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    Posts made by Toberwhompus

    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Turn Summary: Italians round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 12
      
          Purchase Units - Italians
              Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              2 infantry moved from Ukraine to Rostov
              1 fighter moved from Southern Italy to Rostov
      
          Combat - Italians
              Battle in Rostov
                  Italians attack with 1 fighter and 2 infantry
                  Russians defend with 1 artillery and 1 infantry
                      Italians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                      Italians roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians lost in Rostov
                      Italians roll dice for 1 fighter and 2 infantry in Rostov, round 4 : 0/3 hits, 0.83 expected hits
                      Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 fighter and 2 infantry in Rostov, round 5 : 2/3 hits, 0.83 expected hits
                      Russians roll dice for 1 artillery in Rostov, round 5 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                  Italians win, taking Rostov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 artillery and 1 infantry
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - Italians
              1 fighter moved from Rostov to Ukraine
              2 armour moved from Bulgaria to Bessarabia
              8 infantry moved from France to Holland Belgium
              3 infantry moved from France to Normandy Bordeaux
              2 infantry moved from Northern Italy to France
              1 artillery moved from Northern Italy to France
      
          Place Units - Italians
              1 fighter placed in Southern Italy
              3 infantry placed in Ukraine
              1 artillery placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 20 PUs; end with 20 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Italians : -0.33
      Russians : -1.00
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Move Summary: Italians round 12

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 12
      
          Purchase Units - Italians
              Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              2 infantry moved from Ukraine to Rostov
              1 fighter moved from Southern Italy to Rostov
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Turn Summary: UK_Pacific round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 12
      
          Purchase Units - Americans
              Americans buy 4 artilleries, 3 destroyers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 unit repaired.
              1 destroyer moved from 21 Sea Zone to 20 Sea Zone
                    Americans take 20 Sea Zone from Japanese
              1 fighter moved from Guam to 6 Sea Zone
              1 tactical_bomber moved from Guam to 6 Sea Zone
              1 carrier moved from 26 Sea Zone to 6 Sea Zone
              1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
              1 fighter moved from 10 Sea Zone to 6 Sea Zone
              1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                    Americans take 37 Sea Zone from Japanese
              1 cruiser moved from 110 Sea Zone to 109 Sea Zone
              1 destroyer moved from 110 Sea Zone to 109 Sea Zone
              1 carrier moved from 110 Sea Zone to 109 Sea Zone
              11 transports moved from 110 Sea Zone to 107 Sea Zone
              1 carrier moved from 106 Sea Zone to 109 Sea Zone
              1 bomber moved from United Kingdom to 115 Sea Zone
              1 bomber moved from United Kingdom to France
              1 destroyer moved from 54 Sea Zone to 35 Sea Zone
      
          Combat - Americans
              Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
              Strategic bombing raid in France
                      AA fire in France : 0/1 hits, 0.17 expected hits
                  Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                  Bombing raid in France causes 5 damage total. 
              Battle in 115 Sea Zone
                  Americans attack with 1 bomber
                  Germans defend with 2 transports
                      2 transports owned by the Germans lost in 115 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 14
                  Casualties for Germans: 2 transports
              Battle in 6 Sea Zone
                  Americans attack with 1 carrier, 2 fighters, 2 submarines and 2 tactical_bombers
                  Japanese defend with 3 destroyers and 3 fighters
                      Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 carrier, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                      Japanese roll dice for 3 destroyers and 3 fighters in 6 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
                      1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
                      Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 carrier, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
                      Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                      1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                      Americans roll dice for 1 carrier, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 3/4 hits, 2.33 expected hits
                      Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                      2 fighters owned by the Japanese and 2 tactical_bombers owned by the Americans lost in 6 Sea Zone
                  Americans win with 1 carrier and 2 fighters remaining. Battle score for attacker is 20
                  Casualties for Americans: 2 submarines and 2 tactical_bombers
                  Casualties for Japanese: 3 destroyers and 3 fighters
      
          Non Combat Move - Americans
              1 bomber moved from 115 Sea Zone to Archangel
              1 bomber moved from France to United Kingdom
              2 carriers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
      
          Place Units - Americans
              4 artilleries and 4 infantry placed in Eastern United States
              1 destroyer placed in 101 Sea Zone
              2 destroyers and 1 submarine placed in 10 Sea Zone
              2 fighters placed in Western United States
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 56 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      
          Combat Move - Chinese
      
