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    Posts made by Tizkit

    • RE: G18L - variance (allies+24) vs Tizkit

      Yeah, that didn’t go so hot for the Yanks.  I’m surprised you sent in the UK though… was expecting a Gibraltar airbase.

      Let me know if you want to submerge the subs and casualty orders for my sub/air hits.

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance (allies+24) vs Tizkit

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Italians
                  Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Italians
                  2 armour moved from Poland to Belarus
                  2 submarines moved from 95 Sea Zone to 91 Sea Zone
                  2 fighters moved from 92 Sea Zone to 91 Sea Zone
                  1 fighter moved from Southern Italy to 91 Sea Zone
                  1 bomber moved from Southern Italy to 91 Sea Zone

      triplea_41168_Ita4.tsvg

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance (allies+24) vs Tizkit

      Yeah you have a couple losses against new players which is no good.  At least it looks like when I get ranked it should boost your score.  Apparently I’m in the elite group right now. Ha.

      posted in League
      TizkitT
      Tizkit
    • RE: Gargantua's Hit-Handicap system ->New A&A Concept

      @Gargantua:

      To illustrate the point on “overkill” attacks.  They should be recorded.

      I’m thinking of overkill a bit differently… not as sending extra to account for the variance in dice outcomes and making sure that you get the kill, but actual hits that are superfluous.  In your example there isn’t overkill in that sense because you achieved just enough hits to clear his units. “evenkill” perhaps?

      In the example of a 50 unit stack marching into a blocker, let’s say your expected hits are 20, but you only hit 10.  The hit handicap calc would yield a -10 result, but this is superfluous data.  It’s true that your rolls were poor, but they didn’t really have any game impact.

      It would be nice if those could be eliminated, especially if you’re house ruling bonuses based on the hit handicap.

      What about the original calc when units remain but if they are cleared your hit score is:

      +0 ->if expected hits were greater than necessary hits
      +(Actual) - (Expected) -> if expected hits were less than necessary hits

      In the example of your 5x fighters vs the destroyer you would still get the -1.5 hit handicap, but if you happened to roll 5/5 you would score 0 rather than +2.5 since the extra hits didn’t actually help you.

      posted in General Discussion
      TizkitT
      Tizkit
    • RE: Gargantua's Hit-Handicap system ->New A&A Concept

      @Omega1759:

      Regarding the TUV logic, we would need to figure out how to factor retreat. Once a retreat is called, do you reduce the expected TUV to the number of rounds that were rolled?

      That’s a good point.  In an intentional strafe you might tend to look unlucky if you use pre-battle expected TUV vs actual.  You are giving up the TUV swing of later rounds on purpose but the calc would attribute it to luck.

      posted in General Discussion
      TizkitT
      Tizkit
    • RE: G18L - variance (allies+24) vs Tizkit

      So how do most people do their bids?  I mean for us I just let you pick it because I don’t really know what’s normal, but I thought it would be more of a back and forth until one player won’t go any lower.  (that or a blind draw where you both pick a number and the lowest takes allies)

      So if you said 50 bid for Allies, wouldn’t the Master/Elite player just underbid that?

      I’m thinking it would be nice to have the handicap be separate from the bid… so the lower rank player takes bid+handicap if they get allies and the higher rank player takes bid-handicap if they take allies.

      So if a standard bid is 24, and you’d play a masters player for 50, then the handicap would be 26.  Meaning you take allies for 24+26=50 or the Masters player takes allies for 24-26=-2.

      Would you take axis against an elite/master player with an axis bid of 2?

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance (allies+24) vs Tizkit

      Well that’s good that it generally works itself out.  It still kind of narrows the field of potential opponents in an already narrow field.

      You’re right it’s most fun to play a tight game.  It’s no fun if there’s little risk of losing or little chance of winning.

      It would be nice if there was a handicap system where you could play an opponent from any rank and the win rates would be closer to 50%.  It’s gotta be disheartening and hard to keep plugging with some of those super low win rates I see from last year.

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance (allies+24) vs Tizkit

      Ah, right in front of my face.  You can see it on my resolution but it’s so small it just looked like misc pixels.

      That’s kinda lame about the rankings.  Have you seen any appetite for changing the system?  (i.e. threads about that)  Seems like it’s been that way for years.

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance (allies+24) vs Tizkit

      Hey, couple of questions for you.

      Is there a way in Triple A to see how much damage is on a factory short of progressing to the start of the nation that owns the factory?

      I was looking at the league rankings sheet and it seems there is a disincentive for top ranking players to play lower ranked players since they would earn less PPG than they need to maintain their position.  Am I understanding that right?

