@Captain:
Nice man, but maybe vichy french and free french should have separate colors? maybe canada and anzac should too
yeah… the toolpeices still need some refinement.
@Captain:
Nice man, but maybe vichy french and free french should have separate colors? maybe canada and anzac should too
yeah… the toolpeices still need some refinement.
Here is a under construction abattlemap module http://www.axisandallies.us/39T.gim.zip
Ownership still needs to be added to each territory… if someone wants to help forward the project would be great.
I’ve become overloaded with work to do and decided to present the module as it is now… if someone wants to continue working on the module would be awesome… let me know if have any questions on how you could help… just pm me
@Captain:
Would anyone be interested in a Abattlemap module of this game? Like the one I made of “Axis & Allies Global War (New Downloadable Map Link)” http://www.axisandallies.org/forums/index.php?topic=11672.msg773179#msg773179
I would love a abbatlemap version of this map,
i think others would too
ok… I’ll do it… maybe a few weeks for the first version
@Sgt.:
I’m experimenting with lowering the size of the map file to see if that has any effect on the mod crashing. It’s crashed a couple of times for me and I know that Stoney and SgtBlitz said that it crashed on them as well.
I’ve reduced the size of the file from 16 mb to 10 mb (Func’s is 7 mb). I’ve had it crash a total of 3 times so it’s a bit hard to be sure that this is going to be the fix since it happens pretty infrequently. If it seems to be the solution I’ll upload a new version with smaller image file sizes.
I’ll bet the issue is with the larger size.
Is there already a post/forum for discussing future idea’s for abattlemap development? Any I always think of idea’s while laying in bed at night hehe.
How about being able to make different sized units on the same toolbar… of course they’d all be the same height, 9 pixels… but be able to adjust the length for ships would be cool… make it all adjustable from the UnitStats.txt by adding another set of digits for abattlemap to read when it loads the module… each unit would have a size setting.
How about having Zoom in/ Zoom out… being able to adjust the view of the map… not sure if it can be done but sounds cool.
How about adding tabs to the map file… so you can save a whole game into one file and be able to click thru the turns.
How about able to add an info sting to the InfoView, I would add Cash… and on my cash/sektors on the map I would program it to show the cash on the InfoView as well so you don’t have to scroll back to go see… just look at the Infoview.
How about a text tool to add text or text boxes to the module or notes to the map file
We have Toolpeices and BigPeices, how about adding a 3rd CustomPeices: Have a CustomPeices.txt which is where the module maker edits its specs… so we can make larger and longer toolpeices of multiple size on one toolbar
How about a dice roller inside the program and saves the uneditable results to the AAM file… it could work… as long as no one gets pretty and edits the source code to give themselves favorable results hehe
Able to move a whole stack of units with one click etc or partial stack.
We now have the Sektor Editor… how about a tool to edit the area of the sektor and saves it to the SektorInfo.map file for quit fixes etc… like a paint brush… just paint where you want the sektor to be.
A hilighter tool… kinda like paint brush… maybe it would work like a layer that can be delete once the other user/s review what the other player hilighted.
emailer, be able to add players emails to the abattlemap and from the top… like next to View… would be Email… it would auto attach the map file and have a message box and send button… and the option to add multiple receivers (emails)
How about a Fleet peice… that you can stack units on… and all you have to do is move the Fleet peice to move all the navy units in one seazone… maybe also for land units?
I’ll add more later
Would anyone be interested in a Abattlemap module of this game? Like the one I made of “Axis & Allies Global War (New Downloadable Map Link)” http://www.axisandallies.org/forums/index.php?topic=11672.msg773179#msg773179
When you click File - About… does it say 0.80 alpha1?
@Sgt.:
Hmm…that’s odd. I haven’t seen it before myself.
The first thing I would recommend is to reinstall Abattlemap and then paste in the T40 folder again.
Have you heard of this happening before TMTM?
You used Holkann’s installer and placed T40.gim into the Abattlemap folder and closed and reopened Abattlemap and when to New and selected the module “Axis & Allies: Global 1940 Alpha+.2 AxisandAllies.us Version 3” and it messes up? Have you retried it after rebooting? Tell me about your computer… windows version and memory size etc
New version of the Abattlemap module is out.
