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    Posts made by Tizkit

    • RE: 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2

      TripleA Move Summary: Germans round 2

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 4 armour, 1 bomber and 8 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 fighter moved from Southern Italy to 97 Sea Zone
              1 tactical_bomber moved from Western Germany to Greece
              2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 97 Sea Zone
              4 infantry moved from Bulgaria to Greece
              1 armour moved from Bulgaria to Greece
              1 armour moved from Yugoslavia to Albania
              1 armour moved from Albania to Greece
              1 armour moved from Yugoslavia to Greece
              1 artillery moved from France to Normandy Bordeaux
              1 artillery moved from France to Holland Belgium
              1 mech_infantry moved from France to Normandy Bordeaux
              1 mech_infantry moved from France to Holland Belgium
              1 armour moved from France to Holland Belgium
              1 armour moved from France to Normandy Bordeaux
      

      Savegame

      posted in League
      TizkitT
      Tizkit
    • RE: Current 2020 Global 1940 2nd Edition Bid?

      @AndrewAAGamer said in Current 2020 Global 1940 2nd Edition Bid?:

      I see from the Leagues it is kind of find a partner to play system. Are there any Tournament Games? I would be interested in playing in a Global 1940 2nd Edition OOB Tournament if you guys have on this year. And if I get any Balanced Mod experience I might try that out too.

      Correct, people mostly seem to find opponents by either private messaging them or asking for one in the Find League Opponents Thread:

      https://www.axisandallies.org/forums/topic/30809/find-league-opponents-thread

      Now seems like a good time to try to find opponents because of everyone being on lock down. You can ask for an OOB game specifically, but like I said, the lion’s share are playing Balance Mod so OOB gets less interest.

      I haven’t really seen any tournaments, however the year end playoffs are essentially a set of tournaments where you are seeded based on your rank for the year. (must have at least 3 league games completed to participate) The OOB rules are the default rules, but any rules can be used so long as the players agree. I appear to be the only one wanting to play OOB this year.

      posted in Axis & Allies Global 1940
      TizkitT
      Tizkit
    • RE: 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2

      TripleA Turn Summary: Italians round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Italians
              Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Politics - Italians
              Italians takes Political Action: Political Action Italians To War With Chinese
                  Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
      
          Combat Move - Italians
              1 submarine moved from 95 Sea Zone to 93 Sea Zone
              2 fighters moved from Southern Italy to 93 Sea Zone
              1 bomber moved from Northern Italy to 93 Sea Zone
              2 artilleries and 2 infantry moved from Northern Italy to Southern France
              1 artillery and 1 infantry moved from Libya to Tunisia
              1 mech_infantry moved from Tobruk to Tunisia
              1 infantry moved from Italian Somaliland to British Somaliland
                    Italians take British Somaliland from British
      
          Combat - Italians
              Battle in 93 Sea Zone
                  Italians attack with 1 bomber, 2 fighters and 1 submarine
                  French defend with 1 cruiser and 1 destroyer
                      Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                      French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                      1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone
                  Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 20
                  Casualties for French: 1 cruiser and 1 destroyer
              Battle in Southern France
                  Italians attack with 2 artilleries and 2 infantry
                  French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
                      French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the French, 1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France
                  Italians win, taking Southern France from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Italians: 1 infantry
                  Casualties for French: 1 artillery and 1 infantry
              Battle in Tunisia
                  Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                  French defend with 1 infantry
                      Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 0.83 expected hits
                      French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
                  Italians win, taking Tunisia from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 infantry
                  Casualties for French: 1 infantry
      
          Non Combat Move - Italians
              1 transport moved from 95 Sea Zone to 96 Sea Zone
              1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
              2 infantry moved from Albania to Bulgaria
              1 armour moved from Albania to Romania
              1 armour moved from Northern Italy to Slovakia Hungary
              1 aaGun moved from Northern Italy to Yugoslavia
              1 aaGun moved from Northern Italy to Yugoslavia
              1 armour and 1 infantry moved from 95 Sea Zone to Northern Italy
              6 infantry moved from Southern Italy to Northern Italy
              1 aaGun moved from Southern Italy to Northern Italy
              1 bomber and 2 fighters moved from 93 Sea Zone to Southern Italy
              1 artillery and 2 infantry moved from Tobruk to Libya
      
