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    Posts made by Tizkit

    • RE: G18L - variance vs Tikit (allies+24)

      Well, goodbye ANZAC… still not sure if that was the right call to stall or if I should have stacked in Sydney.

      Going to have to think about this turn for a bit.  Too much coordination with the allies.

      And I see I forgot about my mech in FIC.

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance vs Tikit (allies+24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Russians
                  Russians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from 20 Sea Zone to Formosa
                  3 armour and 3 mech_infantrys moved from Russia to Rostov
                        Russians take Tambov from Germans
                  2 fighters moved from Russia to Rostov
                  1 tactical_bomber moved from Russia to Rostov
                  1 armour moved from Vologda to Smolensk
                        Russians take Smolensk from Germans
                  1 armour moved from Smolensk to Russia

      Combat - Russians
                  Battle in Formosa
                  Battle in Rostov
                      Russians attack with 3 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                      Germans defend with 4 bombers, 2 fighters and 4 tactical_bombers; Italians defend with 1 fighter
                          Russians roll dice for 3 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Rostov, round 2 :  3/9 hits
                          Italians roll dice for 4 bombers, 3 fighters and 4 tactical_bombers in Rostov, round 2 :  6/11 hits
                          3 mech_infantrys owned by the Russians, 3 bombers owned by the Germans and 3 armour owned by the Russians lost in Rostov
                      retreated to Rostov
                      Italians win, taking Formosa from Japanese with 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                      Casualties for Germans: 3 bombers
                      Casualties for Russians: 3 armour and 3 mech_infantrys

      Non Combat Move - Russians
                  19 artilleries moved from Russia to Tambov
                  26 infantry moved from Russia to Tambov
                  2 aaGuns moved from Russia to Tambov
                  5 armour moved from Vologda to Tambov
                  4 mech_infantrys moved from Vologda to Tambov
                  2 fighters moved from Rostov to Russia
                  1 tactical_bomber moved from Rostov to Russia
                  3 mech_infantrys moved from Russia to Tambov
                  1 armour moved from Vologda to Tambov
                  2 armour moved from Vologda to Russia
                  2 infantry moved from Vologda to Russia
                  2 aaGuns moved from Vologda to Russia
                  1 aaGun moved from Korea to Manchuria
                  2 infantry moved from Korea to Manchuria

      Place Units - Russians
                  3 armour and 2 mech_infantrys placed in Russia

      Turn Complete - Russians
                  Russians collect 22 PUs; end with 22 PUs

      Territory Summary for Russians :

      Formosa : 1 flag, 1 infantry
          Manchuria : 2 aaGuns, 1 artillery and 14 infantry
          French Indo China : 1 flag, 1 mech_infantry
          Russia : 2 aaGuns, 1 airfield, 6 armour, 1 factory_major, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
          Tambov : 2 aaGuns, 6 armour, 19 artilleries, 26 infantry and 7 mech_infantrys
          125 Sea Zone : 1 submarine
          115 Sea Zone : 1 cruiser and 1 submarine

      triplea_40865_Rus7.tsvg

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance vs Tikit (allies+24)

      How do you want losses for Rostov?

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance vs Tikit (allies+24)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Russians
                  Russians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from 20 Sea Zone to Formosa
                  3 armour and 3 mech_infantrys moved from Russia to Rostov
                        Russians take Tambov from Germans
                  2 fighters moved from Russia to Rostov
                  1 tactical_bomber moved from Russia to Rostov
                  1 armour moved from Vologda to Smolensk
                        Russians take Smolensk from Germans
                  1 armour moved from Smolensk to Russia

      triplea_40865_Rus7.tsvg

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance vs Tikit (allies+24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Combat Move - ANZAC
                  1 fighter moved from Russia to Caucasus
                  2 infantry moved from Northwest Persia to Caucasus
                  2 infantry moved from South Australia to New South Wales
                  1 artillery moved from South Australia to New South Wales

      Combat - ANZAC
                  Battle in New South Wales
                      ANZAC attack with 1 artillery and 2 infantry
                      Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
                          ANZAC roll dice for 1 artillery and 2 infantry in New South Wales, round 2 :  1/3 hits
                          Japanese roll dice for 1 infantry in New South Wales, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in New South Wales
                      ANZAC win, taking New South Wales from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Caucasus
                      ANZAC attack with 1 fighter and 2 infantry
                      Italians defend with 1 armour
                          ANZAC roll dice for 1 fighter and 2 infantry in Caucasus, round 2 :  0/3 hits
                          Italians roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                          ANZAC roll dice for 1 fighter and 2 infantry in Caucasus, round 3 :  2/3 hits
                          Italians roll dice for 1 armour in Caucasus, round 3 :  1/1 hits
                          1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Caucasus
                      ANZAC win, taking Caucasus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 armour
                      Casualties for ANZAC: 1 infantry

      Non Combat Move - ANZAC
                  1 fighter moved from Caucasus to Persia
                  1 fighter moved from Shensi to Russia
                  1 fighter moved from Kwangsi to Hunan

      Turn Complete - ANZAC
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1,4,2,2,1,2,1,3,4,1,3,4,5,5
                      Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4
                  ANZAC collect 4 PUs (2 lost to blockades); end with 4 PUs

      Combat Move - French

      Non Combat Move - French
                  2 infantry moved from Trans-Jordan to Iraq
                  2 infantry moved from Alexandria to Egypt
                  1 destroyer moved from 41 Sea Zone to 39 Sea Zone

      Turn Complete - French

      Territory Summary for ANZAC and French :

