry
                  Casualties for Russians: 2 armour, 4 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
      
          Non Combat Move - Germans
              2 bombers moved from Ukraine to Romania
              3 aaGuns, 2 artilleries and 8 infantry moved from Eastern Poland to Western Ukraine
              4 infantry moved from Romania to Bessarabia
              2 fighters and 4 tactical_bombers moved from Ukraine to Western Ukraine
              1 aaGun moved from Slovakia Hungary to Eastern Poland
              3 infantry moved from Poland to Eastern Poland
              2 artilleries and 7 infantry moved from Germany to Poland
              4 armour moved from Holland Belgium to Germany
              2 artilleries moved from Holland Belgium to France
              1 armour moved from Normandy Bordeaux to Western Germany
              1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone
              1 aaGun moved from France to Normandy Bordeaux
              1 aaGun moved from France to Normandy Bordeaux
      
          Place Units - Germans
              1 submarine placed in 110 Sea Zone
              2 artilleries and 8 infantry placed in Germany
              1 infantry placed in Western Germany
              3 armour placed in Romania
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
              Germans collect 45 PUs; end with 45 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.17
      Russians : -2.00
      

      Savegame

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      Toberwhompus
    • RE: DJ vs. JB - Game 1

      TripleA Move Summary: Germans round 3

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Germans
              Germans buy 3 armour, 2 artilleries, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 armour, 2 artilleries, 1 fighter, 9 infantry and 2 tactical_bombers moved from Bessarabia to Ukraine
              1 fighter and 2 tactical_bombers moved from Eastern Poland to Ukraine
              3 armour moved from Romania to Ukraine
              1 armour moved from Eastern Poland to Ukraine
              1 infantry moved from Western Ukraine to Ukraine
              2 bombers moved from Germany to Ukraine
              1 artillery and 8 infantry moved from Finland to Karelia
                    Germans take Karelia from Russians
      

      Savegame

      posted in Play Boardgames
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      Toberwhompus
    • RE: DJ vs. JB - Game 1

      TripleA Turn Summary: Italians round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Italians
              Italians buy 2 artilleries, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 battleship and 2 cruisers moved from 96 Sea Zone to 97 Sea Zone
              1 artillery and 2 infantry moved from Kenya to Tanganyika Territory
                    Italians take Tanganyika Territory from British
              1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria
                    Italians take Algeria from French
              1 artillery and 3 infantry moved from Tobruk to Libya
              4 infantry moved from Yugoslavia to 97 Sea Zone
              4 infantry moved from 97 Sea Zone to Greece
              1 armour moved from Yugoslavia to Greece
              1 bomber and 2 fighters moved from Southern Italy to Greece
      
          Combat - Italians
              Battle in Greece
                  Italians attack with 1 armour, 1 bomber, 2 fighters and 4 infantry
                  Neutral_Allies defend with 4 infantry
                      Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 3/3 hits, 1.67 expected hits
                      Italians roll dice for 1 armour, 1 bomber, 2 fighters and 4 infantry in Greece, round 2 : 4/8 hits, 2.83 expected hits
                      Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                      4 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                  Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 9
                  Casualties for Italians: 1 infantry
                  Casualties for Neutral_Allies: 4 infantry
      
          Non Combat Move - Italians
              2 fighters moved from Greece to Southern Italy
              1 armour moved from Southern France to Yugoslavia
              1 bomber moved from Greece to France
              1 aaGun moved from Northern Italy to Southern France
              2 artilleries and 1 infantry moved from Southern France to Normandy Bordeaux
              2 infantry moved from Yugoslavia to Northern Italy
              2 infantry moved from Southern Italy to Northern Italy
      
          Place Units - Italians
              1 submarine placed in 93 Sea Zone
              1 artillery and 1 infantry placed in Southern France
              1 artillery and 1 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 21 PUs; end with 21 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Italians : 2.50
      Neutral_Allies : -0.33
      

      Savegame

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      Toberwhompus
    • RE: DJ vs. JB - Game 1

