@BobbaRossa
I’m noticing the Russians are still in Amur. Just want to make sure that’s intentional and not that they were missed.

Posts made by Tizkit
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RE: 19L 2nd Tier Playoff Final – BobbaRossa (Allies +34) vs Tizkit (Axis) G40.2
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RE: 19L 2nd Tier Playoff Final – BobbaRossa (Allies +34) vs Tizkit (Axis) G40.2
@BobbaRossa said in 19L 2nd Tier Playoff Final – BobbaRossa (Allies +34) vs Tizkit (Axis) G40.2:
@Tizkit said in 19L 2nd Tier Playoff Final – BobbaRossa (Allies +34) vs Tizkit (Axis) G40.2:
@BobbaRossa
Intercept Moscow? 3 bombers vs 2 fighters.Sure, send em up. Let’s hope for 6 1’s. Just to be fair ;) .
Well, we got half way there. Apologies to the Russian air force.
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RE: 19L 2nd Tier Playoff Final – BobbaRossa (Allies +34) vs Tizkit (Axis) G40.2
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - Germans 5 infantry moved from Karelia to Novgorod 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 3 bombers moved from Eastern Poland to Russia 1 tactical_bomber moved from Eastern Poland to Novgorod 1 submarine moved from 125 Sea Zone to 127 Sea Zone 1 cruiser and 1 destroyer moved from 112 Sea Zone to 127 Sea Zone Combat - Germans Air Battle in Russia Germans attacks with 3 units heading to Russia Russians launches 2 interceptors out of Russia Attackers Fire, : 2/3 hits, 0.50 expected hits Defenders Fire, : 1/2 hits, 0.33 expected hits 1 bomber owned by the Germans lost in Russia 2 fighters owned by the Russians lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 5,8 and causes: 13 damage to unit: factory_major Bombing raid in Russia causes 13 damage total. Battle in Novgorod Germans attack with 5 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 5 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits, 1.33 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 127 Sea Zone Germans attack with 1 cruiser, 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 127 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 127 Sea Zone Germans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Cleaning up after air battles Non Combat Move - Germans 1 aaGun moved from Bessarabia to Western Ukraine 1 aaGun, 5 artilleries and 24 infantry moved from Bessarabia to Ukraine 12 armour and 11 mech_infantrys moved from Eastern Poland to Ukraine 1 aaGun moved from Eastern Poland to Belarus 4 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Poland to Bessarabia 1 submarine moved from 119 Sea Zone to 125 Sea Zone 1 infantry moved from Vyborg to Finland 1 infantry moved from Romania to Bessarabia 2 tactical_bombers moved from Eastern Poland to Greece 2 bombers moved from Russia to Bessarabia 2 fighters moved from Southern Italy to Greece 1 fighter and 2 tactical_bombers moved from Western Germany to Greece 5 armour and 3 mech_infantrys moved from Germany to Eastern Poland 3 artilleries and 1 infantry moved from Western Germany to Germany 1 infantry moved from France to Northern Italy 1 artillery moved from Eastern Poland to Belarus 1 artillery moved from Eastern Poland to Belarus 1 tactical_bomber moved from Novgorod to Eastern Poland Place Units - Germans 4 bombers placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33 Germans : 1.33 Defenders Fire, : : 0.67 Attackers Fire, : : 1.50 Russians : -0.33
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RE: 19L 2nd Tier Playoff Final – BobbaRossa (Allies +34) vs Tizkit (Axis) G40.2
@BobbaRossa
Intercept Moscow? 3 bombers vs 2 fighters. -
RE: 19L 2nd Tier Playoff Final – BobbaRossa (Allies +34) vs Tizkit (Axis) G40.2
TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - Germans 5 infantry moved from Karelia to Novgorod 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 3 bombers moved from Eastern Poland to Russia 1 tactical_bomber moved from Eastern Poland to Novgorod 1 submarine moved from 125 Sea Zone to 127 Sea Zone 1 cruiser and 1 destroyer moved from 112 Sea Zone to 127 Sea Zone
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RE: 19L 2nd Tier Playoff Final – BobbaRossa (Allies +34) vs Tizkit (Axis) G40.2
@BobbaRossa said in 19L 2nd Tier Playoff Final – BobbaRossa (Allies +34) vs Tizkit (Axis) G40.2:
Sorry for not posting yesterday. The website was down :( .