          Place Units - Italians
              1 mech_infantry placed in Northern Italy
              1 submarine placed in 95 Sea Zone
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 8
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,3,3,4,2,5
              Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.83
      French : 0.17
      

      Savegame

      posted in League
      TizkitT
      Tizkit
    • RE: 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2

      @trulpen

      No Scramble. Thanks.

      posted in League
      TizkitT
      Tizkit
    • RE: Current 2020 Global 1940 2nd Edition Bid?

      @AndrewAAGamer said in Current 2020 Global 1940 2nd Edition Bid?:

      I would be very interested in seeing how to look at other bids via TripleA as you mention and even other games for study purposes too. While I have used TripleA for PBEM I have never used it online and do not know how to do what you mention. Would you mind taking the time to explain it to me? Thank you in advance for your time and effort.

      Investigating league games is fairly straight forward if you already have TripleA. The first thing you need is to navigate to the league thread which you can find here:
      https://www.axisandallies.org/forums/category/29/league

      There are many ongoing games, so just click on one and find the most recent post. Sometimes there will be conversations but for the most part there will be TripleA system generated turn summaries. At the bottom of the summary will be a file link that says “Savegame”

      Clicking will download the TripleA file associated with that particular summary. Once open you can see the entire game history. (In TripleA: Game -> Show History) You might have to download the Balance Mod map TripleA to make sure you don’t get an error.

      As for the bid of that particular game, most players include it in the title of the thread, but you can also go back to the first turn of the game, find where the units have been edited in and count up the value.

      Interestingly, the 2019 Championship game for the top tier of the league is ongoing right now. I’m sure several people are keeping an eye on that game. Here are a couple of other helpful links as well.

      League game results thread, where players post links to completed games:
      https://www.axisandallies.org/forums/topic/30808/post-league-game-results-here

      League Standings Spreadsheet, so you can see what tier the players are in:
      https://docs.google.com/spreadsheet/ccc?key=0AhOB4pSke42ydEhlX0RfbGxmM3RMSHJQd083TV9JUGc#gid=10

      Out of curiosity, if you don’t mind saying, where is your group located?

      posted in Axis & Allies Global 1940
      TizkitT
      Tizkit
    • RE: 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Jehol to Chahar
                    Japanese take Chahar from Chinese
              1 infantry moved from Shantung to Anhwe
                    Japanese take Anhwe from Chinese
              1 artillery and 3 infantry moved from Kwangsi to Yunnan
              1 artillery and 3 infantry moved from Kiangsi to Hunan
              1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
              2 bombers moved from Japan to Yunnan
              2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
              1 fighter moved from Formosa to Hunan
      
          Combat - Japanese
              Battle in Hunan
                  Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 5/9 hits, 3.83 expected hits
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
              Battle in Yunnan
                  Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                  Chinese defend with 4 infantry
                      Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3.50 expected hits
                      Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                      Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/7 hits, 3.33 expected hits
                      Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
                  Casualties for Chinese: 4 infantry
      
          Non Combat Move - Japanese
              2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
              3 fighters and 1 tactical_bomber moved from Hunan to Kwangsi
              1 tactical_bomber moved from Hunan to Kwangsi
              1 artillery and 1 infantry moved from Jehol to Anhwe
              1 artillery and 2 infantry moved from Shantung to Anhwe
              1 artillery and 3 infantry moved from Kiangsu to Anhwe
              1 infantry moved from Okinawa to 19 Sea Zone
              1 artillery moved from Manchuria to 19 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
              1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
              1 armour and 1 infantry moved from Japan to 6 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
              1 armour moved from 36 Sea Zone to Kwangsi
              1 cruiser moved from 20 Sea Zone to 36 Sea Zone
              1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
              1 destroyer moved from 6 Sea Zone to 36 Sea Zone
              2 carriers moved from 6 Sea Zone to 36 Sea Zone
              1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
              1 fighter moved from Okinawa to Kwangsi
              1 mech_infantry moved from Manchuria to Chahar
              2 infantry moved from Manchuria to Jehol
              4 infantry moved from Korea to Manchuria
              1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
              1 fighter moved from Korea to 36 Sea Zone
              2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
              2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
              1 transport moved from 20 Sea Zone to 6 Sea Zone
              1 artillery and 1 infantry moved from Japan to 6 Sea Zone
              1 artillery and 1 infantry moved from 6 Sea Zone to Korea
      