      Hunan : 1 fighter
          Queensland : 1 airfield and 1 harbour
          New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
          South Australia : 1 aaGun and 3 infantry
          39 Sea Zone : 1 destroyer
          Egypt : 2 infantry
          United Kingdom : 1 fighter and 2 infantry
          Normandy Bordeaux : 1 factory_minor and 1 harbour
          Tobruk : 1 flag
          Libya : 1 flag
          Russia : 1 fighter
          Caucasus : 1 infantry
          Iraq : 2 infantry
          Northwest Persia : 1 infantry
          Persia : 1 fighter
          110 Sea Zone : 1 cruiser and 1 destroyer

      triplea_40865_Fre6.tsvg

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance vs Tikit (allies+24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Combat Move - ANZAC
                  1 fighter moved from Russia to Caucasus
                  2 infantry moved from Northwest Persia to Caucasus
                  2 infantry moved from South Australia to New South Wales
                  1 artillery moved from South Australia to New South Wales

      Combat - ANZAC
                  Battle in New South Wales
                      ANZAC attack with 1 artillery and 2 infantry
                      Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
                          ANZAC roll dice for 1 artillery and 2 infantry in New South Wales, round 2 :  1/3 hits
                          Japanese roll dice for 1 infantry in New South Wales, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in New South Wales
                      ANZAC win, taking New South Wales from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Caucasus
                      ANZAC attack with 1 fighter and 2 infantry
                      Italians defend with 1 armour
                          ANZAC roll dice for 1 fighter and 2 infantry in Caucasus, round 2 :  0/3 hits
                          Italians roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                          ANZAC roll dice for 1 fighter and 2 infantry in Caucasus, round 3 :  2/3 hits
                          Italians roll dice for 1 armour in Caucasus, round 3 :  1/1 hits
                          1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Caucasus
                      ANZAC win, taking Caucasus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 armour
                      Casualties for ANZAC: 1 infantry

      Non Combat Move - ANZAC
                  1 fighter moved from Caucasus to Persia
                  1 fighter moved from Shensi to Russia
                  1 fighter moved from Kwangsi to Hunan

      Turn Complete - ANZAC
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1,4,2,2,1,2,1,3,4,1,3,4,5,5
                      Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4
                  ANZAC collect 4 PUs (2 lost to blockades); end with 4 PUs

      Territory Summary for ANZAC :

      Hunan : 1 fighter
          Queensland : 1 airfield and 1 harbour
          New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
          South Australia : 1 aaGun and 3 infantry
          Russia : 1 fighter
          Caucasus : 1 infantry
          Persia : 1 fighter

      triplea_40865_ANZ6.tsvg

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance vs Tikit (allies+24)

      My apologies, your rolls were impressively bad.

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance vs Tikit (allies+24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Americans
                  Americans buy 2 bombers, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 2 PUs;

      Combat Move - Americans
                  1 infantry moved from Korea to 6 Sea Zone
                  2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                  1 infantry moved from 20 Sea Zone to Kwangtung
                  1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                  1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                  4 fighters moved from 6 Sea Zone to Kwangtung
                  2 bombers moved from Manchuria to Kwangtung

      Combat - Americans
                  Battle in Kwangtung
                      Americans attack with 1 artillery, 2 bombers, 4 fighters and 2 infantry
                      Japanese defend with 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
                          Americans roll dice for 1 artillery, 2 bombers, 4 fighters and 2 infantry in Kwangtung, round 2 :  5/9 hits
                          Japanese roll dice for 3 infantry and 2 mech_infantrys in Kwangtung, round 2 :  1/5 hits
                          3 infantry owned by the Japanese, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Kwangtung
                      Americans win, taking Kwangtung from Japanese with 1 artillery, 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 14
                      Casualties for Americans: 1 infantry
                      Casualties for Japanese: 3 infantry and 2 mech_infantrys

      Non Combat Move - Americans
                  1 carrier and 2 fighters moved from 19 Sea Zone to 20 Sea Zone
                  1 battleship moved from 19 Sea Zone to 20 Sea Zone
                  1 cruiser moved from 19 Sea Zone to 20 Sea Zone
                  1 destroyer moved from 19 Sea Zone to 20 Sea Zone
                  1 carrier moved from 6 Sea Zone to 20 Sea Zone
                  2 fighters moved from Kwangtung to 20 Sea Zone
                  2 fighters moved from Kwangtung to Kwangsi
                  2 bombers moved from Kwangtung to Hunan
                  1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  1 fighter moved from Hawaiian Islands to 6 Sea Zone
                  3 fighters moved from Western United States to 6 Sea Zone
                  1 bomber moved from Western United States to Manchuria
                  1 submarine moved from 93 Sea Zone to 97 Sea Zone
                  1 artillery moved from Korea to Manchuria
                  2 aaGuns moved from Eastern United States to Central United States

      Place Units - Americans
                  1 carrier and 2 submarines placed in 6 Sea Zone
                  2 bombers, 1 fighter and 1 tactical_bomber placed in Western United States

      Turn Complete - Americans
                  Americans collect 55 PUs; end with 57 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Hunan to Kiangsi
                        Chinese take Kiangsi from Japanese
                  1 infantry moved from Hunan to Kweichow
                  1 fighter moved from Yunnan to Kweichow
                  1 infantry moved from Hopei to Suiyuyan
                        Chinese take Suiyuyan from Japanese
                  3 infantry moved from Shensi to Kansu

      Combat - Chinese
                  Battle in Kweichow
                      Chinese attack with 1 fighter and 1 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 :  1/2 hits
                          Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Kweichow
                      Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Kansu
                      Chinese attack with 3 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 3 infantry in Kansu, round 2 :  2/3 hits
                          Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Kansu
                      Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Kweichow to Hunan

      Place Units - Chinese
                  3 artilleries and 2 infantry placed in Hunan

      Turn Complete - Chinese
                  Chinese collect 15 PUs; end with 15 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs

      Purchase Units - British
                  British buy 2 armour, 5 artilleries and 4 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;