          Combat - Chinese
      
          Turn Complete - Chinese
              Chinese collect 1 PU; end with 3 PUs
      
          Purchase Units - British
              British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 transport moved from 110 Sea Zone to 109 Sea Zone
              1 transport moved from 110 Sea Zone to 109 Sea Zone
              1 infantry moved from Belgian Congo to Kenya
              1 infantry moved from Belgian Congo to Kenya
              1 transport moved from 81 Sea Zone to 72 Sea Zone
              1 mech_infantry moved from Belgian Congo to Egypt
              1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
              1 armour moved from Turkmenistan to Sikang
                    Chinese take Sikang from Japanese
              1 mech_infantry moved from Turkmenistan to Sikang
              1 transport moved from 79 Sea Zone to 76 Sea Zone
              1 battleship, 1 destroyer and 1 submarine moved from 81 Sea Zone to 79 Sea Zone
              2 armour and 1 mech_infantry moved from Eastern Persia to India
              1 mech_infantry moved from Yunnan to French Indo China
              1 armour moved from Yunnan to French Indo China
              1 fighter moved from Malaya to French Indo China
              1 fighter moved from Malaya to French Indo China
              1 fighter moved from 79 Sea Zone to Malaya
              1 fighter moved from 79 Sea Zone to Malaya
              1 transport moved from 43 Sea Zone to 57 Sea Zone
      
          Combat - British
              Battle in French Indo China
                  British attack with 1 armour, 2 fighters and 1 mech_infantry
                  Japanese defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
                      British roll dice for 1 armour, 2 fighters and 1 mech_infantry in French Indo China, round 2 : 2/4 hits, 1.67 expected hits
                      Japanese roll dice for 1 infantry and 2 mech_infantrys in French Indo China, round 2 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in French Indo China
                      British roll dice for 1 armour, 2 fighters and 1 mech_infantry in French Indo China, round 3 : 3/4 hits, 1.67 expected hits
                      Japanese roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese lost in French Indo China
                  British win, taking French Indo China from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
                  Casualties for Japanese: 1 infantry and 2 mech_infantrys
      
          Non Combat Move - British
              1 fighter moved from French Indo China to Malaya
              1 fighter moved from French Indo China to Malaya
      
          Place Units - British
              1 fighter and 1 mech_infantry placed in Union of South Africa
              1 armour and 1 mech_infantry placed in Egypt
              1 destroyer placed in 81 Sea Zone
              1 infantry placed in Union of South Africa
      
          Turn Complete - British
              British collect 35 PUs; end with 36 PUs
      
          Place Units - UK_Pacific
              2 infantry placed in Malaya
              1 armour placed in Malaya
              1 destroyer placed in 39 Sea Zone
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,1,3,4,6,1,3,1,5,4,5,4
              UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs
              Units Change Ownership
                  Some Units in Malaya change ownership: 1 armour and 2 infantry
                  Some Units in 39 Sea Zone change ownership: 1 destroyer
      

      Combat Hit Differential Summary :

      British : 1.67
      AA fire in France : : -0.17
      Americans : -1.00
      Japanese : -4.00
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Move Summary: British round 12

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 12
      
          Combat Move - British
              1 transport moved from 110 Sea Zone to 109 Sea Zone
              1 transport moved from 110 Sea Zone to 109 Sea Zone
              1 infantry moved from Belgian Congo to Kenya
              1 infantry moved from Belgian Congo to Kenya
              1 transport moved from 81 Sea Zone to 72 Sea Zone
              1 mech_infantry moved from Belgian Congo to Egypt
              1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
              1 armour moved from Turkmenistan to Sikang
                    Chinese take Sikang from Japanese
              1 mech_infantry moved from Turkmenistan to Sikang
              1 transport moved from 79 Sea Zone to 76 Sea Zone
              1 battleship, 1 destroyer and 1 submarine moved from 81 Sea Zone to 79 Sea Zone
              2 armour and 1 mech_infantry moved from Eastern Persia to India
              1 mech_infantry moved from Yunnan to French Indo China
              1 armour moved from Yunnan to French Indo China
              1 fighter moved from Malaya to French Indo China
              1 fighter moved from Malaya to French Indo China
              1 fighter moved from 79 Sea Zone to Malaya
              1 fighter moved from 79 Sea Zone to Malaya
              1 transport moved from 43 Sea Zone to 57 Sea Zone
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Turn Summary: Americans round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 12
      
