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    Posts made by TMTM

    • RE: Sgt. Wonko's & TMTM's 1940 Global Module for Abattlemap

      @gamerman01:

      @questioneer:

      @The:

      @Stoney229:

      @questioneer:

      @TMTM:

      @Stoney229:

      @TMTM:

      @Stoney229:

      @TMTM:

      @Stoney229:

      @TMTM:

      For anyone interested in more advanced editing of the module, please learn more by reading Stoney’s Abattlemap Module making Tutorial 1_0.pdf  at http://axisandallies.us/Tutorial 1_0.pdf

      Please use this link instead: http://www.axisandallies.org/forums/index.php?topic=18773.0

      ok cool… keep it up dated with new tips and tricks?

      in theory, yes (if I make the time to do so).  Also, people can post comments and corrections or ask questions.  If it ever does change (it has changed minorly I think) that thread will be the most up-to-date version.

      I bought www.Abattlemap.com for the abattlemap team… I can host it on my server I already pay for… any idea’s let me know

      Woohoo!  Feel free to put any of my stuff on there you want.  But honestly this forum is a really great place for a lot of it, because it allows people to comment, question, and offer suggestions to modules (or tutorials), etc.  It might be nice to mirror ABM-related downloads on the site esp since some poeple don’t like/can’t access mediafire, but that should but up to the creator/maintainer who would have to distribute 2 links with each update instead of 1.

      I think I’ll start off with something simple and of course my plan was to have links to the resources in the forum.

      Just want to keep building the quote pyramaid you guys got goin here. :-D

      haha that’s funny  :wink:

      This is a fun game :lol:

      OH BABY!!! 8-)

      With no more karma, I guess this is how we have fun.

      are we going for a pyramid world record?

      posted in Software
      T
      TMTM
    • RE: Funcioneta's 1940 Global module

      @gamerman01:

      @Cmdr:

      Yea, so I am a teacher who can’t read well…deal. lol.  Sorry, Stoney.  TMTM sent me a link to the file, downloaded, ran and check it, seems it did work so the auto-convoy is running now.  He also adjusted the french tt color and sent me a file of that so I can read the unit numbers there now too, which is awesome!

      Damn good “customer” service for a guy who works for free and goes on business in China.

      Went to China for my wifes family also… I don’t know the language… so when everyone is busy chatting etc… I have lots of free time to build a module… seem each year I build a module in China hehe not just the little plastic peices are made in China… even the modules hehe

      posted in Software
      T
      TMTM
    • RE: Sgt. Wonko's & TMTM's 1940 Global Module for Abattlemap

      @Stoney229:

      @TMTM:

      @Stoney229:

      @TMTM:

      @Stoney229:

      @TMTM:

      For anyone interested in more advanced editing of the module, please learn more by reading Stoney’s Abattlemap Module making Tutorial 1_0.pdf  at http://axisandallies.us/Tutorial 1_0.pdf

      Please use this link instead: http://www.axisandallies.org/forums/index.php?topic=18773.0

      ok cool… keep it up dated with new tips and tricks?

      in theory, yes (if I make the time to do so).  Also, people can post comments and corrections or ask questions.  If it ever does change (it has changed minorly I think) that thread will be the most up-to-date version.

      I bought www.Abattlemap.com for the abattlemap team… I can host it on my server I already pay for… any idea’s let me know

      Woohoo!  Feel free to put any of my stuff on there you want.  But honestly this forum is a really great place for a lot of it, because it allows people to comment, question, and offer suggestions to modules (or tutorials), etc.  It might be nice to mirror ABM-related downloads on the site esp since some poeple don’t like/can’t access mediafire, but that should but up to the creator/maintainer who would have to distribute 2 links with each update instead of 1.

      I think I’ll start off with something simple and of course my plan was to have links to the resources in the forum.

      posted in Software
      T
      TMTM
    • RE: Funcioneta's 1940 Global module

      @Cmdr:

      Well, TM’s got a newer start file where the French territory is lighter in hue, thus one is able to see the amount of units in a territory easier.  He forgot the 4 infantry in Greece still and I also modified my copy (with those guys) as well with the Auto-Convoy box selected as well as the starting national objectives.