      Combat Move - British
                  2 infantry moved from United Kingdom to 110 Sea Zone
                  2 infantry moved from 110 Sea Zone to Holland Belgium
                  1 fighter moved from United Kingdom to Holland Belgium
                  2 fighters moved from 20 Sea Zone to 43 Sea Zone
                  1 destroyer moved from 39 Sea Zone to 43 Sea Zone
                  1 artillery moved from India to 39 Sea Zone
                  1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
                  1 infantry moved from Shan State to 38 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
                  1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                  1 bomber moved from India to Sumatra
                  1 infantry moved from Shan State to Malaya
                        UK_Pacific take Malaya from Japanese
                  1 infantry moved from Shan State to Siam
                        UK_Pacific take Siam from Japanese

      Combat - British
                  Battle in 43 Sea Zone
                      British attack with 1 destroyer and 2 fighters
                      Japanese defend with 1 submarine
                          British roll dice for 1 destroyer and 2 fighters in 43 Sea Zone, round 2 :  1/3 hits
                          Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                          1 submarine owned by the Japanese lost in 43 Sea Zone
                      British win, taking 43 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine
                  Battle in Holland Belgium
                      British attack with 1 fighter and 2 infantry
                      Italians defend with 2 infantry
                          British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 :  1/2 hits
                          British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 :  2/3 hits
                          Germans roll dice for 2 infantry in Holland Belgium, round 2 :  0/2 hits
                          2 infantry owned by the Italians lost in Holland Belgium
                      British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Italians: 2 infantry
                  Battle in Sumatra
                      British attack with 1 artillery, 1 bomber and 1 infantry
                      Japanese defend with 1 infantry
                          British roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 :  1/3 hits
                          Japanese roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Sumatra
                      British win, taking Sumatra from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - British
                  1 bomber moved from Sumatra to India
                  2 fighters moved from 43 Sea Zone to Kwangsi
                  1 aaGun moved from Kwangsi to Kwangtung
                  1 infantry moved from Kwangsi to Kwangtung
                  1 artillery moved from Kwangsi to Kwangtung
                  1 aaGun and 5 infantry moved from Yunnan to Hunan
                  1 infantry moved from Shan State to Yunnan
                  1 infantry moved from Burma to Yunnan
                  3 infantry moved from Caucasus to Northwest Persia
                  1 mech_infantry moved from Caucasus to Northwest Persia
                  1 armour moved from Caucasus to Northwest Persia
                  1 armour, 1 artillery and 2 infantry moved from Iraq to Northwest Persia
                  1 artillery and 2 infantry moved from Persia to Northwest Persia
                  2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
                  1 aaGun moved from Eastern Persia to Persia
                  3 fighters moved from Eastern Persia to Russia
                  1 fighter moved from Eastern Persia to Northwest Persia
                  1 tactical_bomber moved from Eastern Persia to Northwest Persia
                  1 tactical_bomber moved from Eastern Persia to Russia
                  1 infantry moved from West India to Eastern Persia
                  1 infantry moved from India to West India
                  1 battleship, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                  1 infantry moved from Union of South Africa to 71 Sea Zone
                  1 mech_infantry moved from Union of South Africa to 71 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                  1 infantry and 1 mech_infantry moved from 80 Sea Zone to Persia
                  1 transport moved from 81 Sea Zone to 71 Sea Zone
                  1 armour and 1 infantry moved from Iceland to 123 Sea Zone
                  1 artillery and 1 infantry moved from Eastern United States to Central United States
                  1 fighter moved from Holland Belgium to United Kingdom

      Place Units - British
                  3 artilleries placed in Iraq
                  British undo move 1.
                  3 artilleries placed in Iraq
                  1 armour and 2 artilleries placed in Persia
                  1 armour and 1 infantry placed in Union of South Africa
                  3 infantry placed in United Kingdom
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from Northwest Persia: 1 fighter
                  EDIT: Adding units owned by British to Iraq: 1 fighter
                  EDIT: Removing units owned by British from Russia: 1 fighter
                  EDIT: Adding units owned by British to Persia: 1 fighter
                  EDIT: Removing units owned by British from Persia: 1 fighter
                  EDIT: Adding units owned by British to Russia: 1 fighter
                  EDIT: Turning off Edit Mode

      Turn Complete - British
                  British collect 36 PUs; end with 36 PUs
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

      Place Units - UK_Pacific
                  1 armour and 1 mech_infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 22 PUs; end with 23 PUs
                  Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
                  Some Units in India change ownership: 1 armour and 1 mech_infantry

      Territory Summary for Americans, British, Chinese and UK_Pacific :

      Kwangsi : 4 fighters
          Korea : 1 flag, 1 factory_minor
          Kiangsi : 1 infantry
          Siam : 1 flag, 1 infantry
          Manchuria : 1 armour, 1 artillery, 1 bomber and 1 infantry
          Yunnan : 2 infantry
          Suiyuyan : 1 infantry
          Kweichow : 1 infantry
          Hunan : 1 aaGun, 6 artilleries, 2 bombers, 1 fighter and 19 infantry
          Kansu : 3 infantry
          India : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 1 mech_infantry
          Malaya : 1 harbour and 1 infantry
          Borneo : 2 infantry
          Kwangtung : 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
          Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
          Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
          Midway : 1 airfield
          Sumatra : 1 flag, 1 artillery and 1 infantry
          41 Sea Zone : 1 transport
          43 Sea Zone : 1 flag, 1 destroyer
          39 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
          20 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
          10 Sea Zone : 1 transport
          19 Sea Zone : 3 submarines
          6 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
          Central United States : 2 aaGuns, 1 artillery, 1 factory_major and 1 infantry
          Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
          West India : 1 infantry
          Iceland : 1 airfield
          Quebec : 1 factory_minor
          Gibraltar : 1 harbour
          New Brunswick Nova Scotia : 1 harbour
          Egypt : 1 harbour
          Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
          British Guiana : 2 infantry
          Scotland : 1 airfield
          Malta : 1 aaGun
          United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 2 mech_infantrys
          Holland Belgium : 1 flag, 2 infantry
          Italian Somaliland : 1 flag
          Ethiopia : 1 flag
          Russia : 4 fighters and 1 tactical_bomber
          Caucasus : 1 infantry
          80 Sea Zone : 1 transport
          123 Sea Zone : 1 armour, 1 infantry and 1 transport
          106 Sea Zone : 1 flag
          Eire : 1 flag
          97 Sea Zone : 1 submarine
          Iraq : 1 flag, 5 artilleries, 1 factory_minor, 1 fighter and 1 infantry
          92 Sea Zone : 1 destroyer
          Eastern Persia : 1 flag, 1 infantry
          71 Sea Zone : 1 transport
          Brazil : 1 flag
          Northwest Persia : 1 flag, 2 armour, 2 artilleries, 7 infantry, 1 mech_infantry and 1 tactical_bomber
          Persia : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
          110 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 3 transports