      “How the league works” might be a good video topic for you.  :)

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance (allies+24) vs Tizkit

      @variance:

      @Tizkit:

      Apologies for the delay, should be back fairly regularly now.

      No rush. Hope you had a Merry Christmas

      Ha, forgot to reply to this or I just noticed it.  I did have a Merry Christmas.  Hope you did too.

      Did Marbles get anything nice?

      P.S. keep up the videos. :)

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance (allies+24) vs Tizkit

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Japanese
                  Japanese buy 1 carrier, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  1 transport moved from 37 Sea Zone to 36 Sea Zone
                  1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                  1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                  1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                  2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Philippines
                  1 submarine moved from 42 Sea Zone to 56 Sea Zone
                  2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
                  1 artillery moved from Shan State to 37 Sea Zone
                  1 infantry moved from Shan State to 37 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                  1 artillery and 1 infantry moved from 39 Sea Zone to India
                  1 infantry moved from Java to 42 Sea Zone
                  1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                  1 infantry moved from 39 Sea Zone to Ceylon
                  1 transport moved from 42 Sea Zone to 37 Sea Zone
                  1 artillery moved from Malaya to 37 Sea Zone
                  1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                  1 artillery moved from 41 Sea Zone to Sumatra
                  1 infantry moved from Borneo to 43 Sea Zone
                  1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                  1 infantry moved from 44 Sea Zone to Celebes
                  1 infantry moved from Yunnan to Burma
                        Japanese take Burma from UK_Pacific
                  1 mech_infantry moved from Yunnan to Szechwan
                        Japanese take Szechwan from Chinese
                  1 infantry moved from Yunnan to Kweichow
                  3 mech_infantrys moved from Kiangsu to Kweichow
                  3 bombers moved from Yunnan to India
                  2 fighters moved from Yunnan to India
                  1 tactical_bomber moved from Yunnan to India
                  4 fighters and 4 tactical_bombers moved from Yunnan to Kweichow

      Combat - Japanese
                  Battle in 35 Sea Zone
                      Japanese attack with 1 destroyer and 1 transport
                      Americans defend with 1 transport
                          1 transport owned by the Americans lost in 35 Sea Zone
                      Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 transport
                  Battle in Sumatra
                  Battle in Celebes
                  Battle in Ceylon
                  Battle in Kweichow
                      Japanese attack with 4 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers
                      Chinese defend with 5 infantry
                          Japanese roll dice for 4 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers in Kweichow, round 2 :  4/12 hits
                          Chinese roll dice for 5 infantry in Kweichow, round 2 :  3/5 hits
                          1 infantry owned by the Japanese, 4 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kweichow
                          Japanese roll dice for 4 fighters, 1 mech_infantry and 4 tactical_bombers in Kweichow, round 3 :  3/9 hits
                          Chinese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                          1 infantry owned by the Chinese lost in Kweichow
                      Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Ceylon from UK_Pacific, taking Kweichow from Chinese with 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
                      Casualties for Chinese: 5 infantry
                      Casualties for Japanese: 1 infantry and 2 mech_infantrys
                  Battle in 56 Sea Zone
                      Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                      Americans defend with 1 destroyer
                          Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 :  1/1 hits
                          Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Americans lost in 56 Sea Zone
                      Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for Americans: 1 destroyer
                  Battle in Philippines
                      Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                      Americans defend with 1 airfield, 1 harbour and 2 infantry
                          Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 :  2/5 hits
                          Americans roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                          2 infantry owned by the Americans lost in Philippines
                      Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Americans: 2 infantry
                  Battle in India
                      Japanese attack with 1 artillery, 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
                      British defend with 1 aaGun and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                          AA fire in India :  0/3 hits
                          Japanese roll dice for 1 artillery, 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in India, round 2 :  2/8 hits
                          UK_Pacific roll dice for 1 aaGun and 3 infantry in India, round 2 :  0/3 hits
                          1 aaGun owned by the British and 1 infantry owned by the British lost in India
                          Japanese roll dice for 1 artillery, 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in India, round 3 :  3/8 hits
                          UK_Pacific roll dice for 2 infantry in India, round 3 :  1/2 hits
                          1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
                      Japanese captures 4PUs while taking UK_Pacific capital
                      Japanese converts factory_major into different units
                      Japanese win, taking India from UK_Pacific with 1 artillery, 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
                      Casualties for British: 1 aaGun and 3 infantry
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Japanese
                  1 aaGun and 10 infantry moved from Jehol to Manchuria
                  1 armour and 2 mech_infantrys moved from Shantung to Manchuria
                  2 fighters and 2 tactical_bombers moved from Kweichow to Manchuria
                  1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                  1 battleship, 3 carriers and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
                  2 fighters and 1 tactical_bomber moved from 56 Sea Zone to 35 Sea Zone
                  2 fighters moved from Philippines to 35 Sea Zone
                  1 tactical_bomber moved from Philippines to 35 Sea Zone
                  3 bombers moved from India to French Indo China
                  2 fighters moved from India to Shan State
                  1 tactical_bomber moved from India to Shan State
                  1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
                  1 fighter and 1 tactical_bomber moved from Kweichow to 36 Sea Zone
                  1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                  1 submarine moved from 39 Sea Zone to 80 Sea Zone

