Well, goodbye ANZAC… still not sure if that was the right call to stall or if I should have stacked in Sydney.
Going to have to think about this turn for a bit. Too much coordination with the allies.
And I see I forgot about my mech in FIC.
Well, goodbye ANZAC… still not sure if that was the right call to stall or if I should have stacked in Sydney.
Going to have to think about this turn for a bit. Too much coordination with the allies.
And I see I forgot about my mech in FIC.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from 20 Sea Zone to Formosa
3 armour and 3 mech_infantrys moved from Russia to Rostov
Russians take Tambov from Germans
2 fighters moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
1 armour moved from Vologda to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
Combat - Russians
Battle in Formosa
Battle in Rostov
Russians attack with 3 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 4 bombers, 2 fighters and 4 tactical_bombers; Italians defend with 1 fighter
Russians roll dice for 3 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/9 hits
Italians roll dice for 4 bombers, 3 fighters and 4 tactical_bombers in Rostov, round 2 : 6/11 hits
3 mech_infantrys owned by the Russians, 3 bombers owned by the Germans and 3 armour owned by the Russians lost in Rostov
retreated to Rostov
Italians win, taking Formosa from Japanese with 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 3 bombers
Casualties for Russians: 3 armour and 3 mech_infantrys
Non Combat Move - Russians
19 artilleries moved from Russia to Tambov
26 infantry moved from Russia to Tambov
2 aaGuns moved from Russia to Tambov
5 armour moved from Vologda to Tambov
4 mech_infantrys moved from Vologda to Tambov
2 fighters moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
3 mech_infantrys moved from Russia to Tambov
1 armour moved from Vologda to Tambov
2 armour moved from Vologda to Russia
2 infantry moved from Vologda to Russia
2 aaGuns moved from Vologda to Russia
1 aaGun moved from Korea to Manchuria
2 infantry moved from Korea to Manchuria
Place Units - Russians
3 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Territory Summary for Russians :
Formosa : 1 flag, 1 infantry
Manchuria : 2 aaGuns, 1 artillery and 14 infantry
French Indo China : 1 flag, 1 mech_infantry
Russia : 2 aaGuns, 1 airfield, 6 armour, 1 factory_major, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Tambov : 2 aaGuns, 6 armour, 19 artilleries, 26 infantry and 7 mech_infantrys
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from 20 Sea Zone to Formosa
3 armour and 3 mech_infantrys moved from Russia to Rostov
Russians take Tambov from Germans
2 fighters moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
1 armour moved from Vologda to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - ANZAC
1 fighter moved from Russia to Caucasus
2 infantry moved from Northwest Persia to Caucasus
2 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to New South Wales
Combat - ANZAC
Battle in New South Wales
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 2 infantry in New South Wales, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in New South Wales, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in New South Wales
ANZAC win, taking New South Wales from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
ANZAC attack with 1 fighter and 2 infantry
Italians defend with 1 armour
ANZAC roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 0/3 hits
Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter and 2 infantry in Caucasus, round 3 : 2/3 hits
Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Caucasus
ANZAC win, taking Caucasus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Caucasus to Persia
1 fighter moved from Shensi to Russia
1 fighter moved from Kwangsi to Hunan
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1,4,2,2,1,2,1,3,4,1,3,4,5,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4
ANZAC collect 4 PUs (2 lost to blockades); end with 4 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Alexandria to Egypt
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
Turn Complete - French
Territory Summary for ANZAC and French :
Hunan : 1 fighter
Queensland : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 aaGun and 3 infantry
39 Sea Zone : 1 destroyer
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Tobruk : 1 flag
Libya : 1 flag
Russia : 1 fighter
Caucasus : 1 infantry
Iraq : 2 infantry
Northwest Persia : 1 infantry
Persia : 1 fighter
110 Sea Zone : 1 cruiser and 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - ANZAC
1 fighter moved from Russia to Caucasus
2 infantry moved from Northwest Persia to Caucasus
2 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to New South Wales
Combat - ANZAC
Battle in New South Wales
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 2 infantry in New South Wales, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in New South Wales, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in New South Wales
ANZAC win, taking New South Wales from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
ANZAC attack with 1 fighter and 2 infantry
Italians defend with 1 armour
ANZAC roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 0/3 hits
Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter and 2 infantry in Caucasus, round 3 : 2/3 hits
Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Caucasus
ANZAC win, taking Caucasus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Caucasus to Persia
1 fighter moved from Shensi to Russia
1 fighter moved from Kwangsi to Hunan
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1,4,2,2,1,2,1,3,4,1,3,4,5,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4
ANZAC collect 4 PUs (2 lost to blockades); end with 4 PUs
Territory Summary for ANZAC :
Hunan : 1 fighter
Queensland : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 aaGun and 3 infantry
Russia : 1 fighter
Caucasus : 1 infantry
Persia : 1 fighter
My apologies, your rolls were impressively bad.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
