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    Posts made by Toberwhompus

    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Axis To War With Russians
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Combat Move - Germans
              1 armour moved from Romania to Bessarabia
              1 infantry moved from Romania to Bessarabia
              1 fighter moved from Slovakia Hungary to Bessarabia
              1 tactical_bomber moved from Poland to Bessarabia
              1 infantry moved from Romania to Yugoslavia
              2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
              2 infantry moved from Slovakia Hungary to Eastern Poland
              3 infantry moved from Poland to Eastern Poland
              1 armour moved from Poland to Eastern Poland
              2 artilleries and 4 infantry moved from Holland Belgium to France
              3 infantry and 4 mech_infantrys moved from Western Germany to France
              1 artillery moved from Western Germany to France
              3 armour moved from Holland Belgium to France
              2 armour moved from Greater Southern Germany to France
              1 armour moved from Greater Southern Germany to Yugoslavia
              1 battleship moved from 113 Sea Zone to 110 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 submarine moved from 118 Sea Zone to 111 Sea Zone
              1 submarine moved from 108 Sea Zone to 110 Sea Zone
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              2 bombers moved from Germany to 110 Sea Zone
              1 fighter moved from Holland Belgium to 111 Sea Zone
              2 tactical_bombers moved from Western Germany to 111 Sea Zone
              1 tactical_bomber moved from Germany to 110 Sea Zone
              1 tactical_bomber moved from Western Germany to 110 Sea Zone
              1 submarine moved from 117 Sea Zone to 106 Sea Zone
              1 fighter moved from Western Germany to 110 Sea Zone
              1 fighter moved from Western Germany to 110 Sea Zone
      
          Combat - Germans
              British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
              Battle in Eastern Poland
                  Germans attack with 1 armour and 5 infantry
                  Russians defend with 2 infantry
                      Germans roll dice for 1 armour and 5 infantry in Eastern Poland, round 2 : 1/6 hits, 1.33 expected hits
                      Russians roll dice for 2 infantry in Eastern Poland, round 2 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
                      Germans roll dice for 1 armour and 3 infantry in Eastern Poland, round 3 : 2/4 hits, 1.00 expected hits
                      Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Eastern Poland
                  Germans win, taking Eastern Poland from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 2 infantry
                  Casualties for Russians: 2 infantry
              Battle in Bessarabia
                  Germans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                  Russians defend with 2 infantry
                      Germans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits, 1.83 expected hits
                      Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians lost in Bessarabia
                  Germans win, taking Bessarabia from Russians with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
              Battle in Yugoslavia
                  Germans attack with 1 armour, 2 artilleries and 7 infantry
                  Neutral_Allies defend with 5 infantry
                      Germans roll dice for 1 armour, 2 artilleries and 7 infantry in Yugoslavia, round 2 : 2/10 hits, 2.67 expected hits
                      Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits
                      2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
                  2 artilleries owned by the Germans, 5 infantry owned by the Germans and 1 armour owned by the Germans retreated to Romania
                  Neutral_Allies win with 3 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 2 infantry
                  Casualties for Neutral_Allies: 2 infantry
              Battle in France
                  Germans attack with 5 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                  British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                      Germans roll dice for 5 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 5/19 hits, 5.83 expected hits
                      French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4.33 expected hits
                      1 aaGun owned by the French, 1 infantry owned by the Germans, 4 infantry owned by the French and 4 mech_infantrys owned by the Germans lost in France
                      Germans roll dice for 5 armour, 3 artilleries and 6 infantry in France, round 3 : 6/14 hits, 5.00 expected hits
                      French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 3/7 hits, 3.00 expected hits
                      3 infantry owned by the Germans, 1 armour owned by the French, 2 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                      Germans roll dice for 5 armour, 3 artilleries and 3 infantry in France, round 4 : 7/11 hits, 4.50 expected hits
                      French roll dice for 1 fighter in France, round 4 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the French lost in France
                  Germans captures 19PUs while taking French capital
                  Germans converts factory_major into different units
                  Germans win, taking France from French with 5 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 25
                  Casualties for Germans: 4 infantry and 4 mech_infantrys
                  Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                  Casualties for British: 1 armour and 1 artillery
              Battle in 111 Sea Zone
                  Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers
                  British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                      Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                  Units damaged: 1 battleship owned by the British
                      Germans roll dice for 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                      British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                      1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the British lost in 111 Sea Zone
                      Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
                      British roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      1 submarine owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone
                  Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 38
                  Casualties for Germans: 2 submarines
                  Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
              Battle in 106 Sea Zone
                  Germans attack with 1 submarine
                  British defend with 1 destroyer and 1 transport
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
                  British win with 1 transport remaining. Battle score for attacker is 2
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 destroyer
              Battle in 110 Sea Zone
                  Germans attack with 1 battleship, 2 bombers, 2 fighters, 2 submarines and 2 tactical_bombers
                  British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                      Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 battleship, 2 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4.33 expected hits
                  Units damaged: 1 battleship owned by the British
                      British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      1 cruiser owned by the French and 1 cruiser owned by the British lost in 110 Sea Zone
                      Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                      1 battleship owned by the British lost in 110 Sea Zone
                  Germans win with 1 battleship, 2 bombers, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 44
                  Casualties for British: 1 battleship and 1 cruiser
                  Casualties for French: 1 cruiser
              Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
      
