I highly recommend using Paint.NET. Using the magic wand tool, you can hold SHIFT and click on your 2,5,0 color (tolerance = 0%) to select all 020500 pixels in the layer. Ctrl+Shift+Click on a 000000 pixel will add all the black to the selection as well. Read Section C of my tutorial for more tips/hotkeys.
Paint.NET is a great weapon to create the map.bmp file (the map that the human sees), but it can potentially corrupt your sektorinfo.bmp file (the map that AABattlemap reads). I had this problem creating E40 module (and I had a hard time guessing what was happening :lol: ), so I suggest using good old basic paint to make sektorinfo.bmp. Just my 2 cents
E40 module coming soon …
Interesting - I was having some problems with my new module that I couldn’t figure out for the life of me, perhaps you’ve found the solution. I’ll check it out, but I’m pretty sure I haven’t noticed any .bmps getting corrupted. how did you discover this, and are you still able to view you “corrupted” images in an image viewer?
I’m making a Global module myself… the problem you are having… might be the same one I had… what happened to me is I made a layer for the SektorInfo in my .PDN file… I began and filled all the sektors in that layer while it was still in the .PDN file… I then saved it as SektorInfo.bmp when I was done filling in the Sektors… I tried it out in abattlemap and it didn’t work right… it seemed to recolor some area’s the same as others… even when i know I didn’t make a mistake and fill those other area’s with the same color as another… what I figured out was that once I made the sektorinfo.bmp from from the filled layer in the PDN file it messes it up some how… not sure if you did it this way… I then did was just save the unfilled sektors layer as sektorinfo.bmp first… before filling in the sektors… worked fine for me.