Yeah, that didn’t go so hot for the Yanks. I’m surprised you sent in the UK though… was expecting a Gibraltar airbase.
Let me know if you want to submerge the subs and casualty orders for my sub/air hits.
Yeah, that didn’t go so hot for the Yanks. I’m surprised you sent in the UK though… was expecting a Gibraltar airbase.
Let me know if you want to submerge the subs and casualty orders for my sub/air hits.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Poland to Belarus
2 submarines moved from 95 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
Yeah you have a couple losses against new players which is no good. At least it looks like when I get ranked it should boost your score. Apparently I’m in the elite group right now. Ha.
To illustrate the point on “overkill” attacks. They should be recorded.
I’m thinking of overkill a bit differently… not as sending extra to account for the variance in dice outcomes and making sure that you get the kill, but actual hits that are superfluous. In your example there isn’t overkill in that sense because you achieved just enough hits to clear his units. “evenkill” perhaps?
In the example of a 50 unit stack marching into a blocker, let’s say your expected hits are 20, but you only hit 10. The hit handicap calc would yield a -10 result, but this is superfluous data. It’s true that your rolls were poor, but they didn’t really have any game impact.
It would be nice if those could be eliminated, especially if you’re house ruling bonuses based on the hit handicap.
What about the original calc when units remain but if they are cleared your hit score is:
+0 ->if expected hits were greater than necessary hits
+(Actual) - (Expected) -> if expected hits were less than necessary hits
In the example of your 5x fighters vs the destroyer you would still get the -1.5 hit handicap, but if you happened to roll 5/5 you would score 0 rather than +2.5 since the extra hits didn’t actually help you.
Regarding the TUV logic, we would need to figure out how to factor retreat. Once a retreat is called, do you reduce the expected TUV to the number of rounds that were rolled?
That’s a good point. In an intentional strafe you might tend to look unlucky if you use pre-battle expected TUV vs actual. You are giving up the TUV swing of later rounds on purpose but the calc would attribute it to luck.
So how do most people do their bids? I mean for us I just let you pick it because I don’t really know what’s normal, but I thought it would be more of a back and forth until one player won’t go any lower. (that or a blind draw where you both pick a number and the lowest takes allies)
So if you said 50 bid for Allies, wouldn’t the Master/Elite player just underbid that?
I’m thinking it would be nice to have the handicap be separate from the bid… so the lower rank player takes bid+handicap if they get allies and the higher rank player takes bid-handicap if they take allies.
So if a standard bid is 24, and you’d play a masters player for 50, then the handicap would be 26. Meaning you take allies for 24+26=50 or the Masters player takes allies for 24-26=-2.
Would you take axis against an elite/master player with an axis bid of 2?
Well that’s good that it generally works itself out. It still kind of narrows the field of potential opponents in an already narrow field.
You’re right it’s most fun to play a tight game. It’s no fun if there’s little risk of losing or little chance of winning.
It would be nice if there was a handicap system where you could play an opponent from any rank and the win rates would be closer to 50%. It’s gotta be disheartening and hard to keep plugging with some of those super low win rates I see from last year.
Ah, right in front of my face. You can see it on my resolution but it’s so small it just looked like misc pixels.
That’s kinda lame about the rankings. Have you seen any appetite for changing the system? (i.e. threads about that) Seems like it’s been that way for years.
Hey, couple of questions for you.
Is there a way in Triple A to see how much damage is on a factory short of progressing to the start of the nation that owns the factory?
I was looking at the league rankings sheet and it seems there is a disincentive for top ranking players to play lower ranked players since they would earn less PPG than they need to maintain their position. Am I understanding that right?
“How the league works” might be a good video topic for you. :)
Apologies for the delay, should be back fairly regularly now.
No rush. Hope you had a Merry Christmas
Ha, forgot to reply to this or I just noticed it. I did have a Merry Christmas. Hope you did too.
Did Marbles get anything nice?
