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    Posts made by Tizkit

    • RE: G18L - variance vs Tikit (allies+24)

      Hey, if I open the game as “Start Local Game” does that mean I can play forward hypothetically and the dice rolls won’t email/post/matter?

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance vs Tikit (allies+24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Russians
                  Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Amur to Korea
                        Russians take Korea from Japanese

      Combat - Russians
                  Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

      Non Combat Move - Russians
                  1 cruiser moved from 114 Sea Zone to 115 Sea Zone
                  1 tactical_bomber moved from Novgorod to Russia
                  1 infantry moved from Bryansk to Belarus
                  1 artillery moved from Bryansk to Belarus
                  2 armour moved from Bryansk to Belarus
                  1 mech_infantry moved from Bryansk to Belarus
                  1 aaGun, 3 armour and 5 infantry moved from Novgorod to Belarus
                  1 artillery and 7 infantry moved from Western Ukraine to Bryansk
                  3 armour moved from Ukraine to Belarus
                  2 infantry moved from Rostov to Bryansk
                  1 infantry moved from Russia to Bryansk
                  2 fighters moved from Suiyuyan to Novosibirsk
                  1 mech_infantry moved from Sikang to Novosibirsk
                  1 artillery and 9 infantry moved from Buryatia to Amur

      Place Units - Russians
                  7 artilleries and 3 infantry placed in Russia

      Turn Complete - Russians
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
                  Russians collect 37 PUs (3 lost to blockades); end with 37 PUs

      Territory Summary for Russians :

      Korea : 1 flag, 1 infantry
          Amur : 2 aaGuns, 1 artillery and 17 infantry
          Belarus : 2 aaGuns, 8 armour, 2 artilleries, 18 infantry and 1 mech_infantry
          Bryansk : 2 aaGuns, 1 artillery and 10 infantry
          Russia : 1 airfield, 7 artilleries, 1 factory_major, 3 infantry and 1 tactical_bomber
          Ukraine : 1 factory_minor
          Novosibirsk : 2 fighters and 1 mech_infantry
          Volgograd : 1 factory_minor
          Novgorod : 1 airfield, 1 factory_minor and 1 harbour
          125 Sea Zone : 1 submarine
          115 Sea Zone : 1 cruiser and 1 submarine

      Production/PUs Summary :

      Germans : 39 / 49
          Russians : 40 / 37
          Japanese : 25 / 40
          Americans : 52 / 52
          Chinese : 10 / 16
          British : 28 / 32
          UK_Pacific : 17 / 17
          Italians : 12 / 10
          ANZAC : 14 / 15
          French : 13 / 0
          Dutch : 7 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      triplea_40865_Rus2.tsvg

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance vs Tikit (allies+24)

      Ah, that’s helpful.  Thanks.

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance vs Tikit (allies+24)

      Is there an easier way to keep track of your games than just going and finding the threads buried in the pages every time?

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance vs Tikit (allies+24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - ANZAC
                  ANZAC buy 1 armour and 1 infantry; Remaining resources: 1 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  2 infantry moved from Egypt to Trans-Jordan
                  2 infantry moved from New South Wales to 62 Sea Zone
                  2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  2 infantry moved from 42 Sea Zone to Java
                        ANZAC take Java from Dutch
                  1 fighter moved from Queensland to Java
                  2 fighters moved from New Zealand to Java
                  1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                  1 artillery and 2 infantry moved from Queensland to South Australia
                  2 aaGuns moved from New South Wales to South Australia
                  1 cruiser moved from 63 Sea Zone to 54 Sea Zone

      Place Units - ANZAC
                  1 armour and 1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 15 PUs