4 fighters moved from 6 Sea Zone to Kwangtung
2 bombers moved from Manchuria to Kwangtung
Combat - Americans
Battle in Kwangtung
Americans attack with 1 artillery, 2 bombers, 4 fighters and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Americans roll dice for 1 artillery, 2 bombers, 4 fighters and 2 infantry in Kwangtung, round 2 : 5/9 hits
Japanese roll dice for 3 infantry and 2 mech_infantrys in Kwangtung, round 2 : 1/5 hits
3 infantry owned by the Japanese, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Kwangtung
Americans win, taking Kwangtung from Japanese with 1 artillery, 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 14
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 infantry and 2 mech_infantrys
Non Combat Move - Americans
1 carrier and 2 fighters moved from 19 Sea Zone to 20 Sea Zone
1 battleship moved from 19 Sea Zone to 20 Sea Zone
1 cruiser moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Kwangtung to 20 Sea Zone
2 fighters moved from Kwangtung to Kwangsi
2 bombers moved from Kwangtung to Hunan
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
3 fighters moved from Western United States to 6 Sea Zone
1 bomber moved from Western United States to Manchuria
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 artillery moved from Korea to Manchuria
2 aaGuns moved from Eastern United States to Central United States
Place Units - Americans
1 carrier and 2 submarines placed in 6 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
3 infantry moved from Shensi to Kansu
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Hunan
Place Units - Chinese
3 artilleries and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Purchase Units - British
British buy 2 armour, 5 artilleries and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 fighters moved from 20 Sea Zone to 43 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from India to Sumatra
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
Combat - British
Battle in 43 Sea Zone
British attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 43 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits
British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/3 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Sumatra
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
British win, taking Sumatra from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Sumatra to India
2 fighters moved from 43 Sea Zone to Kwangsi
1 aaGun moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 aaGun and 5 infantry moved from Yunnan to Hunan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Burma to Yunnan
3 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Northwest Persia
1 armour, 1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 aaGun moved from Eastern Persia to Persia
3 fighters moved from Eastern Persia to Russia
1 fighter moved from Eastern Persia to Northwest Persia
1 tactical_bomber moved from Eastern Persia to Northwest Persia
1 tactical_bomber moved from Eastern Persia to Russia
1 infantry moved from West India to Eastern Persia
1 infantry moved from India to West India
1 battleship, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Persia
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 armour and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Central United States
1 fighter moved from Holland Belgium to United Kingdom
Place Units - British
3 artilleries placed in Iraq
British undo move 1.
3 artilleries placed in Iraq
1 armour and 2 artilleries placed in Persia
1 armour and 1 infantry placed in Union of South Africa
3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Northwest Persia: 1 fighter
EDIT: Adding units owned by British to Iraq: 1 fighter
EDIT: Removing units owned by British from Russia: 1 fighter
EDIT: Adding units owned by British to Persia: 1 fighter
EDIT: Removing units owned by British from Persia: 1 fighter
EDIT: Adding units owned by British to Russia: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Territory Summary for Americans, British, Chinese and UK_Pacific :
Kwangsi : 4 fighters
Korea : 1 flag, 1 factory_minor
Kiangsi : 1 infantry
Siam : 1 flag, 1 infantry
Manchuria : 1 armour, 1 artillery, 1 bomber and 1 infantry
Yunnan : 2 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hunan : 1 aaGun, 6 artilleries, 2 bombers, 1 fighter and 19 infantry
Kansu : 3 infantry
India : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 1 mech_infantry
Malaya : 1 harbour and 1 infantry
Borneo : 2 infantry
Kwangtung : 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Sumatra : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 1 transport
43 Sea Zone : 1 flag, 1 destroyer
39 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
20 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
10 Sea Zone : 1 transport
19 Sea Zone : 3 submarines
6 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
Central United States : 2 aaGuns, 1 artillery, 1 factory_major and 1 infantry
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
British Guiana : 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 2 mech_infantrys
Holland Belgium : 1 flag, 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 4 fighters and 1 tactical_bomber
Caucasus : 1 infantry
80 Sea Zone : 1 transport
123 Sea Zone : 1 armour, 1 infantry and 1 transport
106 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 submarine
Iraq : 1 flag, 5 artilleries, 1 factory_minor, 1 fighter and 1 infantry
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 1 infantry
71 Sea Zone : 1 transport
Brazil : 1 flag
Northwest Persia : 1 flag, 2 armour, 2 artilleries, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Persia : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
110 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 3 transports
The thing is, even if there was a kamikaze strike carried out in said seazone, ships in that zone would still be able to move in the non-combat phase normally because they were not involved with “combat” because the kamikazes didn’t “create” combat in the zone.
