Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Toberwhompus
    3. Posts
    T
    • Profile
    • Following 0
    • Followers 0
    • Topics 10
    • Posts 2,534
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by Toberwhompus

    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Move Summary: Germans round 14

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 14
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 8 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Germans To War With Chinese
                  Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
      
          Combat Move - Germans
              1 armour moved from Caucasus to Kazakhstan
                    Germans take Kazakhstan from Russians
              1 armour moved from Kazakhstan to Novosibirsk
                    Germans take Novosibirsk from Russians
              2 armour moved from Ukraine to Volgograd
              3 fighters moved from Ukraine to Volgograd
              2 tactical_bombers moved from Ukraine to Volgograd
              1 infantry moved from Belarus to Smolensk
                    Germans take Smolensk from Russians
              2 artilleries moved from Karelia to Finland
              1 infantry moved from Novgorod to Karelia
              1 artillery moved from Archangel to Belarus
              1 infantry moved from Archangel to Vologda
                    Germans take Vologda from Russians
              2 infantry moved from Novgorod to Belarus
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Turn Summary: French round 13

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 13
      
          Purchase Units - ANZAC
              ANZAC buy 1 transport; Remaining resources: 4 PUs; 
      
          Combat Move - ANZAC
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from Queensland to 54 Sea Zone
              1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
              1 infantry moved from 49 Sea Zone to Solomon Islands
              1 submarine moved from 62 Sea Zone to 54 Sea Zone
              1 carrier, 1 destroyer and 1 fighter moved from 33 Sea Zone to 54 Sea Zone
              1 fighter moved from Malaya to 54 Sea Zone
      
          Combat - ANZAC
              Battle in Solomon Islands
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Turn Summary: ANZAC round 13

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 13
      
          Purchase Units - ANZAC
              ANZAC buy 1 transport; Remaining resources: 4 PUs; 
      
          Combat Move - ANZAC
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from Queensland to 54 Sea Zone
              1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
              1 infantry moved from 49 Sea Zone to Solomon Islands
              1 submarine moved from 62 Sea Zone to 54 Sea Zone
              1 carrier, 1 destroyer and 1 fighter moved from 33 Sea Zone to 54 Sea Zone
              1 fighter moved from Malaya to 54 Sea Zone
      
          Combat - ANZAC
              Battle in Solomon Islands
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Move Summary: ANZAC round 13

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 13
      
          Purchase Units - ANZAC
              ANZAC buy 1 transport; Remaining resources: 4 PUs; 
      
          Combat Move - ANZAC
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from Queensland to 54 Sea Zone
              1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
              1 infantry moved from 49 Sea Zone to Solomon Islands
              1 submarine moved from 62 Sea Zone to 54 Sea Zone
              1 carrier, 1 destroyer and 1 fighter moved from 33 Sea Zone to 54 Sea Zone
              1 fighter moved from Malaya to 54 Sea Zone
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Turn Summary: Italians round 13

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 13
      
          Purchase Units - Italians
              Italians buy 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 infantry moved from Ukraine to Bryansk
                    Italians take Bryansk from Russians
      
          Combat - Italians
      
          Non Combat Move - Italians
              1 armour moved from Bessarabia to Bulgaria
              1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
              1 infantry moved from Ukraine to Rostov
              1 infantry moved from Rostov to Caucasus
              1 infantry moved from Ukraine to Rostov
              1 armour moved from Bessarabia to Rostov
              1 artillery moved from Northern Italy to France
              1 infantry moved from Northern Italy to France
              1 infantry moved from France to Normandy Bordeaux
      
          Place Units - Italians
              1 destroyer placed in 95 Sea Zone
              1 infantry and 2 mech_infantrys placed in Ukraine
              2 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 21 PUs; end with 21 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Move Summary: Italians round 13

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 13
      
          Purchase Units - Italians
              Italians buy 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 infantry moved from Ukraine to Bryansk
                    Italians take Bryansk from Russians
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Turn Summary: UK_Pacific round 13

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 13
      
          Purchase Units - Americans
              Americans buy 5 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs; 
      
