I’m having an issue where I want to kill off the two land based infantry hitting Greece and leave the one amphibious infantry, however Triple A seems to default to killing off the amphibious infantry. I’m going to go ahead and retreat to Bulgaria with the tank. Triple A will force the infantry to go with it. I will just go ahead with the turn and roll the infantry on the forum if necessary, and delete it after the battle if need be.

Posts made by Tizkit
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RE: 19L 2nd Tier Playoff Final – BobbaRossa (Allies +34) vs Tizkit (Axis) G40.2
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RE: 19L 2nd Tier Playoff Final – BobbaRossa (Allies +34) vs Tizkit (Axis) G40.2
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsi to Hunan 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 1 fighter moved from Formosa to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 1 battleship moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 battleship moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Okinawa to Kwangtung 2 tactical_bombers moved from 6 Sea Zone to Kwangtung 1 fighter moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to 35 Sea Zone 1 fighter moved from 6 Sea Zone to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French Combat - Japanese Battle in Borneo Battle in 35 Sea Zone Japanese attack with 2 battleships, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win, taking Borneo from UK_Pacific with 2 battleships, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 4/6 hits, 2.50 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 0/3 hits, 1.33 expected hits 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Americans: 1 fighter and 2 infantry Battle in Hunan Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Kwangtung, round 2 : 2/7 hits, 3.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese roll dice for 2 bombers, 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Casualties for British: 1 battleship Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2.17 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese and 1 artillery owned by the Japanese retreated to Kwangsi Chinese win with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 infantry moved from Siam to French Indo China 2 bombers moved from 37 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 2 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 1 artillery and 3 infantry moved from Kiangsu to Anhwe 1 artillery and 2 infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Jehol to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 1 aaGun and 6 infantry moved from Manchuria to Jehol 4 infantry moved from Korea to Manchuria 1 fighter moved from Korea to Japan 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 carrier and 1 destroyer moved from 33 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUs
Combat Hit Differential Summary :
British : 0.33 Americans : -1.83 Chinese : 1.00 UK_Pacific : -0.67 Japanese : 1.83
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RE: 19L 2nd Tier Playoff Final – BobbaRossa (Allies +34) vs Tizkit (Axis) G40.2
TripleA Move Summary: Japanese round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsi to Hunan 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 1 fighter moved from Formosa to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 1 battleship moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 battleship moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Okinawa to Kwangtung 2 tactical_bombers moved from 6 Sea Zone to Kwangtung 1 fighter moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to 35 Sea Zone 1 fighter moved from 6 Sea Zone to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French
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RE: 19L 2nd Tier Playoff Final – BobbaRossa (Allies +34) vs Tizkit (Axis) G40.2
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 3 tactical_bombers moved from Western Germany to 110 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 submarine moved from 108 Sea Zone to 104 Sea Zone 1 submarine moved from 104 Sea Zone to 91 Sea Zone 1 submarine moved from 117 Sea Zone to 116 Sea Zone 1 submarine moved from 116 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France Combat - Germans Battle in 91 Sea Zone Germans attack with 2 submarines British defend with 1 cruiser Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the British lost in 91 Sea Zone Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 110 Sea Zone Germans attack with 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/10 hits, 6.00 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 44 Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 11/20 hits, 6.33 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4.33 expected hits 1 aaGun owned by the French, 5 infantry owned by the Germans, 1 armour owned by the French, 6 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in France, round 3 : 5/15 hits, 5.50 expected hits French roll dice for 1 fighter in France, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 38 Casualties for Germans: 5 infantry Casualties for British: 1 armour and 1 artillery Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans roll dice for 2 submarines in 106 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 submarine moved from 124 Sea Zone to 112 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 armour moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 armour moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Romania 2 artilleries and 6 infantry moved from Greater Southern Germany to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 2 infantry moved from Poland to Slovakia Hungary 3 aaGuns moved from Germany to Slovakia Hungary 1 fighter moved from Slovakia Hungary to Southern Italy 1 tactical_bomber moved from Germany to Southern Italy 1 tactical_bomber moved from Poland to Western Germany 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 transport moved from 114 Sea Zone to 113 Sea Zone 2 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 2 infantry moved from 114 Sea Zone to Poland 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 2 bombers, 4 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 1.50 British : -1.33 French : 0.00
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RE: 19L 2nd Tier Playoff Final – BobbaRossa (Allies +34) vs Tizkit (Axis) G40.2
TripleA Move Summary: Germans round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 3 tactical_bombers moved from Western Germany to 110 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 submarine moved from 108 Sea Zone to 104 Sea Zone 1 submarine moved from 104 Sea Zone to 91 Sea Zone 1 submarine moved from 117 Sea Zone to 116 Sea Zone 1 submarine moved from 116 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France
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RE: 19L 2nd Tier Playoff Final – BobbaRossa (Allies +34) vs Tizkit (Axis) G40.2
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 9:04:40 PM
Savegame -
19L 2nd Tier Playoff Final – BobbaRossa (Allies +34) vs Tizkit (Axis) G40.2
G40.2 (Out of Box) Rules
No Tech
Regular Dice34 Bid:
Fighter – Scotland
Subs – 10, 26, 98, 101Good luck and have fun, and as a wise man once said: “Marti doesn’t make mistakes, only happy accidents.”