So it’s not like when someone builds a destroyer into your zone or moves a sub into your zone that you want to attack, where you would need the rule that allows you to move away to avoid combat. The kamikaze strike doesn’t prevent your ships (that weren’t involved in bombarding) from moving in non-com the way they would be prevented from moving if they were engaged in combat with an enemy ship.
This implies that some of the surface warships in the sea zone can be elected to “support” the amphibious assault and some can be elected not to. Those supporting would not be able to move in non-combat move like you said.
This seems consistent with the rulebook:
“Moving transports and their cargo into a sea zone from which you plan to make an amphibious assault counts as a combat move, even if there are no defending surface warships there and there is no potential for air units to be scrambled (see “Scramble,” page 15). This is also true of any units that will support the assault. Further, if enemy air units could potentially be scrambled to defend the sea zone, additional units may be moved into the sea zone to combat them in case they are indeed scrambled.”
What’s still unclear is if those surface warships that are elected not to support the amphibious assault are eligible for kamikaze strikes.
One could infer from the kamikaze section that only the ships elected to support the amphibious assault are eligible for kamikaze strikes by this sentence:
“Surface warships that are destroyed by a kamikaze strike (capital ships still take 2 hits) are immediately removed and will not participate in the subsequent battle.”
This implies that any surviving ship does participate in a battle, but we already established that if ships are not supporting the amphibious assault they are not involved in any battle and can move in non-combat movement. So, can we conclude from this that units elected not to be supporting the amphibious assault are not eligible for kamikaze strikes?
In the particular case of our game there happens to be a US aircraft carrier loaded with two UK fighters (i.e. cargo) among other ships in the sea zone. The US would like to avoid the loaded carrier getting kamikazed but has no means of moving it in the combat move phase (not a hostile sea zone, not potentially hostile due to scramble, no other potential sea combats in range)
Do you see any way the amphibious assault can be done in the sea zone without subjecting the loaded aircraft carrier to possible kamikaze strikes?
Not sure I like that answer. :-P
Let’s see if I can work some magic. Important turn so it might take me a while to work on this one.
I have a rule clarification question since I might have screwed myself…
The rules say you can leave from a hostile sea zone to end in a friendly one during combat move. (Like you did with your transports in SZ6) It also says you can do that if it’s a friendly sea zone that could become hostile through a scramble caused by an amphibious assault. However it doesn’t cover if it could become hostile through kamikaze strike caused by an amphibious assault.
So basically I want know if I can move out my boats, especially the carrier with the 2 UK fighters, to a friendly sea zone during combat move to avoid losing the whole thing to kamikaze strikes if I do an amphibious assault from SZ19. (Since UK planes would be cargo and would be a huge loss)
Has this come up for you before? Feels like the spirit of the rules are to be able to avoid combat in the sea zone you started in if you desire to… it seems to cover all cases except this one.
I tried to search the forums to see if others have asked but the search function seems broken right now.