P.S. keep up the videos. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Philippines
1 submarine moved from 42 Sea Zone to 56 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
3 bombers moved from Yunnan to India
2 fighters moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
4 fighters and 4 tactical_bombers moved from Yunnan to Kweichow
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sumatra
Battle in Celebes
Battle in Ceylon
Battle in Kweichow
Japanese attack with 4 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 4 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers in Kweichow, round 2 : 4/12 hits
Chinese roll dice for 5 infantry in Kweichow, round 2 : 3/5 hits
1 infantry owned by the Japanese, 4 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kweichow
Japanese roll dice for 4 fighters, 1 mech_infantry and 4 tactical_bombers in Kweichow, round 3 : 3/9 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Ceylon from UK_Pacific, taking Kweichow from Chinese with 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in 56 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 56 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/5 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in India
Japanese attack with 1 artillery, 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 aaGun and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/3 hits
Japanese roll dice for 1 artillery, 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in India, round 2 : 2/8 hits
UK_Pacific roll dice for 1 aaGun and 3 infantry in India, round 2 : 0/3 hits
1 aaGun owned by the British and 1 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in India, round 3 : 3/8 hits
UK_Pacific roll dice for 2 infantry in India, round 3 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese captures 4PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun and 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 aaGun and 10 infantry moved from Jehol to Manchuria
1 armour and 2 mech_infantrys moved from Shantung to Manchuria
2 fighters and 2 tactical_bombers moved from Kweichow to Manchuria
1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 56 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
3 bombers moved from India to French Indo China
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
1 fighter and 1 tactical_bomber moved from Kweichow to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Place Units - Japanese
1 carrier placed in 36 Sea Zone
2 infantry placed in French Indo China
2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 armour, 2 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers
Yunnan : 1 flag
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag, 1 infantry
Shan State : 1 flag, 2 fighters and 1 tactical_bomber
Burma : 1 flag, 1 infantry
India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
French Indo China : 1 flag, 3 bombers, 1 factory_minor and 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag
41 Sea Zone : 1 transport
44 Sea Zone : 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
39 Sea Zone : 2 transports
56 Sea Zone : 1 submarine
80 Sea Zone : 1 submarine
Gargantua,
This is definitely a great idea and would be a great tool.
I’m wondering about a slightly different metric though:
Sum[(Battle Score) - (Expected Battle Score)]
You mentioned the two main drawbacks of your calc:
a) Includes all overkill rolls
b) Values all rolls equally
These two factors could produce a false handicap. Consider a match where in the early game one player hits 3/3 on AA fire. (+2.5 Handicap) An unexpected TUV swing of 50+ is very possible from the value of the planes and the loss of their potential rolls. With top tier players that could be enough to slant the game.
If later in the game the player with the lucky AA shots mashes his stack of 50 units into a blocker a couple of times the impact of the extra 100 rolls will almost certainly overshadow the +2.5 Handicap from the AA fire. (and the impact of those rolls could easily throw the handicap into the negatives instead)
So now you can lose to an opponent who was lucky but still has a negative handicap inaccurately confirming their brilliance. :-P
Using the Battle Score differential would compensate somewhat for the above problems because it incorporates a value system to the impact of each roll and ignores overkills.
The actual battle score is easy since it comes with the turn summary. The Expected battle score is harder. I believe you need a simulator to get that reliably because of the path dependency of the battle. (i.e. the second round depends on how the first round went) Unless you know of a reliable way to get expected TUV swing without a simulation?
Perhaps the developers could get the system to run the battle calculator for X trials before each battle and spit out the expected TUV swing with the turn summary so you would get both an actual Battle Score and Expected Battle Score.
The principle would be the same as your calc, you find the Battle Score differential for both players for all combats and add them together to get an overall result. Plus the metric’s value is already in IPCs which we all understand. Measuring hits/kills is more subjective… kills of what?