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RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
I was thinking about how to make this process a bit more fluid/timely while keeping interest up since it is a great idea. The most obvious downside is that it’s hard to consolidate so many people’s opinions, especially considering it’s all coming through in text. Kudos to @trulpen for being willing to try.
Here’s my proposal for the ‘World’ side. After each turn @AndrewAAGamer makes:
- 24+ hours for anyone to submit a TripleA file of what they suggest the best completed Allied turn is. (perhaps @trulpen can issue a cut-off notice at any point after the 24 hour mark)
- 24 hours for anyone to vote/rank their top 3 choices. (perhaps 3 points top choice, then 2 points, then 1 point) Must use all votes, can’t just say 3 points to your own proposal. :p
- Trulpen uses his best judgement to execute the proposal with the most points.
Text-only input would still be welcome and obviously it would be helpful to explain why you think your submission is good, but I think submitting a TripleA file with the proposed turn and then voting would consolidate and narrow down the decision making. Plus it makes sure everyone’s input is counted in some form.
P.S. Uploading the TripleA file only rather than the entire game turn summary might make it less spammy and clearer what the proposed turns VS actual turns are.
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RE: 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2
@trulpen
Good Game. All the best and hope we can have another match in the future. -
RE: 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2
I believe checkmate is now unavoidable… Hawaii will be taken by Japan on J12 uncontested (only AA guns) giving Japan 6 victory cities on the Pacific side. With blockers in SZ 12, 13 and 27 it will be impossible for the US to re-take Hawaii on US12. No other allies have units in range of a Pacific victory city.
Happy to play it out if you see something I’m missing, but seems straight forward now.
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RE: 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 fighter, 8 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Belarus to Smolensk Germans take Smolensk from British 1 armour moved from Smolensk to Bryansk 3 infantry moved from Volgograd to Caucasus 6 bombers moved from Eastern Poland to Caucasus 1 bomber moved from Bryansk to Caucasus 1 armour moved from Spain to Portugal Germans take Portugal from British 1 armour moved from Portugal to Spain Combat - Germans Battle in Caucasus Germans attack with 7 bombers and 3 infantry British defend with 2 infantry Germans roll dice for 7 bombers and 3 infantry in Caucasus, round 2 : 6/10 hits, 5.17 expected hits British roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 7 bombers and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 4 mech_infantrys moved from Romania to Bulgaria 1 fighter moved from Rostov to Southern Italy 1 fighter moved from Western Germany to Southern Italy 6 infantry moved from Southern France to Spain 1 aaGun moved from Southern France to Spain 2 artilleries moved from France to Western Germany 2 artilleries moved from Southern France to France 1 infantry moved from Northern Italy to Western Germany 2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia 15 mech_infantrys moved from Spain to Northern Italy 2 fighters and 2 tactical_bombers moved from Belarus to Western Germany 1 armour and 7 mech_infantrys moved from Belarus to Karelia 1 artillery and 2 mech_infantrys moved from Ukraine to Rostov 21 armour and 16 mech_infantrys moved from Bryansk to Rostov 1 armour and 7 mech_infantrys moved from Belarus to Rostov 2 aaGuns, 15 artilleries and 30 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Romania to Ukraine 1 armour and 7 mech_infantrys moved from Germany to Eastern Poland 7 bombers moved from Caucasus to Eastern Poland Place Units - Germans 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 1 infantry and 2 mech_infantrys placed in Novgorod 1 armour, 2 infantry and 6 mech_infantrys placed in Germany 1 fighter and 1 infantry placed in Western Germany 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 0.83 British : -0.67
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RE: 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2
@trulpen
Hey Bro, I’m not usually into bumping opponents because I know I’m one of the slower players, but this is fair warning that I might have to start soon. -
RE: TUV-presentation
Are you familiar with exporting the game stats from TripleA? (Go to Export -> Export Short Game Stats / Export Full Game Stats)
If you are handy with spreadsheets you can set one up to calculate the units-only TUV from the stats output (short game stats are probably easiest).