No worries. Busy week for me anyways.
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RE: 19L 2nd Tier Playoff Final – BobbaRossa (Allies +34) vs Tizkit (Axis) G40.2
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Romania to Bessarabia 1 armour moved from Eastern Poland to Bessarabia 1 artillery moved from Bulgaria to Romania 1 mech_infantry moved from Yugoslavia to Bessarabia 1 aaGun, 1 artillery and 3 infantry moved from Yugoslavia to Romania 2 mech_infantrys moved from Northern Italy to Romania 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia 2 aaGuns and 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 submarine placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
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RE: Which is the best sea unit?
I think that question might be a bit flawed, or at least a tad misleading for newer players. What you soon find out as you gain A&A experience is that a naval force has a high level of inter-dependency between units. Even if you could determine a unit with the highest individual value, you’ll quickly find out that spamming that unit doesn’t necessarily maximize the value of your navy as a whole. The whole can be greater than the sum of the parts, and sometimes the worst individual unit adds the most value to the group.
Take transports as an example. Transports are arguably the worst individual unit, but even a single transport changes the threat level of a navy completely. All of a sudden it’s capable of sniping a capital, taking away a national objective, or grabbing an under-defended area where a new factory can be set up and create an endless headache for your opponent.
I’m actually going to split my answer into two categories. Also, I should point out that I’m talking from a G40 perspective.
- What’s the best value naval unit?
Subs, definitely. Subs provide some of the best utility in the game. Let’s talk about some reasons why:
- Attack Value -> Cheapest IPC cost per unit or cost per attack value in naval attacks.
- Defense Value -> Cheapest cost for absorbing an additional hit.
- Convoy Raids -> Can be spread out alone or in groups to get good value from convoy raids.
- Destroyer Trade -> Lone subs require a destroyer to kill, so if you are trading 1 for 1 on alternating turns you are getting better value than your opponent. Same for if you’re clearing out blockers.
- Precarious Placement -> It’s often difficult to build new naval units because your opponent has air coverage over your placement area. Subs are immune to the air coverage if there are no destroyers in range allowing you to squeeze them out in tense situations.
- Deny Offloading -> A single sub will deny offloading for an amphibious assault unless there’s a warship escort. This can increase your value in a situation where your opponent just wants to suicide a transport for a high value territory. Now they have to send an extra unit with the transport.
- Create Kamikaze Opportunities -> Following on the above point, this is especially important in a kamikaze zone since any surface warships accompanying a transport in order to ignore a sub are subject to kamikaze strikes. If the escort dies the amphibious assault will fail.
- Ignore Kamikaze Strikes -> Subs can’t be hit by kamikazes, so they can be utilized with air units to take out targets in kamikaze zones with immunity.
It’s still possible to over-build subs, but probably the hardest unit to over-build since you can usually find a primary or secondary use for them. Remember that subs provide no help if your opponent can strike the rest of your navy with an air-only attack. You’re still going to need some carriers, destroyers and fighters to protect those transports.
- What’s the best strategic/game winning naval unit?
The aircraft carrier. Aircraft carrier usage in conjunction with aircraft really separate the “men from the boys” in terms of experience and skill level. This is probably worthy of its own topic/video, but understanding the barely-legal and obscure attacks that become available with aircraft carriers is where a more experienced player can exploit one with less experience.
Aircraft carriers really expand your threat projection and generate mistakes out of your opponent because they increase the number and complexity of problems to keep track of. Here are some examples of carrier plays that can change the game:
- Using newly purchased carriers as unexpected landing zones
- Deliberately failing to clear a path for your carrier so that you can suicide planes into high value targets (e.g. undefended transports)
- Using the turn order to create an unexpected landing area by parking an empty carrier for allied planes to land on
- Using the turn order to extend the range of onboard allied aircraft (carrier moves first and then allied planes move on their own turn)
- Intentionally killing off planes that require an aircraft carrier to land first so that the carrier doesn’t have to move into danger during non-combat moves
- The land/carrier switch, AKA “Yard Sale” explained below
The biggest threat I see get overlooked is what I like to call the “Yard Sale”. Where I come from we played a lot of ice hockey and called it a “yard sale” when substituting all of the active players at once. In ice hockey you can substitute players while play is ongoing. The rules on this are a bit loose, so while you’re limited to 5 (6 with goaltender) players on the ice at any time, for a fleeting moment you can have up to 10 players on the ice during the exchange. In A&A you can have a similar situation where your carrier-based aircraft can participate in a battle and land elsewhere, while land-based aircraft also participate in the same battle with intentions of landing on the now empty carriers. So, for example, if the setup is right you can send 12 aircraft into a battle when you’ve only got 3 carriers and many players will slip up and forget to account for this.