          Non Combat Move - Germans
              3 aaGuns moved from Western Germany to Holland Belgium
              2 tactical_bombers moved from 111 Sea Zone to Holland Belgium
              2 fighters moved from 111 Sea Zone to Western Germany
              1 fighter moved from 110 Sea Zone to Western Germany
              1 fighter moved from 110 Sea Zone to Holland Belgium
              2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
              2 bombers moved from 110 Sea Zone to Western Germany
              1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
              1 artillery and 1 infantry moved from Germany to 113 Sea Zone
              3 infantry moved from Norway to Finland
                    Germans take Finland from Neutral_Axis
              1 artillery and 1 infantry moved from 113 Sea Zone to Norway
              8 infantry moved from Germany to Poland
              3 aaGuns moved from Germany to Slovakia Hungary
              1 armour moved from Slovakia Hungary to Bulgaria
                    Germans take Bulgaria from Neutral_Axis
              1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
      
          Place Units - Germans
              1 factory_minor placed in Romania
              1 destroyer placed in 113 Sea Zone
              1 fighter placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 38 PUs; end with 57 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
      

      Combat Hit Differential Summary :

      Germans : 3.17
      British : -0.83
      French : 0.00
      Neutral_Allies : 0.33
      Russians : 0.33
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Move Summary: Germans round 1

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Axis To War With Russians
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Combat Move - Germans
              1 armour moved from Romania to Bessarabia
              1 infantry moved from Romania to Bessarabia
              1 fighter moved from Slovakia Hungary to Bessarabia
              1 tactical_bomber moved from Poland to Bessarabia
              1 infantry moved from Romania to Yugoslavia
              2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
              2 infantry moved from Slovakia Hungary to Eastern Poland
              3 infantry moved from Poland to Eastern Poland
              1 armour moved from Poland to Eastern Poland
              2 artilleries and 4 infantry moved from Holland Belgium to France
              3 infantry and 4 mech_infantrys moved from Western Germany to France
              1 artillery moved from Western Germany to France
              3 armour moved from Holland Belgium to France
              2 armour moved from Greater Southern Germany to France
              1 armour moved from Greater Southern Germany to Yugoslavia
              1 battleship moved from 113 Sea Zone to 110 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 submarine moved from 118 Sea Zone to 111 Sea Zone
              1 submarine moved from 108 Sea Zone to 110 Sea Zone
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              2 bombers moved from Germany to 110 Sea Zone
              1 fighter moved from Holland Belgium to 111 Sea Zone
              2 tactical_bombers moved from Western Germany to 111 Sea Zone
              1 tactical_bomber moved from Germany to 110 Sea Zone
              1 tactical_bomber moved from Western Germany to 110 Sea Zone
              1 submarine moved from 117 Sea Zone to 106 Sea Zone
              1 fighter moved from Western Germany to 110 Sea Zone
              1 fighter moved from Western Germany to 110 Sea Zone
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • DMJ (Axis) vs. JTB (Allies) G40.2

      Beginning of game 2

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DJ vs. JB - Game 1

      TripleA Turn Summary: Germans round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 8
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 airfield, 2 armour, 1 artillery, 3 destroyers, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              22 armour, 6 artilleries, 2 fighters, 33 infantry, 2 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
              6 armour moved from Ukraine to Russia
              4 armour and 1 mech_infantry moved from Rostov to Russia
              1 armour moved from Belarus to Smolensk
                    Germans take Smolensk from Russians
              1 armour moved from Smolensk to Russia
              1 mech_infantry moved from Volgograd to Russia
              3 artilleries and 4 infantry moved from France to Holland Belgium
              1 armour moved from Western Germany to Holland Belgium
              2 bombers moved from Southern France to United Kingdom
              2 infantry moved from Western Germany to 113 Sea Zone
              2 infantry moved from Western Germany to Holland Belgium
              3 artilleries moved from Western Germany to Holland Belgium
      