      triplea_40865_UK_6.tsvg

      posted in League
      TizkitT
      Tizkit
    • RE: Global 2nd edition Q+A ( AAG40.2)

      @Gamerman01:

      The thing is, even if there was a kamikaze strike carried out in said seazone, ships in that zone would still be able to move in the non-combat phase normally because they were not involved with “combat” because the kamikazes didn’t “create” combat in the zone.

      So it’s not like when someone builds a destroyer into your zone or moves a sub into your zone that you want to attack, where you would need the rule that allows you to move away to avoid combat.  The kamikaze strike doesn’t prevent your ships (that weren’t involved in bombarding) from moving in non-com the way they would be prevented from moving if they were engaged in combat with an enemy ship.

      This implies that some of the surface warships in the sea zone can be elected to “support” the amphibious assault and some can be elected not to.  Those supporting would not be able to move in non-combat move like you said.

      This seems consistent with the rulebook:
      “Moving transports and their cargo into a sea zone from which you plan to make an amphibious assault counts as a combat move, even if there are no defending surface warships there and there is no potential for air units to be scrambled (see “Scramble,” page 15). This is also true of any units that will support the assault. Further, if enemy air units could potentially be scrambled to defend the sea zone, additional units may be moved into the sea zone to combat them in case they are indeed scrambled.”

      What’s still unclear is if those surface warships that are elected not to support the amphibious assault are eligible for kamikaze strikes.

      One could infer from the kamikaze section that only the ships elected to support the amphibious assault are eligible for kamikaze strikes by this sentence:
      “Surface warships that are destroyed by a kamikaze strike (capital ships still take 2 hits) are immediately removed and will not participate in the subsequent battle.”

      This implies that any surviving ship does participate in a battle, but we already established that if ships are not supporting the amphibious assault they are not involved in any battle and can move in non-combat movement.  So, can we conclude from this that units elected not to be supporting the amphibious assault are not eligible for kamikaze strikes?

      In the particular case of our game there happens to be a US aircraft carrier loaded with two UK fighters (i.e. cargo) among other ships in the sea zone.  The US would like to avoid the loaded carrier getting kamikazed but has no means of moving it in the combat move phase (not a hostile sea zone, not potentially hostile due to scramble, no other potential sea combats in range)

      Do you see any way the amphibious assault can be done in the sea zone without subjecting the loaded aircraft carrier to possible kamikaze strikes?

      posted in Axis & Allies Global 1940
      TizkitT
      Tizkit
    • RE: G18L - variance vs Tikit (allies+24)

      Not sure I like that answer.  :-P

      Let’s see if I can work some magic.  Important turn so it might take me a while to work on this one.

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance vs Tikit (allies+24)

      I have a rule clarification question since I might have screwed myself…

      The rules say you can leave from a hostile sea zone to end in a friendly one during combat move.  (Like you did with your transports in SZ6)  It also says you can do that if it’s a friendly sea zone that could become hostile through a scramble caused by an amphibious assault.  However it doesn’t cover if it could become hostile through kamikaze strike caused by an amphibious assault.

      So basically I want know if I can move out my boats, especially the carrier with the 2 UK fighters, to a friendly sea zone during combat move to avoid losing the whole thing to kamikaze strikes if I do an amphibious assault from SZ19. (Since UK planes would be cargo and would be a huge loss)

      Has this come up for you before?  Feels like the spirit of the rules are to be able to avoid combat in the sea zone you started in if you desire to… it seems to cover all cases except this one.

      I tried to search the forums to see if others have asked but the search function seems broken right now.

      Thoughts?

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance vs Tikit (allies+24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Russians
                  Russians buy 8 mech_infantrys; Remaining resources: 2 PUs;

      Combat Move - Russians
                  1 infantry moved from Russia to Smolensk
                  1 infantry moved from Russia to Bryansk
                  1 infantry moved from Russia to Tambov
                  2 infantry moved from Russia to Vologda
                  1 fighter moved from Russia to Smolensk
                  1 fighter moved from Russia to Bryansk
                  1 tactical_bomber moved from Russia to Tambov
                  4 mech_infantrys moved from Russia to Vologda
                  9 armour moved from Russia to Vologda
                  1 mech_infantry moved from Szechwan to French Indo China
                        Russians take French Indo China from Japanese