          Place Units - Japanese
              2 transports placed in 6 Sea Zone
              1 factory_minor placed in Kiangsu
      
          Turn Complete - Japanese
              Japanese collect 30 PUs; end with 30 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0.33
      Japanese : 1.33
      

      Savegame

      posted in League
      TizkitT
      Tizkit
    • RE: 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2

      @trulpen

      Are you getting the dice emails? I think I put in the correct email address but the emails are coming with the wrong title. Looks like I forgot to change that in the game file.

      posted in League
      TizkitT
      Tizkit
    • RE: 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Germans
              Turning on Edit Mode
              EDIT: Adding units owned by British to Scotland: 1 fighter
              EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
              EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
              EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery
              EDIT: Turning off Edit Mode
              Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Germans To War With Chinese
                  Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
      
          Combat Move - Germans
              1 submarine moved from 117 Sea Zone to 106 Sea Zone
              1 submarine moved from 118 Sea Zone to 106 Sea Zone
              1 submarine moved from 108 Sea Zone to 110 Sea Zone
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              1 fighter moved from Holland Belgium to 110 Sea Zone
              1 fighter moved from Norway to 110 Sea Zone
              2 fighters moved from Western Germany to 110 Sea Zone
              3 tactical_bombers moved from Western Germany to 110 Sea Zone
              2 bombers moved from Germany to 110 Sea Zone
              1 fighter moved from Slovakia Hungary to Yugoslavia
              1 tactical_bomber moved from Poland to Yugoslavia
              1 tactical_bomber moved from Germany to Yugoslavia
              3 armour moved from Greater Southern Germany to France
              1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
              3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
              2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
              1 armour moved from Poland to Yugoslavia
              1 armour moved from Slovakia Hungary to Yugoslavia
              2 infantry moved from Romania to Yugoslavia
      
          Combat - Germans
              Battle in 110 Sea Zone
                  Germans attack with 2 bombers, 4 fighters, 2 submarines and 3 tactical_bombers
                  British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                      Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                  Units damaged: 1 battleship owned by the British
                      Germans roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 6/9 hits, 5.33 expected hits
                      British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                      1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                  Germans win with 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 38
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 battleship and 1 cruiser
                  Casualties for French: 1 cruiser
              Battle in 106 Sea Zone
                  Germans attack with 2 submarines
                  British defend with 1 destroyer and 1 transport
                      Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                      British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
                      1 transport owned by the British lost in 106 Sea Zone
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                  Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 destroyer and 1 transport
              Battle in Yugoslavia
                  Germans attack with 2 armour, 2 artilleries, 1 fighter, 8 infantry and 2 tactical_bombers
                  Neutral_Allies defend with 5 infantry
                      Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 8 infantry and 2 tactical_bombers in Yugoslavia, round 2 : 5/15 hits, 5.17 expected hits
                      Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits
                      5 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
                  Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                  Casualties for Germans: 2 infantry
                  Casualties for Neutral_Allies: 5 infantry
              Battle in France
                  Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                  British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                      Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 3/20 hits, 6.33 expected hits
                      French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4.33 expected hits
                      1 aaGun owned by the French, 3 infantry owned by the Germans and 2 infantry owned by the French lost in France
                      Germans roll dice for 6 armour, 3 artilleries, 4 infantry and 4 mech_infantrys in France, round 3 : 9/17 hits, 5.83 expected hits
                      French roll dice for 2 armour, 2 artilleries, 1 fighter and 4 infantry in France, round 3 : 5/9 hits, 3.67 expected hits
                      1 artillery owned by the Germans, 4 infantry owned by the Germans, 1 armour owned by the French, 4 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                  Germans captures 19PUs while taking French capital
                  Germans converts factory_major into different units
                  Germans win, taking France from French with 6 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 28
                  Casualties for Germans: 1 artillery and 7 infantry
                  Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                  Casualties for British: 1 armour and 1 artillery
              Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
      