          Combat - Germans
              Strategic bombing raid in United Kingdom
                      AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                  Bombing raid in United Kingdom rolls: 4,3 and causes: 7 damage to unit: factory_major
                  Bombing raid in United Kingdom causes 7 damage total. 
              Battle in Holland Belgium
                  Germans attack with 1 armour, 6 artilleries and 6 infantry
                  Americans defend with 1 infantry
                      Germans roll dice for 1 armour, 6 artilleries and 6 infantry in Holland Belgium, round 2 : 0/13 hits, 4.50 expected hits
                      Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 armour, 6 artilleries and 6 infantry in Holland Belgium, round 3 : 3/13 hits, 4.50 expected hits
                      Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                  Germans win, taking Holland Belgium from Americans with 1 armour, 6 artilleries and 5 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Americans: 1 infantry
              Battle in Russia
                  Germans attack with 33 armour, 6 artilleries, 2 fighters, 33 infantry, 4 mech_infantrys and 4 tactical_bombers
                  Russians defend with 4 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 59 infantry and 1 mech_infantry
                      AA fire in Russia : 0/6 hits, 1.00 expected hits
                      Germans roll dice for 33 armour, 6 artilleries, 2 fighters, 33 infantry, 4 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 38/82 hits, 29.33 expected hits
                      Russians roll dice for 4 aaGuns, 1 armour, 5 artilleries, 59 infantry and 1 mech_infantry in Russia, round 2 : 20/66 hits, 22.17 expected hits
                      34 infantry owned by the Russians, 20 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                      Germans roll dice for 33 armour, 6 artilleries, 2 fighters, 13 infantry, 4 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 29/62 hits, 26.00 expected hits
                      Russians roll dice for 1 armour, 5 artilleries, 25 infantry and 1 mech_infantry in Russia, round 3 : 11/32 hits, 10.83 expected hits
                      1 mech_infantry owned by the Russians, 25 infantry owned by the Russians, 3 artilleries owned by the Russians and 11 infantry owned by the Germans lost in Russia
                      Germans roll dice for 33 armour, 6 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 4 tactical_bombers in Russia, round 4 : 25/51 hits, 24.17 expected hits
                      Russians roll dice for 1 armour and 2 artilleries in Russia, round 4 : 1/3 hits, 1.17 expected hits
                      1 armour owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Russia
                  Germans captures 13PUs while taking Russians capital
                  Germans converts factory_major into different units
                  Germans win, taking Russia from Russians with 33 armour, 6 artilleries, 2 fighters, 1 infantry, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 131
                  Casualties for Germans: 32 infantry
                  Casualties for Russians: 4 aaGuns, 1 armour, 5 artilleries, 59 infantry and 1 mech_infantry
      
          Non Combat Move - Germans
              4 aaGuns moved from Bryansk to Rostov
              2 fighters and 4 tactical_bombers moved from Russia to Volgograd
              3 armour moved from Novgorod to Finland
              1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone
              2 infantry moved from 112 Sea Zone to Norway
              3 fighters moved from Western Germany to Denmark
              2 aaGuns moved from France to Holland Belgium
              2 bombers moved from United Kingdom to France
      
          Place Units - Germans
              1 airfield placed in Denmark
              3 destroyers placed in 112 Sea Zone
              1 artillery and 6 infantry placed in Western Germany
              2 armour and 1 mech_infantry placed in Volgograd
      
          Turn Complete - Germans
              Germans collect 59 PUs; end with 72 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
      

      Combat Hit Differential Summary :

      Germans : 6.50
      AA fire in Russia : : -1.00
      Americans : 0.33
      Russians : -2.17
      AA fire in United Kingdom : : -0.33
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DJ vs. JB - Game 1

      TripleA Move Summary: Germans round 8

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 8
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 airfield, 2 armour, 1 artillery, 3 destroyers, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              22 armour, 6 artilleries, 2 fighters, 33 infantry, 2 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
              6 armour moved from Ukraine to Russia
              4 armour and 1 mech_infantry moved from Rostov to Russia
              1 armour moved from Belarus to Smolensk
                    Germans take Smolensk from Russians
              1 armour moved from Smolensk to Russia
              1 mech_infantry moved from Volgograd to Russia
              3 artilleries and 4 infantry moved from France to Holland Belgium
              1 armour moved from Western Germany to Holland Belgium
              2 bombers moved from Southern France to United Kingdom
              2 infantry moved from Western Germany to 113 Sea Zone
              2 infantry moved from Western Germany to Holland Belgium
              3 artilleries moved from Western Germany to Holland Belgium
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DJ vs. JB - Game 1

      TripleA Turn Summary: Italians round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Purchase Units - Italians
              Italians buy 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 armour, 5 artilleries and 11 infantry moved from France to Normandy Bordeaux
              4 infantry moved from Southern France to Normandy Bordeaux
              1 armour moved from Northern Italy to Normandy Bordeaux
              3 fighters moved from Southern Italy to Normandy Bordeaux
              2 infantry moved from Southern Italy to 95 Sea Zone
              1 battleship, 2 cruisers, 2 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 92 Sea Zone
              2 infantry moved from 92 Sea Zone to Gibraltar
      
          Combat - Italians
              Battle in Gibraltar
                  Italians attack with 2 infantry
                  British defend with 1 harbour; Americans defend with 1 aaGun
                      Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
                      1 aaGun owned by the Americans lost in Gibraltar
                  Italians win, taking Gibraltar from British with 2 infantry remaining. Battle score for attacker is 5
                  Casualties for Americans: 1 aaGun
              Battle in Normandy Bordeaux
                  Italians attack with 2 armour, 5 artilleries, 3 fighters and 15 infantry
                  British defend with 2 fighters; Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys
                      Italians roll dice for 2 armour, 5 artilleries, 3 fighters and 15 infantry in Normandy Bordeaux, round 2 : 8/25 hits, 7.50 expected hits
                      Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/12 hits, 4.83 expected hits
                      5 infantry owned by the Americans, 1 artillery owned by the Americans, 3 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux
                      Italians roll dice for 2 armour, 5 artilleries, 3 fighters and 12 infantry in Normandy Bordeaux, round 3 : 8/22 hits, 7.00 expected hits
                      Americans roll dice for 1 armour, 1 artillery and 2 fighters in Normandy Bordeaux, round 3 : 2/4 hits, 2.17 expected hits
                      1 armour owned by the Americans, 1 artillery owned by the Americans, 2 fighters owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux
                  Italians win, taking Normandy Bordeaux from Americans with 2 armour, 5 artilleries, 3 fighters and 10 infantry remaining. Battle score for attacker is 42
                  Casualties for Italians: 5 infantry
                  Casualties for Americans: 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
                  Casualties for British: 2 fighters
      