It’s certainly tedious to set up, but you only have to do it once and going forward you can just drop the new Triple-A stats into the sheet and have it calculate for you. The output seems to have the same format every time provided you are using the same map version, but you might need to re-create if you want it for multiple version (i.e. Out of Box, Balance Mod, etc.)
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RE: 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 4 artilleries, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Southern France to 93 Sea Zone 2 bombers moved from Southern Italy to 93 Sea Zone 1 mech_infantry moved from Normandy Bordeaux to Gibraltar Italians take Gibraltar from British Combat - Italians Battle in 93 Sea Zone Italians attack with 2 bombers, 1 destroyer, 1 fighter and 1 submarine Russians defend with 1 submarine Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 bombers, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Russians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Russians with 2 bombers, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Italians 1 aaGun moved from Rostov to Ukraine 1 armour, 1 artillery, 1 fighter, 6 infantry and 5 mech_infantrys moved from Greece to Bulgaria 3 infantry moved from Northern Italy to Yugoslavia 3 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Southern France to Northern Italy 1 armour and 4 mech_infantrys moved from Southern France to Western Germany 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Southern Italy to Northern Italy 1 fighter moved from 93 Sea Zone to Spain 2 bombers moved from 93 Sea Zone to Southern Italy 2 artilleries and 7 infantry moved from Normandy Bordeaux to Spain 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone Place Units - Italians 1 submarine placed in 97 Sea Zone 4 artilleries and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0.50 Russians : -0.17
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RE: 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2
@trulpen still to you my friend.
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RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
@Arthur-Bomber-Harris said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
Additional: you can leave the planes in Moscow and still reach everywhere on the Western front. It allows you to land in Yunnan if there is some miracle and you can support Yunnan on turn 2. Sometimes I rush a mech and tank to Sikang on R1 and then return them back to Moscow if the dice are not looking good for China.
I would tend to agree if the G2 possibility was weaker. The downside of keeping the planes at Moscow is that it wrecks the efficiency of the possible Karelia/Vyborg retaliation. Sure, you can still do it, but your planes must land in Novgorod. This means they will require babysitting by ground units which may subsequently be poorly traded. It could possibly be pulled off with mechanized units, but the planes at Novgorod seems more reliable to me.
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RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
Apologies for the length.
Observation 1:
Germany is set up for a strong G2 DOW move into E. Poland, especially with leaving the possibility of a turn 2 Yugoslavia strafe of the France mechanized units.
I don’t think it’s worth trying to hard counter this. Sure, it can be dissuaded with a 6 tank purchase, but the reaction will be to stall until G3 and get a more lucrative fight later when Moscow has 6 less infantry than it otherwise would.
In the event of the G2, the Karelia/Vyborg infantry will not be with the main group and be in danger of taking an unfavourable trade.Observation 2:
Germany going for Moscow on turn 5 is a consideration, but his most lucrative timing window starts at turn 6 with units in Germany, Bulgaria, and potentially the Finland infantry.Priorities:
- For the love of Pete, don’t lose Moscow on turn 5.
- Try to get value out of the Karelia/Vyborg group in the event of the G2.
- If possible, be able to stand up at Bryansk on G4 to retake the Ukraine factory on R5. This will depend significantly on how many planes Germany makes available, but that will at least pull them away from other purposes.
- Tilt the TUV swing/winning odds for a G6/7+ as much as possible. Obviously Andrew is playing as the better player, meaning risk aversion… Anything below 80%, maybe even 90-95% he will likely balk at.
My proposed changes:
- Forget about spreading communism and save communism first. Caucasus infantry should move north and keep the mechs/tanks home. You won’t gain enough money to offset the TUV you will lose in Moscow with a weak defense.
- Mech/tank from Moscow should go to Belarus to help dissuade the Finnish infantry from moving forward on turn 2. This would put them on a G7 Moscow timing rather than G6.
- The sub should go to 125, also to make the G2 more costly.
- The best defense at Bryansk may be to attack, meaning I favour Farmboy’s buy of at least 3 artillery.
- I would also consider 1 Mech purchase for Novgorod. (but wouldn’t build other units there) This will give the opportunity to counterattack the Finnish infantry if they move forward and leave the possibility of some mechanized units remaining to run to Norway… a reasonable headache for Germany.
- Forget about the AA gun in Novgorod, it doesn’t look necessary. Pull it to Belarus. If necessary it can join the Karelia/Vyborg infantry in Archangel next turn, if not it will be with the main group.
- Cruiser in 114, and Sub in 115 would be standard I think.