Have you tested your method at all for false handicap results?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Eastern Poland to Bessarabia
6 mech_infantrys moved from Eastern Poland to Bessarabia
5 artilleries and 22 infantry moved from Eastern Poland to Baltic States
10 armour moved from Eastern Poland to Bessarabia
1 fighter and 2 tactical_bombers moved from Greece to 99 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Germany to 91 Sea Zone
2 armour and 3 mech_infantrys moved from Germany to Baltic States
1 fighter moved from Southern Italy to 91 Sea Zone
Combat - Germans
Battle in Bessarabia
Germans attack with 10 armour, 3 infantry and 6 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 10 armour, 3 infantry and 6 mech_infantrys in Bessarabia, round 2 : 8/19 hits
Russians roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 10 armour, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in 99 Sea Zone
Germans attack with 1 fighter and 2 tactical_bombers
British defend with 1 cruiser
Germans roll dice for 1 fighter and 2 tactical_bombers in 99 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 cruiser in 99 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 cruiser owned by the British lost in 99 Sea Zone
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Battle in 91 Sea Zone
Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber
British defend with 1 destroyer, 1 submarine and 2 transports; Americans defend with 1 cruiser, 1 destroyer and 1 transport
1 submarine owned by the British Submerged
Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/5 hits
British roll dice for 1 cruiser, 2 destroyers and 3 transports in 91 Sea Zone, round 2 : 1/3 hits
1 bomber owned by the Germans, 1 destroyer owned by the Americans and 1 destroyer owned by the British lost in 91 Sea Zone
Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 3/4 hits
British roll dice for 1 cruiser and 3 transports in 91 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Germans, 1 cruiser owned by the Americans, 1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
1 transport owned by the British lost in 91 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 2 bombers
Casualties for British: 1 destroyer and 2 transports
Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport
Battle in Baltic States
Germans attack with 2 armour, 5 artilleries, 22 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 armour, 5 artilleries, 22 infantry and 3 mech_infantrys in Baltic States, round 2 : 5/32 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour, 5 artilleries, 22 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 armour moved from Eastern Poland to Baltic States
2 aaGuns moved from Eastern Poland to Bessarabia
1 aaGun moved from Eastern Poland to Baltic States
2 tactical_bombers moved from 99 Sea Zone to Western Germany
2 fighters moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from Germany to Poland
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Vyborg to Finland
6 infantry moved from Karelia to Finland
Place Units - Germans
4 mech_infantrys placed in Germany
1 bomber, 1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 2.
1 bomber, 1 fighter and 1 infantry placed in Western Germany
1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Territory Summary for Germans :
Morocco : 2 fighters and 1 tactical_bomber
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 2 tactical_bombers
Poland : 1 aaGun and 2 mech_infantrys
Germany : 1 factory_major and 5 mech_infantrys
Northern Italy : 1 infantry
Karelia : 1 flag
Baltic States : 1 flag, 1 aaGun, 3 armour, 5 artilleries, 22 infantry and 3 mech_infantrys
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag, 2 aaGuns, 10 armour, 2 infantry and 6 mech_infantrys
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 mech_infantry
Finland : 1 flag, 7 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 2 submarines; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 unit repaired.
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
1 battleship and 2 cruisers moved from 97 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Morocco
Italians attack with 2 artilleries and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 1/3 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 cruiser
Italians roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Non Combat Move - Italians
1 aaGun moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from 96 Sea Zone to 92 Sea Zone
1 bomber moved from 96 Sea Zone to Southern Italy
1 carrier moved from 97 Sea Zone to 92 Sea Zone
1 aaGun moved from Northern Italy to Southern Italy
2 armour moved from Yugoslavia to Poland
1 infantry moved from Normandy Bordeaux to Southern France
Place Units - Italians
1 fighter placed in Southern Italy
2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
Italians collect 16 PUs (2 lost to blockades); end with 17 PUs
Territory Summary for Italians :
Malta : 1 flag
Morocco : 1 flag, 1 aaGun, 2 artilleries and 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Poland : 2 armour
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
95 Sea Zone : 2 submarines
Greece : 1 flag
92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 3 transports
Yugoslavia : 1 flag
Apologies for the delay, should be back fairly regularly now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
2 fighters moved from Yunnan to India
1 bomber moved from Yunnan to India
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Malaya
2 tactical_bombers moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
1 tactical_bomber moved from Siam to Shan State
1 fighter moved from Siam to Shan State
1 bomber moved from Hainan to Shan State
1 bomber moved from Japan to Shan State
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
Combat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in Java
Battle in Borneo
Battle in Shan State
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 4/9 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Malaya to Yunnan
2 bombers moved from Shan State to Yunnan
2 fighters and 2 tactical_bombers moved from Shan State to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
2 fighters moved from India to Yunnan
1 bomber moved from India to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to Yunnan
1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from French Indo China to Yunnan
2 artilleries and 6 infantry moved from Hopei to Kweichow
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 aaGun and 10 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
Place Units - Japanese
1 factory_minor placed in French Indo China
1 armour and 2 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kwangsi : 1 flag, 1 artillery and 1 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag, 1 aaGun and 10 infantry
Manchuria : 1 flag
Yunnan : 1 flag, 3 bombers, 6 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers
Kweichow : 1 flag, 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery and 1 infantry
Malaya : 1 flag, 1 artillery and 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 factory_minor
Java : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine, 2 tactical_bombers and 2 transports
43 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 2 transports
39 Sea Zone : 1 submarine
20 Sea Zone : 1 destroyer
Ha, yeah, that didn’t go so hot.
Between that and Java that’s two medium sized battles in the bottom 10% of possible outcomes I think.