          Non Combat Move - Italians
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from Ukraine: 1 armour
              EDIT: Changing ownership of Northwest Persia from Neutral_Allies to Italians
              EDIT: Adding units owned by Italians to Northwest Persia: 1 armour
              EDIT: Turning off Edit Mode
              3 fighters moved from Normandy Bordeaux to Western Germany
              1 aaGun, 2 artilleries and 6 infantry moved from Northern Italy to France
              1 aaGun moved from France to Normandy Bordeaux
              1 aaGun moved from Southern France to Normandy Bordeaux
              10 infantry moved from Southern Italy to Northern Italy
      
          Place Units - Italians
              8 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 21 PUs; end with 21 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Hawaiian Islands: 1 tactical_bomber
              EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 carrier
              EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Italians : 1.33
      Americans : -2.00
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DJ vs. JB - Game 1

      TripleA Turn Summary: Italians round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Purchase Units - Italians
              Italians buy 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 armour, 5 artilleries and 11 infantry moved from France to Normandy Bordeaux
              4 infantry moved from Southern France to Normandy Bordeaux
              1 armour moved from Northern Italy to Normandy Bordeaux
              3 fighters moved from Southern Italy to Normandy Bordeaux
              2 infantry moved from Southern Italy to 95 Sea Zone
              1 battleship, 2 cruisers, 2 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 92 Sea Zone
              2 infantry moved from 92 Sea Zone to Gibraltar
      
          Combat - Italians
              Battle in Gibraltar
                  Italians attack with 2 infantry
                  British defend with 1 harbour; Americans defend with 1 aaGun
                      Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
                      1 aaGun owned by the Americans lost in Gibraltar
                  Italians win, taking Gibraltar from British with 2 infantry remaining. Battle score for attacker is 5
                  Casualties for Americans: 1 aaGun
              Battle in Normandy Bordeaux
                  Italians attack with 2 armour, 5 artilleries, 3 fighters and 15 infantry
                  British defend with 2 fighters; Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys
                      Italians roll dice for 2 armour, 5 artilleries, 3 fighters and 15 infantry in Normandy Bordeaux, round 2 : 8/25 hits, 7.50 expected hits
                      Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/12 hits, 4.83 expected hits
                      5 infantry owned by the Americans, 1 artillery owned by the Americans, 3 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux
                      Italians roll dice for 2 armour, 5 artilleries, 3 fighters and 12 infantry in Normandy Bordeaux, round 3 : 8/22 hits, 7.00 expected hits
                      Americans roll dice for 1 armour, 1 artillery and 2 fighters in Normandy Bordeaux, round 3 : 2/4 hits, 2.17 expected hits
                      1 armour owned by the Americans, 1 artillery owned by the Americans, 2 fighters owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux
                  Italians win, taking Normandy Bordeaux from Americans with 2 armour, 5 artilleries, 3 fighters and 10 infantry remaining. Battle score for attacker is 42
                  Casualties for Italians: 5 infantry
                  Casualties for Americans: 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
                  Casualties for British: 2 fighters
      
          Non Combat Move - Italians
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from Ukraine: 1 armour
              EDIT: Changing ownership of Northwest Persia from Neutral_Allies to Italians
              EDIT: Adding units owned by Italians to Northwest Persia: 1 armour
              EDIT: Turning off Edit Mode
              3 fighters moved from Normandy Bordeaux to Western Germany
              1 aaGun, 2 artilleries and 6 infantry moved from Northern Italy to France
              1 aaGun moved from France to Normandy Bordeaux
              1 aaGun moved from Southern France to Normandy Bordeaux
              10 infantry moved from Southern Italy to Northern Italy
      
          Place Units - Italians
              8 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 21 PUs; end with 21 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Italians : 1.33
      Americans : -2.00
      

      Savegame

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      Toberwhompus
    • RE: DJ vs. JB - Game 1

      TripleA Move Summary: Italians round 7

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Purchase Units - Italians
              Italians buy 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 armour, 5 artilleries and 11 infantry moved from France to Normandy Bordeaux
              4 infantry moved from Southern France to Normandy Bordeaux
              1 armour moved from Northern Italy to Normandy Bordeaux
              3 fighters moved from Southern Italy to Normandy Bordeaux
              2 infantry moved from Southern Italy to 95 Sea Zone
              1 battleship, 2 cruisers, 2 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 92 Sea Zone
              2 infantry moved from 92 Sea Zone to Gibraltar
      

      Savegame

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      Toberwhompus
    • RE: DJ vs. JB - Game 1