      Combat - Russians
                  Battle in Tambov
                      Russians attack with 1 infantry and 1 tactical_bomber
                      Germans defend with 1 mech_infantry
                          Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 :  1/2 hits
                          Germans roll dice for 1 mech_infantry in Tambov, round 2 :  1/1 hits
                          1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
                      Russians win with 1 tactical_bomber remaining. Battle score for attacker is 1
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 1 infantry
                  Battle in Bryansk
                      Russians attack with 1 fighter and 1 infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 :  0/2 hits
                          Italians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                          Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 :  2/2 hits
                          Italians roll dice for 1 infantry in Bryansk, round 3 :  0/1 hits
                          1 infantry owned by the Germans lost in Bryansk
                      Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Smolensk
                      Russians attack with 1 fighter and 1 infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 :  1/2 hits
                          Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                          1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                      Russians win with 1 fighter remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Vologda
                      Russians attack with 9 armour, 2 infantry and 4 mech_infantrys
                      Germans defend with 1 mech_infantry
                          Russians roll dice for 9 armour, 2 infantry and 4 mech_infantrys in Vologda, round 2 :  3/15 hits
                          Germans roll dice for 1 mech_infantry in Vologda, round 2 :  0/1 hits
                          1 mech_infantry owned by the Germans lost in Vologda
                      Russians win, taking Vologda from Germans with 9 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry

      Non Combat Move - Russians
                  2 aaGuns moved from Russia to Vologda
                  1 tactical_bomber moved from Tambov to Russia
                  1 fighter moved from Bryansk to Russia
                  1 fighter moved from Smolensk to Russia
                  1 infantry moved from Korea to 6 Sea Zone
                  2 infantry moved from Korea to Manchuria
                  1 infantry moved from Korea to Manchuria

      Place Units - Russians
                  8 mech_infantrys placed in Russia

      Turn Complete - Russians
                  Russians collect 24 PUs; end with 26 PUs

      Territory Summary for Russians :

      Korea : 1 aaGun and 2 infantry
          Manchuria : 1 aaGun, 1 artillery and 12 infantry
          French Indo China : 1 flag, 1 mech_infantry
          6 Sea Zone : 1 infantry
          Bryansk : 1 infantry
          Russia : 2 aaGuns, 1 airfield, 3 armour, 19 artilleries, 1 factory_major, 2 fighters, 26 infantry, 8 mech_infantrys and 1 tactical_bomber
          Vologda : 2 aaGuns, 9 armour, 2 infantry and 4 mech_infantrys
          Volgograd : 1 factory_minor
          125 Sea Zone : 1 submarine
          115 Sea Zone : 1 cruiser and 1 submarine

      triplea_40865_Rus6.tsvg

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance vs Tikit (allies+24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - ANZAC
                  ANZAC buy 3 infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  3 infantry moved from New South Wales to Queensland
                  1 fighter moved from New South Wales to Queensland
                  2 infantry moved from New South Wales to Victoria
                  1 armour moved from New South Wales to Victoria
                  5 infantry moved from New South Wales to South Australia
                  1 artillery moved from New South Wales to South Australia

      Combat - ANZAC
                  Battle in Victoria
                      ANZAC attack with 1 armour and 2 infantry
                      Japanese defend with 1 artillery
                          ANZAC roll dice for 1 armour and 2 infantry in Victoria, round 2 :  0/3 hits
                          Japanese roll dice for 1 artillery in Victoria, round 2 :  1/1 hits
                          1 infantry owned by the ANZAC lost in Victoria
                          ANZAC roll dice for 1 armour and 1 infantry in Victoria, round 3 :  1/2 hits
                          Japanese roll dice for 1 artillery in Victoria, round 3 :  1/1 hits
                          1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Victoria
                      ANZAC win, taking Victoria from Japanese with 1 armour remaining. Battle score for attacker is -2
                      Casualties for ANZAC: 2 infantry
                      Casualties for Japanese: 1 artillery
                  Battle in Queensland
                      ANZAC attack with 1 fighter and 3 infantry
                      Japanese defend with 1 airfield, 1 harbour and 1 infantry
                          ANZAC roll dice for 1 fighter and 3 infantry in Queensland, round 2 :  2/4 hits
                          Japanese roll dice for 1 infantry in Queensland, round 2 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                      ANZAC win, taking Queensland from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                      Casualties for ANZAC: 1 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in South Australia
                      ANZAC attack with 1 artillery and 5 infantry
                      Japanese defend with 1 infantry
                          ANZAC roll dice for 1 artillery and 5 infantry in South Australia, round 2 :  0/6 hits
                          Japanese roll dice for 1 infantry in South Australia, round 2 :  0/1 hits
                          ANZAC roll dice for 1 artillery and 5 infantry in South Australia, round 3 :  0/6 hits
                          Japanese roll dice for 1 infantry in South Australia, round 3 :  0/1 hits
                          ANZAC roll dice for 1 artillery and 5 infantry in South Australia, round 4 :  1/6 hits
                          Japanese roll dice for 1 infantry in South Australia, round 4 :  0/1 hits
                          1 infantry owned by the Japanese lost in South Australia
                      ANZAC win, taking South Australia from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - ANZAC
                  1 aaGun moved from New South Wales to South Australia
                  1 fighter moved from Persia to Russia
                  2 infantry moved from Iraq to Northwest Persia
                  1 fighter moved from Kweichow to Shensi
                  1 fighter moved from India to Kwangsi
                  1 fighter moved from Queensland to New South Wales

      Place Units - ANZAC
                  3 infantry placed in New South Wales

      Turn Complete - ANZAC
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1,2
                  ANZAC collect 4 PUs (2 lost to blockades); end with 4 PUs

      Combat Move - French

      Non Combat Move - French
                  1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                  1 infantry moved from Iraq to Northwest Persia
                  2 infantry moved from Egypt to Trans-Jordan
                  2 infantry moved from Tobruk to Alexandria

      Turn Complete - French

      Territory Summary for ANZAC and French :

