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    Posts made by Tizkit

    • RE: Alternate dice rules

      @djensen

      I think there are two main concerns here:

      • “Tail Risk”
      • Simplicity of Application

      I know what you’re thinking, and no, tail risk has nothing to do with the ladies. It’s about hitting the extreme ends of the probability distribution. Of course the bigger concern is hitting exceptionally bad dice rather than exceptionally good dice. People rarely complain about exceptionally good dice.

      Here’s my proposal:

          1. Calculate the expected number of hits for each side similar to low luck
          2. Roll the dice OOB style and find the actual number of hits
          3. If the actual hits are below the expected hits by X, re-roll X dice that missed and incorporate the additional hits to your total
      

      For simplicity you could say that the re-rolled dice will always be @3 or @4, or alternatively you could select from the actual dice that missed. (Easier if you are playing with hit dice)

      This approach would leave the positive side of the probability distribution alone, but would condense the negative side. There would still be negative results, but far less game changingly bad results.

      I think it also has the advantage of simplicity. It’s roughly the same difficulty to apply as low luck.

      posted in House Rules
      TizkitT
      Tizkit
    • RE: The Sneaky Carl

      No, not really.

      A sub (presumably from a bid?) could still cause some minor problems to Japan’s options, but not in the same way as a surface warship would. The most important part of the Sneaky Karl is disallowing the Japanese transports from loading, which only happens if the sea zone is made hostile. Only surface warships make the sea zone hostile.

      We had some discussion in the Q&A recently about the presence of a sub that you might want to check out. See my question on September 5, and especially the answers from Panther and Krieghund who are “Official Answers” guys.

      https://www.axisandallies.org/forums/topic/18412/global-2nd-edition-q-a-aag40-2

      posted in Axis & Allies Global 1940
      TizkitT
      Tizkit
    • RE: Comfortable Allied bid?

      You mentioned Russia specifically, but I’m going to assume you’re talking about a standard league rules bid.

      I think it depends significantly on the skill/experience of the players. Here’s a breakdown I would suggest as a starting point for players of equal skill:

      0 -> Complete Noobs – For players with little to no experience, especially when there hasn’t been outside influence of things like YouTube strategy videos.

      16-24 -> Irregular Players – For players with some experience and a reasonable handle on general strategies, but lacklustre execution and minor mistakes.

      24-30 -> Strong players – For players who play regularly, know how to win, have good execution and few to no mistakes.

      30+ -> Expert – Mostly for higher tier league players with tons of experience and ability. (although most of them play balance mod instead of using a bid)

      If you’re talking about team games I might consider an additional premium for the allies because they take significantly more coordination, which is harder when you have teammates.

      posted in Axis & Allies Global 1940
      TizkitT
      Tizkit
    • RE: Artillery or Tanks... Which are better?

      I’m also in the “it depends” camp.

      The math here is pretty simple. Artillery are superior to tanks in terms of pure economics. Artillery are just as good or better whether you’re talking about attack power, defense power or hits you can absorb. This is especially true if you have existing excess infantry to pair them with, which you often do at the beginning of the game. If you do have extra infantry than adding an artillery adds as much extra attack power as a tank (2/6 for the artillery and 1/6 for the infantry).

      T vs A Discussion.PNG

      It’s safe to say that artillery are better value in any battle that they are actually present, the question is if they will be. Artillery are a bit like a superstar athlete who gets injured repeatedly. Sure, their stats per game are great, but you can’t help the team win the championship from the sideline. Tanks are more likely to be in the battle, and be in multiple battles through their life.

      Tanks create value on utility and re-usability. It’s difficult to put it in numerical terms, but here are some situational examples:

      1. Can-Openers -> The ability to abuse the turn order by having a friendly power clear blocking units from a territory so the second power can move through and wreck vulnerable units two spaces away.
      2. Axis Timing Push -> The axis usually need rapid expansion to close the income gap with the allies. Tanks are more helpful in getting the job done before the initiative is lost and Allied help arrives. Tanks can catch up to your forward army without it having to pause.
      3. Recycling Units -> Tanks can get to the next objective where artillery are often stranded for a long time. (e.g. after a Moscow battle the remaining tanks can re-task to the Middle East or Scandinavia)
      4. Limited Production Slots -> If you think of production slots as a resource, then it’s one resource where tanks are cheaper. If you a starved for production tanks can get you more kick on the ground with less production used.
      5. American Production on Eurasia -> Getting an American production facility on the continent where the fight is happening is quite helpful. On the periphery this can be done without a tank, but if you want to try to pick up a territory in the Middle East it can happen far sooner with a tank rolling through North Africa than an artillery.
      6. Island Hopping -> When trading islands you’re sometimes less concerned with the cost efficiency and more concerned with win probability. (often sending 7IPC transports to be killed for free) Tanks can help edge the win percentage up, especially if you can’t get naval or air support because it will take your fleet out of position.
      7. Blitzing Empty Territories -> Obviously.