          Non Combat Move - Germans
              2 infantry moved from Slovakia Hungary to Poland
              3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
              1 armour moved from Romania to Bulgaria
                    Germans take Bulgaria from Neutral_Axis
              1 fighter moved from Yugoslavia to Southern Italy
              2 tactical_bombers moved from Yugoslavia to Western Germany
              2 bombers, 4 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
              1 transport moved from 114 Sea Zone to 113 Sea Zone
              2 infantry moved from Denmark to 113 Sea Zone
              2 infantry moved from 113 Sea Zone to Germany
              1 cruiser moved from 114 Sea Zone to 113 Sea Zone
              3 infantry moved from Norway to Finland
                    Germans take Finland from Neutral_Axis
              1 submarine moved from 124 Sea Zone to 112 Sea Zone
      
          Place Units - Germans
              6 artilleries and 2 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 39 PUs; end with 58 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
              EDIT: Adding units owned by Germans to Germany: 1 aaGun
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Germans : 0.00
      British : -0.33
      French : 0.00
      Neutral_Allies : 0.33
      

      Savegame

      posted in League
      TizkitT
      Tizkit
    • RE: 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2

      @trulpen

      Good Luck and Have Fun.

      Scramble 110?

      posted in League
      TizkitT
      Tizkit
    • RE: 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2

      TripleA Move Summary: Germans round 1

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Germans
              Turning on Edit Mode
              EDIT: Adding units owned by British to Scotland: 1 fighter
              EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
              EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
              EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery
              EDIT: Turning off Edit Mode
              Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Germans To War With Chinese
                  Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
      
          Combat Move - Germans
              1 submarine moved from 117 Sea Zone to 106 Sea Zone
              1 submarine moved from 118 Sea Zone to 106 Sea Zone
              1 submarine moved from 108 Sea Zone to 110 Sea Zone
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              1 fighter moved from Holland Belgium to 110 Sea Zone
              1 fighter moved from Norway to 110 Sea Zone
              2 fighters moved from Western Germany to 110 Sea Zone
              3 tactical_bombers moved from Western Germany to 110 Sea Zone
              2 bombers moved from Germany to 110 Sea Zone
              1 fighter moved from Slovakia Hungary to Yugoslavia
              1 tactical_bomber moved from Poland to Yugoslavia
              1 tactical_bomber moved from Germany to Yugoslavia
              3 armour moved from Greater Southern Germany to France
              1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
              3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
              2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
              1 armour moved from Poland to Yugoslavia
              1 armour moved from Slovakia Hungary to Yugoslavia
              2 infantry moved from Romania to Yugoslavia
      

      Savegame

      posted in League
      TizkitT
      Tizkit
    • RE: 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 8:01:19 PM
      Savegame

      posted in League
      TizkitT
      Tizkit
    • 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2

      G40.2 (Out of Box) Rules
      No Tech
      Regular Dice

      Bid:
      Ftr Scotland
      Sub sz 98
      Des sz 91
      Art Sudan

      posted in League
      TizkitT
      Tizkit
    • RE: Current 2020 Global 1940 2nd Edition Bid?

      Anecdotally, I would say that 60+ seems a bit high for a bid for Global 1940 2nd Edition. Unfortunately there isn’t much hard data to go on. The forum league provides a pretty good sample of top tier players (the best in the world as far as I can tell) however they predominantly play the Balance Mod set of house rules, so it’s an apples/oranges comparison.