Thoughts?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
2 infantry moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Tambov
4 mech_infantrys moved from Russia to Vologda
9 armour moved from Russia to Vologda
1 mech_infantry moved from Szechwan to French Indo China
Russians take French Indo China from Japanese
Combat - Russians
Battle in Tambov
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 2/2 hits
Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 9 armour, 2 infantry and 4 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 9 armour, 2 infantry and 4 mech_infantrys in Vologda, round 2 : 3/15 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 9 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns moved from Russia to Vologda
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 infantry moved from Korea to 6 Sea Zone
2 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
Place Units - Russians
8 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 26 PUs
Territory Summary for Russians :
Korea : 1 aaGun and 2 infantry
Manchuria : 1 aaGun, 1 artillery and 12 infantry
French Indo China : 1 flag, 1 mech_infantry
6 Sea Zone : 1 infantry
Bryansk : 1 infantry
Russia : 2 aaGuns, 1 airfield, 3 armour, 19 artilleries, 1 factory_major, 2 fighters, 26 infantry, 8 mech_infantrys and 1 tactical_bomber
Vologda : 2 aaGuns, 9 armour, 2 infantry and 4 mech_infantrys
Volgograd : 1 factory_minor
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
2 infantry moved from New South Wales to Victoria
1 armour moved from New South Wales to Victoria
5 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
Combat - ANZAC
Battle in Victoria
ANZAC attack with 1 armour and 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour and 2 infantry in Victoria, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Victoria, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Victoria
ANZAC roll dice for 1 armour and 1 infantry in Victoria, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Victoria, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Victoria
ANZAC win, taking Victoria from Japanese with 1 armour remaining. Battle score for attacker is -2
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Queensland
ANZAC attack with 1 fighter and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 fighter and 3 infantry in Queensland, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in South Australia
ANZAC attack with 1 artillery and 5 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 5 infantry in South Australia, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 5 infantry in South Australia, round 3 : 0/6 hits
Japanese roll dice for 1 infantry in South Australia, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 5 infantry in South Australia, round 4 : 1/6 hits
Japanese roll dice for 1 infantry in South Australia, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to South Australia
1 fighter moved from Persia to Russia
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from Kweichow to Shensi
1 fighter moved from India to Kwangsi
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1,2
ANZAC collect 4 PUs (2 lost to blockades); end with 4 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Tobruk to Alexandria
Turn Complete - French
Territory Summary for ANZAC and French :
Kwangsi : 1 fighter
Shensi : 1 fighter
Queensland : 1 airfield, 1 harbour and 2 infantry
Victoria : 1 armour
New South Wales : 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
South Australia : 1 aaGun, 1 artillery and 5 infantry
41 Sea Zone : 1 destroyer
Trans-Jordan : 2 infantry
Alexandria : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Tobruk : 1 flag
Libya : 1 flag
Russia : 1 fighter
Northwest Persia : 3 infantry
110 Sea Zone : 1 cruiser and 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
2 infantry moved from New South Wales to Victoria
1 armour moved from New South Wales to Victoria
5 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
Combat - ANZAC
Battle in Victoria
ANZAC attack with 1 armour and 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour and 2 infantry in Victoria, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Victoria, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Victoria
ANZAC roll dice for 1 armour and 1 infantry in Victoria, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Victoria, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Victoria
ANZAC win, taking Victoria from Japanese with 1 armour remaining. Battle score for attacker is -2
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Queensland
ANZAC attack with 1 fighter and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 fighter and 3 infantry in Queensland, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in South Australia
ANZAC attack with 1 artillery and 5 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 5 infantry in South Australia, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 5 infantry in South Australia, round 3 : 0/6 hits
Japanese roll dice for 1 infantry in South Australia, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 5 infantry in South Australia, round 4 : 1/6 hits
Japanese roll dice for 1 infantry in South Australia, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to South Australia
1 fighter moved from Persia to Russia
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from Kweichow to Shensi
1 fighter moved from India to Kwangsi
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1,2
ANZAC collect 4 PUs (2 lost to blockades); end with 4 PUs
Territory Summary for ANZAC :
Kwangsi : 1 fighter
Shensi : 1 fighter
Queensland : 1 airfield, 1 harbour and 2 infantry
Victoria : 1 armour
New South Wales : 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
South Australia : 1 aaGun, 1 artillery and 5 infantry
Russia : 1 fighter
Northwest Persia : 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Non Combat Move - Americans
1 infantry moved from Manchuria to Korea
1 artillery moved from Manchuria to Korea
2 submarines moved from 16 Sea Zone to 19 Sea Zone
1 carrier moved from 16 Sea Zone to 19 Sea Zone
1 cruiser moved from 16 Sea Zone to 19 Sea Zone
1 battleship moved from 16 Sea Zone to 19 Sea Zone
1 carrier moved from 16 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 19 Sea Zone
1 cruiser moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Mexico to Hawaiian Islands
2 bombers moved from Western United States to Manchuria
4 fighters moved from Western United States to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 103 Sea Zone to 92 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
1 transport placed in 10 Sea Zone
1 bomber and 3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
14 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Szechwan to Shensi
2 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
Place Units - Chinese
3 artilleries placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Purchase Units - British