Dice gods right? :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
4 armour and 4 mech_infantrys moved from Poland to Novgorod
Germans take Baltic States from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 fighter and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
3 bombers moved from Western Germany to Novgorod
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 1 fighter and 2 tactical_bombers
French defend with 1 destroyer
Germans roll dice for 1 fighter and 2 tactical_bombers in 98 Sea Zone, round 2 : 1/3 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 98 Sea Zone
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Novgorod
Germans attack with 4 armour, 3 bombers and 4 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
AA fire in Novgorod : 2/3 hits
2 bombers owned by the Germans lost in Novgorod
Germans roll dice for 4 armour, 1 bomber and 4 mech_infantrys in Novgorod, round 2 : 2/9 hits
Russians roll dice for 2 aaGuns, 2 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/6 hits
1 mech_infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 4 armour, 1 bomber and 3 mech_infantrys in Novgorod, round 3 : 5/8 hits
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 3 : 6/6 hits
3 mech_infantrys owned by the Germans, 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 3 armour owned by the Germans and 3 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 armour and 1 bomber in Novgorod, round 4 : 2/2 hits
Russians roll dice for 1 fighter in Novgorod, round 4 : 1/1 hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Novgorod
Germans win with 1 bomber remaining. Battle score for attacker is -14
Casualties for Germans: 4 armour, 2 bombers and 4 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 fighters, 3 infantry and 1 tactical_bomber
Non Combat Move - Germans
1 bomber moved from Novgorod to Germany
3 aaGuns, 3 artilleries and 15 infantry moved from Poland to Eastern Poland
2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
6 armour, 3 infantry and 1 mech_infantry moved from Romania to Eastern Poland
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Holland Belgium to Germany
1 armour moved from Holland Belgium to Germany
1 mech_infantry moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 fighter and 2 tactical_bombers moved from 98 Sea Zone to Greece
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Holland Belgium to Western Germany
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 aaGun moved from Norway to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Western Germany
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Place Units - Germans
1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys placed in Western Germany
1 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 40 PUs; end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Territory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germany : 1 aaGun, 2 armour, 1 bomber, 1 factory_major and 3 mech_infantrys
Southern Italy : 1 fighter and 1 mech_infantry
Karelia : 1 flag, 6 infantry
Baltic States : 1 flag
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 3 aaGuns, 11 armour, 5 artilleries, 25 infantry and 6 mech_infantrys
Bessarabia : 1 flag, 1 infantry
112 Sea Zone : 1 transport
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 fighter and 2 tactical_bombers
Finland : 1 flag
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 armour moved from Southern France to Yugoslavia
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour moved from Malta to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 armour moved from 97 Sea Zone to Yugoslavia
2 infantry moved from Albania to Greece
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 battleship and 2 cruisers moved from 96 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 1 infantry
French defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
French roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the French lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from French with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 98 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer
Italians roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Yugoslavia
Italians attack with 2 armour and 3 infantry
Neutral_Allies defend with 3 infantry
Italians roll dice for 1 battleship in Yugoslavia, round 2 : 0/1 hits
Italians roll dice for 2 armour and 3 infantry in Yugoslavia, round 2 : 0/5 hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 0/3 hits
Italians roll dice for 2 armour and 3 infantry in Yugoslavia, round 3 : 1/5 hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 3 : 0/3 hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians roll dice for 2 armour and 3 infantry in Yugoslavia, round 4 : 4/5 hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 4 : 1/2 hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 2 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 3 infantry
Battle in Greece
Italians attack with 2 artilleries and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 cruisers in Greece, round 2 : 0/2 hits
Italians roll dice for 2 artilleries and 4 infantry in Greece, round 2 : 0/6 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits
2 infantry owned by the Italians lost in Greece
Italians roll dice for 2 artilleries and 2 infantry in Greece, round 3 : 1/4 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 3 : 1/4 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 2 artilleries and 1 infantry in Greece, round 4 : 2/3 hits
Neutral_Allies roll dice for 3 infantry in Greece, round 4 : 1/3 hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 2 artilleries in Greece, round 5 : 1/2 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 5 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Italians: 4 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Italians
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Normandy Bordeaux to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
2 aaGuns moved from Southern France to Northern Italy
Place Units - Italians
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for Italians :
Malta : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 2 aaGuns and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Greece : 1 flag, 2 artilleries
97 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 3 transports
Yugoslavia : 1 flag, 2 armour and 2 infantry