          Purchase Units - Americans
              Americans buy 4 artilleries, 3 destroyers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 unit repaired.
              1 destroyer moved from 21 Sea Zone to 20 Sea Zone
                    Americans take 20 Sea Zone from Japanese
              1 fighter moved from Guam to 6 Sea Zone
              1 tactical_bomber moved from Guam to 6 Sea Zone
              1 carrier moved from 26 Sea Zone to 6 Sea Zone
              1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
              1 fighter moved from 10 Sea Zone to 6 Sea Zone
              1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                    Americans take 37 Sea Zone from Japanese
              1 cruiser moved from 110 Sea Zone to 109 Sea Zone
              1 destroyer moved from 110 Sea Zone to 109 Sea Zone
              1 carrier moved from 110 Sea Zone to 109 Sea Zone
              11 transports moved from 110 Sea Zone to 107 Sea Zone
              1 carrier moved from 106 Sea Zone to 109 Sea Zone
              1 bomber moved from United Kingdom to 115 Sea Zone
              1 bomber moved from United Kingdom to France
              1 destroyer moved from 54 Sea Zone to 35 Sea Zone
      
          Combat - Americans
              Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
              Strategic bombing raid in France
                      AA fire in France : 0/1 hits, 0.17 expected hits
                  Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                  Bombing raid in France causes 5 damage total. 
              Battle in 115 Sea Zone
                  Americans attack with 1 bomber
                  Germans defend with 2 transports
                      2 transports owned by the Germans lost in 115 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 14
                  Casualties for Germans: 2 transports
              Battle in 6 Sea Zone
                  Americans attack with 1 carrier, 2 fighters, 2 submarines and 2 tactical_bombers
                  Japanese defend with 3 destroyers and 3 fighters
                      Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 carrier, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                      Japanese roll dice for 3 destroyers and 3 fighters in 6 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
                      1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
                      Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 carrier, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
                      Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                      1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                      Americans roll dice for 1 carrier, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 3/4 hits, 2.33 expected hits
                      Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                      2 fighters owned by the Japanese and 2 tactical_bombers owned by the Americans lost in 6 Sea Zone
                  Americans win with 1 carrier and 2 fighters remaining. Battle score for attacker is 20
                  Casualties for Americans: 2 submarines and 2 tactical_bombers
                  Casualties for Japanese: 3 destroyers and 3 fighters
      
          Non Combat Move - Americans
              1 bomber moved from 115 Sea Zone to Archangel
              1 bomber moved from France to United Kingdom
              2 carriers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
      
          Place Units - Americans
              4 artilleries and 4 infantry placed in Eastern United States
              1 destroyer placed in 101 Sea Zone
              2 destroyers and 1 submarine placed in 10 Sea Zone
              2 fighters placed in Western United States
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 56 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
      

      Combat Hit Differential Summary :

      AA fire in France : : -0.17
      Americans : -1.00
      Japanese : -2.67
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Move Summary: Americans round 12

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 12
      
          Purchase Units - Americans
              Americans buy 4 artilleries, 3 destroyers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 unit repaired.
              1 destroyer moved from 21 Sea Zone to 20 Sea Zone
                    Americans take 20 Sea Zone from Japanese
              1 fighter moved from Guam to 6 Sea Zone
              1 tactical_bomber moved from Guam to 6 Sea Zone
              1 carrier moved from 26 Sea Zone to 6 Sea Zone
              1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
              1 fighter moved from 10 Sea Zone to 6 Sea Zone
              1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                    Americans take 37 Sea Zone from Japanese
              1 cruiser moved from 110 Sea Zone to 109 Sea Zone
              1 destroyer moved from 110 Sea Zone to 109 Sea Zone
              1 carrier moved from 110 Sea Zone to 109 Sea Zone
              11 transports moved from 110 Sea Zone to 107 Sea Zone
              1 carrier moved from 106 Sea Zone to 109 Sea Zone
              1 bomber moved from United Kingdom to 115 Sea Zone
              1 bomber moved from United Kingdom to France
              1 destroyer moved from 54 Sea Zone to 35 Sea Zone
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Turn Summary: Japanese round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 12
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 3 destroyers, 2 fighters and 2 mech_infantrys; Remaining resources: 3 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 transport moved from 37 Sea Zone to 43 Sea Zone
              2 infantry moved from Borneo to 43 Sea Zone
              2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
              2 infantry moved from 36 Sea Zone to French Indo China
              2 mech_infantrys moved from Kwangsi to French Indo China
              3 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 37 Sea Zone to 36 Sea Zone
              3 fighters moved from 36 Sea Zone to French Indo China
      