      Combat Move - French
                  1 infantry moved from Tunisia to Libya
                        French take Libya from Italians
                  1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                  1 infantry moved from Normandy Bordeaux to Holland Belgium
                        French take Holland Belgium from Germans
                  1 destroyer moved from 72 Sea Zone to 80 Sea Zone
                  1 infantry moved from French West Africa to French Central Africa
                  1 infantry moved from Morocco to Algeria
                  1 infantry moved from Syria to Trans-Jordan
                  1 fighter moved from United Kingdom to Scotland
                  1 infantry moved from United Kingdom to Scotland

      Combat - French
                  Battle in 91 Sea Zone
                      French attack with 1 cruiser and 1 destroyer
                      Germans defend with 1 submarine
                          French roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 :  1/2 hits
                          Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                          1 submarine owned by the Germans lost in 91 Sea Zone
                      French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine

      Non Combat Move - French

      Turn Complete - French

      Territory Summary for ANZAC and French :

      Malaya : 1 infantry
          Queensland : 1 airfield and 1 harbour
          New Zealand : 1 airfield, 1 harbour and 1 infantry
          New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
          South Australia : 2 aaGuns, 1 artillery and 2 infantry
          Java : 1 flag, 3 fighters and 2 infantry
          42 Sea Zone : 1 destroyer and 1 transport
          54 Sea Zone : 1 cruiser
          Trans-Jordan : 3 infantry
          Scotland : 1 fighter and 1 infantry
          United Kingdom : 1 infantry
          Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
          French Central Africa : 1 infantry
          Algeria : 2 infantry
          Holland Belgium : 1 flag, 1 infantry
          Libya : 1 flag, 1 infantry
          80 Sea Zone : 1 destroyer
          91 Sea Zone : 1 cruiser and 1 destroyer

      Production/PUs Summary :

      Germans : 36 / 68
          Russians : 37 / 37
          Japanese : 28 / 40
          Americans : 52 / 52
          Chinese : 10 / 16
          British : 28 / 32
          UK_Pacific : 17 / 17
          Italians : 12 / 10
          ANZAC : 14 / 15
          French : 16 / 0
          Dutch : 7 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  2 was rolled 1 times
                  4 was rolled 1 times
                  5 was rolled 1 times
              Average roll : 3.667
              Median : 4.000
              Variance : 1.500
              Standard Deviation : 1.225
              Total rolls : 3

      French Combat
                  2 was rolled 1 times
                  4 was rolled 1 times
              Average roll : 3.000
              Median : 3.000
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 2

      Germans Combat
                  5 was rolled 1 times
              Average roll : 5.000
              Median : 5.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      triplea_40865_Fre1.tsvg

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance vs Tikit (allies+24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - ANZAC
                  ANZAC buy 1 armour and 1 infantry; Remaining resources: 1 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  2 infantry moved from Egypt to Trans-Jordan
                  2 infantry moved from New South Wales to 62 Sea Zone
                  2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  2 infantry moved from 42 Sea Zone to Java
                        ANZAC take Java from Dutch
                  1 fighter moved from Queensland to Java
                  2 fighters moved from New Zealand to Java
                  1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                  1 artillery and 2 infantry moved from Queensland to South Australia
                  2 aaGuns moved from New South Wales to South Australia
                  1 cruiser moved from 63 Sea Zone to 54 Sea Zone

      Place Units - ANZAC
                  1 armour and 1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 15 PUs

      Territory Summary for ANZAC :

      Malaya : 1 infantry
          Queensland : 1 airfield and 1 harbour
          New Zealand : 1 airfield, 1 harbour and 1 infantry
          New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
          South Australia : 2 aaGuns, 1 artillery and 2 infantry
          Java : 1 flag, 3 fighters and 2 infantry
          42 Sea Zone : 1 destroyer and 1 transport
          54 Sea Zone : 1 cruiser
          Trans-Jordan : 2 infantry

      Production/PUs Summary :

      Germans : 39 / 68
          Russians : 37 / 37
          Japanese : 28 / 40
          Americans : 52 / 52
          Chinese : 10 / 16
          British : 28 / 32
          UK_Pacific : 17 / 17
          Italians : 13 / 10
          ANZAC : 14 / 15
          French : 12 / 0
          Dutch : 7 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      triplea_40865_ANZ1.tsvg

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance vs Tikit (allies+24)

      Ok, I edited the file to retreat the fleet and gave you back the transport.  Also put a British plane in Scotland instead of London, hope that’s kosher.