      Kwangsi : 1 fighter
          Shensi : 1 fighter
          Queensland : 1 airfield, 1 harbour and 2 infantry
          Victoria : 1 armour
          New South Wales : 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
          South Australia : 1 aaGun, 1 artillery and 5 infantry
          41 Sea Zone : 1 destroyer
          Trans-Jordan : 2 infantry
          Alexandria : 2 infantry
          United Kingdom : 1 fighter and 2 infantry
          Normandy Bordeaux : 1 factory_minor and 1 harbour
          Tobruk : 1 flag
          Libya : 1 flag
          Russia : 1 fighter
          Northwest Persia : 3 infantry
          110 Sea Zone : 1 cruiser and 1 destroyer

      triplea_40865_Fre5.tsvg

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance vs Tikit (allies+24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - ANZAC
                  ANZAC buy 3 infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  3 infantry moved from New South Wales to Queensland
                  1 fighter moved from New South Wales to Queensland
                  2 infantry moved from New South Wales to Victoria
                  1 armour moved from New South Wales to Victoria
                  5 infantry moved from New South Wales to South Australia
                  1 artillery moved from New South Wales to South Australia

      Combat - ANZAC
                  Battle in Victoria
                      ANZAC attack with 1 armour and 2 infantry
                      Japanese defend with 1 artillery
                          ANZAC roll dice for 1 armour and 2 infantry in Victoria, round 2 :  0/3 hits
                          Japanese roll dice for 1 artillery in Victoria, round 2 :  1/1 hits
                          1 infantry owned by the ANZAC lost in Victoria
                          ANZAC roll dice for 1 armour and 1 infantry in Victoria, round 3 :  1/2 hits
                          Japanese roll dice for 1 artillery in Victoria, round 3 :  1/1 hits
                          1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Victoria
                      ANZAC win, taking Victoria from Japanese with 1 armour remaining. Battle score for attacker is -2
                      Casualties for ANZAC: 2 infantry
                      Casualties for Japanese: 1 artillery
                  Battle in Queensland
                      ANZAC attack with 1 fighter and 3 infantry
                      Japanese defend with 1 airfield, 1 harbour and 1 infantry
                          ANZAC roll dice for 1 fighter and 3 infantry in Queensland, round 2 :  2/4 hits
                          Japanese roll dice for 1 infantry in Queensland, round 2 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                      ANZAC win, taking Queensland from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                      Casualties for ANZAC: 1 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in South Australia
                      ANZAC attack with 1 artillery and 5 infantry
                      Japanese defend with 1 infantry
                          ANZAC roll dice for 1 artillery and 5 infantry in South Australia, round 2 :  0/6 hits
                          Japanese roll dice for 1 infantry in South Australia, round 2 :  0/1 hits
                          ANZAC roll dice for 1 artillery and 5 infantry in South Australia, round 3 :  0/6 hits
                          Japanese roll dice for 1 infantry in South Australia, round 3 :  0/1 hits
                          ANZAC roll dice for 1 artillery and 5 infantry in South Australia, round 4 :  1/6 hits
                          Japanese roll dice for 1 infantry in South Australia, round 4 :  0/1 hits
                          1 infantry owned by the Japanese lost in South Australia
                      ANZAC win, taking South Australia from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - ANZAC
                  1 aaGun moved from New South Wales to South Australia
                  1 fighter moved from Persia to Russia
                  2 infantry moved from Iraq to Northwest Persia
                  1 fighter moved from Kweichow to Shensi
                  1 fighter moved from India to Kwangsi
                  1 fighter moved from Queensland to New South Wales

      Place Units - ANZAC
                  3 infantry placed in New South Wales

      Turn Complete - ANZAC
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1,2
                  ANZAC collect 4 PUs (2 lost to blockades); end with 4 PUs

      Territory Summary for ANZAC :

      Kwangsi : 1 fighter
          Shensi : 1 fighter
          Queensland : 1 airfield, 1 harbour and 2 infantry
          Victoria : 1 armour
          New South Wales : 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
          South Australia : 1 aaGun, 1 artillery and 5 infantry
          Russia : 1 fighter
          Northwest Persia : 2 infantry

      triplea_40865_ANZ5.tsvg

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance vs Tikit (allies+24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Americans
                  Americans buy 1 bomber, 1 carrier, 3 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans

      Combat - Americans
                  Americans creates battle in territory 6 Sea Zone

      Non Combat Move - Americans
                  1 infantry moved from Manchuria to Korea
                  1 artillery moved from Manchuria to Korea
                  2 submarines moved from 16 Sea Zone to 19 Sea Zone
                  1 carrier moved from 16 Sea Zone to 19 Sea Zone
                  1 cruiser moved from 16 Sea Zone to 19 Sea Zone
                  1 battleship moved from 16 Sea Zone to 19 Sea Zone
                  1 carrier moved from 16 Sea Zone to 6 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 19 Sea Zone
                  1 cruiser moved from 16 Sea Zone to 6 Sea Zone
                  1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                  1 fighter moved from Mexico to Hawaiian Islands
                  2 bombers moved from Western United States to Manchuria
                  4 fighters moved from Western United States to 6 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
                  1 submarine moved from 91 Sea Zone to 93 Sea Zone
                  1 destroyer moved from 103 Sea Zone to 92 Sea Zone
                  1 destroyer moved from 16 Sea Zone to 6 Sea Zone

      Place Units - Americans
                  1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
                  1 transport placed in 10 Sea Zone
                  1 bomber and 3 fighters placed in Western United States

      Turn Complete - Americans
                  Americans collect 55 PUs; end with 55 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 3 artilleries; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Kweichow to Hopei
                        Chinese take Hopei from Japanese
                  14 infantry moved from Kweichow to Hunan
                        Chinese take Hunan from Japanese
                  1 infantry moved from Szechwan to Shensi
                  2 infantry moved from Sikang to Shensi
                  1 fighter moved from Sikang to Shensi

      Combat - Chinese
                  Battle in Shensi
                      Chinese attack with 1 fighter and 3 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 :  1/4 hits
                          Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Shensi
                      Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Shensi to Yunnan

      Place Units - Chinese
                  3 artilleries placed in Hunan

      Turn Complete - Chinese
                  Chinese collect 12 PUs; end with 12 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