      Place Units - Japanese
                  1 carrier placed in 36 Sea Zone
                  2 infantry placed in French Indo China
                  2 mech_infantrys placed in Kiangsu
                  3 mech_infantrys placed in Shantung
                  1 fighter placed in Japan

      Turn Complete - Japanese
                  Japanese collect 63 PUs; end with 67 PUs
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                  Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

      Territory Summary for Japanese :

      Iwo Jima : 1 infantry
          Paulau Island : 1 infantry
          Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
          Kwangsi : 1 flag
          Kiangsu : 1 flag, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
          Kiangsi : 1 flag
          Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
          Jehol : 1 flag
          Manchuria : 1 flag, 1 aaGun, 1 armour, 2 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers
          Yunnan : 1 flag
          Kweichow : 1 flag, 1 mech_infantry
          Hunan : 1 flag
          Hopei : 1 flag
          Szechwan : 1 flag, 1 mech_infantry
          Chahar : 1 flag
          Anhwe : 1 flag
          Ceylon : 1 flag, 1 infantry
          Shan State : 1 flag, 2 fighters and 1 tactical_bomber
          Burma : 1 flag, 1 infantry
          India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
          Malaya : 1 flag, 1 harbour
          Borneo : 1 flag
          Kwangtung : 1 flag, 1 harbour
          Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
          French Indo China : 1 flag, 3 bombers, 1 factory_minor and 2 infantry
          Celebes : 1 flag, 1 infantry
          Java : 1 flag
          Sumatra : 1 flag, 1 artillery
          42 Sea Zone : 1 flag
          41 Sea Zone : 1 transport
          44 Sea Zone : 1 transport
          37 Sea Zone : 1 flag
          36 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
          35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
          39 Sea Zone : 2 transports
          56 Sea Zone : 1 submarine
          80 Sea Zone : 1 submarine

      triplea_41168_Jap4.tsvg

      posted in League
      TizkitT
      Tizkit
    • RE: Gargantua's Hit-Handicap system ->New A&A Concept

      Gargantua,

      This is definitely a great idea and would be a great tool.

      I’m wondering about a slightly different metric though:
      Sum[(Battle Score) - (Expected Battle Score)]

      You mentioned the two main drawbacks of your calc:
      a) Includes all overkill rolls
      b) Values all rolls equally

      These two factors could produce a false handicap.  Consider a match where in the early game one player hits 3/3 on AA fire. (+2.5 Handicap)  An unexpected TUV swing of 50+ is very possible from the value of the planes and the loss of their potential rolls.  With top tier players that could be enough to slant the game.

      If later in the game the player with the lucky AA shots mashes his stack of 50 units into a blocker a couple of times the impact of the extra 100 rolls will almost certainly overshadow the +2.5 Handicap from the AA fire. (and the impact of those rolls could easily throw the handicap into the negatives instead)

      So now you can lose to an opponent who was lucky but still has a negative handicap inaccurately confirming their brilliance.  :-P

      Using the Battle Score differential would compensate somewhat for the above problems because it incorporates a value system to the impact of each roll and ignores overkills.

      The actual battle score is easy since it comes with the turn summary.  The Expected battle score is harder.  I believe you need a simulator to get that reliably because of the path dependency of the battle. (i.e. the second round depends on how the first round went)  Unless you know of a reliable way to get expected TUV swing without a simulation?

      Perhaps the developers could get the system to run the battle calculator for X trials before each battle and spit out the expected TUV swing with the turn summary so you would get both an actual Battle Score and Expected Battle Score.

      The principle would be the same as your calc, you find the Battle Score differential for both players for all combats and add them together to get an overall result.  Plus the metric’s value is already in IPCs which we all understand.  Measuring hits/kills is more subjective… kills of what?