So, to make a long story short, if you want to make an incremental change to your usual navy mix, probably get more subs. If you want to up your strategic game, study how great players use their aircraft carriers. Apologies for how long this got.
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RE: 19L 2nd Tier Playoff Final – BobbaRossa (Allies +34) vs Tizkit (Axis) G40.2
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone 3 fighters and 2 tactical_bombers moved from 37 Sea Zone to Shan State 1 infantry moved from French Indo China to Shan State 2 bombers moved from French Indo China to Shan State 3 artilleries and 7 infantry moved from Hunan to Yunnan 2 artilleries and 2 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 2 artilleries moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 tactical_bomber moved from French Indo China to Shan State 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - Japanese Battle in Java Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Java from Dutch, taking Celebes from Dutch with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 7 artilleries, 1 fighter, 10 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 7 artilleries, 1 fighter, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 8/20 hits, 6.50 expected hits Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 7 artilleries, 1 fighter, 10 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Shan State Japanese attack with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 5/9 hits, 5.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from 45 Sea Zone to Philippines 2 battleships, 3 carriers, 2 destroyers and 1 submarine moved from 37 Sea Zone to 35 Sea Zone 2 bombers moved from Shan State to French Indo China 3 fighters and 3 tactical_bombers moved from Shan State to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 destroyer moved from 20 Sea Zone to 16 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 3 fighters moved from Japan to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to Japan 1 fighter and 2 tactical_bombers moved from Anhwe to Manchuria 1 infantry moved from Anhwe to Hunan 2 transports moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 fighter and 2 infantry placed in Japan 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : 0.67 Japanese : 1.50
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RE: 19L 2nd Tier Playoff Final – BobbaRossa (Allies +34) vs Tizkit (Axis) G40.2
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 infantry moved from 127 Sea Zone to Novgorod 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians Combat - Germans Battle in Novgorod Non Combat Move - Germans 4 infantry moved from Finland to Karelia 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 123 Sea Zone to 125 Sea Zone 1 submarine moved from 123 Sea Zone to 119 Sea Zone 1 infantry moved from Normandy Bordeaux to France 3 artilleries and 1 infantry moved from Holland Belgium to France 3 aaGuns moved from Holland Belgium to Western Germany 1 aaGun, 1 armour, 6 artilleries and 4 infantry moved from Poland to Eastern Poland 2 aaGuns, 5 artilleries and 24 infantry moved from Romania to Bessarabia 1 armour moved from Romania to Eastern Poland 6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland 1 infantry moved from Yugoslavia to Romania 3 armour and 7 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland 3 bombers moved from Western Germany to Eastern Poland 3 tactical_bombers moved from Western Germany to Eastern Poland 2 tactical_bombers moved from Holland Belgium to Western Germany 1 fighter moved from Western Germany to Southern Italy Place Units - Germans 5 armour and 3 mech_infantrys placed in Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4 Germans collect 43 PUs (2 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from France: 3 artilleries and 1 infantry EDIT: Adding units owned by Germans to Western Germany: 3 artilleries and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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RE: 19L 2nd Tier Playoff Final – BobbaRossa (Allies +34) vs Tizkit (Axis) G40.2
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Bulgaria to Eastern Poland Italians take Eastern Poland from Russians Combat - Italians Non Combat Move - Italians 1 armour moved from Greece to Romania 1 artillery moved from Greece to Bulgaria 1 mech_infantry moved from Northern Italy to Romania 1 aaGun and 1 infantry moved from Northern Italy to Yugoslavia 1 aaGun, 2 artilleries and 2 infantry moved from Southern France to Northern Italy 2 aaGuns and 5 infantry moved from Southern Italy to Northern Italy 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to 96 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Yugoslavia Place Units - Italians 1 submarine placed in 95 Sea Zone 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
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RE: 19L 2nd Tier Playoff Final – BobbaRossa (Allies +34) vs Tizkit (Axis) G40.2
@BobbaRossa
Yeah, that was a rough go.I thought I would have time to finish Italy today but circumstances have conspired against me. I’ve got plans this weekend so it doesn’t look like I’ll be able to get my turn in for a while. Maybe Sunday night but if not it will be Monday. Sorry to hold things up.