          Combat - Japanese
              Battle in French Indo China
                  Japanese attack with 3 fighters, 2 infantry and 2 mech_infantrys
                  British defend with 1 armour; ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 factory_minor
                      Japanese roll dice for 2 battleships in French Indo China, round 2 : 1/2 hits, 1.33 expected hits
                      Japanese roll dice for 3 fighters, 2 infantry and 2 mech_infantrys in French Indo China, round 2 : 1/7 hits, 2.17 expected hits
                      UK_Pacific roll dice for 1 armour, 1 artillery and 1 infantry in French Indo China, round 2 : 1/3 hits, 1.17 expected hits
                      1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in French Indo China
                      Japanese roll dice for 3 fighters, 1 infantry and 2 mech_infantrys in French Indo China, round 3 : 4/6 hits, 2.00 expected hits
                      UK_Pacific roll dice for 1 armour in French Indo China, round 3 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the British lost in French Indo China
                  Japanese win, taking French Indo China from UK_Pacific with 3 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
                  Casualties for Japanese: 1 infantry
                  Casualties for ANZAC: 1 artillery and 1 infantry
                  Casualties for British: 1 armour
      
          Non Combat Move - Japanese
              3 fighters moved from French Indo China to 36 Sea Zone
              1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
              1 fighter moved from Japan to 36 Sea Zone
      
          Place Units - Japanese
              2 fighters placed in Japan
              3 destroyers placed in 6 Sea Zone
              1 armour and 2 mech_infantrys placed in Kiangsu
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 6
                  Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,2
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,2,2
              Japanese collect 45 PUs (6 lost to blockades); end with 48 PUs
      

      Combat Hit Differential Summary :

      UK_Pacific : -0.67
      Japanese : 0.50
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Move Summary: Japanese round 12

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 12
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 3 destroyers, 2 fighters and 2 mech_infantrys; Remaining resources: 3 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 transport moved from 37 Sea Zone to 43 Sea Zone
              2 infantry moved from Borneo to 43 Sea Zone
              2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
              2 infantry moved from 36 Sea Zone to French Indo China
              2 mech_infantrys moved from Kwangsi to French Indo China
              3 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 37 Sea Zone to 36 Sea Zone
              3 fighters moved from 36 Sea Zone to French Indo China
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Turn Summary: Russians round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 12
      
          Purchase Units - Russians
              Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 artillery and 2 infantry moved from Volgograd to Rostov
              1 artillery and 6 infantry moved from Russia to Bryansk
      
          Combat - Russians
              Battle in Rostov
                  Russians attack with 1 artillery and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                  Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
      
          Place Units - Russians
              2 infantry placed in Volgograd
              1 armour and 6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 27 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.67
      Russians : 1.17
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Move Summary: Russians round 12

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 12
      
          Purchase Units - Russians
              Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 artillery and 2 infantry moved from Volgograd to Rostov
              1 artillery and 6 infantry moved from Russia to Bryansk
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Turn Summary: Germans round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 12
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 armour, 1 factory_upgrade, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
              EDIT: Adding units owned by Italians to Ukraine: 3 infantry
              EDIT: Turning off Edit Mode
              1 submarine moved from 125 Sea Zone to 110 Sea Zone
              1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
              1 fighter moved from Normandy Bordeaux to 110 Sea Zone
              1 artillery moved from Western Germany to 113 Sea Zone
              1 infantry moved from Germany to 113 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
              1 transport moved from 115 Sea Zone to 114 Sea Zone
              1 artillery and 1 infantry moved from Germany to 114 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
              2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
              2 infantry moved from Baltic States to Novgorod
              1 armour, 2 artilleries and 3 infantry moved from Vyborg to Novgorod
              2 infantry moved from Ukraine to Rostov
              2 fighters and 2 tactical_bombers moved from Ukraine to Rostov
      