      Have you tested your method at all for false handicap results?

      posted in General Discussion
      TizkitT
      Tizkit
    • RE: G18L - variance (allies+24) vs Tizkit

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Germans
                  3 infantry moved from Eastern Poland to Bessarabia
                  6 mech_infantrys moved from Eastern Poland to Bessarabia
                  5 artilleries and 22 infantry moved from Eastern Poland to Baltic States
                  10 armour moved from Eastern Poland to Bessarabia
                  1 fighter and 2 tactical_bombers moved from Greece to 99 Sea Zone
                  1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
                  1 bomber moved from Germany to 91 Sea Zone
                  2 armour and 3 mech_infantrys moved from Germany to Baltic States
                  1 fighter moved from Southern Italy to 91 Sea Zone

      Combat - Germans
                  Battle in Bessarabia
                      Germans attack with 10 armour, 3 infantry and 6 mech_infantrys
                      Russians defend with 1 armour and 1 mech_infantry
                          Germans roll dice for 10 armour, 3 infantry and 6 mech_infantrys in Bessarabia, round 2 :  8/19 hits
                          Russians roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 :  1/2 hits
                          1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                      Germans win, taking Bessarabia from Russians with 10 armour, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 armour and 1 mech_infantry
                  Battle in 99 Sea Zone
                      Germans attack with 1 fighter and 2 tactical_bombers
                      British defend with 1 cruiser
                          Germans roll dice for 1 fighter and 2 tactical_bombers in 99 Sea Zone, round 2 :  2/3 hits
                          British roll dice for 1 cruiser in 99 Sea Zone, round 2 :  1/1 hits
                          1 fighter owned by the Germans and 1 cruiser owned by the British lost in 99 Sea Zone
                      Germans win with 2 tactical_bombers remaining. Battle score for attacker is 2
                      Casualties for Germans: 1 fighter
                      Casualties for British: 1 cruiser
                  Battle in 91 Sea Zone
                      Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber
                      British defend with 1 destroyer, 1 submarine and 2 transports; Americans defend with 1 cruiser, 1 destroyer and 1 transport
                      1 submarine owned by the British Submerged
                          Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 :  2/5 hits
                          British roll dice for 1 cruiser, 2 destroyers and 3 transports in 91 Sea Zone, round 2 :  1/3 hits
                          1 bomber owned by the Germans, 1 destroyer owned by the Americans and 1 destroyer owned by the British lost in 91 Sea Zone
                          Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 :  3/4 hits
                          British roll dice for 1 cruiser and 3 transports in 91 Sea Zone, round 3 :  1/1 hits
                          1 bomber owned by the Germans, 1 cruiser owned by the Americans, 1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
                          1 transport owned by the British lost in 91 Sea Zone
                      Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
                      Casualties for Germans: 2 bombers
                      Casualties for British: 1 destroyer and 2 transports
                      Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport
                  Battle in Baltic States
                      Germans attack with 2 armour, 5 artilleries, 22 infantry and 3 mech_infantrys
                      Russians defend with 2 infantry
                          Germans roll dice for 2 armour, 5 artilleries, 22 infantry and 3 mech_infantrys in Baltic States, round 2 :  5/32 hits
                          Russians roll dice for 2 infantry in Baltic States, round 2 :  0/2 hits
                          2 infantry owned by the Russians lost in Baltic States
                      Germans win, taking Baltic States from Russians with 2 armour, 5 artilleries, 22 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                      Casualties for Russians: 2 infantry

      Non Combat Move - Germans
                  1 armour moved from Eastern Poland to Baltic States
                  2 aaGuns moved from Eastern Poland to Bessarabia
                  1 aaGun moved from Eastern Poland to Baltic States
                  2 tactical_bombers moved from 99 Sea Zone to Western Germany
                  2 fighters moved from 91 Sea Zone to Morocco
                  1 tactical_bomber moved from 91 Sea Zone to Morocco
                  2 mech_infantrys moved from Western Germany to Poland
                  1 aaGun moved from Germany to Poland
                  1 mech_infantry moved from Southern Italy to Yugoslavia
                  1 infantry moved from Vyborg to Finland
                  6 infantry moved from Karelia to Finland

      Place Units - Germans
                  4 mech_infantrys placed in Germany
                  1 bomber, 1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany
                  Germans undo move 2.
                  1 bomber, 1 fighter and 1 infantry placed in Western Germany
                  1 mech_infantry placed in Germany
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germans from Western Germany: 1 infantry
                  EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
                  EDIT: Turning off Edit Mode

      Turn Complete - Germans
                  Germans collect 40 PUs; end with 40 PUs
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs

      Territory Summary for Germans :