      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Purchase Units - Japanese
              Japanese buy 2 armour, 3 destroyers and 7 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 units repaired.
              2 infantry moved from Japan to 6 Sea Zone
              2 artilleries moved from Japan to 6 Sea Zone
              2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 26 Sea Zone
              2 artilleries moved from 26 Sea Zone to Hawaiian Islands
              2 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
              2 bombers moved from Japan to 26 Sea Zone
              2 infantry moved from Philippines to 35 Sea Zone
              2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
              2 infantry moved from 41 Sea Zone to Sumatra
              3 artilleries and 3 infantry moved from Celebes to 44 Sea Zone
              3 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 1 tactical_bomber and 4 transports moved from 44 Sea Zone to 42 Sea Zone
                    Japanese take 42 Sea Zone from ANZAC
              3 artilleries and 3 infantry moved from 42 Sea Zone to Java
              1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
                    Japanese take Eastern Persia from British
      
          Combat - Japanese
              Battle in Java
              Battle in Sumatra
              Battle in 26 Sea Zone
                  Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
                  Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                      Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 carrier owned by the Americans
                      Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 2 : 5/10 hits, 5.50 expected hits
                      Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                      Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 3 : 5/10 hits, 5.50 expected hits
                      Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                      1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
                  Japanese win, taking Java from ANZAC, taking Sumatra from ANZAC, taking 26 Sea Zone from Neutral with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 66
                  Casualties for Japanese: 1 destroyer and 1 submarine
                  Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
              Battle in Hawaiian Islands
                  Japanese attack with 2 artilleries and 2 infantry
                  Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                      Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 2 : 1/4 hits, 1.33 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans lost in Hawaiian Islands
                      Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 3 : 2/4 hits, 1.33 expected hits
                      Americans roll dice for 1 artillery in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Americans lost in Hawaiian Islands
                  Japanese win, taking Hawaiian Islands from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 artillery and 1 infantry
      
          Non Combat Move - Japanese
              2 bombers moved from 26 Sea Zone to Marshall Islands
              4 artilleries, 3 fighters, 1 infantry, 2 mech_infantrys and 5 tactical_bombers moved from French Indo China to Siam
              1 fighter moved from 42 Sea Zone to Siam
              1 tactical_bomber moved from Siam to 42 Sea Zone
              1 artillery moved from Kweichow to Szechwan
              1 armour and 1 mech_infantry moved from Kiangsu to Kwangtung
      
          Place Units - Japanese
              3 destroyers placed in 6 Sea Zone
              1 armour and 2 infantry placed in Kiangsu
              1 armour and 2 infantry placed in French Indo China
              3 infantry placed in Malaya
      
          Turn Complete - Japanese
              Japanese collect 69 PUs; end with 73 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
      

      Combat Hit Differential Summary :

      Americans : -1.83
      Japanese : 0.00
      

      Savegame

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      Toberwhompus
    • RE: DJ vs. JB - Game 1

      TripleA Move Summary: Japanese round 7

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Purchase Units - Japanese
              Japanese buy 2 armour, 3 destroyers and 7 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 units repaired.
              2 infantry moved from Japan to 6 Sea Zone
              2 artilleries moved from Japan to 6 Sea Zone
              2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 26 Sea Zone
              2 artilleries moved from 26 Sea Zone to Hawaiian Islands
              2 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
              2 bombers moved from Japan to 26 Sea Zone
              2 infantry moved from Philippines to 35 Sea Zone
              2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
              2 infantry moved from 41 Sea Zone to Sumatra
              3 artilleries and 3 infantry moved from Celebes to 44 Sea Zone
              3 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 1 tactical_bomber and 4 transports moved from 44 Sea Zone to 42 Sea Zone
                    Japanese take 42 Sea Zone from ANZAC
              3 artilleries and 3 infantry moved from 42 Sea Zone to Java
              1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
                    Japanese take Eastern Persia from British
      

      Savegame

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      Toberwhompus
    • RE: DJ vs. JB - Game 1

      TripleA Turn Summary: Germans round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 8 armour, 2 artilleries, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 bomber moved from France to Gibraltar
              1 bomber moved from France to Gibraltar
              1 armour moved from Novgorod to Archangel
                    Germans take Archangel from Russians
              1 armour moved from Archangel to Belarus
      
          Combat - Germans
              Strategic bombing raid in Gibraltar
                      AA fire in Gibraltar : 0/2 hits, 0.33 expected hits
                  Bombing raid in Gibraltar rolls: 6,3 and causes: 6 damage to unit: harbour
                  Bombing raid in Gibraltar causes 6 damage total. 
      
          Non Combat Move - Germans
              2 bombers moved from Gibraltar to Southern France
              1 artillery moved from Norway to Finland
              1 submarine moved from 125 Sea Zone to 113 Sea Zone
              2 armour moved from Novgorod to Bryansk
              2 artilleries and 7 infantry moved from Belarus to Bryansk
              2 aaGuns and 5 infantry moved from Western Ukraine to Bryansk
              2 aaGuns, 20 armour, 4 artilleries, 2 fighters, 20 infantry, 2 mech_infantrys and 3 tactical_bombers moved from Ukraine to Bryansk
              3 armour moved from Romania to Ukraine
              1 tactical_bomber moved from Volgograd to Bryansk
              4 armour moved from Volgograd to Rostov
              1 mech_infantry moved from Volgograd to Rostov
              1 infantry moved from Rostov to Bryansk
      