          Combat - Germans
              Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
              Battle in Rostov
                  Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                  Russians defend with 1 artillery and 1 infantry
                      Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 3/6 hits, 2.67 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                  Germans win, taking Rostov from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 artillery and 1 infantry
              Battle in Novgorod
                  Germans attack with 1 armour, 4 artilleries and 7 infantry
                  Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
                      Germans roll dice for 1 armour, 4 artilleries and 7 infantry in Novgorod, round 2 : 4/12 hits, 3.67 expected hits
                      Russians roll dice for 1 aaGun, 1 artillery and 8 infantry in Novgorod, round 2 : 1/9 hits, 3.00 expected hits
                      3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
                      Germans roll dice for 1 armour, 4 artilleries and 6 infantry in Novgorod, round 3 : 0/11 hits, 3.50 expected hits
                      Russians roll dice for 1 artillery and 5 infantry in Novgorod, round 3 : 2/6 hits, 2.00 expected hits
                      2 infantry owned by the Germans lost in Novgorod
                      Germans roll dice for 1 armour, 4 artilleries and 4 infantry in Novgorod, round 4 : 4/9 hits, 3.17 expected hits
                      Russians roll dice for 1 artillery and 5 infantry in Novgorod, round 4 : 5/6 hits, 2.00 expected hits
                      4 infantry owned by the Russians, 1 artillery owned by the Germans and 4 infantry owned by the Germans lost in Novgorod
                      Germans roll dice for 1 armour and 3 artilleries in Novgorod, round 5 : 1/4 hits, 1.50 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 5 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians lost in Novgorod
                      Germans roll dice for 1 armour and 3 artilleries in Novgorod, round 6 : 2/4 hits, 1.50 expected hits
                      Russians roll dice for 1 artillery in Novgorod, round 6 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Russians lost in Novgorod
                  Germans win, taking Novgorod from Russians with 1 armour and 3 artilleries remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 artillery and 7 infantry
                  Casualties for Russians: 1 aaGun, 1 artillery and 8 infantry
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry
                  EDIT: Adding units owned by Germans to Belarus: 1 infantry
                  EDIT: Changing ownership of Belarus from Russians to Germans
                  EDIT: Turning off Edit Mode
              Battle in 110 Sea Zone
                  Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                  British defend with 2 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 11 transports
                      Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                      Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 13 transports in 110 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                      1 submarine owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
                   retreated to 110 Sea Zone
                  Americans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 13 transports remaining. Battle score for attacker is -27
                  Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber
              Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
              Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
      
          Non Combat Move - Germans
              1 fighter moved from 110 Sea Zone to Normandy Bordeaux
              1 infantry moved from Western Ukraine to Ukraine
              2 fighters and 2 tactical_bombers moved from Rostov to Ukraine
              3 armour moved from Romania to Ukraine
              1 infantry moved from Eastern Poland to Western Ukraine
              2 artilleries and 2 infantry moved from Eastern Poland to Bessarabia
              3 infantry moved from Poland to Eastern Poland
              2 infantry moved from Germany to Poland
              5 infantry moved from Holland Belgium to Normandy Bordeaux
              1 artillery moved from Holland Belgium to Normandy Bordeaux
              1 infantry moved from Holland Belgium to Western Germany
              1 infantry moved from Holland Belgium to Western Germany
      
          Place Units - Germans
              Units in Romania being upgraded or consumed: 1 factory_minor
              3 armour and 1 factory_upgrade placed in Romania
              1 fighter and 1 infantry placed in Western Germany
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Holland Belgium: 1 armour, 1 artillery and 1 infantry
              EDIT: Adding units owned by Germans to Western Germany: 1 armour, 1 artillery and 1 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - Germans
              Germans collect 49 PUs; end with 49 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
      

      Combat Hit Differential Summary :

      Germans : -4.00
      Americans : 0.67
      Russians : 0.33
      

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    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Move Summary: Germans round 12

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 12
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 armour, 1 factory_upgrade, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
              EDIT: Adding units owned by Italians to Ukraine: 3 infantry
              EDIT: Turning off Edit Mode
              1 submarine moved from 125 Sea Zone to 110 Sea Zone
              1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
              1 fighter moved from Normandy Bordeaux to 110 Sea Zone
              1 artillery moved from Western Germany to 113 Sea Zone
              1 infantry moved from Germany to 113 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
              1 transport moved from 115 Sea Zone to 114 Sea Zone
              1 artillery and 1 infantry moved from Germany to 114 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
              2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
              2 infantry moved from Baltic States to Novgorod
              1 armour, 2 artilleries and 3 infantry moved from Vyborg to Novgorod
              2 infantry moved from Ukraine to Rostov
              2 fighters and 2 tactical_bombers moved from Ukraine to Rostov
      

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    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Turn Summary: French round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 11
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer; Remaining resources: 4 PUs; 
      