      I believe the highest I’ve seen in the league for Out Of Box was a mid-40’s bid for a finals game a couple of years ago.

      On the other hand though, I think it’s legitimate for their to be a bid premium for live games. Playing as the allies in a live game is much harder to plan and coordinate because you have time pressure and allies to coordinate with. When you play a TripleA game you have as much time as you want, and no allies with differing priorities.

      Long story short, 60+ seems high, but could be legitimate if you’re group is very skilled and you also factor in a live game premium. However I suspect the allied play might have room to improve.

      One thing you could do is download TripleA and take a look at how some top tier league players are playing to see if you can find some improvements for the allies. Or you could try some league games and intentionally take the axis to see how you do against allied players you haven’t played before.

      I suppose you could also try to set up a live game against some experience players outside of your group, but that might be harder to make happen.

      posted in Axis & Allies Global 1940
      TizkitT
      Tizkit
    • RE: 19L Playoff 1/4 Final – AetV (Allies +25) vs Tizkit (Axis) G40.2

      @aequitas-et-veritas

      Good game, and likewise all the best on your future games.

      Yes, being able to re-take Morocco definitely gave the Germans some breathing room.

      I don’t play a ton of games, but hopefully we meet up again.

      posted in League
      TizkitT
      Tizkit
    • RE: League General Discussion Thread

      I’m definitely on board with a change to the scoring system. The current system creates a large barrier to entry for new players and fragments an already small community.

      I actually brought this up about 9 months ago with one potential solution. (hopefully links work as they are mid thread)
      https://www.axisandallies.org/forums/topic/30807/league-general-discussion-thread/314
      https://www.axisandallies.org/forums/topic/30807/league-general-discussion-thread/319

      As a potential simpler solution, my suggestion was to allow games to be scored as a Tier 1 vs Tier 1 game if the players choose to play with a standardized handicap bid. (on top of the normal bid for choosing sides)

      This would allow higher tier players to maintain their tier while playing against tier 2/3 players if they maintain a high enough win rate. The handicap bid going to the lower tier player would also help shrink the skill gap and hopefully make the game more interesting for the higher tier player.

      Most importantly, this could be completely ignored by anyone who wants to just stick with the way things are and only applies to people who choose to play with the handicap. We want to encourage new players but not alienate people who are enjoying the league as it is now.

      I’m not attempting to compete with the ELO system as an option, I’d be fine with that if it’s easy to implement. I’m just thinking this would be a less disruptive bolt-on to the existing system.

      posted in League
      TizkitT
      Tizkit
    • RE: 19L Playoff 1/4 Final – AetV (Allies +25) vs Tizkit (Axis) G40.2

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 8
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
              1 infantry moved from 44 Sea Zone to Celebes
              2 battleships, 6 carriers, 2 cruisers, 3 destroyers and 5 submarines moved from 42 Sea Zone to 46 Sea Zone
              8 fighters and 4 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone
              1 submarine moved from 35 Sea Zone to 46 Sea Zone
              2 submarines moved from 33 Sea Zone to 46 Sea Zone
              3 bombers, 4 fighters and 2 tactical_bombers moved from French Indo China to 46 Sea Zone
              3 fighters moved from Japan to 46 Sea Zone
              1 tactical_bomber moved from Kiangsu to 46 Sea Zone
              1 tactical_bomber moved from Kiangsu to 46 Sea Zone
              3 mech_infantrys moved from Kiangsu to Hopei
              1 armour moved from Hunan to Hopei
              1 artillery and 1 mech_infantry moved from Hunan to Kweichow
              1 fighter moved from Kiangsu to Kweichow
              1 artillery and 2 infantry moved from French Indo China to Yunnan
              1 submarine moved from 20 Sea Zone to 34 Sea Zone
              1 submarine moved from 34 Sea Zone to 46 Sea Zone
      