      Morocco : 2 fighters and 1 tactical_bomber
          France : 1 flag, 1 airfield and 1 factory_minor
          Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 2 tactical_bombers
          Poland : 1 aaGun and 2 mech_infantrys
          Germany : 1 factory_major and 5 mech_infantrys
          Northern Italy : 1 infantry
          Karelia : 1 flag
          Baltic States : 1 flag, 1 aaGun, 3 armour, 5 artilleries, 22 infantry and 3 mech_infantrys
          Vyborg : 1 flag
          Eastern Poland : 1 flag
          Bessarabia : 1 flag, 2 aaGuns, 10 armour, 2 infantry and 6 mech_infantrys
          125 Sea Zone : 1 submarine
          Bulgaria : 1 flag
          Yugoslavia : 1 mech_infantry
          Finland : 1 flag, 7 infantry

      triplea_41168_Ger4.tsvg

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance (allies+24) vs Tizkit

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Italians
                  Italians buy 1 fighter and 2 submarines; Remaining resources: 1 PUs;

      Politics - Italians
                  Italians takes Political Action: Political Action Axis To War With Russians
                      Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

      Combat Move - Italians
                  1 unit repaired.
                  1 infantry moved from Yugoslavia to 97 Sea Zone
                  1 artillery moved from Greece to 97 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                  1 infantry moved from Yugoslavia to 97 Sea Zone
                  1 artillery moved from Greece to 97 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                  2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
                  2 fighters moved from 97 Sea Zone to 96 Sea Zone
                  1 bomber moved from Southern Italy to 96 Sea Zone
                  1 battleship and 2 cruisers moved from 97 Sea Zone to 92 Sea Zone

      Combat - Italians
                  Battle in Morocco
                      Italians attack with 2 artilleries and 2 infantry
                      French defend with 1 infantry
                          Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 2 :  1/3 hits
                          French roll dice for 1 infantry in Morocco, round 2 :  0/1 hits
                          1 infantry owned by the French lost in Morocco
                      Italians win, taking Morocco from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for French: 1 infantry
                  Battle in 96 Sea Zone
                      Italians attack with 1 bomber and 2 fighters
                      British defend with 1 cruiser
                          Italians roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 :  2/3 hits
                          British roll dice for 1 cruiser in 96 Sea Zone, round 2 :  0/1 hits
                          1 cruiser owned by the British lost in 96 Sea Zone
                      Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12
                      Casualties for British: 1 cruiser

      Non Combat Move - Italians
                  1 aaGun moved from Northern Italy to 97 Sea Zone
                  1 infantry moved from Southern Italy to 97 Sea Zone
                  1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                  1 aaGun and 1 infantry moved from 92 Sea Zone to Morocco
                  2 fighters moved from 96 Sea Zone to 92 Sea Zone
                  1 bomber moved from 96 Sea Zone to Southern Italy
                  1 carrier moved from 97 Sea Zone to 92 Sea Zone
                  1 aaGun moved from Northern Italy to Southern Italy
                  2 armour moved from Yugoslavia to Poland
                  1 infantry moved from Normandy Bordeaux to Southern France

      Place Units - Italians
                  1 fighter placed in Southern Italy
                  2 submarines placed in 95 Sea Zone

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
                  Italians collect 16 PUs (2 lost to blockades); end with 17 PUs

      Territory Summary for Italians :

      Malta : 1 flag
          Morocco : 1 flag, 1 aaGun, 2 artilleries and 3 infantry
          Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
          Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
          Poland : 2 armour
          Northern Italy : 1 factory_major
          Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
          95 Sea Zone : 2 submarines
          Greece : 1 flag
          92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 3 transports
          Yugoslavia : 1 flag

      triplea_41168_Ita3.tsvg

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance (allies+24) vs Tizkit

      Apologies for the delay, should be back fairly regularly now.

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance (allies+24) vs Tizkit

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Japanese
                  Japanese buy 1 armour, 1 factory_minor and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

      Combat Move - Japanese
                  1 transport moved from 42 Sea Zone to 37 Sea Zone
                  1 infantry moved from Siam to 37 Sea Zone
                  1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                  1 infantry moved from 43 Sea Zone to Borneo
                  1 transport moved from 42 Sea Zone to 37 Sea Zone
                  1 infantry moved from Siam to 37 Sea Zone
                  1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                  1 infantry moved from 42 Sea Zone to Java
                  2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
                  1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                  1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                  1 infantry moved from Hopei to Kweichow
                        Japanese take Kweichow from Chinese
                  2 fighters moved from Yunnan to India
                  1 bomber moved from Yunnan to India
                  2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Malaya
                  2 tactical_bombers moved from Yunnan to Shan State
                  1 fighter moved from Yunnan to Shan State
                  1 tactical_bomber moved from Siam to Shan State
                  1 fighter moved from Siam to Shan State
                  1 bomber moved from Hainan to Shan State
                  1 bomber moved from Japan to Shan State
                  1 cruiser moved from 35 Sea Zone to 37 Sea Zone
                  1 battleship moved from 35 Sea Zone to 37 Sea Zone