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance vs Tikit (allies+24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  1 transport moved from 26 Sea Zone to 12 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery moved from Western United States to 10 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 artillery moved from 26 Sea Zone to Hawaiian Islands
                  1 carrier moved from 10 Sea Zone to 26 Sea Zone
                  1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                  1 tactical_bomber moved from 10 Sea Zone to Midway
                  1 fighter moved from 10 Sea Zone to Midway
                  1 fighter moved from Hawaiian Islands to Midway
                  1 transport moved from 12 Sea Zone to 10 Sea Zone
                  1 bomber moved from Central United States to Western United States
                  1 mech_infantry moved from Central United States to Eastern United States
                  1 mech_infantry moved from Central United States to Eastern United States
                  1 mech_infantry moved from Central United States to Western United States
                  1 infantry moved from Eastern United States to Central United States
                  1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                  1 fighter moved from Philippines to Guam
                  1 fighter moved from Western United States to Eastern United States
                  1 armour moved from Central United States to Western United States

      Place Units - Americans
                  1 carrier and 1 submarine placed in 10 Sea Zone
                  1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Kweichow to Hunan
                  3 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Szechwan to Hunan

      Combat - Chinese
                  Battle in Hunan
                      Chinese attack with 1 fighter and 1 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 :  0/2 hits
                          Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                          Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 :  1/2 hits
                          Japanese roll dice for 1 infantry in Hunan, round 3 :  0/1 hits
                          1 infantry owned by the Japanese lost in Hunan
                      Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Yunnan
                      Chinese attack with 3 infantry
                      Japanese defend with 1 artillery
                          Chinese roll dice for 3 infantry in Yunnan, round 2 :  1/3 hits
                          Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                          1 artillery owned by the Japanese lost in Yunnan
                      Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery

      Non Combat Move - Chinese
                  1 infantry moved from Kweichow to Shensi
                  3 infantry moved from Szechwan to Shensi
                  2 infantry moved from Suiyuyan to Shensi
                  1 fighter moved from Hunan to Shensi

      Place Units - Chinese
                  4 infantry placed in Shensi

      Turn Complete - Chinese
                  Chinese collect 10 PUs; end with 10 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

      Purchase Units - British
                  British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                  1 fighter moved from Scotland to 112 Sea Zone
                  1 fighter moved from United Kingdom to 112 Sea Zone
                  1 bomber and 1 fighter moved from United Kingdom to 97 Sea Zone
                  1 fighter moved from Malta to 97 Sea Zone
                  1 submarine moved from 98 Sea Zone to 97 Sea Zone
                  1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                  1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                  1 carrier moved from 98 Sea Zone to 97 Sea Zone
                  1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                  1 fighter moved from Gibraltar to 96 Sea Zone
                  1 armour moved from Alexandria to 98 Sea Zone
                  1 infantry moved from Alexandria to 98 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                  1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
                  1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  1 artillery moved from Anglo Egyptian Sudan to Ethiopia
                  2 mech_infantrys moved from Egypt to Iraq
                  1 infantry moved from India to 39 Sea Zone
                  1 artillery moved from India to 39 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                  1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                  1 cruiser moved from 39 Sea Zone to 80 Sea Zone
                  1 cruiser moved from 111 Sea Zone to 110 Sea Zone
                  1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                  1 destroyer moved from 111 Sea Zone to 112 Sea Zone
                  1 battleship moved from 111 Sea Zone to 112 Sea Zone