          Combat - Japanese
              Americans scrambles 3 units out of New Guinea to defend against the attack in 46 Sea Zone
              Battle in Celebes
              Battle in Kweichow
                  Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kweichow, round 2 : 2/3 hits, 1.17 expected hits
                      Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                  Japanese win, taking Celebes from Americans, taking Kweichow from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 mech_infantry
                  Casualties for Chinese: 2 infantry
              Battle in Hopei
                  Japanese attack with 1 armour and 3 mech_infantrys
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 armour and 3 mech_infantrys in Hopei, round 2 : 1/4 hits, 1.00 expected hits
                      Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                  Japanese win, taking Hopei from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                  Casualties for Japanese: 1 mech_infantry
                  Casualties for Chinese: 1 infantry
              Battle in Yunnan
                  Japanese attack with 1 artillery and 2 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                      Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
              Battle in 46 Sea Zone
                  Japanese attack with 2 battleships, 3 bombers, 6 carriers, 2 cruisers, 3 destroyers, 15 fighters, 9 submarines and 8 tactical_bombers
                  Americans defend with 1 battleship, 5 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports; ANZAC defend with 1 cruiser, 2 destroyers, 5 fighters and 1 submarine
                      Japanese roll dice for 9 submarines in 46 Sea Zone, round 2 : 2/9 hits, 3.00 expected hits
                  Units damaged: 2 carriers owned by the Americans
                      Japanese roll dice for 2 battleships, 3 bombers, 6 carriers, 2 cruisers, 3 destroyers, 15 fighters and 8 tactical_bombers in 46 Sea Zone, round 2 : 19/33 hits, 18.17 expected hits
                  Units damaged: 1 battleship owned by the Americans
                      Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                      Americans roll dice for 1 battleship, 5 carriers, 4 cruisers, 3 destroyers, 10 fighters, 1 tactical_bomber and 3 transports in 46 Sea Zone, round 2 : 9/24 hits, 12.50 expected hits
                  Units damaged: 2 battleships owned by the Japanese
                      1 submarine owned by the Americans, 3 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 2 destroyers owned by the ANZAC, 1 tactical_bomber owned by the Americans, 5 carriers owned by the Americans, 7 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
                      Japanese roll dice for 2 submarines in 46 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 2 battleships, 3 bombers, 6 carriers, 2 cruisers, 3 destroyers, 15 fighters and 8 tactical_bombers in 46 Sea Zone, round 3 : 16/33 hits, 18.17 expected hits
                      Americans roll dice for 10 fighters in 46 Sea Zone, round 3 : 6/10 hits, 6.67 expected hits
                  Units damaged: 2 carriers owned by the Japanese
                      Americans roll dice for 1 battleship and 3 transports in 46 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      3 fighters owned by the Japanese, 5 fighters owned by the ANZAC, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 5 fighters owned by the Americans, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 46 Sea Zone
                  Japanese win with 2 battleships, 3 bombers, 6 carriers, 2 cruisers, 2 destroyers, 12 fighters, 1 submarine and 8 tactical_bombers remaining. Battle score for attacker is 230
                  Casualties for Japanese: 1 destroyer, 3 fighters and 8 submarines
                  Casualties for ANZAC: 1 cruiser, 2 destroyers, 5 fighters and 1 submarine
                  Casualties for Americans: 1 battleship, 5 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports
      
          Non Combat Move - Japanese
              2 fighters moved from 46 Sea Zone to 33 Sea Zone
              2 fighters moved from 46 Sea Zone to Caroline Islands
              4 tactical_bombers moved from 46 Sea Zone to Caroline Islands
              3 bombers moved from 46 Sea Zone to Caroline Islands
              2 fighters moved from 46 Sea Zone to Caroline Islands
              2 fighters moved from 46 Sea Zone to Caroline Islands
              1 artillery and 1 infantry moved from Java to 42 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 46 Sea Zone
              4 mech_infantrys moved from French Indo China to Hunan
              1 aaGun and 7 infantry moved from Jehol to Anhwe
              1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
              1 fighter moved from Kweichow to French Indo China
      
          Place Units - Japanese
              1 artillery and 2 infantry placed in French Indo China
              1 armour and 2 mech_infantrys placed in Kiangsu
              1 factory_minor placed in Kwangtung
              1 bomber placed in Japan
              1 submarine placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 58 PUs; end with 59 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
      

      Combat Hit Differential Summary :

      Americans : -4.17
      Chinese : 1.67
      Japanese : -2.00
      

      Savegame

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    • RE: 19L Playoff 1/4 Final – AetV (Allies +25) vs Tizkit (Axis) G40.2

      @aequitas-et-veritas

      Scramble from New Guinea?