      It’s helpful to envision what the whole life of the unit or group of units might look like. If the purpose is a one-way march to a probable death, then go with the artillery if it can make it in time. If you foresee more variability than that, you might want to favor the tank.

      Of course many of these principles apply to mechanized infantry, so if you’re playing G40 that’s another option. In fact, there’s good reason to favor mechanized infantry if you don’t really need additional attack strength, you just need something cheap and mobile to absorb hits.

      posted in Axis & Allies Discussion & Older Games
      TizkitT
      Tizkit
    • RE: Global 2nd edition Q+A ( AAG40.2)

      Suppose that you have multiple sea units starting in a sea zone which has an enemy submarine in it. (and no other enemy units, hence the sea zone is considered “friendly”)

      I think the rules are clear that you can:

      1. Attack the submarine
      2. Attack elsewhere as desired
      3. Split your units to attack the submarine and attack elsewhere
      4. Ignore the submarine and move during the non-combat move phase as desired

      My question is, are you able to attack the submarine with some units and make non-combat moves with the remainder. Or does attacking the submarine mean all units starting in that sea zone have to participate in that combat if not participating in another combat and are therefore disqualified from doing non-combat moves.

      Similarly, if you have an unloaded transport starting in the sea zone, what are your options if you do decide to attack the submarine?

      posted in Axis & Allies Global 1940
      TizkitT
      Tizkit
    • RE: G40.2 Tizkit (Axis) vs. Sovietishcat (Allies) +16

      @Sovietishcat
      Thanks, good game.

      posted in League
      TizkitT
      Tizkit
    • RE: G40.2 Tizkit (Axis) vs. Sovietishcat (Allies) +16

      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Purchase Units - Japanese
              Japanese buy 1 artillery, 1 factory_minor, 3 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 mech_infantry moved from Suiyuyan to Kansu
              1 mech_infantry moved from Suiyuyan to Tsinghai
              2 bombers moved from Yunnan to Tsinghai
              1 bomber moved from Hopei to Kansu
              1 bomber moved from Yunnan to Kansu
              1 infantry moved from Yunnan to Burma
                    Japanese take Burma from UK_Pacific
              2 infantry moved from Yunnan to Shan State
              5 fighters and 5 tactical_bombers moved from Hopei to Shan State
              1 submarine moved from 33 Sea Zone to 54 Sea Zone
              4 fighters and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
              1 bomber moved from Japan to 8 Sea Zone
              1 submarine moved from 6 Sea Zone to 25 Sea Zone
              1 fighter moved from 6 Sea Zone to 25 Sea Zone
              1 fighter moved from Japan to 25 Sea Zone
      
          Combat - Japanese
              Battle in 8 Sea Zone
                  Japanese attack with 1 bomber
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 8 Sea Zone
                  Japanese win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in 54 Sea Zone
                  Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
                  ANZAC defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 4 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 6/7 hits, 4.00 expected hits
                      ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the ANZAC lost in 54 Sea Zone
                  Japanese win, taking 54 Sea Zone from ANZAC with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for ANZAC: 1 destroyer
              Battle in Kansu
                  Japanese attack with 2 bombers and 1 mech_infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 bombers and 1 mech_infantry in Kansu, round 2 : 1/3 hits, 1.50 expected hits
                      Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                  Japanese win with 2 bombers remaining. Battle score for attacker is -1
                  Casualties for Japanese: 1 mech_infantry
                  Casualties for Chinese: 1 infantry
              Battle in Tsinghai
                  Japanese attack with 2 bombers and 1 mech_infantry
                  Chinese defend with 1 fighter
                      Japanese roll dice for 2 bombers and 1 mech_infantry in Tsinghai, round 2 : 0/3 hits, 1.50 expected hits
                      Chinese roll dice for 1 fighter in Tsinghai, round 2 : 0/1 hits, 0.67 expected hits
                      Japanese roll dice for 2 bombers and 1 mech_infantry in Tsinghai, round 3 : 1/3 hits, 1.50 expected hits
                      Chinese roll dice for 1 fighter in Tsinghai, round 3 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the Chinese lost in Tsinghai
                  Japanese win, taking Tsinghai from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
                  Casualties for Chinese: 1 fighter
              Battle in Shan State
                  Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
                  British defend with 1 infantry
                      Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Shan State, round 2 : 6/12 hits, 6.17 expected hits
                      UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Shan State
                  Japanese win, taking Shan State from UK_Pacific with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in 25 Sea Zone
                  Japanese attack with 2 fighters and 1 submarine
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 25 Sea Zone
                  Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
      