      TripleA Move Summary: Italians round 2

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Italians
              Italians buy 2 artilleries, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 battleship and 2 cruisers moved from 96 Sea Zone to 97 Sea Zone
              1 artillery and 2 infantry moved from Kenya to Tanganyika Territory
                    Italians take Tanganyika Territory from British
              1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria
                    Italians take Algeria from French
              1 artillery and 3 infantry moved from Tobruk to Libya
              4 infantry moved from Yugoslavia to 97 Sea Zone
              4 infantry moved from 97 Sea Zone to Greece
              1 armour moved from Yugoslavia to Greece
              1 bomber and 2 fighters moved from Southern Italy to Greece
      

      Savegame

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      Toberwhompus
    • RE: DJ vs. JB - Game 1

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Japanese
              Japanese buy 3 artilleries, 5 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 mech_infantry moved from Amur to Siberia
                    Japanese take Siberia from Russians
              1 artillery and 2 infantry moved from Chahar to Suiyuyan
                    Japanese take Suiyuyan from Chinese
              1 artillery and 2 infantry moved from Hunan to Yunnan
              1 armour and 1 infantry moved from Kwangsi to Yunnan
              2 bombers, 6 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
              1 infantry moved from Anhwe to Hopei
                    Japanese take Hopei from Chinese
              2 artilleries and 5 infantry moved from Anhwe to Kweichow
                    Japanese take Kweichow from Chinese
      
          Combat - Japanese
              Battle in Yunnan
                  Japanese attack with 1 armour, 1 artillery, 2 bombers, 6 fighters, 3 infantry and 5 tactical_bombers
                  Chinese defend with 10 infantry
                      Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 3 infantry and 5 tactical_bombers in Yunnan, round 2 : 10/18 hits, 9.17 expected hits
                      Chinese roll dice for 10 infantry in Yunnan, round 2 : 2/10 hits, 3.33 expected hits
                      2 infantry owned by the Japanese and 10 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 bombers, 6 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 24
                  Casualties for Japanese: 2 infantry
                  Casualties for Chinese: 10 infantry
      
          Non Combat Move - Japanese
              2 bombers, 6 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
              1 transport moved from 36 Sea Zone to 37 Sea Zone
              2 infantry moved from Siam to 37 Sea Zone
              2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
              2 infantry moved from 36 Sea Zone to Kwangsi
              1 artillery and 1 infantry moved from Kiangsu to Kiangsi
              1 artillery and 5 infantry moved from Japan to 6 Sea Zone
              1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
              1 artillery and 5 infantry moved from 36 Sea Zone to Kwangsi
              1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
              1 artillery moved from Jehol to Manchuria
              1 aaGun moved from Jehol to Manchuria
              1 infantry moved from Jehol to Chahar
              1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
              1 carrier moved from 6 Sea Zone to 36 Sea Zone
              1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
              1 transport moved from 19 Sea Zone to 6 Sea Zone
      
          Place Units - Japanese
              2 transports placed in 6 Sea Zone
              2 artilleries and 4 infantry placed in Japan
              1 artillery and 1 infantry placed in Kiangsu
      
          Turn Complete - Japanese
              Japanese collect 35 PUs; end with 35 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Chinese : -1.33
      Japanese : 0.83
      

      Savegame

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      Toberwhompus
    • RE: DJ vs. JB - Game 1

      TripleA Move Summary: Japanese round 2

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Japanese
              Japanese buy 3 artilleries, 5 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 mech_infantry moved from Amur to Siberia
                    Japanese take Siberia from Russians
              1 artillery and 2 infantry moved from Chahar to Suiyuyan
                    Japanese take Suiyuyan from Chinese
              1 artillery and 2 infantry moved from Hunan to Yunnan
              1 armour and 1 infantry moved from Kwangsi to Yunnan
              2 bombers, 6 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
              1 infantry moved from Anhwe to Hopei
                    Japanese take Hopei from Chinese
              2 artilleries and 5 infantry moved from Anhwe to Kweichow
                    Japanese take Kweichow from Chinese
      

      Savegame

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      Toberwhompus
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