          Combat Move - Americans
              4 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
              1 transport moved from 107 Sea Zone to 106 Sea Zone
              3 transports moved from 107 Sea Zone to 106 Sea Zone
              7 transports moved from 107 Sea Zone to 101 Sea Zone
              1 destroyer moved from 101 Sea Zone to 106 Sea Zone
              1 carrier and 2 fighters moved from 6 Sea Zone to 25 Sea Zone
              2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
              2 carriers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
              1 destroyer moved from 35 Sea Zone to 20 Sea Zone
              2 fighters moved from Western United States to 25 Sea Zone
              1 bomber moved from United Kingdom to Normandy Bordeaux
              1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
              1 fighter moved from United Kingdom to Normandy Bordeaux
              1 infantry moved from Malaya to Shan State
              1 mech_infantry moved from Malaya to Shan State
              1 mech_infantry moved from Malaya to Shan State
      
          Combat - Americans
              Air Battle in Normandy Bordeaux
                  Americans attacks with 3 units heading to Normandy Bordeaux
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in Normandy Bordeaux
                      AA fire in Normandy Bordeaux : 1/1 hits, 0.17 expected hits
                  1 tactical_bomber killed by AA
                      AA fire in Normandy Bordeaux : 1/1 hits, 0.17 expected hits
                  1 bomber killed by AA
                  Bombing raid in Normandy Bordeaux causes 0 damage total. 
              Cleaning up after air battles
      
          Non Combat Move - Americans
              1 fighter moved from Normandy Bordeaux to United Kingdom
      
          Place Units - Americans
              4 artilleries and 4 infantry placed in Eastern United States
              1 artillery and 1 infantry placed in Western United States
              1 destroyer and 1 transport placed in 10 Sea Zone
              1 fighter and 1 tactical_bomber placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 61 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 1 PU; end with 1 PU
      
          Purchase Units - British
              British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Kenya to 72 Sea Zone
              1 infantry moved from Kenya to 72 Sea Zone
              2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
              1 mech_infantry moved from Egypt to Iraq
              1 mech_infantry moved from Egypt to Iraq
              1 armour moved from Egypt to Iraq
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              1 mech_infantry moved from Union of South Africa to Belgian Congo
              1 fighter moved from Union of South Africa to 76 Sea Zone
              1 carrier moved from 79 Sea Zone to 76 Sea Zone
              1 armour moved from Malaya to French Indo China
              1 fighter moved from Malaya to French Indo China
              1 fighter moved from Malaya to French Indo China
              1 fighter moved from Malaya to French Indo China
              1 fighter moved from Malaya to French Indo China
              1 armour moved from Sikang to Volgograd
              1 mech_infantry moved from Sikang to Volgograd
              2 armour and 1 mech_infantry moved from India to Yunnan
                    Chinese take Yunnan from Japanese
              1 infantry moved from Malaya to Shan State
              1 infantry moved from Malaya to Shan State
              1 transport moved from 57 Sea Zone to 39 Sea Zone
              1 battleship, 2 destroyers and 1 submarine moved from 79 Sea Zone to 76 Sea Zone
              1 destroyer moved from 39 Sea Zone to 76 Sea Zone
              1 infantry moved from West India to India
      
          Combat - British
              Battle in Volgograd
                  British attack with 1 armour and 1 mech_infantry
                  Germans defend with 1 armour and 1 factory_minor
                      British roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
                      1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Volgograd
                  British win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is 2
                  Casualties for British: 1 mech_infantry
                  Casualties for Germans: 1 armour
              Battle in French Indo China
                  British attack with 1 armour and 4 fighters
                  Japanese defend with 1 armour, 1 factory_minor and 1 mech_infantry
                      British roll dice for 1 armour and 4 fighters in French Indo China, round 2 : 2/5 hits, 2.50 expected hits
                      Japanese roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 0/2 hits, 0.83 expected hits
                      1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in French Indo China
                  British win, taking French Indo China from Japanese with 1 armour and 4 fighters remaining. Battle score for attacker is 10
                  Casualties for Japanese: 1 armour and 1 mech_infantry
      
          Non Combat Move - British
              4 fighters moved from French Indo China to Malaya
              1 infantry moved from 80 Sea Zone to Persia
              1 infantry moved from 80 Sea Zone to Persia
              1 artillery and 1 infantry moved from Egypt to Trans-Jordan
      
          Place Units - British
              2 armour and 1 mech_infantry placed in Egypt
              2 fighters placed in United Kingdom
      
          Turn Complete - British
              British collect 35 PUs; end with 35 PUs
      
          Place Units - UK_Pacific
              1 armour and 2 mech_infantrys placed in Malaya
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 16 PUs; end with 16 PUs
              Some Units in Malaya change ownership: 1 armour and 2 mech_infantrys
      

      Combat Hit Differential Summary :

      Germans : 0.50
      British : -0.17
      AA fire in Normandy Bordeaux : : 1.67
      Japanese : -0.83
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Move Summary: British round 13