          Non Combat Move - Japanese
              1 armour moved from Suiyuyan to Kweichow
              5 mech_infantrys moved from Hopei to Yunnan
              4 mech_infantrys moved from Kiangsu to Kweichow
              1 infantry moved from Kiangsu to Anhwe
              2 infantry moved from Chahar to Suiyuyan
              2 bombers moved from Kansu to Yunnan
              2 bombers moved from Tsinghai to Yunnan
              2 fighters moved from Yunnan to Philippines
              1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
              5 fighters and 5 tactical_bombers moved from Shan State to Yunnan
              4 fighters and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
              1 destroyer moved from 6 Sea Zone to 33 Sea Zone
              1 destroyer moved from 16 Sea Zone to 6 Sea Zone
              1 bomber moved from 8 Sea Zone to Japan
              2 fighters moved from 25 Sea Zone to 6 Sea Zone
              2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
              1 transport moved from 19 Sea Zone to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 infantry moved from 6 Sea Zone to Korea
              1 aaGun and 4 infantry moved from Korea to Manchuria
              2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
      
          Place Units - Japanese
              1 artillery and 3 infantry placed in Japan
              1 factory_minor placed in French Indo China
              3 mech_infantrys placed in Kwangtung
              3 mech_infantrys placed in Kiangsu
              3 submarines placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 64 PUs; end with 64 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
      

      Combat Hit Differential Summary :

      ANZAC : -0.33
      Americans : -0.33
      Chinese : -0.67
      UK_Pacific : -0.33
      Japanese : -0.33
      

      Savegame

      posted in League
      TizkitT
      Tizkit
    • RE: G40.2 Tizkit (Axis) vs. Sovietishcat (Allies) +16

      @Sovietishcat
      Scramble into SZ 54? And if so, which units?

      posted in League
      TizkitT
      Tizkit
    • RE: G40.2 Tizkit (Axis) vs. Sovietishcat (Allies) +16

      TripleA Move Summary: Japanese round 7

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Purchase Units - Japanese
              Japanese buy 1 artillery, 1 factory_minor, 3 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 mech_infantry moved from Suiyuyan to Kansu
              1 mech_infantry moved from Suiyuyan to Tsinghai
              2 bombers moved from Yunnan to Tsinghai
              1 bomber moved from Hopei to Kansu
              1 bomber moved from Yunnan to Kansu
              1 infantry moved from Yunnan to Burma
                    Japanese take Burma from UK_Pacific
              2 infantry moved from Yunnan to Shan State
              5 fighters and 5 tactical_bombers moved from Hopei to Shan State
              1 submarine moved from 33 Sea Zone to 54 Sea Zone
              4 fighters and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
              1 bomber moved from Japan to 8 Sea Zone
              1 submarine moved from 6 Sea Zone to 25 Sea Zone
              1 fighter moved from 6 Sea Zone to 25 Sea Zone
              1 fighter moved from Japan to 25 Sea Zone
      

      Savegame

      posted in League
      TizkitT
      Tizkit
    • RE: G40.2 Tizkit (Axis) vs. Sovietishcat (Allies) +16

      TripleA Turn Summary: Germans round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 armour, 4 artilleries, 1 bomber, 2 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 mech_infantry moved from Bryansk to Caucasus
                    Germans take Caucasus from Russians
              1 infantry moved from Tambov to Volgograd
                    Germans take Volgograd from Russians
              1 infantry moved from Russia to Samara
                    Germans take Samara from Russians
              1 mech_infantry moved from Nenetsia to Urals
                    Germans take Urals from Russians
              1 bomber moved from Italian Somaliland to Persia
      
          Combat - Germans
              Strategic bombing raid in Persia
                      AA fire in Persia : 0/1 hits, 0.17 expected hits
                  Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
                  Bombing raid in Persia causes 5 damage total. 
      
          Non Combat Move - Germans
              2 aaGuns, 17 armour, 7 artilleries, 22 infantry and 18 mech_infantrys moved from Tambov to Volgograd
              4 armour and 5 mech_infantrys moved from Bryansk to Volgograd
              1 aaGun moved from Bryansk to Rostov
              3 infantry moved from Bryansk to Rostov
              1 artillery and 2 infantry moved from Ukraine to Rostov
              1 artillery and 3 infantry moved from Russia to Tambov
              1 mech_infantry moved from Belarus to Rostov
              1 armour and 1 mech_infantry moved from Novgorod to Bryansk
              1 aaGun moved from Belarus to Bryansk
              1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 127 Sea Zone to 112 Sea Zone
              1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
              1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
              1 aaGun moved from France to Western Germany
              1 aaGun moved from Southern France to France
              3 mech_infantrys moved from Western Germany to Yugoslavia
              2 mech_infantrys moved from Germany to Yugoslavia
              2 bombers moved from Romania to Southern Italy
              3 bombers moved from Novgorod to Southern Italy
              1 fighter moved from Greece to Western Germany
              1 fighter moved from Belarus to Western Germany
              1 tactical_bomber moved from Western Germany to Southern Italy
              1 tactical_bomber moved from Belarus to Western Germany
              1 fighter and 1 tactical_bomber moved from Belarus to Rostov
              1 bomber moved from Persia to Rostov
              1 tactical_bomber moved from Western Germany to Southern Italy
              1 mech_infantry moved from Finland to Karelia
              1 submarine moved from 121 Sea Zone to 123 Sea Zone
              1 submarine moved from 65 Sea Zone to 85 Sea Zone
      