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RE: 19L 2nd Tier Playoff Final – BobbaRossa (Allies +34) vs Tizkit (Axis) G40.2
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Philippines to 35 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 carrier and 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Malaya 2 battleships, 2 carriers, 1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from French Indo China to Shan State 3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State 2 bombers moved from Kwangsi to Shan State 1 tactical_bomber moved from Kwangsi to Malaya 1 infantry moved from Kwangsi to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese Combat - Japanese Battle in Sumatra Battle in 37 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 destroyers, 1 submarine and 1 transport British defend with 1 cruiser Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 destroyers and 1 transport in 37 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits British roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 37 Sea Zone Japanese win, taking Sumatra from Dutch with 2 battleships, 3 carriers, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in Shan State Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 3 infantry Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 6/10 hits, 5.17 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Malaya Japanese attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 4/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 3 artilleries and 6 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Anhwe 1 aaGun and 5 infantry moved from Jehol to Manchuria 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 fighter moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Manchuria 1 fighter moved from Kwangsi to Manchuria 1 fighter and 2 tactical_bombers moved from Kwangsi to Anhwe 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter and 2 tactical_bombers moved from Malaya to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone 2 bombers, 1 fighter and 2 tactical_bombers moved from Shan State to French Indo China 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 factory_minor placed in French Indo China Turn Complete - Japanese Japanese collect 50 PUs; end with 52 PUs
Combat Hit Differential Summary :
British : -0.50 UK_Pacific : 0.67 Japanese : 3.00
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RE: 19L 2nd Tier Playoff Final – BobbaRossa (Allies +34) vs Tizkit (Axis) G40.2
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 104 Sea Zone 2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Southern Italy to 110 Sea Zone 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 2 infantry moved from Bulgaria to Yugoslavia 6 armour and 4 mech_infantrys moved from France to Yugoslavia 1 fighter moved from Southern Italy to Yugoslavia 1 infantry moved from Romania to Yugoslavia Combat - Germans Battle in 110 Sea Zone Germans attack with 2 fighters, 1 submarine and 4 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone Germans win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in 104 Sea Zone Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber British defend with 1 battleship and 1 cruiser Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits British roll dice for 1 battleship and 1 cruiser in 104 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 cruiser owned by the British, 2 fighters owned by the Germans and 1 battleship owned by the British lost in 104 Sea Zone Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 2 fighters Casualties for British: 1 battleship and 1 cruiser Battle in Yugoslavia Germans attack with 6 armour, 1 fighter, 3 infantry and 4 mech_infantrys Neutral_Allies defend with 5 infantry Germans roll dice for 6 armour, 1 fighter, 3 infantry and 4 mech_infantrys in Yugoslavia, round 2 : 5/14 hits, 4.67 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 6 armour, 1 fighter, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 armour moved from Romania to Poland 1 aaGun moved from Slovakia Hungary to Poland 6 artilleries and 2 infantry moved from Germany to Poland 2 aaGuns, 5 artilleries and 21 infantry moved from Slovakia Hungary to Romania 1 armour and 2 infantry moved from Bulgaria to Romania 3 aaGuns moved from Western Germany to Holland Belgium 3 artilleries and 1 infantry moved from France to Holland Belgium 2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 104 Sea Zone to Holland Belgium 2 bombers moved from 104 Sea Zone to Western Germany 2 submarines moved from 106 Sea Zone to 123 Sea Zone 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 infantry moved from Finland to Norway Place Units - Germans 3 armour and 7 mech_infantrys placed in Germany 1 bomber and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : 1.50 Neutral_Allies : 0.33
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RE: 19L 2nd Tier Playoff Final – BobbaRossa (Allies +34) vs Tizkit (Axis) G40.2
@BobbaRossa
See the second file, I made a minor modification to Yugoslavia.