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 13
      
          Combat Move - British
              1 infantry moved from Kenya to 72 Sea Zone
              1 infantry moved from Kenya to 72 Sea Zone
              2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
              1 mech_infantry moved from Egypt to Iraq
              1 mech_infantry moved from Egypt to Iraq
              1 armour moved from Egypt to Iraq
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              1 mech_infantry moved from Union of South Africa to Belgian Congo
              1 fighter moved from Union of South Africa to 76 Sea Zone
              1 carrier moved from 79 Sea Zone to 76 Sea Zone
              1 armour moved from Malaya to French Indo China
              1 fighter moved from Malaya to French Indo China
              1 fighter moved from Malaya to French Indo China
              1 fighter moved from Malaya to French Indo China
              1 fighter moved from Malaya to French Indo China
              1 armour moved from Sikang to Volgograd
              1 mech_infantry moved from Sikang to Volgograd
              2 armour and 1 mech_infantry moved from India to Yunnan
                    Chinese take Yunnan from Japanese
              1 infantry moved from Malaya to Shan State
              1 infantry moved from Malaya to Shan State
              1 transport moved from 57 Sea Zone to 39 Sea Zone
              1 battleship, 2 destroyers and 1 submarine moved from 79 Sea Zone to 76 Sea Zone
              1 destroyer moved from 39 Sea Zone to 76 Sea Zone
              1 infantry moved from West India to India
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Turn Summary: Chinese round 13

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 13
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 1 PU; end with 1 PU
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Turn Summary: Americans round 13

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 13
      
          Purchase Units - Americans
              Americans buy 5 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs; 
      
          Combat Move - Americans
              4 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
              1 transport moved from 107 Sea Zone to 106 Sea Zone
              3 transports moved from 107 Sea Zone to 106 Sea Zone
              7 transports moved from 107 Sea Zone to 101 Sea Zone
              1 destroyer moved from 101 Sea Zone to 106 Sea Zone
              1 carrier and 2 fighters moved from 6 Sea Zone to 25 Sea Zone
              2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
              2 carriers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
              1 destroyer moved from 35 Sea Zone to 20 Sea Zone
              2 fighters moved from Western United States to 25 Sea Zone
              1 bomber moved from United Kingdom to Normandy Bordeaux
              1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
              1 fighter moved from United Kingdom to Normandy Bordeaux
              1 infantry moved from Malaya to Shan State
              1 mech_infantry moved from Malaya to Shan State
              1 mech_infantry moved from Malaya to Shan State
      
          Combat - Americans
              Air Battle in Normandy Bordeaux
                  Americans attacks with 3 units heading to Normandy Bordeaux
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in Normandy Bordeaux
                      AA fire in Normandy Bordeaux : 1/1 hits, 0.17 expected hits
                  1 tactical_bomber killed by AA
                      AA fire in Normandy Bordeaux : 1/1 hits, 0.17 expected hits
                  1 bomber killed by AA
                  Bombing raid in Normandy Bordeaux causes 0 damage total. 
              Cleaning up after air battles
      
          Non Combat Move - Americans
              1 fighter moved from Normandy Bordeaux to United Kingdom
      
          Place Units - Americans
              4 artilleries and 4 infantry placed in Eastern United States
              1 artillery and 1 infantry placed in Western United States
              1 destroyer and 1 transport placed in 10 Sea Zone
              1 fighter and 1 tactical_bomber placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 61 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
      

      Combat Hit Differential Summary :

      AA fire in Normandy Bordeaux : : 1.67
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Move Summary: Americans round 13

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 13
      
          Purchase Units - Americans
              Americans buy 5 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs; 
      
          Combat Move - Americans
              4 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
              1 transport moved from 107 Sea Zone to 106 Sea Zone
              3 transports moved from 107 Sea Zone to 106 Sea Zone
              7 transports moved from 107 Sea Zone to 101 Sea Zone
              1 destroyer moved from 101 Sea Zone to 106 Sea Zone
              1 carrier and 2 fighters moved from 6 Sea Zone to 25 Sea Zone
              2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
              2 carriers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
              1 destroyer moved from 35 Sea Zone to 20 Sea Zone
              2 fighters moved from Western United States to 25 Sea Zone
              1 bomber moved from United Kingdom to Normandy Bordeaux
              1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
              1 fighter moved from United Kingdom to Normandy Bordeaux
              1 infantry moved from Malaya to Shan State
              1 mech_infantry moved from Malaya to Shan State
              1 mech_infantry moved from Malaya to Shan State
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Turn Summary: Japanese round 13