          Place Units - Germans
              3 armour placed in Ukraine
              3 armour placed in Novgorod
              2 armour and 1 mech_infantry placed in Volgograd
              1 destroyer placed in 113 Sea Zone
              2 artilleries and 1 infantry placed in France
              2 infantry placed in Western Germany
              Germans undo move 6.
              Germans undo move 5.
              1 artillery and 1 infantry placed in France
              1 artillery and 2 infantry placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 57 PUs; end with 57 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      AA fire in Gibraltar : : -0.33
      

      Savegame

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      Toberwhompus
    • RE: DJ vs. JB - Game 1

      TripleA Move Summary: Germans round 7

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 8 armour, 2 artilleries, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 bomber moved from France to Gibraltar
              1 bomber moved from France to Gibraltar
              1 armour moved from Novgorod to Archangel
                    Germans take Archangel from Russians
              1 armour moved from Archangel to Belarus
      

      Savegame

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      Toberwhompus
    • RE: DJ vs. JB - Game 1

      TripleA Turn Summary: Italians round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Italians
              Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 transport moved from 95 Sea Zone to 94 Sea Zone
              1 mech_infantry moved from Tunisia to 94 Sea Zone
              1 mech_infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
              1 mech_infantry moved from 99 Sea Zone to Cyprus
      
          Combat - Italians
              Battle in Cyprus
      
          Non Combat Move - Italians
              1 transport moved from 95 Sea Zone to 94 Sea Zone
              1 artillery moved from Tunisia to 94 Sea Zone
              1 artillery and 1 transport moved from 94 Sea Zone to 95 Sea Zone
              1 artillery moved from 95 Sea Zone to Northern Italy
              1 destroyer moved from 95 Sea Zone to 92 Sea Zone
              1 armour moved from Southern Italy to France
      
          Place Units - Italians
              3 infantry placed in Southern Italy
              1 artillery and 4 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 19 PUs; end with 19 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Toberwhompus
    • RE: DJ vs. JB - Game 1

      TripleA Move Summary: Italians round 6

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Italians
              Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 transport moved from 95 Sea Zone to 94 Sea Zone
              1 mech_infantry moved from Tunisia to 94 Sea Zone
              1 mech_infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
              1 mech_infantry moved from 99 Sea Zone to Cyprus
      

      Savegame

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      Toberwhompus
    • RE: DJ vs. JB - Game 1

      TripleA Turn Summary: Japanese round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 2 artilleries, 2 factory_minors, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 artillery, 1 infantry and 1 mech_infantry moved from Amur to Siberia
                    Japanese take Siberia from Russians
              2 fighters moved from 35 Sea Zone to 34 Sea Zone
              1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
              1 submarine moved from 44 Sea Zone to 34 Sea Zone
              1 submarine moved from 54 Sea Zone to 45 Sea Zone
              3 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
              3 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 44 Sea Zone
              2 infantry moved from Borneo to 43 Sea Zone
              2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
              3 artilleries and 4 infantry moved from 44 Sea Zone to Celebes
              1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 transports moved from 35 Sea Zone to 44 Sea Zone
              1 armour and 1 mech_infantry moved from Sikang to Turkmenistan
                    Japanese take Kazakhstan from Russians
                    Japanese take Turkmenistan from Russians
      
          Combat - Japanese
              Battle in Celebes
                  Japanese attack with 3 artilleries and 4 infantry
                  ANZAC defend with 1 infantry
                      Japanese roll dice for 1 battleship and 2 cruisers in Celebes, round 2 : 2/3 hits, 1.67 expected hits
                      ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                  Japanese win, taking Celebes from ANZAC with 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for ANZAC: 1 infantry
                  Turning on Edit Mode
                  EDIT: Removing units owned by Japanese from 44 Sea Zone: 2 transports
                  EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports
                  EDIT: Turning off Edit Mode
              Battle in 45 Sea Zone
                  Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  ANZAC defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the ANZAC lost in 45 Sea Zone
                  Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for ANZAC: 1 destroyer
              Battle in 34 Sea Zone
                  Japanese attack with 2 fighters and 1 submarine
                  ANZAC defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone
                  Japanese win with 2 fighters remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 submarine
                  Casualties for ANZAC: 1 destroyer
      
          Non Combat Move - Japanese
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 transports
              EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 transports
              EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
              EDIT: Turning off Edit Mode
              1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone
              2 fighters moved from 34 Sea Zone to 44 Sea Zone
              1 transport moved from 6 Sea Zone to 19 Sea Zone
              2 infantry moved from Kiangsu to 19 Sea Zone
              2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
              2 infantry moved from 35 Sea Zone to Philippines
              2 infantry moved from Sikang to Szechwan
              1 artillery moved from Shensi to Kweichow
              2 artilleries, 1 fighter, 2 mech_infantrys and 3 tactical_bombers moved from Yunnan to French Indo China
              2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers moved from Kwangsi to French Indo China
              1 aaGun moved from Amur to Siberia
              1 battleship and 1 carrier moved from 5 Sea Zone to 6 Sea Zone
              2 bombers moved from Amur to Japan
      
          Place Units - Japanese
              1 factory_minor placed in Malaya
              1 factory_minor placed in French Indo China
              1 submarine placed in 6 Sea Zone
              2 artilleries and 1 fighter placed in Japan
              1 armour and 1 mech_infantry placed in Kiangsu
      