Scramble 110? -
RE: 19L 2nd Tier Playoff Final – BobbaRossa (Allies +34) vs Tizkit (Axis) G40.2
TripleA Move Summary: Germans round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 104 Sea Zone 2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Southern Italy to 110 Sea Zone 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 2 infantry moved from Bulgaria to Yugoslavia 6 armour and 4 mech_infantrys moved from France to Yugoslavia 1 fighter moved from Southern Italy to Yugoslavia 1 infantry moved from Romania to Yugoslavia
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RE: 19L 2nd Tier Playoff Final – BobbaRossa (Allies +34) vs Tizkit (Axis) G40.2
TripleA Move Summary: Germans round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 104 Sea Zone 2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Southern Italy to 110 Sea Zone 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 2 infantry moved from Bulgaria to Yugoslavia 6 armour and 4 mech_infantrys moved from France to Yugoslavia 1 infantry moved from Romania to Yugoslavia
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RE: 19L 2nd Tier Playoff Final – BobbaRossa (Allies +34) vs Tizkit (Axis) G40.2
@Tizkit said in 19L 2nd Tier Playoff Final – BobbaRossa (Allies +34) vs Tizkit (Axis) G40.2:
I’m having an issue where I want to kill off the two land based infantry hitting Greece and leave the one amphibious infantry, however Triple A seems to default to killing off the amphibious infantry. I’m going to go ahead and retreat to Bulgaria with the tank. Triple A will force the infantry to go with it. I will just go ahead with the turn and roll the infantry on the forum if necessary, and delete it after the battle if need be.
I didn’t need to roll the infantry manually since one of the other units hit. You’ll see I killed off the infantry in Bulgaria and revived the artillery in Greece that Triple A made me take as a casualty instead.
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RE: 19L 2nd Tier Playoff Final – BobbaRossa (Allies +34) vs Tizkit (Axis) G40.2
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Northern Italy to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 bomber moved from Northern Italy to Normandy Bordeaux 1 fighter moved from Southern Italy to 93 Sea Zone 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Tobruk to 96 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Greece 1 armour moved from Albania to Bulgaria 1 armour moved from Bulgaria to Greece 2 infantry moved from Albania to Greece 1 submarine moved from 95 Sea Zone to 94 Sea Zone 1 submarine moved from 94 Sea Zone to 93 Sea Zone 1 cruiser moved from 95 Sea Zone to 93 Sea Zone 1 infantry moved from Italian Somaliland to British Somaliland Italians take British Somaliland from British 2 artilleries and 2 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Greece Italians attack with 2 armour, 1 artillery and 4 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 2 armour, 1 artillery and 4 infantry in Greece, round 2 : 2/7 hits, 2.17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Greece 1 armour and 1 infantry retreated to Bulgaria Italians roll dice for 1 armour and 1 artillery in Greece, round 3 : 1/2 hits, 0.83 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies and 1 artillery owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery and 3 infantry Casualties for Neutral_Allies: 4 infantry Battle in Normandy Bordeaux Italians attack with 1 armour, 1 bomber and 1 fighter French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 fighter in Normandy Bordeaux, round 2 : 1/3 hits, 1.67 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 armour owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 bomber and 1 fighter in Normandy Bordeaux, round 3 : 2/2 hits, 1.17 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians and 1 artillery owned by the French lost in Normandy Bordeaux Italians win with 1 bomber remaining. Battle score for attacker is -9 Casualties for Italians: 1 armour and 1 fighter Casualties for French: 1 artillery and 1 infantry Battle in 93 Sea Zone Italians attack with 1 cruiser, 1 fighter and 1 submarine French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 submarine owned by the Italians lost in 93 Sea Zone Italians roll dice for 1 cruiser and 1 fighter in 93 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the French lost in 93 Sea Zone Italians roll dice for 1 cruiser and 1 fighter in 93 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits French roll dice for 1 cruiser in 93 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 1 submarine Casualties for French: 1 cruiser and 1 destroyer Battle in Southern France Italians attack with 2 artilleries and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Southern France Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 3 : 1/4 hits, 1.33 expected hits French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Normandy Bordeaux to Southern Italy 1 fighter moved from 93 Sea Zone to Southern Italy 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Northern Italy to Southern France 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 infantry and 1 mech_infantry moved from Tobruk to Libya 1 artillery and 2 infantry moved from Ethiopia to British Somaliland Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Bulgaria: 1 infantry EDIT: Adding units owned by Italians to Greece: 1 artillery EDIT: Turning off Edit Mode 1 mech_infantry placed in Northern Italy 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -1.00 French : -1.17 Neutral_Allies : 2.33