British buy 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 infantry moved from 123 Sea Zone to Iceland
1 armour moved from 123 Sea Zone to Iceland
1 artillery and 1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
Combat - British
Battle in Borneo
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits
British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits
Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/2 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/2 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Holland Belgium
British win, taking Borneo from Japanese, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Iceland
British attack with 1 armour and 1 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 1 armour and 1 infantry in Iceland, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Iceland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Iceland
British win, taking Iceland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
4 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 fighter moved from Persia to Russia
1 bomber moved from Iraq to India
4 fighters and 2 tactical_bombers moved from Trans-Jordan to Eastern Persia
2 artilleries moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Iraq
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
3 infantry moved from Burma to Shan State
1 aaGun moved from Yunnan to Kwangsi
5 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 infantry moved from India to West India
1 infantry moved from Burma to India
1 infantry moved from Burma to Shan State
1 aaGun moved from West India to Eastern Persia
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Kweichow to 19 Sea Zone
1 fighter moved from Kweichow to 19 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
1 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in 39 Sea Zone change ownership: 1 transport
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 battleship and 1 cruiser
EDIT: Adding units owned by British to 79 Sea Zone: 1 battleship and 1 cruiser
EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 79 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Territory Summary for Americans, British, Chinese and UK_Pacific :
Kwangsi : 1 aaGun, 1 artillery and 1 infantry
Korea : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Manchuria : 1 armour, 2 bombers and 1 infantry
Shensi : 3 infantry
Yunnan : 1 aaGun, 1 fighter and 5 infantry
Hunan : 3 artilleries and 14 infantry
Hopei : 1 infantry
Shan State : 4 infantry
Burma : 1 infantry
India : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Borneo : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield
43 Sea Zone : 1 transport
39 Sea Zone : 1 destroyer and 1 transport
10 Sea Zone : 1 transport
19 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport
6 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
West India : 1 infantry
Iceland : 1 airfield, 1 armour and 1 infantry
Quebec : 1 factory_minor
Trans-Jordan : 2 artilleries and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
British Guiana : 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 2 mech_infantrys
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 1 fighter
Caucasus : 1 armour, 4 infantry and 1 mech_infantry
123 Sea Zone : 1 transport
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
Eire : 1 flag
Iraq : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 infantry
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 1 aaGun, 4 fighters and 2 tactical_bombers
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
79 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
110 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 3 transports
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
14 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Szechwan to Shensi
2 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
Place Units - Chinese
3 artilleries placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Well, I’m not sure how’s it’s usually played on Triple-A but I interpreted it that you can’t pick up units unless you are doing an attack with them.
i.e. you can’t pick up units in the combat move unless it’s for combat and you can’t do anything in the non-combat because of the situation.
I think it could just go to Caroline empty or pick up at Okinawa to attack something.
I was thinking you wouldn’t be able to bring the Okinawa infantry to Caroline since it didn’t conduct combat… From page 14 of the Europe book:
“If you are sharing a sea zone with surface warships (not
submarines and/or transports) belonging to a power with
which you are at war, this situation requires you to do one
of the following:
• Remain in the sea zone and conduct combat,
• Leave the sea zone, load units if desired, and conduct
combat elsewhere,
• Leave the sea zone, load units, and return to the same
sea zone to conduct combat (you can’t load units while
in a hostile sea zone), or
• Leave the sea zone and conduct no combat.
Once these sea units have moved and/or participated in
combat, they can’t move or participate in the Noncombat
Move phase of the turn.”
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Bryansk to Ukraine
2 artilleries moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Rostov
1 fighter moved from Russia to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Rostov
Combat - Russians
Battle in Ukraine
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 1 factory_minor and 4 infantry
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Ukraine, round 2 : 2/6 hits
Germans roll dice for 4 infantry in Ukraine, round 2 : 2/4 hits
2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Ukraine, round 3 : 1/4 hits
Germans roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Ukraine, round 4 : 3/4 hits
Germans roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 3 infantry
Battle in Rostov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Ukraine to Russia
4 aaGuns, 8 artilleries and 24 infantry moved from Bryansk to Russia
1 aaGun, 1 artillery and 7 infantry moved from Amur to Manchuria
2 infantry moved from Korea to Manchuria
1 mech_infantry moved from Tsinghai to Szechwan
Place Units - Russians
4 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Territory Summary for Russians :
Korea : 1 aaGun and 6 infantry
Manchuria : 1 aaGun, 1 artillery and 9 infantry
Szechwan : 1 mech_infantry
Rostov : 1 infantry
Russia : 4 aaGuns, 1 airfield, 12 armour, 19 artilleries, 1 factory_major, 2 fighters, 31 infantry, 4 mech_infantrys and 1 tactical_bomber
Ukraine : 2 artilleries and 1 factory_minor
Volgograd : 1 factory_minor
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from India to Kweichow
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4,5,1,6,3,3,6,4,3,6,1,3,1,2,2
ANZAC collect 6 PUs (2 lost to blockades); end with 9 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Libya to Tobruk
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
Turn Complete - French