      Combat - British
                  Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                  Battle in 97 Sea Zone
                      British attack with 1 bomber, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber
                      Germans defend with 1 tactical_bomber; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
                          British roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                          British roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 :  3/5 hits
                      Units damaged: 1 battleship owned by the Italians
                          Italians roll dice for 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 :  0/3 hits
                          Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 :  2/2 hits
                      Units damaged: 1 carrier owned by the British
                          1 tactical_bomber owned by the Germans, 1 submarine owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
                          British roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 :  3/5 hits
                          Italians roll dice for 1 battleship, 2 fighters and 1 transport in 97 Sea Zone, round 3 :  3/3 hits
                          1 battleship owned by the Italians, 1 carrier owned by the British, 1 bomber owned by the British, 1 fighter owned by the British and 2 fighters owned by the Italians lost in 97 Sea Zone
                          1 transport owned by the Italians lost in 97 Sea Zone
                      British win, taking 97 Sea Zone from Neutral with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
                      Casualties for Germans: 1 tactical_bomber
                      Casualties for British: 1 bomber, 1 carrier, 1 fighter and 1 submarine
                      Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
                  Battle in 96 Sea Zone
                      British attack with 1 destroyer and 1 fighter
                      Italians defend with 1 destroyer and 1 transport
                          British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 :  1/2 hits
                          Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Italians lost in 96 Sea Zone
                          1 transport owned by the Italians lost in 96 Sea Zone
                      British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
                      Casualties for Italians: 1 destroyer and 1 transport
                  Battle in Ethiopia
                      British attack with 1 armour, 1 artillery and 2 infantry
                      Italians defend with 1 artillery and 2 infantry
                          British roll dice for 1 armour, 1 artillery and 2 infantry in Ethiopia, round 2 :  3/4 hits
                          Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 :  1/3 hits
                          1 artillery owned by the Italians, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Ethiopia
                      British win, taking Ethiopia from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                      Casualties for British: 1 infantry
                      Casualties for Italians: 1 artillery and 2 infantry
                  Battle in Iraq
                      British attack with 1 artillery, 1 infantry and 2 mech_infantrys
                      Neutral_Axis defend with 3 infantry
                          British roll dice for 1 cruiser in Iraq, round 2 :  0/1 hits
                          British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Iraq, round 2 :  1/4 hits
                          Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                          1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                          British roll dice for 1 artillery and 2 mech_infantrys in Iraq, round 3 :  1/3 hits
                          Neutral_Axis roll dice for 2 infantry in Iraq, round 3 :  1/2 hits
                          1 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the British lost in Iraq
                          British roll dice for 1 artillery and 1 mech_infantry in Iraq, round 4 :  0/2 hits
                          Neutral_Axis roll dice for 1 infantry in Iraq, round 4 :  1/1 hits
                          1 mech_infantry owned by the British lost in Iraq
                          British roll dice for 1 artillery in Iraq, round 5 :  0/1 hits
                          Neutral_Axis roll dice for 1 infantry in Iraq, round 5 :  1/1 hits
                          1 artillery owned by the British lost in Iraq
                      Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -9
                      Casualties for British: 1 artillery, 1 infantry and 2 mech_infantrys
                      Casualties for Neutral_Axis: 2 infantry
                  Battle in 112 Sea Zone
                      British attack with 1 battleship, 1 cruiser, 2 destroyers and 2 fighters
                      Germans defend with 1 cruiser, 2 submarines and 1 transport
                          British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 fighters in 112 Sea Zone, round 2 :  3/6 hits
                          Germans roll dice for 2 submarines in 112 Sea Zone, round 2 :  0/2 hits
                          Germans roll dice for 1 cruiser and 1 transport in 112 Sea Zone, round 2 :  0/1 hits
                          2 submarines owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                          1 transport owned by the Germans lost in 112 Sea Zone
                      British win with 1 battleship, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 31
                      Casualties for Germans: 1 cruiser, 2 submarines and 1 transport