      Purchase Units - British
                  British buy 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 transport; Remaining resources: 0 PUs;

      Combat Move - British
                  1 infantry moved from Normandy Bordeaux to Southern France
                        British take Southern France from Italians
                  1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                  1 infantry moved from United Kingdom to 110 Sea Zone
                  2 infantry moved from 110 Sea Zone to Holland Belgium
                  1 fighter moved from United Kingdom to Holland Belgium
                  1 infantry moved from 123 Sea Zone to Iceland
                  1 armour moved from 123 Sea Zone to Iceland
                  1 artillery and 1 infantry moved from Yunnan to Kwangsi
                        Chinese take Kwangsi from Japanese
                  1 transport moved from 39 Sea Zone to 38 Sea Zone
                  2 infantry moved from Burma to 38 Sea Zone
                  2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
                  2 infantry moved from 43 Sea Zone to Borneo

      Combat - British
                  Battle in Borneo
                  Battle in Holland Belgium
                      British attack with 1 fighter and 2 infantry
                      Germans defend with 2 mech_infantrys
                          British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 :  1/2 hits
                          British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 :  0/3 hits
                          Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 :  1/2 hits
                          1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                          British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 :  0/2 hits
                          Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 :  0/1 hits
                          British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 :  1/2 hits
                          Germans roll dice for 1 mech_infantry in Holland Belgium, round 4 :  0/1 hits
                          1 mech_infantry owned by the Germans lost in Holland Belgium
                      British win, taking Borneo from Japanese, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                      Casualties for Germans: 2 mech_infantrys
                      Casualties for British: 1 infantry
                  Battle in Iceland
                      British attack with 1 armour and 1 infantry
                      Germans defend with 1 airfield and 1 infantry
                          British roll dice for 1 armour and 1 infantry in Iceland, round 2 :  2/2 hits
                          Germans roll dice for 1 infantry in Iceland, round 2 :  0/1 hits
                          1 infantry owned by the Germans lost in Iceland
                      British win, taking Iceland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry

      Non Combat Move - British
                  4 infantry moved from Northwest Persia to Caucasus
                  1 armour and 1 mech_infantry moved from Persia to Caucasus
                  1 fighter moved from Persia to Russia
                  1 bomber moved from Iraq to India
                  4 fighters and 2 tactical_bombers moved from Trans-Jordan to Eastern Persia
                  2 artilleries moved from Egypt to Trans-Jordan
                  1 infantry moved from Egypt to Trans-Jordan
                  1 armour moved from Egypt to Iraq
                  1 transport moved from 81 Sea Zone to 71 Sea Zone
                  1 battleship moved from 81 Sea Zone to 80 Sea Zone
                  1 cruiser moved from 81 Sea Zone to 80 Sea Zone
                  3 infantry moved from Burma to Shan State
                  1 aaGun moved from Yunnan to Kwangsi
                  5 infantry moved from Burma to Yunnan
                  1 aaGun moved from Burma to Yunnan
                  1 infantry moved from India to West India
                  1 infantry moved from Burma to India
                  1 infantry moved from Burma to Shan State
                  1 aaGun moved from West India to Eastern Persia
                  1 fighter moved from Holland Belgium to United Kingdom
                  1 fighter moved from Kweichow to 19 Sea Zone
                  1 fighter moved from Kweichow to 19 Sea Zone

      Place Units - British
                  1 artillery and 2 infantry placed in Iraq
                  1 artillery and 2 infantry placed in Persia
                  1 infantry and 1 mech_infantry placed in Union of South Africa
                  3 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 39 PUs; end with 39 PUs
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

      Place Units - UK_Pacific
                  1 transport placed in 39 Sea Zone

      Turn Complete - UK_Pacific
                  UK_Pacific collect 11 PUs; end with 11 PUs
                  Some Units in 39 Sea Zone change ownership: 1 transport
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from 80 Sea Zone: 1 battleship and 1 cruiser
                  EDIT: Adding units owned by British to 79 Sea Zone: 1 battleship and 1 cruiser
                  EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer
                  EDIT: Adding units owned by British to 79 Sea Zone: 1 destroyer
                  EDIT: Turning off Edit Mode

      Territory Summary for Americans, British, Chinese and UK_Pacific :

      Kwangsi : 1 aaGun, 1 artillery and 1 infantry
          Korea : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
          Manchuria : 1 armour, 2 bombers and 1 infantry
          Shensi : 3 infantry
          Yunnan : 1 aaGun, 1 fighter and 5 infantry
          Hunan : 3 artilleries and 14 infantry
          Hopei : 1 infantry
          Shan State : 4 infantry
          Burma : 1 infantry
          India : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
          Borneo : 2 infantry
          Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
          Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 2 infantry
          Midway : 1 airfield
          43 Sea Zone : 1 transport
          39 Sea Zone : 1 destroyer and 1 transport
          10 Sea Zone : 1 transport
          19 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport
          6 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 transport
          Central United States : 1 factory_major
          Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
          West India : 1 infantry
          Iceland : 1 airfield, 1 armour and 1 infantry
          Quebec : 1 factory_minor
          Trans-Jordan : 2 artilleries and 1 infantry
          Gibraltar : 1 harbour
          New Brunswick Nova Scotia : 1 harbour
          Egypt : 1 harbour
          Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
          British Guiana : 2 infantry
          Scotland : 1 airfield
          Malta : 1 aaGun
          United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 2 mech_infantrys
          Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
          Holland Belgium : 1 flag, 1 infantry
          Italian Somaliland : 1 flag
          Ethiopia : 1 flag
          Russia : 1 fighter
          Caucasus : 1 armour, 4 infantry and 1 mech_infantry
          123 Sea Zone : 1 transport
          106 Sea Zone : 1 flag
          93 Sea Zone : 1 submarine
          Eire : 1 flag
          Iraq : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 infantry
          92 Sea Zone : 1 destroyer
          Eastern Persia : 1 flag, 1 aaGun, 4 fighters and 2 tactical_bombers
          71 Sea Zone : 1 transport
          81 Sea Zone : 1 transport
          79 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
          Brazil : 1 flag
          Northwest Persia : 1 flag
          Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
          110 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 3 transports

      triplea_40865_UK_5.tsvg

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      Tizkit
    • RE: G18L - variance vs Tikit (allies+24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 3 artilleries; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Kweichow to Hopei
                        Chinese take Hopei from Japanese
                  14 infantry moved from Kweichow to Hunan
                        Chinese take Hunan from Japanese
                  1 infantry moved from Szechwan to Shensi
                  2 infantry moved from Sikang to Shensi
                  1 fighter moved from Sikang to Shensi