          Turn Complete - Japanese
              Japanese collect 61 PUs; end with 61 PUs
      

      Combat Hit Differential Summary :

      ANZAC : 1.00
      Japanese : 0.67
      

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      Toberwhompus
    • RE: DJ vs. JB - Game 1

      TripleA Move Summary: Japanese round 6

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 2 artilleries, 2 factory_minors, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 artillery, 1 infantry and 1 mech_infantry moved from Amur to Siberia
                    Japanese take Siberia from Russians
              2 fighters moved from 35 Sea Zone to 34 Sea Zone
              1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
              1 submarine moved from 44 Sea Zone to 34 Sea Zone
              1 submarine moved from 54 Sea Zone to 45 Sea Zone
              3 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
              3 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 44 Sea Zone
              2 infantry moved from Borneo to 43 Sea Zone
              2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
              3 artilleries and 4 infantry moved from 44 Sea Zone to Celebes
              1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 transports moved from 35 Sea Zone to 44 Sea Zone
              1 armour and 1 mech_infantry moved from Sikang to Turkmenistan
                    Japanese take Kazakhstan from Russians
                    Japanese take Turkmenistan from Russians
      

      Savegame

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      Toberwhompus
    • RE: DJ vs. JB - Game 1

      TripleA Turn Summary: Germans round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 11 armour; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              1 armour moved from Volgograd to Tambov
                    Germans take Tambov from Russians
              1 armour moved from Tambov to Volgograd
              1 armour moved from Volgograd to Caucasus
                    Germans take Caucasus from Russians
              1 armour moved from Caucasus to Volgograd
              2 artilleries and 6 infantry moved from Novgorod to Belarus
                    Germans take Belarus from Russians
              1 infantry moved from Baltic States to Belarus
      
          Combat - Germans
      
          Non Combat Move - Germans
              2 aaGuns and 5 infantry moved from Eastern Poland to Western Ukraine
              2 infantry moved from Karelia to Finland
              2 artilleries and 6 infantry moved from Bessarabia to Ukraine
              1 armour and 2 mech_infantrys moved from Romania to Ukraine
              2 bombers moved from Romania to France
              1 artillery moved from Western Germany to 113 Sea Zone
              1 artillery moved from 113 Sea Zone to Norway
      
          Place Units - Germans
              3 armour placed in Novgorod
              3 armour placed in Ukraine
              3 armour placed in Romania
              2 armour placed in Volgograd
      
          Turn Complete - Germans
              Germans collect 56 PUs; end with 57 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Toberwhompus
    • RE: DJ vs. JB - Game 1

      TripleA Move Summary: Germans round 6

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 11 armour; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              1 armour moved from Volgograd to Tambov
                    Germans take Tambov from Russians
              1 armour moved from Tambov to Volgograd
              1 armour moved from Volgograd to Caucasus
                    Germans take Caucasus from Russians
              1 armour moved from Caucasus to Volgograd
              2 artilleries and 6 infantry moved from Novgorod to Belarus
                    Germans take Belarus from Russians
              1 infantry moved from Baltic States to Belarus
      

      Savegame

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      Toberwhompus
    • RE: DJ vs. JB - Game 1

      TripleA Turn Summary: Italians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Italians
              Italians buy 1 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 unit repaired.
              1 armour moved from Ukraine to Bryansk
                    Italians take Bryansk from Russians
              1 armour moved from Bryansk to Ukraine
              1 armour moved from Ukraine to Volgograd
      
          Combat - Italians
      
          Non Combat Move - Italians
              1 artillery moved from Libya to Tunisia
              2 transports moved from 95 Sea Zone to 97 Sea Zone
              3 infantry moved from Greece to 97 Sea Zone
              3 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone
              3 infantry moved from 95 Sea Zone to Southern Italy
              1 artillery moved from Normandy Bordeaux to France
              1 infantry moved from France to Normandy Bordeaux
              1 artillery moved from Northern Italy to France
              6 infantry moved from Northern Italy to France
              2 artilleries moved from Northern Italy to France
      
          Place Units - Italians
              1 destroyer placed in 95 Sea Zone
              1 armour and 1 infantry placed in Southern Italy
              3 infantry placed in Northern Italy
              Italians undo move 3.
              Italians undo move 2.
              Italians undo move 1.
              1 armour and 2 infantry placed in Southern Italy
              2 infantry placed in Northern Italy
              1 destroyer placed in 95 Sea Zone
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine
              EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
      
          Turn Complete - Italians
              Italians collect 20 PUs; end with 20 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Toberwhompus
    • RE: DJ vs. JB - Game 1