      Non Combat Move - British
                  2 fighters moved from 112 Sea Zone to United Kingdom
                  1 fighter moved from 97 Sea Zone to Malta
                  1 tactical_bomber moved from 97 Sea Zone to Malta
                  1 fighter moved from 96 Sea Zone to Malta
                  1 destroyer moved from 71 Sea Zone to 76 Sea Zone
                  1 destroyer moved from 76 Sea Zone to 80 Sea Zone
                  1 infantry moved from West India to Eastern Persia
                        British take Eastern Persia from Neutral_Allies
                  2 artilleries moved from Alexandria to Egypt
                  1 infantry moved from Alexandria to Egypt
                  1 fighter moved from Burma to India
                  1 infantry moved from Burma to India
                  1 infantry moved from Burma to India
                  1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                  1 battleship moved from 37 Sea Zone to 39 Sea Zone
                  1 artillery moved from Ontario to Quebec
                  1 infantry moved from Ontario to Quebec
                  1 transport moved from 109 Sea Zone to 119 Sea Zone
                  1 infantry moved from Scotland to United Kingdom
                  2 infantry moved from Union of South Africa to Rhodesia
                  1 infantry moved from Malaya to Shan State

      Place Units - British
                  1 fighter and 6 infantry placed in United Kingdom

      Turn Complete - British
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,4,2,5
                  British collect 27 PUs (2 lost to blockades); end with 27 PUs
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs

      Place Units - UK_Pacific
                  1 artillery, 3 infantry and 1 mech_infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 17 PUs; end with 17 PUs
                  Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from 112 Sea Zone: 1 battleship, 1 cruiser and 2 destroyers
                  EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport
                  EDIT: Adding units owned by British to 111 Sea Zone: 1 battleship, 1 cruiser and 2 destroyers
                  EDIT: Removing units owned by British from United Kingdom: 1 fighter
                  EDIT: Adding units owned by British to Scotland: 1 fighter
                  EDIT: Turning off Edit Mode

      Territory Summary for Americans, British, Chinese and UK_Pacific :

      Shensi : 1 fighter and 11 infantry
          Yunnan : 3 infantry
          Hunan : 1 infantry
          Shan State : 1 infantry
          India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 10 infantry, 1 mech_infantry and 1 tactical_bomber
          Malaya : 1 harbour and 2 infantry
          Kwangtung : 1 harbour and 2 infantry
          Philippines : 1 airfield, 1 harbour and 2 infantry
          Guam : 1 airfield and 1 fighter
          Wake Island : 1 airfield
          Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
          Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
          Midway : 1 airfield, 2 fighters and 1 tactical_bomber
          39 Sea Zone : 1 battleship
          26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
          10 Sea Zone : 1 carrier, 1 submarine and 1 transport
          54 Sea Zone : 1 destroyer and 1 submarine
          Central United States : 1 factory_minor and 2 infantry
          Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys
          Iceland : 1 airfield
          Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
          Gibraltar : 1 harbour
          New Brunswick Nova Scotia : 1 harbour
          Egypt : 3 artilleries, 1 harbour and 2 infantry
          Union of South Africa : 1 factory_minor and 1 harbour
          Scotland : 1 aaGun, 1 airfield, 1 fighter and 1 infantry
          Malta : 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber
          United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry
          Rhodesia : 2 infantry
          Ethiopia : 1 flag, 1 armour, 1 artillery and 1 infantry
          119 Sea Zone : 1 transport
          80 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
          96 Sea Zone : 1 destroyer
          76 Sea Zone : 1 transport
          97 Sea Zone : 1 flag, 1 cruiser
          Eastern Persia : 1 flag, 1 infantry
          101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
          111 Sea Zone : 1 battleship, 1 cruiser and 2 destroyers

      Production/PUs Summary :

      Germans : 39 / 68
          Russians : 37 / 37
          Japanese : 28 / 40
          Americans : 52 / 52
          Chinese : 10 / 16
          British : 29 / 32
          UK_Pacific : 17 / 17
          Italians : 9 / 10
          ANZAC : 10 / 10
          French : 15 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  2 was rolled 1 times
                  4 was rolled 1 times
                  5 was rolled 2 times
              Average roll : 4.000
              Median : 4.500
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 4

      Null / Other
                  2 was rolled 1 times
                  4 was rolled 1 times
                  5 was rolled 2 times
              Average roll : 4.000
              Median : 4.500
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 4

      triplea_40865_UK_1.tsvg

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance vs Tikit (allies+24)

      I did my rolls but got distracted and need some time on non-combat… hopefully will post later today.