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 13
      
          Purchase Units - Japanese
              Japanese buy 1 artillery, 2 destroyers, 1 infantry and 4 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              3 units repaired.
              1 artillery and 2 infantry moved from Shensi to Sikang
              1 armour moved from Kwangsi to Yunnan
                    Japanese take Yunnan from Chinese
              1 armour moved from Yunnan to French Indo China
              2 mech_infantrys moved from Kwangsi to French Indo China
              2 fighters moved from 36 Sea Zone to French Indo China
              2 fighters moved from 36 Sea Zone to 20 Sea Zone
      
          Combat - Japanese
              Battle in 20 Sea Zone
                  Japanese attack with 2 fighters
                  Americans defend with 1 destroyer
                      Japanese roll dice for 2 fighters in 20 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 20 Sea Zone
                  Japanese win with 2 fighters remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in French Indo China
                  Japanese attack with 1 armour, 2 fighters and 2 mech_infantrys
                  British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 factory_minor
                      Japanese roll dice for 1 armour, 2 fighters and 2 mech_infantrys in French Indo China, round 2 : 4/5 hits, 1.83 expected hits
                      UK_Pacific roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 1/2 hits, 0.83 expected hits
                      1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in French Indo China
                  Japanese win, taking French Indo China from UK_Pacific with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 mech_infantry
                  Casualties for British: 1 armour and 1 mech_infantry
              Battle in Sikang
                  Japanese attack with 1 artillery and 2 infantry
                  British defend with 1 armour and 1 mech_infantry
                      Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
                      Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 2/2 hits, 0.83 expected hits
                      2 infantry owned by the Japanese lost in Sikang
                      Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 0/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 4 : 0/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Sikang, round 5 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 5 : 1/2 hits, 0.83 expected hits
                      1 artillery owned by the Japanese lost in Sikang
                  Chinese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -10
                  Casualties for Japanese: 1 artillery and 2 infantry
      
          Non Combat Move - Japanese
              1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
              2 fighters moved from French Indo China to 19 Sea Zone
              2 fighters moved from 20 Sea Zone to 19 Sea Zone
              3 battleships, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 36 Sea Zone to 19 Sea Zone
      
          Place Units - Japanese
              1 artillery and 1 infantry placed in Japan
              2 destroyers and 1 submarine placed in 19 Sea Zone
              3 submarines placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
                  Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,6
              Japanese collect 43 PUs (5 lost to blockades); end with 44 PUs
      

      Combat Hit Differential Summary :

      Americans : -0.33
      Chinese : -0.33
      UK_Pacific : 0.17
      Japanese : 0.33
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Move Summary: Japanese round 13

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 13
      
          Purchase Units - Japanese
              Japanese buy 1 artillery, 2 destroyers, 1 infantry and 4 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              3 units repaired.
              1 artillery and 2 infantry moved from Shensi to Sikang
              1 armour moved from Kwangsi to Yunnan
                    Japanese take Yunnan from Chinese
              1 armour moved from Yunnan to French Indo China
              2 mech_infantrys moved from Kwangsi to French Indo China
              2 fighters moved from 36 Sea Zone to French Indo China
              2 fighters moved from 36 Sea Zone to 20 Sea Zone
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Turn Summary: Russians round 13

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 13
      
          Purchase Units - Russians
              Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Japanese
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
      
          Combat Move - Russians
              6 infantry moved from Amur to Korea
              13 armour, 19 artilleries, 52 infantry and 4 mech_infantrys moved from Bryansk to Russia
      
          Combat - Russians
              Battle in Korea
                  Russians attack with 6 infantry
                  Japanese defend with 1 aaGun and 3 infantry
                      Russians roll dice for 6 infantry in Korea, round 2 : 2/6 hits, 1.00 expected hits
                      Japanese roll dice for 1 aaGun and 3 infantry in Korea, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Korea
                      Russians roll dice for 5 infantry in Korea, round 3 : 0/5 hits, 0.83 expected hits
                      Japanese roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 5 infantry in Korea, round 4 : 2/5 hits, 0.83 expected hits
                      Japanese roll dice for 2 infantry in Korea, round 4 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese lost in Korea
                  Russians win, taking Korea from Japanese with 5 infantry remaining. Battle score for attacker is 11
                  Casualties for Russians: 1 infantry
                  Casualties for Japanese: 1 aaGun and 3 infantry
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              1 aaGun moved from Amur to Korea
              1 aaGun moved from Amur to Korea
              3 aaGuns moved from Bryansk to Russia
      