          Combat Move - ANZAC
              1 artillery and 1 infantry moved from Shan State to French Indo China
              1 fighter moved from India to 43 Sea Zone
              1 carrier moved from 54 Sea Zone to 35 Sea Zone
                    ANZAC take 35 Sea Zone from Japanese
      
          Combat - ANZAC
              Battle in 43 Sea Zone
                  British loiter and taunt; ANZAC attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 43 Sea Zone
                  ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - ANZAC
              1 fighter moved from 43 Sea Zone to 35 Sea Zone
      
          Place Units - ANZAC
              1 destroyer placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 14 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Move Summary: French round 11

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 11
      
          Combat Move - French
      

      Savegame

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    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Move Summary: ANZAC round 11

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 11
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer; Remaining resources: 4 PUs; 
      
          Combat Move - ANZAC
              1 artillery and 1 infantry moved from Shan State to French Indo China
              1 fighter moved from India to 43 Sea Zone
              1 carrier moved from 54 Sea Zone to 35 Sea Zone
                    ANZAC take 35 Sea Zone from Japanese
      

      Savegame

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    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Turn Summary: Italians round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 11
      
          Purchase Units - Italians
              Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              3 fighters moved from Southern Italy to 110 Sea Zone
      
          Combat - Italians
              Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
              Battle in 110 Sea Zone
                  Italians attack with 3 fighters
                  British defend with 2 transports; Americans defend with 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 tactical_bomber and 11 transports
                      Italians roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      Americans roll dice for 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 tactical_bomber and 13 transports in 110 Sea Zone, round 2 : 2/8 hits, 3.33 expected hits
                      2 destroyers owned by the Americans and 2 fighters owned by the Italians lost in 110 Sea Zone
                      Italians roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                      Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 13 transports in 110 Sea Zone, round 3 : 1/6 hits, 2.67 expected hits
                      1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 110 Sea Zone
                  Americans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 13 transports remaining. Battle score for attacker is -6
                  Casualties for Italians: 3 fighters
                  Casualties for Americans: 3 destroyers
              Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
              Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
      
          Non Combat Move - Italians
              2 infantry moved from Albania to Bulgaria
              2 armour moved from Northern Italy to Bulgaria
              3 artilleries and 14 infantry moved from Northern Italy to France
              1 mech_infantry moved from Southern France to Northern Italy
              5 infantry moved from Southern Italy to Northern Italy
              1 destroyer moved from 92 Sea Zone to 95 Sea Zone
      
          Place Units - Italians
              1 fighter and 2 infantry placed in Southern Italy
              1 artillery and 1 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 18 PUs; end with 18 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Italians : 1.00
      Americans : -3.00
      

      Savegame

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    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Move Summary: Italians round 11

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 11
      
          Purchase Units - Italians
              Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              3 fighters moved from Southern Italy to 110 Sea Zone
      

      Savegame

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    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Turn Summary: UK_Pacific round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 11
      
          Purchase Units - Americans
              Americans buy 2 carriers, 2 fighters and 2 tactical_bombers; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              2 destroyers moved from 54 Sea Zone to 37 Sea Zone
              1 bomber moved from India to 37 Sea Zone
              1 bomber moved from India to 37 Sea Zone
              1 submarine moved from 58 Sea Zone to 37 Sea Zone
              1 bomber moved from Eastern United States to 101 Sea Zone
              1 bomber moved from Eastern United States to 101 Sea Zone
              2 bombers and 2 fighters moved from 101 Sea Zone to 110 Sea Zone
              10 artilleries and 12 infantry moved from Gibraltar to 91 Sea Zone
              10 artilleries, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 12 infantry and 11 transports moved from 91 Sea Zone to 110 Sea Zone
              1 tactical_bomber moved from United Kingdom to 110 Sea Zone
              1 fighter moved from 110 Sea Zone to Normandy Bordeaux
              1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
              1 carrier moved from 101 Sea Zone to 106 Sea Zone
              1 fighter and 1 tactical_bomber moved from Amur to Guam
              1 destroyer moved from 6 Sea Zone to 21 Sea Zone
              1 submarine moved from 26 Sea Zone to 6 Sea Zone
              2 destroyers moved from 26 Sea Zone to 54 Sea Zone
              1 carrier moved from 10 Sea Zone to 26 Sea Zone
              10 artilleries and 12 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
      