      I am still trying to get the convoy thing to work.  I attempted to put a burning German transport in SZ 119 as well as a German battleship (thinking maybe the BB also had to be present to represent a warship to do the raid.) I even tried laying the transport over the convoy raid icon directly, to see if that made a difference.  It did not.

      Their are 4 inf in Gre now… you might have an older version of my module…

      posted in Software
      T
      TMTM
    • RE: Funcioneta's 1940 Global module

      @Stoney229:

      @Cmdr:

      NO, I thought all I had was the two T40 folders was the exe in one fo them?  Guess I can check my email…right now I have income, oil, convoy, etc…

      @Stoney229:

      You must have the new version of ABattlemap for this module to function properly.  You can get it by downloading and unzipping Atti’s P40 module from FoE (you must be registered)this file, and replacing the ABattlemap.exe file in your pre-installed ABattlemap version .79f program folder with the ABattlemap.exe file found in the download (some things will affect compatibility with other people’s save files).

      will do

      @TMTM:

      This module works with the most up to date version of Abattlemap 0.80+ I recommend HolKann’s Abattlemap Installer found at: http://www.axisandallies.org/forums/index.php?topic=12873.msg357193#msg357193 or directly downloaded at: http://www.mediafire.com/file/w05zwkxji5w/ABattleMap_Installer.exe

      Func, I highly recommend putting these links in your first post, and also linking to TMTM’s module thread to avoid confusion from new players not knowing there’s now more than one module.  TMTM - you might also consider linking to my direct download of the .EXE for those who do not want all the modules installed or have a slower net connection, and also linking to Func’s module thread.

      posted in Software
      T
      TMTM
    • RE: Sgt. Wonko's & TMTM's 1940 Global Module for Abattlemap

      @Stoney229:

      @TMTM:

      @Stoney229:

      @TMTM:

      For anyone interested in more advanced editing of the module, please learn more by reading Stoney’s Abattlemap Module making Tutorial 1_0.pdf  at http://axisandallies.us/Tutorial 1_0.pdf

      Please use this link instead: http://www.axisandallies.org/forums/index.php?topic=18773.0

      ok cool… keep it up dated with new tips and tricks?

      in theory, yes (if I make the time to do so).  Also, people can post comments and corrections or ask questions.  If it ever does change (it has changed minorly I think) that thread will be the most up-to-date version.

      I bought www.Abattlemap.com for the abattlemap team… I can host it on my server I already pay for… any idea’s let me know

      posted in Software
      T
      TMTM
    • RE: Sgt. Wonko's & TMTM's 1940 Global Module for Abattlemap

      @questioneer:

      Very very Nice TMTM- This should be the standard map now- CAN SOMEONE STICKY THIS??? :-)

      No hurry on the sticky… I’ll ask IL to do when the time is right. Standard map… sounds good… any other tweaks you’d like to it before I make it standard?

      posted in Software
      T
      TMTM
    • RE: Sgt. Wonko's & TMTM's 1940 Global Module for Abattlemap

      @Stoney229:

      @TMTM:

      For anyone interested in more advanced editing of the module, please learn more by reading Stoney’s Abattlemap Module making Tutorial 1_0.pdf  at http://axisandallies.us/Tutorial 1_0.pdf

      Please use this link instead: http://www.axisandallies.org/forums/index.php?topic=18773.0

      ok cool… keep it up dated with new tips and tricks?

      posted in Software
      T
      TMTM
    • RE: Sgt. Wonko's & TMTM's 1940 Global Module for Abattlemap

      Here is a replacement map for folks who think the France blue is to dark and can’t see the unit numbers.

      Replacement Map with new France colors
      http://www.axisandallies.us/newfrancecolorMap.zip
      Just unzip it to the T40.gim folder and overwrite Map.bmp, note rename the original Map.bmp if you want to save it.