      One rule question… I rolled 3 hits in 112 which would leave the transport alive.  Do I have the option of retreating or am I forced to stay in the sea zone?

      I was looking at the rules and it seems like I have to stay but wondering if this has come up since I might want to retreat in this case.  Either way it didn’t give me the option so I’m guessing I have to stay.

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance vs Tikit (allies+24)

      Scrambles?

      Also order of loss for 112 and 97.

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance vs Tikit (allies+24)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Combat Move - British
                  1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                  1 fighter moved from Scotland to 112 Sea Zone
                  1 fighter moved from United Kingdom to 112 Sea Zone
                  1 bomber and 1 fighter moved from United Kingdom to 97 Sea Zone
                  1 fighter moved from Malta to 97 Sea Zone
                  1 submarine moved from 98 Sea Zone to 97 Sea Zone
                  1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                  1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                  1 carrier moved from 98 Sea Zone to 97 Sea Zone
                  1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                  1 fighter moved from Gibraltar to 96 Sea Zone
                  1 armour moved from Alexandria to 98 Sea Zone
                  1 infantry moved from Alexandria to 98 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                  1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
                  1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  1 artillery moved from Anglo Egyptian Sudan to Ethiopia
                  2 mech_infantrys moved from Egypt to Iraq
                  1 infantry moved from India to 39 Sea Zone
                  1 artillery moved from India to 39 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                  1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                  1 cruiser moved from 39 Sea Zone to 80 Sea Zone
                  1 cruiser moved from 111 Sea Zone to 110 Sea Zone
                  1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                  1 destroyer moved from 111 Sea Zone to 112 Sea Zone
                  1 battleship moved from 111 Sea Zone to 112 Sea Zone

      triplea_40865_Bri1.tsvg

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance vs Tikit (allies+24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Kweichow to Hunan
                  3 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Szechwan to Hunan

      Combat - Chinese
                  Battle in Hunan
                      Chinese attack with 1 fighter and 1 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 :  0/2 hits
                          Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                          Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 :  1/2 hits
                          Japanese roll dice for 1 infantry in Hunan, round 3 :  0/1 hits
                          1 infantry owned by the Japanese lost in Hunan
                      Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Yunnan
                      Chinese attack with 3 infantry
                      Japanese defend with 1 artillery
                          Chinese roll dice for 3 infantry in Yunnan, round 2 :  1/3 hits
                          Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                          1 artillery owned by the Japanese lost in Yunnan
                      Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery

      Non Combat Move - Chinese
                  1 infantry moved from Kweichow to Shensi
                  3 infantry moved from Szechwan to Shensi
                  2 infantry moved from Suiyuyan to Shensi
                  1 fighter moved from Hunan to Shensi

      Place Units - Chinese
                  4 infantry placed in Shensi

      Turn Complete - Chinese
                  Chinese collect 10 PUs; end with 10 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

      Territory Summary for Chinese :

      Shensi : 1 fighter and 11 infantry
          Yunnan : 3 infantry
          Hunan : 1 infantry

      Production/PUs Summary :

      Germans : 39 / 68
          Russians : 37 / 37
          Japanese : 28 / 40
          Americans : 52 / 52
          Chinese : 10 / 16
          British : 28 / 28
          UK_Pacific : 17 / 17
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 15 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 1 times
                  2 was rolled 2 times
                  3 was rolled 3 times
                  4 was rolled 1 times
                  5 was rolled 2 times
                  6 was rolled 1 times
              Average roll : 3.400
              Median : 3.000
              Variance : 0.667
              Standard Deviation : 0.816
              Total rolls : 10