      Combat - Japanese
                  Air Battle in India
                      Japanese attacks with 3 units heading to India
                      Air Battle is over, the remaining bombers go on to their targets
                  Strategic bombing raid in India
                          AA fire in India :  0/1 hits
                      Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
                      Bombing raid in India causes 5 damage total.
                  Battle in Java
                  Battle in Borneo
                  Battle in Shan State
                      Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers
                      British defend with 1 infantry
                          Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 :  4/9 hits
                          UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                          1 infantry owned by the British lost in Shan State
                      Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                  Battle in Malaya
                      Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                      UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
                          Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 :  1/2 hits
                          UK_Pacific roll dice for 1 infantry in Malaya, round 2 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
                      Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                      Casualties for ANZAC: 1 infantry
                      Casualties for Japanese: 1 infantry
                  Cleaning up after air battles

      Non Combat Move - Japanese
                  2 fighters and 2 tactical_bombers moved from Malaya to Yunnan
                  2 bombers moved from Shan State to Yunnan
                  2 fighters and 2 tactical_bombers moved from Shan State to 42 Sea Zone
                  2 fighters moved from 35 Sea Zone to 42 Sea Zone
                  1 carrier moved from 35 Sea Zone to 42 Sea Zone
                  1 submarine moved from 37 Sea Zone to 39 Sea Zone
                  1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                  1 submarine moved from 43 Sea Zone to 42 Sea Zone
                  2 fighters moved from India to Yunnan
                  1 bomber moved from India to Yunnan
                  1 tactical_bomber moved from Shan State to Yunnan
                  2 fighters and 2 tactical_bombers moved from Manchuria to Yunnan
                  1 mech_infantry moved from Hopei to Yunnan
                  1 infantry moved from Hunan to Yunnan
                  1 infantry moved from French Indo China to Yunnan
                  2 artilleries and 6 infantry moved from Hopei to Kweichow
                  1 armour and 2 mech_infantrys moved from Shantung to Kweichow
                  1 aaGun and 10 infantry moved from Manchuria to Jehol
                  1 artillery and 1 infantry moved from Kwangtung to Kwangsi

      Place Units - Japanese
                  1 factory_minor placed in French Indo China
                  1 armour and 2 mech_infantrys placed in Shantung
                  3 mech_infantrys placed in Kiangsu

      Turn Complete - Japanese
                  Japanese collect 51 PUs; end with 52 PUs

      Territory Summary for Japanese :

      Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
          Iwo Jima : 1 infantry
          Paulau Island : 1 infantry
          Shantung : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
          Kwangsi : 1 flag, 1 artillery and 1 infantry
          Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
          Kiangsi : 1 flag
          Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
          Jehol : 1 flag, 1 aaGun and 10 infantry
          Manchuria : 1 flag
          Yunnan : 1 flag, 3 bombers, 6 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers
          Kweichow : 1 flag, 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
          Hunan : 1 flag
          Hopei : 1 flag
          Chahar : 1 flag
          Anhwe : 1 flag
          Shan State : 1 flag, 1 artillery and 1 infantry
          Malaya : 1 flag, 1 artillery and 1 harbour
          Borneo : 1 flag, 1 infantry
          Kwangtung : 1 flag, 1 harbour
          Philippines : 1 flag, 1 airfield and 1 harbour
          French Indo China : 1 flag, 1 factory_minor
          Java : 1 flag, 1 infantry
          42 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine, 2 tactical_bombers and 2 transports
          43 Sea Zone : 1 transport
          37 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 2 transports
          39 Sea Zone : 1 submarine
          20 Sea Zone : 1 destroyer

      triplea_41168_Jap3.tsvg

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance (allies+24) vs Tizkit

      Ha, yeah, that didn’t go so hot.

      Between that and Java that’s two medium sized battles in the bottom 10% of possible outcomes I think.

      Dice gods right? :)

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance (allies+24) vs Tizkit

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

      Politics - Germans
                  Germans takes Political Action: Political Action Axis To War With Russians
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

      Combat Move - Germans
                  4 armour and 4 mech_infantrys moved from Poland to Novgorod
                        Germans take Baltic States from Russians
                  1 infantry moved from Finland to Vyborg
                        Germans take Vyborg from Russians
                  6 infantry moved from Finland to Karelia
                        Germans take Karelia from Russians
                  1 infantry moved from Romania to Bessarabia
                        Germans take Bessarabia from Russians
                  1 infantry moved from Poland to Eastern Poland
                        Germans take Eastern Poland from Russians
                  1 fighter and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
                  3 bombers moved from Western Germany to Novgorod