      Always check the 1st post for all updated files and future skins (replacement Map.bmp)

      posted in Software
      T
      TMTM
    • RE: Sgt. Wonko's & TMTM's 1940 Global Module for Abattlemap

      just updated with new version and new source files… info can be found on the first post of the first page.

      posted in Software
      T
      TMTM
    • RE: Sgt. Wonko's & TMTM's 1940 Global Module for Abattlemap

      @Stoney229:

      @gamerman01:

      Yes, I might give that a go today if I find the time.
      About the 8 powers thing - if we flip-flop Italy and France at the bottom……  I don’t know, I’ll play with it first - thanks for the step-by-step TMTM.  I have a little programmer in me.

      You can change the owner of any sector on the map with sector edittor… but TMTM didn’t mention there may/will be other sectors with references to specific powers (such as at-war definitions) and the sectors aren’t represented on the map so they can’t be editted with sector edittor.  Read the appropriate sections of my tutorial and you will learn everything you need to know.  note that sektor Edittor only affetcs sektorinfo.sek, so if you want to make additional changes in sektorinfo.txt you have to first convert your editted .sek to .txt, then make the changes, then convert back to .sek.

      Thanks Stoney for setting us straight… your tutorial is awesome and the greatest thing to hit Abattlemap… I use it all time. See… I didn’t even think how that would effect the at war stuff… too much work right now to switch the turn order… for me anyway… just back from China and tons of stuff to do.

      posted in Software
      T
      TMTM
    • RE: Sgt. Wonko's & TMTM's 1940 Global Module for Abattlemap

      @gamerman01:

      @gamerman01:

      Btw, the bigger size of zones and territories (compared to previous modules) is wonderful.

      If you’re adding insignificant roundels to the Pacific, then I will ask again that you delete the language in the Chinese NO about using USA artillery.  That is irrelevant at best and confusing at worst because we have Chinese artillery units.  Also, Alpha2 rules are presently 8 cities in Europe theater, and 6 in Pacific, so the start map should have like 8 German icons and 6 Jap icons……  Also, I’m not sure the USSR/Jap NAT box is needed anymore with the new 12 IPC NO’s…  Whatever you think.

      Now if I can sit down sometime and actually figure out how to change the background colors, I’ll be really happy…  :lol:

      I had edited this during a flurry of posts, so reposting it so TMTM can consider it…

      You’ll need to just tell me directly what to add and delete… I got faith in you hehe I haven’t had time to play an actual game of this yet… I just enjoyed making the module. So remove the (represented by US Pieces) from the Chinese NO?

      Also, Alpha2 rules are presently 8 cities in Europe theater, and 6 in Pacific, so the start map should have like 8 German icons and 6 Jap icons - Tell what to do :) sorry

      posted in Software
      T
      TMTM
    • RE: Sgt. Wonko's & TMTM's 1940 Global Module for Abattlemap

      @gamerman01:

      Btw, the bigger size of zones and territories (compared to previous modules) is wonderful.

      If you’re adding insignificant roundels to the Pacific, then I will ask again that you delete the language in the Chinese NO about using USA artillery.  That is irrelevant at best and confusing at worst because we have Chinese artillery units.  Also, Alpha2 rules are presently 8 cities in Europe theater, and 6 in Pacific, so the start map should have like 8 German icons and 6 Jap icons……  Also, I’m not sure the USSR/Jap NAT box is needed anymore with the new 12 IPC NO’s…  Whatever you think.

      Now if I can sit down sometime and actually figure out how to change the background colors, I’ll be really happy…  :lol:

      Yes, I am planning to have ready a paint.net file that other can easily make a personal Map.bmp for this module… so you can edit the water color or land colors etc and just save it as Map.bmp and place it in the T40.gim folder and replace the old one. I’ll also make all Map.bmp Skins available for download at the top page. I’ll help you with this once its ready… maybe this weekend.

      posted in Software
      T
      TMTM
    • RE: Sgt. Wonko's & TMTM's 1940 Global Module for Abattlemap

      @Stoney229:

      @gamerman01:

      If possible, it would be tremendous if you could change the order of countries in the info bar and tool bar to match actual turn order of Alpha2.

