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    T
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    Posts made by TMTM

    • RE: Funcioneta's 1940 Global module

      @Stoney229:

      @Funcioneta:

      @Stoney229:

      I highly recommend using Paint.NET.  Using the magic wand tool, you can hold SHIFT and click on your 2,5,0 color (tolerance = 0%) to select all 020500 pixels in the layer.  Ctrl+Shift+Click on a 000000 pixel will add all the black to the selection as well.  Read Section C of my tutorial for more tips/hotkeys.

      Paint.NET is a great weapon to create the map.bmp file (the map that the human sees), but it can potentially corrupt your sektorinfo.bmp file (the map that AABattlemap reads). I had this problem creating E40 module (and I had a hard time guessing what was happening  :lol: ), so I suggest using good old basic paint to make sektorinfo.bmp. Just my 2 cents

      E40 module coming soon …

      Interesting - I was having some problems with my new module that I couldn’t figure out for the life of me, perhaps you’ve found the solution.  I’ll check it out, but I’m pretty sure I haven’t noticed any .bmps getting corrupted.  how did you discover this, and are you still able to view you “corrupted” images in an image viewer?

      I’m making a Global module myself… the problem you are having… might be the same one I had… what happened to me is I made a layer for the SektorInfo in my .PDN file… I began and filled all the sektors in that layer while it was still in the .PDN file… I then saved it as SektorInfo.bmp when I was done filling in the Sektors… I tried it out in abattlemap and it didn’t work right… it seemed to recolor some area’s the same as others… even when i know I didn’t make a mistake and fill those other area’s with the same color as another… what I figured out was that once I made the sektorinfo.bmp from from the filled layer in the PDN file it messes it up some how… not sure if you did it this way… I then did was just save the unfilled sektors layer as sektorinfo.bmp first… before filling in the sektors… worked fine for me.

      posted in Software
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      TMTM
    • RE: Global War 1940/41

      @Deaths:

      The Set up charts work, Just not the Map  :x

      I can’t locate the disk in which it was on, So I can’t DL it to Media Fire.

      The Only Disk I have found is an Un edited Version of the map.

      My friend who lives a bit from me has the updated map on his hard drive. the problem is I keep forgetting when I visit him to get it.

      so if any one has saved it to their Hard drive wants to email it to me I will gladly Re post a NEW link for the map

      I posted a link to map file I hosted on my personal site… i think its the map file I got here… it may or may not have been reduced in size but i think its the original.

      posted in Global War
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      TMTM
    • RE: Global War 1940/41

      @Deaths:

      @TMTM:

      How does China work? The ipc values… who gets the ipc money and how are Chinese units built and how many etc?

      The US Collects it $9 at game start.
      Chinese Units are built x2 from the Factory and 1 inf. on the Burma rd.

      Thats how we play it.

      :-o :-o :-D :evil: :mrgreen:

      Wow this thread has been Pinned.  Cool
      thanks

      On the setup card it doesn’t show where the China IC is?
      So the US is in charge of building chinese units out of USA’s IPC’s? up to the max the China IC can produce?
      Do they have a real IC they can be taken over and used by Japan for example?

      posted in Global War
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      TMTM
    • RE: Global War 1940/41

      How do airbases work for movement and CAP’s?

      1. Example: I have a fighter in Great Britian, Do I get a bonus movement on take off and landing in/from any direction or just in and out to and from z23?

      2. How do CAP fighters work? Can you only make a CAP from an airbase and/or in the sz of an airbase?

      posted in Global War
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      TMTM
    • RE: Global War 1940/41

      @cminke:

      where is the map file

      I think this is it http://www.axisandallies.us/AxisandAlliesGlobalWarMap1Internet.zip <– this isn’t the map file for print, sorry. There is a new link on the first post of it now.

      posted in Global War
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      TMTM
    • RE: Global War 1940/41

      How does China work? The ipc values… who gets the ipc money and how are Chinese units built and how many etc?

      posted in Global War
      T
      TMTM
    • RE: Global War 1940/41

      This thread has officially been pinned!

      posted in Global War
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      TMTM
    • RE: Global War 1940/41

      Trans Siberian Railway - Has anyone found this to be to powerful of a tool for Japan to reach Moscow to fast? being the fact that the rules state that you can use the rail the same turn taken over and no limit on the number of units that can use it at once? My opponent believes this is too strong for the Axis. Any comments?

      posted in Global War
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      TMTM
    • RE: Global War 1940/41

      @coachofmany:

      Need playtesters for a new 1939 game using this map but new territories and plent of Roundels, even for Poland. In the next few days we will supply a link to the map and excel spreadsheet for setup.
      Hope we have some interested players.