          Combat - Americans
              Battle in 37 Sea Zone
                  Americans attack with 2 bombers, 2 destroyers and 1 submarine
                  Japanese defend with 3 battleships, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 transport
                      Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 2 bombers and 2 destroyers in 37 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                      Japanese roll dice for 3 battleships, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 transport in 37 Sea Zone, round 2 : 5/12 hits, 6.17 expected hits
                      1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 destroyers owned by the Japanese and 2 bombers owned by the Americans lost in 37 Sea Zone
                  Japanese win with 3 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -30
                  Casualties for Americans: 2 bombers, 2 destroyers and 1 submarine
                  Casualties for Japanese: 2 destroyers
              Battle in 110 Sea Zone
                  Americans attack with 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 11 transports
                  Germans defend with 1 battleship, 1 cruiser and 3 destroyers
                      Americans roll dice for 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 11 transports in 110 Sea Zone, round 2 : 5/11 hits, 5.33 expected hits
                      Germans roll dice for 1 battleship, 1 cruiser and 3 destroyers in 110 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
                  Units damaged: 1 carrier owned by the Americans
                      1 battleship owned by the Germans, 3 destroyers owned by the Germans, 1 carrier owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
                  Americans win with 2 bombers, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 11 transports remaining. Battle score for attacker is 40
                  Casualties for Americans: 1 carrier
                  Casualties for Germans: 1 battleship, 1 cruiser and 3 destroyers
              Battle in Normandy Bordeaux
                  Americans attack with 10 artilleries, 1 fighter and 12 infantry
                  Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry; Italians defend with 3 artilleries, 1 fighter, 8 infantry and 1 mech_infantry
                      AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 10 artilleries, 1 fighter and 12 infantry in Normandy Bordeaux, round 2 : 8/23 hits, 7.50 expected hits
                      Germans roll dice for 1 aaGun, 3 artilleries, 3 fighters, 11 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 7/18 hits, 7.00 expected hits
                      1 aaGun owned by the Germans, 7 infantry owned by the Americans and 7 infantry owned by the Italians lost in Normandy Bordeaux
                      Americans roll dice for 10 artilleries, 1 fighter and 5 infantry in Normandy Bordeaux, round 3 : 3/16 hits, 5.50 expected hits
                      Germans roll dice for 3 artilleries, 3 fighters, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 6/11 hits, 4.67 expected hits
                      2 infantry owned by the Germans, 5 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                      Americans roll dice for 9 artilleries and 1 fighter in Normandy Bordeaux, round 4 : 2/10 hits, 3.50 expected hits
                      Germans roll dice for 3 artilleries, 3 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 5/8 hits, 3.67 expected hits
                      1 mech_infantry owned by the Italians, 1 infantry owned by the Germans and 5 artilleries owned by the Americans lost in Normandy Bordeaux
                      Americans roll dice for 4 artilleries and 1 fighter in Normandy Bordeaux, round 5 : 2/5 hits, 1.83 expected hits
                      Germans roll dice for 3 artilleries and 3 fighters in Normandy Bordeaux, round 5 : 3/6 hits, 3.00 expected hits
                      3 artilleries owned by the Americans and 2 artilleries owned by the Italians lost in Normandy Bordeaux
                      Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 6 : 0/2 hits, 0.83 expected hits
                      Germans roll dice for 1 artillery and 3 fighters in Normandy Bordeaux, round 6 : 3/4 hits, 2.33 expected hits
                      1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                  Germans win with 1 artillery and 3 fighters remaining. Battle score for attacker is -36
                  Casualties for Americans: 10 artilleries, 1 fighter and 12 infantry
                  Casualties for Germans: 1 aaGun and 3 infantry
                  Casualties for Italians: 2 artilleries, 8 infantry and 1 mech_infantry
      
          Non Combat Move - Americans
              2 bombers, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
      
          Place Units - Americans
              2 carriers placed in 10 Sea Zone
              2 fighters and 2 tactical_bombers placed in 10 Sea Zone
              2 fighters could not land in 110 Sea Zone and were removed
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 58 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 2 PUs
      
          Purchase Units - British
              British buy 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 fighter; Remaining resources: 8 PUs; 
      
          Combat Move - British
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
              1 armour and 1 mech_infantry moved from Persia to Turkmenistan
              2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
              1 infantry moved from Sumatra to 41 Sea Zone
              1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
              1 destroyer moved from 81 Sea Zone to 79 Sea Zone
              1 carrier moved from 75 Sea Zone to 79 Sea Zone
              1 fighter moved from 75 Sea Zone to 79 Sea Zone
              1 fighter moved from Union of South Africa to 79 Sea Zone
              2 armour and 2 mech_infantrys moved from Burma to French Indo China
              1 fighter moved from India to French Indo China
              1 fighter moved from India to French Indo China
              1 mech_infantry moved from India to Yunnan
              1 armour moved from India to Yunnan
      