      I don’t have the module so I don’t know what the order is there, but that would be very tedious - changing a lot of numbers in SektorInfo.txt/Sek (including some that can’t be changed with Sektor Editor probably).  Also, Abattlemap only fully supports the first 8 powers with all available features, so there may be a reason for the order if he has like france and china last or whatever… but like I said I don’t have the module so I don’t know for sure what the situation is or how he is doing convoy raids.

      ah, I forgot about that… we may need to keep the currently toolpeice order… for France you still need to use the convoy damage peice on the 5th line.

      posted in Software
      T
      TMTM
    • RE: Sgt. Wonko's & TMTM's 1940 Global Module for Abattlemap

      @gamerman01:

      If possible, it would be tremendous if you could change the order of countries in the info bar and tool bar to match actual turn order of Alpha2.

      Quote from: gamerman01 on March 10, 2011, 11:35:04 pm
      Hey, can one of you gurus change the order of powers in the infoview and toolbar of TMTM’s module to match the order of play?  TMTM?  Can you?
      Sure, not sure I have time right away… what needs to be done is edit the SektorInfo.txt and then convert it to make a new SektorInfo.sek. If you want to give it a try… all you need to do is edit the SektorInfo.txt for me and I’ll convert it and add it to the next update. Here what you need to do: Take the SektorInfo.txt file from the .gim folder and open it change the order for each territory to the new order. Example, in the SektorInfo.txt the first like has: Urals  : 01010200 The 2 means its Russia because Russia is the 2nd on the toolpeices. This the the number that would need to be changed for each country that is moving to a new spot on the toolpeices. Note I already have the new toolpeice.bmp ready to go once this is done.

      posted in Software
      T
      TMTM
    • RE: Sgt. Wonko's & TMTM's 1940 Global Module for Abattlemap

      @The:

      Is have the one with tigerman’s  '39 map. It looks good

      I may not have time for a while to do this one… I’ve seen it… I could help someone if they do some work on it like the outline etc. Would be glad to give you some tips before you get started to help it be more sucessful.

      posted in Software
      T
      TMTM
    • RE: Funcioneta's 1940 Global module

      @gamerman01:

      Hey, can one of you gurus change the order of powers in the infoview and toolbar of TMTM’s module to match the order of play?  TMTM?  Can you?

      Sure, not sure I have time right away… what needs to be done is edit the SektorInfo.txt and then convert it to make a new SektorInfo.sek. If you want to give it a try… all you need to do is edit the SektorInfo.txt for me and I’ll convert it and add it to the next update. Here what you need to do: Take the SektorInfo.txt file from the .gim folder and open it change the order for each territory to the new order. Example, in the SektorInfo.txt the first like has: Urals  : 01010200 The 2 means its Russia because Russia is the 2nd on the toolpeices. This the the number that would need to be changed for each country that is moving to a new spot on the toolpeices. Note I already have the new toolpeice.bmp ready to go once this is done.

      posted in Software
      T
      TMTM
    • RE: Funcioneta's 1940 Global module

      @gamerman01:

      Added 4 neutral infantry to Greece that were missing
      (I didn’t scrutinize all the neutrals the first time like I should have)
      Added 5 NO’s that are at place at start
      (TMTM Alpha2 version Starting map attached)

      Thanks, I’ll add it to the next update. I have a topic for my module at http://www.axisandallies.org/forums/index.php?topic=22555.0 I know its not stickyed like here but thats ok… I don’t want ppl to get confused

      posted in Software
      T
      TMTM
    • RE: Sgt. Wonko's & TMTM's 1940 Global Module for Abattlemap

      @Emperor:

      Just a minor fix, SZ22 needs a Jap flag.

      Thanks! Let me know of any more. Do the NO’s work good? I’m going to update them a touch… and take out the manually add from the NO’s that are only collect once and add a box that you move your flag from the collect box to the used box… so it will add them to the cash total and also keep track that you already collect it once.

      posted in Software
      T
      TMTM
    • RE: Sgt. Wonko's & TMTM's 1940 Global Module for Abattlemap

      @Emperor:

      @TMTM:

      beta2 is avaliable for download… its been updated with a new Start.aam file. gamerman01 made it. Thanks!

      Is there a link to beta2?

      All updates will be at the top of the first page of this post. Here is the link you need http://www.axisandallies.us/T40beta2.zip

      Please let me know of any errors or corrections needed.

      posted in Software
      T
      TMTM
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