      Sure! Have got the Abattlemap module of this? I’m getting a playing group over at AAMC.net and they really like the map! Abattlemap is perfect for this game as you don’t have to setup the pieces every game.

      posted in Global War
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      TMTM
    • RE: Global War 1940/41

      @MadMc:

      Hey, I originally downloaded the map, but I lost it somewhere during my laptop crash  :cry: I went to the first page, but the download no longer worked, can you repost the map?

      I believe this is the map… I downloaded it long time ago. I uploaded to my site for download: http://www.axisandallies.us/AxisandAlliesGlobalWarMap1Internet.zip

      posted in Global War
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      TMTM
    • RE: Global War 1940/41

      ABattlemap module
      www.axisandallies.us/G13.gim.zip <– updated 11/25/2010 Version Final 1.0

      posted in Global War
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      TMTM
    • RE: Funcioneta's 1940 Global module

      @Funcioneta:

      Agh … you’re true with Peru/z64 (I’ll fix this when alpha+ is stable)

      Not sure what do you mean with ‘NZE/VIC for ANZAC’

      Not sure myself… just that I saw someone say something to that effect at AAMC… maybe NZE and Victoria are Anzac and that your map doesnt display this? I don’t have the AAP40 game… sorry.

      posted in Software
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      TMTM
    • RE: Funcioneta's 1940 Global module

      (NZE/VICT for ANZAC) and the SZ connection off of SZ 64 does not touch Peru. Possible errors on the module map?

      posted in Software
      T
      TMTM
    • RE: Global War 1940/41

      air and naval bases - how do they work? Do you get a bonus move if you take off from an air base and a bonus move also for landing at an air base? Giving a ftr 6 moves and a bmb 8 moves?

      posted in Global War
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      TMTM
    • RE: Global War 1940/41

      Neutrals questions: Say Spain is attacked by Allies and not defeated… it joins Germany… and has 1 Spain unit left from the battle… does that 1 unit now turn into a German unit? How does this work?

      posted in Global War
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      TMTM
    • RE: Global War 1940/41

      Thanks for that… what I have noticed so far by having to be on station also costs the Allies as they need to buy destroyers to get the job done to remove any Axis subs on station.

      What are all the error’s on the setup cards? I found that you said remove the IC from Hawaii… I thought I read one time that the IC in Libya also needed removed?

      posted in Global War
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      TMTM
    • RE: Omg can we have a real A&A game please!?!?

      I don’t know much about TripleA but I like abattlemap and using a online dice roller. I made a tutorial to help people use it and the dicey roller, found at www.axisandallies.us. I play at www.aamc.net

      posted in TripleA Support
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      TMTM
    • RE: Global War 1940/41

      Convoys - You guys have play tested it with the AAE system… my friend and I are playing it with the AAP40 system where you need to be on station… does anyone think this will make a big difference over the other?

      posted in Global War
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      TMTM
    • RE: Global War 1940/41

      I’ve got an update to my abattlemap module… it now has tracking of the cash/tech/victory cities/NA’s on the map

      Download the module: www.axisandallies.us/G13.gim.zip <-- updated 11/25/2010 Version Final 1.0

      In order to use this module you need the latest version of Abattlemap.

      To get Abattlemap Download and install ABattleMap 0.79f found at http://www.flames-of-europe.de/modules.php?name=Downloads&d_op=getit&lid=81

      You may need to login and/or become a member at Flames of Europe for the link to work… next:

      Next you need to get the upgrade to Abattlemap which is packaged with the AAP40 Module… let it overwrite the old Abattlemap.exe : http://www.flames-of-europe.de/modules.php?name=Downloads&d_op=getit&lid=107

      Any questions/suggestions or need help… just message me or reply here.

      posted in Global War
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      TMTM
    • RE: FMG product

      FMG, have you considered making some of these games/maps variants that others here have made and developed into real boards like those that come with the A&A series… I’d like to see Axis & Allies Global War Complete Game + Map made into a real board for purchase… just remove the copyright stuff. People could build their own games with your dice/units/maps. How about some custom 8,10,12 sided dice? Just Ideals for ya!

      posted in Other Axis & Allies Variants
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      TMTM
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