          Place Units - Russians
              6 artilleries and 1 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 23 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Russians : 1.33
      Japanese : -1.33
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Move Summary: Russians round 13

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 13
      
          Purchase Units - Russians
              Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Japanese
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
      
          Combat Move - Russians
              6 infantry moved from Amur to Korea
              13 armour, 19 artilleries, 52 infantry and 4 mech_infantrys moved from Bryansk to Russia
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Turn Summary: Germans round 13

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 13
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 armour, 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 armour moved from Ukraine to Caucasus
                    Germans take Caucasus from Russians
              2 armour moved from Ukraine to Volgograd
              2 fighters moved from Ukraine to Volgograd
              2 tactical_bombers moved from Ukraine to Volgograd
              1 artillery moved from Novgorod to Archangel
              1 infantry moved from Belarus to Archangel
      
          Combat - Germans
              Battle in Archangel
                  Germans attack with 1 artillery and 1 infantry
                  Americans defend with 1 bomber
                      Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
                      Russians roll dice for 1 bomber in Archangel, round 2 : 0/1 hits, 0.17 expected hits
                      1 bomber owned by the Americans lost in Archangel
                  Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                  Casualties for Americans: 1 bomber
              Battle in Volgograd
                  Germans attack with 2 armour, 2 fighters and 2 tactical_bombers
                  Russians defend with 1 factory_minor and 2 infantry
                      Germans roll dice for 2 armour, 2 fighters and 2 tactical_bombers in Volgograd, round 2 : 4/6 hits, 3.33 expected hits
                      Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                  Germans win, taking Volgograd from Russians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 armour
                  Casualties for Russians: 2 infantry
      
          Non Combat Move - Germans
              2 fighters and 2 tactical_bombers moved from Volgograd to Ukraine
              2 artilleries and 2 infantry moved from Bessarabia to Ukraine
              1 infantry moved from Western Ukraine to Ukraine
              1 infantry moved from Eastern Poland to Belarus
              1 infantry moved from Eastern Poland to Western Ukraine
              2 infantry moved from Poland to Eastern Poland
              1 infantry moved from Eastern Poland to Bessarabia
              3 armour moved from Romania to Ukraine
              1 armour and 2 artilleries moved from Novgorod to Karelia
              1 artillery moved from Normandy Bordeaux to France
              1 artillery moved from Holland Belgium to France
              1 artillery moved from Western Germany to France
              1 aaGun moved from Holland Belgium to Normandy Bordeaux
              1 infantry moved from Holland Belgium to Normandy Bordeaux
      
          Place Units - Germans
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Western Germany: 1 fighter
              EDIT: Adding units owned by Germans to Ukraine: 1 fighter
              EDIT: Turning off Edit Mode
              2 armour, 1 artillery and 7 infantry placed in Romania
              3 infantry placed in Novgorod
              1 fighter and 1 infantry placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 52 PUs; end with 52 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Germans : 2.00
      Russians : 0.17
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Move Summary: Germans round 13

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 13
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 armour, 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 armour moved from Ukraine to Caucasus
                    Germans take Caucasus from Russians
              2 armour moved from Ukraine to Volgograd
              2 fighters moved from Ukraine to Volgograd
              2 tactical_bombers moved from Ukraine to Volgograd
              1 artillery moved from Novgorod to Archangel
              1 infantry moved from Belarus to Archangel
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Turn Summary: French round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 12
      
          Purchase Units - ANZAC
              ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 fighter moved from 35 Sea Zone to Malaya
              1 carrier moved from 35 Sea Zone to 33 Sea Zone
              1 fighter moved from New South Wales to 33 Sea Zone
              1 destroyer moved from 62 Sea Zone to 33 Sea Zone
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 submarine and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 11 PUs
      
          Combat Move - French
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Move Summary: French round 12

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 12
      
          Combat Move - French
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • RE: DMJ (Axis) vs. JTB (Allies) G40.2

      TripleA Move Summary: ANZAC round 12

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 12
      
          Purchase Units - ANZAC
              ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 fighter moved from 35 Sea Zone to Malaya
              1 carrier moved from 35 Sea Zone to 33 Sea Zone
              1 fighter moved from New South Wales to 33 Sea Zone
              1 destroyer moved from 62 Sea Zone to 33 Sea Zone
      

      Savegame

      posted in Play Boardgames
      T
      Toberwhompus
    • 1 / 1