Download at: http://www.axisandallies.us/G13.gim.zip
In order for this module to work correctly, you first need Abattlemap with 0.80+ update. If you already have Abattlemap 0.79 you can simply updated it to 0.80+ by downloading this file and placing it in your Abattlemap folder and let it overwrite the old abattlemap.exe : http://www.mediafire.com/file/djkingzm3in/ABattleMapv0_80+.zip - Update
If you don’t already have Abattlemap I recommend Holkann’s installer as it will come with everything you need plus some of the latest modules : http://www.mediafire.com/file/w05zwkxji5w/ABattleMap_Installer.exe
Now that you have the correct version of Abattlemap, unzip G13.gim into your Abattlemap folder (default C:\Program Files\Abattlemap) and close if open and reopen Abattlemap… from the New menu you will now see this module listed… select it and your ready to use it.
@Sgt.:
Although it is possible to download software that will allow you use windows programs on your mac. Don’t know if you want to add that to your mac just to play A&A online (although I guess it has other uses).
I’ve seen a Mac that opens Windows like a program… because Mac’s have intel chips… get windows install as a dual O/S just for Abattlemap :)
@Cmdr:
@Cmdr:
It happens when opening a fresh map. New–>Game Type->Frozen map
redownload the module thats not working and let it overwrite all the files. Try rebooting
I’ve DLed and reinstalled the entire thing a few times, not working. It works on my main, so I attempted to copy/paste over the directory with the files from my main…still no go.
What do you mean by main?
@Battling:
How do you incorporate the downloaded .rar file into the T40 folder ?
Extract the RAR file and in the T40 Version 3 folder is a T40.gim folder, Copy T40.gim and paste it into your Abattlemap folder.
@Cmdr:
It happens when opening a fresh map. New–>Game Type->Frozen map
redownload the module thats not working and let it overwrite all the files. Try rebooting
@Cmdr:
I can open the AAR file, the AA40 File (Global and TMTM) but I cannot scroll the map. It only displays from the default position (N. America/Europe).
I have attempted to just copy/paste the directory from a working computer, but that did not seem to help.
does it do this when opening your friends Map files? Does it happens when opening Abattlemap fresh and going to New and selecting the map from the list?
I think you should go with the one module auto-convoy so we don’t have compatibility issues with this in the future. I’m confident the vast majority of players would agree with me. (Although I do have one lingering doubt. For those who think they should be able to get away with convoy damage that the opponent doesn’t see - a la Monopoly)
Wow, all this at no charge. All we can do is thank you for improving the gaming experience for dozens of avid gamers.
Oh I just haven’t sent you the bill yet hehe
@Sgt.:
Yea, I was pretty sure it was possible to raid more than the total IPC value of the territories but it is a bit confusing. So I guess auto-convoy can work after all.
You guys will be…… translating this to layman’s terms when the time comes, hopefully?
Currently my module doesn’t do auto convoy… meaning that just by placing navy into a convoy zone won’t do damage on the chart… I set it this way because I thought damage was limited and that auto convoy can over damage but after getting an official answer… the auto convoy should be fine and no need to use the damage markers icon. However some people might like this method to do damage… and I’m considering adding a 2nd twin module… so we’ll have auto convoy or manual convoy to choose from… all players would have to agree on which type to use. Do you like this idea or just have one module and force everyone to use auto convoy?
Well Alpha 2 has the creator/designers signature on it… obvious they thought it needed improved.
I’ve finished the first version of my module. Its based on the modules of Funcioneta and Stoney229… what I did was make the map bigger and put all the NO’s on their own chart and the artwork is different as well. Give it a try and let me know of any improvements or fixes it needs… I’m also providing a link to the Paint.net source files… you just need Paint.net which can be found at www.getpaint.net
You will notice a few differences… like damage… you’ll need to use the damage icon toolpeice to do damage… this is done to prevent overdamaging. Anyway feel free to use the source files and make the artwork/module better or let me know what you’d like changed.
TMTM’s G40 Alpha2 module http://www.axisandallies.us/T40beta1.zip
The source files http://www.axisandallies.us/T40gimsourcefiles.zip
how would there be overdamaging?
Hey Stoney! A player at AAMC.net who asked me to build this module told me that you can over damage the UK/Scotland with zones 119 and 109. If you put 8 damage in z109 it will do the max damage allowed to the 2 combined but if you also add 2 damage to z119 it ends up damaging you 10 when the limit is 8… thats what I was told
Someone asked me about this again… so I went search for the official answer… and I guess my source is wrong. Read here: http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=4964