      Max defense for casualties?

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      Tizkit
    • RE: 19L Playoff 1/4 Final – AetV (Allies +25) vs Tizkit (Axis) G40.2

      TripleA Move Summary: Japanese round 8

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 8
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
              1 infantry moved from 44 Sea Zone to Celebes
              2 battleships, 6 carriers, 2 cruisers, 3 destroyers and 5 submarines moved from 42 Sea Zone to 46 Sea Zone
              8 fighters and 4 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone
              1 submarine moved from 35 Sea Zone to 46 Sea Zone
              2 submarines moved from 33 Sea Zone to 46 Sea Zone
              3 bombers, 4 fighters and 2 tactical_bombers moved from French Indo China to 46 Sea Zone
              3 fighters moved from Japan to 46 Sea Zone
              1 tactical_bomber moved from Kiangsu to 46 Sea Zone
              1 tactical_bomber moved from Kiangsu to 46 Sea Zone
              3 mech_infantrys moved from Kiangsu to Hopei
              1 armour moved from Hunan to Hopei
              1 artillery and 1 mech_infantry moved from Hunan to Kweichow
              1 fighter moved from Kiangsu to Kweichow
              1 artillery and 2 infantry moved from French Indo China to Yunnan
              1 submarine moved from 20 Sea Zone to 34 Sea Zone
              1 submarine moved from 34 Sea Zone to 46 Sea Zone
      

      Savegame

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    • RE: 19L Playoff 1/4 Final – AetV (Allies +25) vs Tizkit (Axis) G40.2

      TripleA Turn Summary: Germans round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 8
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 armour, 4 artilleries, 1 destroyer, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Vologda to Samara
              2 infantry and 1 mech_infantry moved from Russia to Samara
              2 infantry moved from Rostov to Caucasus
              1 armour moved from Rostov to Caucasus
              2 mech_infantrys moved from Ukraine to Caucasus
              3 armour moved from Volgograd to Caucasus
              1 mech_infantry moved from Volgograd to Tsinghai
                    Germans take Tsinghai from Chinese
              1 mech_infantry moved from Volgograd to Sikang
                    Germans take Sikang from Chinese
              2 mech_infantrys moved from Volgograd to Caucasus
              2 tactical_bombers moved from Rostov to Caucasus
              1 tactical_bomber moved from Novgorod to Caucasus
              1 tactical_bomber moved from Yugoslavia to Caucasus
              1 bomber moved from French Indo China to Caucasus
              1 bomber moved from France to Caucasus
              1 tactical_bomber moved from Novgorod to Samara
              1 bomber moved from French Indo China to Caucasus
      
          Combat - Germans
              Battle in Samara
                  Germans attack with 3 infantry, 1 mech_infantry and 1 tactical_bomber
                  Russians defend with 1 infantry
                      Germans roll dice for 3 infantry, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 1/5 hits, 1.17 expected hits
                      Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Samara
                  Germans win, taking Samara from Russians with 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Caucasus
                  Germans attack with 4 armour, 3 bombers, 2 infantry, 4 mech_infantrys and 4 tactical_bombers
                  Russians defend with 7 infantry and 1 mech_infantry
                      Germans roll dice for 4 armour, 3 bombers, 2 infantry, 4 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 : 8/17 hits, 7.67 expected hits
                      Russians roll dice for 7 infantry and 1 mech_infantry in Caucasus, round 2 : 2/8 hits, 2.67 expected hits
                      1 mech_infantry owned by the Russians, 7 infantry owned by the Russians and 2 infantry owned by the Germans lost in Caucasus
                  Germans win, taking Caucasus from Russians with 4 armour, 3 bombers, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 19
                  Casualties for Germans: 2 infantry
                  Casualties for Russians: 7 infantry and 1 mech_infantry
      