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 1 cruiser, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 battleship, 2 carriers, 5 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 5 Sea Zone
              3 fighters moved from Japan to 5 Sea Zone
              2 bombers moved from Kweichow to 5 Sea Zone
              1 armour moved from Kansu to Sikang
              2 infantry moved from Szechwan to Sikang
              1 infantry moved from Shan State to Malaya
                    Japanese take Malaya from UK_Pacific
              1 submarine moved from 42 Sea Zone to 54 Sea Zone
              8 infantry moved from Kwangsi to 36 Sea Zone
              3 artilleries moved from Kwangsi to 36 Sea Zone
              1 infantry moved from French Indo China to 36 Sea Zone
              1 battleship moved from 36 Sea Zone to 35 Sea Zone
              2 cruisers and 3 destroyers moved from 36 Sea Zone to 35 Sea Zone
              3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines
              2 fighters and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone
              2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
              2 infantry moved from 43 Sea Zone to Borneo
              3 artilleries, 7 infantry and 5 transports moved from 36 Sea Zone to 35 Sea Zone
              3 artilleries and 7 infantry moved from 35 Sea Zone to Philippines
              1 mech_infantry moved from Kweichow to Sikang
              2 infantry moved from Yunnan to Burma
              1 fighter and 3 tactical_bombers moved from Kwangsi to Burma
      
          Combat - Japanese
              Battle in 54 Sea Zone
                  Japanese attack with 1 submarine
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 54 Sea Zone
                      Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in Borneo
              Battle in 5 Sea Zone
                  Japanese attack with 1 battleship, 2 bombers, 2 carriers, 5 destroyers, 5 fighters and 2 tactical_bombers
                  Americans defend with 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
                      Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 5 destroyers, 5 fighters and 2 tactical_bombers in 5 Sea Zone, round 2 : 8/15 hits, 7.50 expected hits
                  Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                      Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 5 Sea Zone, round 2 : 5/12 hits, 5.67 expected hits
                  Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                      1 submarine owned by the Americans, 3 destroyers owned by the Americans, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 5 Sea Zone
                      Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers in 5 Sea Zone, round 3 : 7/13 hits, 6.83 expected hits
                      Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 2 tactical_bombers and 2 transports in 5 Sea Zone, round 3 : 5/8 hits, 4.33 expected hits
                      1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 2 tactical_bombers owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 5 Sea Zone
                      Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 4 fighters and 2 tactical_bombers in 5 Sea Zone, round 4 : 5/9 hits, 5.33 expected hits
                      Americans roll dice for 1 battleship and 2 transports in 5 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                      1 artillery owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 5 Sea Zone
                  Japanese win, taking Borneo from UK_Pacific with 1 battleship, 2 bombers, 1 carrier, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 100
                  Casualties for Japanese: 1 carrier, 5 destroyers and 1 fighter
                  Casualties for Americans: 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
              Battle in Philippines
                  Japanese attack with 3 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber
                  Americans defend with 1 airfield, 1 bomber, 3 fighters, 1 harbour and 2 infantry
                      Japanese roll dice for 1 battleship and 2 cruisers in Philippines, round 2 : 0/3 hits, 1.67 expected hits
                      Japanese roll dice for 3 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber in Philippines, round 2 : 2/14 hits, 4.83 expected hits
                      Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Philippines, round 2 : 2/6 hits, 2.83 expected hits
                      2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Philippines
                      Japanese roll dice for 3 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber in Philippines, round 3 : 4/12 hits, 4.50 expected hits
                      Americans roll dice for 3 fighters and 1 infantry in Philippines, round 3 : 3/4 hits, 2.33 expected hits
                      3 infantry owned by the Japanese, 1 infantry owned by the Americans and 3 fighters owned by the Americans lost in Philippines
                  Japanese win, taking Philippines from Americans with 3 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 33
                  Casualties for Japanese: 5 infantry
                  Casualties for Americans: 1 bomber, 3 fighters and 2 infantry
              Battle in Sikang
                  Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Sikang, round 2 : 1/4 hits, 1.00 expected hits
                      Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Sikang
                  Japanese win, taking Sikang from Chinese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Burma
                  Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers
                  British defend with 1 artillery and 1 infantry
                      Japanese roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Burma, round 2 : 2/6 hits, 2.50 expected hits
                      UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                      1 artillery owned by the British and 1 infantry owned by the British lost in Burma
                  Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                  Casualties for British: 1 artillery and 1 infantry
      
          Non Combat Move - Japanese
              1 submarine moved from 37 Sea Zone to 44 Sea Zone
              1 fighter and 2 tactical_bombers moved from Burma to Yunnan
              2 artilleries and 1 infantry moved from Kwangtung to Kwangsi
              1 artillery moved from Kansu to Shensi
              2 mech_infantrys moved from Kweichow to Yunnan
              1 tactical_bomber moved from Burma to Yunnan
              2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangsi
              2 carriers moved from 36 Sea Zone to 35 Sea Zone
              3 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
              1 transport moved from 36 Sea Zone to 6 Sea Zone
              1 artillery moved from Ulaanbaatar to Amur
              1 infantry moved from Buryatia to Amur
              1 mech_infantry moved from Sakha to Amur
              2 bombers moved from 5 Sea Zone to Amur
              1 aaGun moved from Korea to Amur
              1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone
              1 fighter moved from 5 Sea Zone to 6 Sea Zone
              3 fighters and 1 tactical_bomber moved from 5 Sea Zone to Japan
      
          Place Units - Japanese
              2 infantry placed in Kiangsu
              1 carrier, 1 cruiser and 2 destroyers placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 58 PUs; end with 58 PUs
      

      Combat Hit Differential Summary :

      Americans : -1.00
      Chinese : -0.33
      UK_Pacific : -0.67
      Japanese : -5.50
      

      Savegame

      posted in Play Boardgames
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      Toberwhompus
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