      Combat - Germans
                  Battle in 98 Sea Zone
                      Germans attack with 1 fighter and 2 tactical_bombers
                      French defend with 1 destroyer
                          Germans roll dice for 1 fighter and 2 tactical_bombers in 98 Sea Zone, round 2 :  1/3 hits
                          French roll dice for 1 destroyer in 98 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the French lost in 98 Sea Zone
                      Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
                      Casualties for French: 1 destroyer
                  Battle in Novgorod
                      Germans attack with 4 armour, 3 bombers and 4 mech_infantrys
                      Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
                          AA fire in Novgorod :  2/3 hits
                          2 bombers owned by the Germans lost in Novgorod
                          Germans roll dice for 4 armour, 1 bomber and 4 mech_infantrys in Novgorod, round 2 :  2/9 hits
                          Russians roll dice for 2 aaGuns, 2 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 2 :  1/6 hits
                          1 mech_infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
                          Germans roll dice for 4 armour, 1 bomber and 3 mech_infantrys in Novgorod, round 3 :  5/8 hits
                          Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 3 :  6/6 hits
                          3 mech_infantrys owned by the Germans, 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 3 armour owned by the Germans and 3 infantry owned by the Russians lost in Novgorod
                          Germans roll dice for 1 armour and 1 bomber in Novgorod, round 4 :  2/2 hits
                          Russians roll dice for 1 fighter in Novgorod, round 4 :  1/1 hits
                          1 fighter owned by the Russians and 1 armour owned by the Germans lost in Novgorod
                      Germans win with 1 bomber remaining. Battle score for attacker is -14
                      Casualties for Germans: 4 armour, 2 bombers and 4 mech_infantrys
                      Casualties for Russians: 2 aaGuns, 2 fighters, 3 infantry and 1 tactical_bomber

      Non Combat Move - Germans
                  1 bomber moved from Novgorod to Germany
                  3 aaGuns, 3 artilleries and 15 infantry moved from Poland to Eastern Poland
                  2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
                  6 armour, 3 infantry and 1 mech_infantry moved from Romania to Eastern Poland
                  5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                  1 mech_infantry moved from Holland Belgium to Germany
                  1 armour moved from Holland Belgium to Germany
                  1 mech_infantry moved from Western Germany to Southern Italy
                  1 fighter moved from Western Germany to Southern Italy
                  1 fighter and 2 tactical_bombers moved from 98 Sea Zone to Greece
                  1 aaGun moved from Western Germany to Germany
                  1 aaGun moved from Holland Belgium to Western Germany
                  1 transport moved from 113 Sea Zone to 112 Sea Zone
                  1 aaGun moved from Norway to 112 Sea Zone
                  1 aaGun moved from 112 Sea Zone to Western Germany
                  1 submarine moved from 110 Sea Zone to 112 Sea Zone
                  1 submarine moved from 112 Sea Zone to 125 Sea Zone

      Place Units - Germans
                  1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys placed in Western Germany
                  1 armour and 2 mech_infantrys placed in Germany

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                  Germans collect 40 PUs; end with 40 PUs
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs

      Territory Summary for Germans :

      France : 1 flag, 1 airfield and 1 factory_minor
          Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
          Germany : 1 aaGun, 2 armour, 1 bomber, 1 factory_major and 3 mech_infantrys
          Southern Italy : 1 fighter and 1 mech_infantry
          Karelia : 1 flag, 6 infantry
          Baltic States : 1 flag
          Vyborg : 1 flag, 1 infantry
          Eastern Poland : 1 flag, 3 aaGuns, 11 armour, 5 artilleries, 25 infantry and 6 mech_infantrys
          Bessarabia : 1 flag, 1 infantry
          112 Sea Zone : 1 transport
          125 Sea Zone : 1 submarine
          Bulgaria : 1 flag
          Greece : 1 fighter and 2 tactical_bombers
          Finland : 1 flag

      triplea_41168_Ger3.tsvg

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance (allies+24) vs Tizkit

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Italians
                  Italians buy 1 carrier; Remaining resources: 0 PUs;

      Combat Move - Italians
                  1 infantry moved from Southern France to Normandy Bordeaux
                  1 bomber moved from Southern Italy to Normandy Bordeaux
                  1 armour moved from Southern France to Yugoslavia
                  1 transport moved from 95 Sea Zone to 93 Sea Zone
                  1 infantry moved from Southern France to 93 Sea Zone
                  1 artillery moved from Southern France to 93 Sea Zone
                  1 infantry moved from Malta to 96 Sea Zone
                  1 armour moved from Malta to 96 Sea Zone
                  1 artillery moved from Libya to 96 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                  1 infantry moved from 97 Sea Zone to Yugoslavia
                  1 armour moved from 97 Sea Zone to Yugoslavia
                  2 infantry moved from Albania to Greece
                  1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
                  1 infantry moved from 97 Sea Zone to Greece
                  1 artillery moved from 97 Sea Zone to Greece
                  1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                  1 battleship and 2 cruisers moved from 96 Sea Zone to 97 Sea Zone
                  2 fighters moved from Southern Italy to 98 Sea Zone
                  2 infantry moved from Northern Italy to Yugoslavia
                  1 infantry moved from Northern Italy to 97 Sea Zone
                  1 artillery and 1 infantry moved from 97 Sea Zone to Greece