          Non Combat Move - Germans
              1 aaGun moved from Volgograd to Kazakhstan
              2 aaGuns moved from Volgograd to Caucasus
              1 bomber moved from Caucasus to Greece
              1 fighter and 1 tactical_bomber moved from Yugoslavia to Western Germany
              1 infantry moved from Yugoslavia to Northern Italy
              1 tactical_bomber moved from Caucasus to Yugoslavia
              3 tactical_bombers moved from Caucasus to Rostov
              1 tactical_bomber moved from Samara to Rostov
              2 bombers moved from Caucasus to Rostov
              1 infantry moved from Ukraine to Rostov
              1 infantry moved from Bryansk to Rostov
              2 armour and 2 mech_infantrys moved from Belarus to Rostov
              1 mech_infantry moved from Novgorod to Karelia
              2 mech_infantrys moved from Novgorod to Bryansk
              3 mech_infantrys moved from Baltic States to Bryansk
              1 mech_infantry moved from Germany to Baltic States
              2 infantry moved from Western Germany to France
              1 infantry moved from Holland Belgium to France
              1 infantry moved from Normandy Bordeaux to France
              1 mech_infantry moved from Normandy Bordeaux to Northern Italy
              2 mech_infantrys moved from France to Western Germany
              1 mech_infantry moved from Holland Belgium to Western Germany
              4 mech_infantrys moved from Western Germany to Poland
              1 infantry moved from Germany to Western Germany
              1 submarine moved from 95 Sea Zone to 98 Sea Zone
      
          Place Units - Germans
              2 artilleries and 1 mech_infantry placed in Volgograd
              1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
              1 artillery and 2 infantry placed in Russia
              Germans undo move 3.
              1 armour and 2 infantry placed in Russia
              3 mech_infantrys placed in Novgorod
              2 artilleries placed in France
              5 mech_infantrys placed in Western Germany
              1 destroyer placed in 110 Sea Zone
      
          Turn Complete - Germans
              Germans collect 62 PUs; end with 62 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.17
      Russians : -1.00
      

      Savegame

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    • RE: 19L Playoff 1/4 Final – AetV (Allies +25) vs Tizkit (Axis) G40.2

      TripleA Turn Summary: Italians round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Purchase Units - Italians
              Italians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              2 armour and 1 mech_infantry moved from Rostov to Kazakhstan
              1 bomber moved from France to Kazakhstan
              1 infantry moved from Northern Italy to 95 Sea Zone
              1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
              1 infantry moved from 99 Sea Zone to Cyprus
      
          Combat - Italians
              Battle in Cyprus
              Battle in Kazakhstan
                  Italians attack with 2 armour, 1 bomber and 1 mech_infantry
                  Russians defend with 1 infantry
                      Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits, 1.83 expected hits
                      Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Kazakhstan
                  Italians win, taking Cyprus from British, taking Kazakhstan from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Italians
              1 bomber moved from Kazakhstan to Volgograd
              1 mech_infantry moved from Ukraine to Volgograd
              1 aaGun, 1 artillery and 2 infantry moved from Rostov to Volgograd
              1 infantry moved from Bryansk to Rostov
              1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 1 transport moved from 95 Sea Zone to 97 Sea Zone
              1 aaGun moved from Northern Italy to Southern Italy
              7 infantry moved from Northern Italy to Southern Italy
              1 mech_infantry moved from Northern Italy to Romania
              1 mech_infantry moved from Western Germany to Southern Italy
              1 mech_infantry moved from Western Germany to Northern Italy
              1 mech_infantry moved from France to Northern Italy
      
          Place Units - Italians
              3 infantry placed in Southern Italy
              1 artillery, 4 infantry and 1 mech_infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 20 PUs; end with 20 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.17
      Russians : -0.33
      

      Savegame

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