      Chinese Combat
                  1 was rolled 1 times
                  2 was rolled 2 times
                  3 was rolled 1 times
                  4 was rolled 1 times
                  5 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 3.286
              Median : 3.000
              Variance : 0.167
              Standard Deviation : 0.408
              Total rolls : 7

      Japanese Combat
                  3 was rolled 2 times
                  5 was rolled 1 times
              Average roll : 3.667
              Median : 3.000
              Variance : 2.500
              Standard Deviation : 1.581
              Total rolls : 3

      triplea_40865_Chi1.tsvg

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance vs Tikit (allies+24)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Kweichow to Hunan
                  3 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Szechwan to Hunan

      triplea_40865_Chi1.tsvg

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance vs Tikit (allies+24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  1 transport moved from 26 Sea Zone to 12 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery moved from Western United States to 10 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 artillery moved from 26 Sea Zone to Hawaiian Islands
                  1 carrier moved from 10 Sea Zone to 26 Sea Zone
                  1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                  1 tactical_bomber moved from 10 Sea Zone to Midway
                  1 fighter moved from 10 Sea Zone to Midway
                  1 fighter moved from Hawaiian Islands to Midway
                  1 transport moved from 12 Sea Zone to 10 Sea Zone
                  1 bomber moved from Central United States to Western United States
                  1 mech_infantry moved from Central United States to Eastern United States
                  1 mech_infantry moved from Central United States to Eastern United States
                  1 mech_infantry moved from Central United States to Western United States
                  1 infantry moved from Eastern United States to Central United States
                  1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                  1 fighter moved from Philippines to Guam
                  1 fighter moved from Western United States to Eastern United States
                  1 armour moved from Central United States to Western United States

      Place Units - Americans
                  1 carrier and 1 submarine placed in 10 Sea Zone
                  1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs

      Territory Summary for Americans :

      Philippines : 1 airfield, 1 harbour and 2 infantry
          Guam : 1 airfield and 1 fighter
          Wake Island : 1 airfield
          Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
          Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
          Midway : 1 airfield, 2 fighters and 1 tactical_bomber
          26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
          10 Sea Zone : 1 carrier, 1 submarine and 1 transport
          54 Sea Zone : 1 destroyer and 1 submarine
          Central United States : 1 factory_minor and 2 infantry
          Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys
          101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport

      Production/PUs Summary :

      Germans : 39 / 68
          Russians : 37 / 37
          Japanese : 30 / 40
          Americans : 52 / 52
          Chinese : 8 / 12
          British : 28 / 28
          UK_Pacific : 17 / 17
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 15 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      triplea_40865_Ame1.tsvg

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance vs Tikit (allies+24)

      Test summary from TripleA, engine version: 1.9, time: 2:14:15 PM

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance vs Tikit (allies+24)

      Yeah, doesn’t seem to be working well, I get an error when trying to post anything.  I get error 301 though that I can’t log in rather than 302.

      Manually attached the file though.

      triplea_40865_Rus1.tsvg

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance vs Tikit (allies+24)

      Ok, going to give it a go now and if it doesn’t work I’ll post manually.

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance vs Tikit (allies+24)

      No scramble thanks.

      posted in League
      TizkitT
      Tizkit
    • RE: TripleA Noob

      Hey Variance,

      Perfect.  I actually just finished watching your latest video.  :p

      Will send you a private message.

      posted in Find Online Players
      TizkitT
      Tizkit
    • TripleA Noob

      Looking for a G40 game, standard or with a bid.

      I’m experienced with G40 table top but haven’t used TripleA before so might have a couple noob questions.

      Let me know if interested.

      posted in Find Online Players
      TizkitT
      Tizkit
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