      Combat - Italians
                  Battle in Normandy Bordeaux
                      Italians attack with 1 bomber and 1 infantry
                      French defend with 1 factory_minor, 1 harbour and 1 infantry
                          Italians roll dice for 1 bomber and 1 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                          French roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                          1 infantry owned by the French lost in Normandy Bordeaux
                      Italians win, taking Normandy Bordeaux from French with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for French: 1 infantry
                  Battle in 98 Sea Zone
                      Italians attack with 2 fighters
                      British defend with 1 destroyer
                          Italians roll dice for 2 fighters in 98 Sea Zone, round 2 :  1/2 hits
                          British roll dice for 1 destroyer in 98 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the British lost in 98 Sea Zone
                      Italians win with 2 fighters remaining. Battle score for attacker is 8
                      Casualties for British: 1 destroyer
                  Battle in Yugoslavia
                      Italians attack with 2 armour and 3 infantry
                      Neutral_Allies defend with 3 infantry
                          Italians roll dice for 1 battleship in Yugoslavia, round 2 :  0/1 hits
                          Italians roll dice for 2 armour and 3 infantry in Yugoslavia, round 2 :  0/5 hits
                          Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 :  0/3 hits
                          Italians roll dice for 2 armour and 3 infantry in Yugoslavia, round 3 :  1/5 hits
                          Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 3 :  0/3 hits
                          1 infantry owned by the Neutral_Allies lost in Yugoslavia
                          Italians roll dice for 2 armour and 3 infantry in Yugoslavia, round 4 :  4/5 hits
                          Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 4 :  1/2 hits
                          2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
                      Italians win, taking Yugoslavia from Neutral_Allies with 2 armour and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Italians: 1 infantry
                      Casualties for Neutral_Allies: 3 infantry
                  Battle in Greece
                      Italians attack with 2 artilleries and 4 infantry
                      Neutral_Allies defend with 4 infantry
                          Italians roll dice for 2 cruisers in Greece, round 2 :  0/2 hits
                          Italians roll dice for 2 artilleries and 4 infantry in Greece, round 2 :  0/6 hits
                          Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  2/4 hits
                          2 infantry owned by the Italians lost in Greece
                          Italians roll dice for 2 artilleries and 2 infantry in Greece, round 3 :  1/4 hits
                          Neutral_Allies roll dice for 4 infantry in Greece, round 3 :  1/4 hits
                          1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                          Italians roll dice for 2 artilleries and 1 infantry in Greece, round 4 :  2/3 hits
                          Neutral_Allies roll dice for 3 infantry in Greece, round 4 :  1/3 hits
                          2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                          Italians roll dice for 2 artilleries in Greece, round 5 :  1/2 hits
                          Neutral_Allies roll dice for 1 infantry in Greece, round 5 :  0/1 hits
                          1 infantry owned by the Neutral_Allies lost in Greece
                      Italians win, taking Greece from Neutral_Allies with 2 artilleries remaining. Battle score for attacker is 0
                      Casualties for Italians: 4 infantry
                      Casualties for Neutral_Allies: 4 infantry

      Non Combat Move - Italians
                  2 fighters moved from 98 Sea Zone to 97 Sea Zone
                  1 bomber moved from Normandy Bordeaux to Southern Italy
                  1 infantry moved from Northern Italy to Southern Italy
                  2 aaGuns moved from Northern Italy to Southern Italy
                  2 aaGuns moved from Southern France to Northern Italy

      Place Units - Italians
                  1 carrier placed in 97 Sea Zone

      Turn Complete - Italians
                  Italians collect 18 PUs; end with 18 PUs
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

      Territory Summary for Italians :

      Malta : 1 flag
          Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
          Southern France : 1 flag, 1 factory_minor and 1 harbour
          Northern Italy : 2 aaGuns and 1 factory_major
          Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
          Greece : 1 flag, 2 artilleries
          97 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 3 transports
          Yugoslavia : 1 flag, 2 armour and 2 infantry

      triplea_41168_Ita2.tsvg

      posted in League
      TizkitT
      Tizkit
    • RE: G18L - variance (allies+24) vs Tizkit

      Early Christmas present for you.  :-P

      posted in League
      TizkitT
      Tizkit
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