          Combat - British
              British creates battle in territory 43 Sea Zone
              Battle in Normandy Bordeaux
                  British attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 airfield, 1 factory_minor, 2 fighters and 1 harbour; Italians defend with 1 artillery and 1 fighter
                      British roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits, 2.00 expected hits
                      Germans roll dice for 1 artillery and 3 fighters in Normandy Bordeaux, round 2 : 3/4 hits, 2.33 expected hits
                      1 artillery owned by the Italians, 1 artillery owned by the British and 2 infantry owned by the British lost in Normandy Bordeaux
                      British roll dice for 1 armour and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/2 hits, 1.17 expected hits
                      Germans roll dice for 3 fighters in Normandy Bordeaux, round 3 : 1/3 hits, 2.00 expected hits
                      1 tactical_bomber owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the Italians lost in Normandy Bordeaux
                      British roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 fighter in Normandy Bordeaux, round 4 : 1/1 hits, 0.67 expected hits
                      1 armour owned by the British lost in Normandy Bordeaux
                  Germans win with 1 fighter remaining. Battle score for attacker is -3
                  Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
                  Casualties for Italians: 1 artillery and 1 fighter
                  Casualties for Germans: 1 fighter
              Battle in Yunnan
                  British attack with 1 armour and 1 mech_infantry
                  Japanese defend with 1 infantry
                      British roll dice for 1 armour and 1 mech_infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                  British win, taking Yunnan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in French Indo China
                  British attack with 2 armour, 2 fighters and 2 mech_infantrys
                  Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
                      British roll dice for 2 armour, 2 fighters and 2 mech_infantrys in French Indo China, round 2 : 3/6 hits, 2.33 expected hits
                      Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in French Indo China, round 2 : 2/5 hits, 2.17 expected hits
                      2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in French Indo China
                      British roll dice for 2 armour and 2 fighters in French Indo China, round 3 : 2/4 hits, 2.00 expected hits
                      Japanese roll dice for 1 armour and 1 fighter in French Indo China, round 3 : 2/2 hits, 1.17 expected hits
                      1 fighter owned by the Japanese, 1 armour owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in French Indo China
                  British win, taking French Indo China from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 2
                  Casualties for British: 1 armour, 1 fighter and 2 mech_infantrys
                  Casualties for Japanese: 1 armour, 1 artillery, 1 fighter and 2 infantry
      
          Non Combat Move - British
              1 infantry moved from 79 Sea Zone to West India
              1 fighter moved from French Indo China to Malaya
      
          Place Units - British
              1 battleship, 1 destroyer and 1 submarine placed in 81 Sea Zone
      
          Turn Complete - British
              British collect 35 PUs; end with 36 PUs
      
          Place Units - UK_Pacific
              1 fighter placed in Malaya
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,4,6,3,4,2,6,6,1,1
              UK_Pacific collect 12 PUs (4 lost to blockades); end with 20 PUs
              Some Units in Malaya change ownership: 1 fighter
      

      Combat Hit Differential Summary :

      Germans : 4.17
      British : 1.33
      Americans : -4.83
      AA fire in Normandy Bordeaux : : -0.17
      Japanese : -0.83
      

      Savegame

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    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Move Summary: British round 11

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 11
      
          Combat Move - British
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
              1 armour and 1 mech_infantry moved from Persia to Turkmenistan
              2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
              1 infantry moved from Sumatra to 41 Sea Zone
              1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
              1 destroyer moved from 81 Sea Zone to 79 Sea Zone
              1 carrier moved from 75 Sea Zone to 79 Sea Zone
              1 fighter moved from 75 Sea Zone to 79 Sea Zone
              1 fighter moved from Union of South Africa to 79 Sea Zone
              2 armour and 2 mech_infantrys moved from Burma to French Indo China
              1 fighter moved from India to French Indo China
              1 fighter moved from India to French Indo China
              1 mech_infantry moved from India to Yunnan
              1 armour moved from India to Yunnan
      

      Savegame

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    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Turn Summary: Chinese round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 11
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 2 PUs
      

      Combat Hit Differential Summary :

      Savegame

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