      Combat - Chinese
                  Battle in Shensi
                      Chinese attack with 1 fighter and 3 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 :  1/4 hits
                          Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Shensi
                      Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Shensi to Yunnan

      Place Units - Chinese
                  3 artilleries placed in Hunan

      Turn Complete - Chinese
                  Chinese collect 12 PUs; end with 12 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

      triplea_40865_Chi5.tsvg

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      TizkitT
      Tizkit
    • RE: G18L - variance vs Tikit (allies+24)

      Well, I’m not sure how’s it’s usually played on Triple-A but I interpreted it that you can’t pick up units unless you are doing an attack with them.

      i.e. you can’t pick up units in the combat move unless it’s for combat and you can’t do anything in the non-combat because of the situation.

      I think it could just go to Caroline empty or pick up at Okinawa to attack something.

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance vs Tikit (allies+24)

      I was thinking you wouldn’t be able to bring the Okinawa infantry to Caroline since it didn’t conduct combat…  From page 14 of the Europe book:

      “If you are sharing a sea zone with surface warships (not
      submarines and/or transports) belonging to a power with
      which you are at war, this situation requires you to do one
      of the following:
      • Remain in the sea zone and conduct combat,
      • Leave the sea zone, load units if desired, and conduct
      combat elsewhere,
      • Leave the sea zone, load units, and return to the same
      sea zone to conduct combat (you can’t load units while
      in a hostile sea zone), or
      • Leave the sea zone and conduct no combat.
      Once these sea units have moved and/or participated in
      combat, they can’t move or participate in the Noncombat
      Move phase of the turn.”

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance vs Tikit (allies+24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Russians
                  Russians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  3 infantry moved from Bryansk to Ukraine
                  2 artilleries moved from Bryansk to Ukraine
                  1 infantry moved from Bryansk to Rostov
                  1 fighter moved from Russia to Ukraine
                  1 fighter and 1 tactical_bomber moved from Russia to Rostov

      Combat - Russians
                  Battle in Ukraine
                      Russians attack with 2 artilleries, 1 fighter and 3 infantry
                      Germans defend with 1 factory_minor and 4 infantry
                          Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Ukraine, round 2 :  2/6 hits
                          Germans roll dice for 4 infantry in Ukraine, round 2 :  2/4 hits
                          2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Ukraine
                          Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Ukraine, round 3 :  1/4 hits
                          Germans roll dice for 2 infantry in Ukraine, round 3 :  0/2 hits
                          1 infantry owned by the Germans lost in Ukraine
                          Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Ukraine, round 4 :  3/4 hits
                          Germans roll dice for 1 infantry in Ukraine, round 4 :  1/1 hits
                          1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
                      Russians win, taking Ukraine from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
                      Casualties for Germans: 4 infantry
                      Casualties for Russians: 3 infantry
                  Battle in Rostov
                      Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                      Germans defend with 1 mech_infantry
                          Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 :  2/3 hits
                          Germans roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                          1 mech_infantry owned by the Germans lost in Rostov
                      Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry

      Non Combat Move - Russians
                  1 fighter and 1 tactical_bomber moved from Rostov to Russia
                  1 fighter moved from Ukraine to Russia
                  4 aaGuns, 8 artilleries and 24 infantry moved from Bryansk to Russia
                  1 aaGun, 1 artillery and 7 infantry moved from Amur to Manchuria
                  2 infantry moved from Korea to Manchuria
                  1 mech_infantry moved from Tsinghai to Szechwan

      Place Units - Russians
                  4 artilleries and 4 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 29 PUs; end with 29 PUs
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs

      Territory Summary for Russians :

      Korea : 1 aaGun and 6 infantry
          Manchuria : 1 aaGun, 1 artillery and 9 infantry
          Szechwan : 1 mech_infantry
          Rostov : 1 infantry
          Russia : 4 aaGuns, 1 airfield, 12 armour, 19 artilleries, 1 factory_major, 2 fighters, 31 infantry, 4 mech_infantrys and 1 tactical_bomber
          Ukraine : 2 artilleries and 1 factory_minor
          Volgograd : 1 factory_minor
          125 Sea Zone : 1 submarine
          115 Sea Zone : 1 cruiser and 1 submarine

      triplea_40865_Rus5.tsvg

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance vs Tikit (allies+24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - ANZAC
                  ANZAC buy 3 infantry; Remaining resources: 3 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 fighter moved from India to Kweichow
                  2 infantry moved from Trans-Jordan to Iraq

      Place Units - ANZAC
                  3 infantry placed in New South Wales

      Turn Complete - ANZAC
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4,5,1,6,3,3,6,4,3,6,1,3,1,2,2
                  ANZAC collect 6 PUs (2 lost to blockades); end with 9 PUs

      Combat Move - French

      Non Combat Move - French
                  1 infantry moved from Trans-Jordan to Iraq
                  1 infantry moved from Alexandria to Egypt
                  1 infantry moved from Anglo Egyptian Sudan to Egypt
                  2 infantry moved from Libya to Tobruk
                  1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                  1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone

      Turn Complete - French

      triplea_40865_Fre4.tsvg

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