          Place Units - Germans
              1 artillery and 2 mech_infantrys placed in Ukraine
              3 mech_infantrys placed in Novgorod
              1 armour, 1 artillery and 1 mech_infantry placed in Russia
              1 artillery and 1 infantry placed in France
              1 infantry placed in Western Germany
              Germans undo move 4.
              2 artilleries placed in France
              1 infantry and 4 mech_infantrys placed in Western Germany
              3 mech_infantrys placed in Germany
              1 bomber placed in Western Germany
              Germans undo move 7.
              1 mech_infantry placed in Western Germany
              2 mech_infantrys placed in Germany
      
          Turn Complete - Germans
              Germans collect 61 PUs; end with 61 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
      

      Combat Hit Differential Summary :

      AA fire in Persia : : -0.17
      

      Savegame

      posted in League
      TizkitT
      Tizkit
    • RE: G40.2 Tizkit (Axis) vs. Sovietishcat (Allies) +16

      TripleA Turn Summary: Italians round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Italians
              Italians buy 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
              1 artillery and 3 infantry moved from Italian Somaliland to Kenya
                    Italians take Kenya from British
              1 infantry and 1 mech_infantry moved from Ukraine to Rostov
              1 armour moved from Bryansk to Rostov
              1 bomber moved from Southern Italy to Rostov
      
          Combat - Italians
              Battle in Rostov
                  Italians attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
                  Russians defend with 1 mech_infantry
                      Italians roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/4 hits, 1.50 expected hits
                      Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Rostov, round 3 : 2/4 hits, 1.50 expected hits
                      Russians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                  Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
                  Casualties for Italians: 1 infantry
                  Casualties for Russians: 1 mech_infantry
      
          Non Combat Move - Italians
              1 aaGun moved from Ukraine to Rostov
              1 artillery and 2 infantry moved from Bessarabia to Ukraine
              2 mech_infantrys moved from Romania to Ukraine
              1 bomber moved from Rostov to Romania
              1 mech_infantry moved from Northern Italy to Romania
              1 mech_infantry moved from Southern France to Yugoslavia
              1 infantry moved from Southern France to Northern Italy
              2 fighters and 1 tactical_bomber moved from Southern France to Southern Italy
      
          Place Units - Italians
              2 infantry placed in Southern Italy
              1 artillery and 2 mech_infantrys placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 20 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Italians : -1.00
      Russians : 0.33
      

      Savegame

      posted in League
      TizkitT
      Tizkit
    • RE: G40.2 Tizkit (Axis) vs. Sovietishcat (Allies) +16

      TripleA Turn Summary: Japanese round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Chahar to Suiyuyan
              1 infantry moved from Shensi to Suiyuyan
              1 mech_infantry moved from Sikang to Suiyuyan
              3 fighters and 2 tactical_bombers moved from Kweichow to Suiyuyan
              2 fighters and 3 tactical_bombers moved from Yunnan to Suiyuyan
              3 bombers moved from Yunnan to Suiyuyan
              1 bomber moved from Japan to Suiyuyan
              1 armour, 1 artillery and 2 infantry moved from Yunnan to Burma
              1 mech_infantry moved from Kweichow to Hopei
              1 mech_infantry moved from Hopei to Suiyuyan
              1 mech_infantry moved from Kweichow to Shensi
              1 mech_infantry moved from Shensi to Suiyuyan
              1 armour and 5 mech_infantrys moved from Kweichow to Suiyuyan
      
          Combat - Japanese
              Battle in Burma
                  Japanese attack with 1 armour, 1 artillery and 2 infantry
                  British defend with 1 artillery and 2 infantry
                      Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits
                      UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                  1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese retreated to Yunnan
                  UK_Pacific win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 infantry
              Battle in Suiyuyan
                  Japanese attack with 1 armour, 4 bombers, 5 fighters, 2 infantry, 8 mech_infantrys and 5 tactical_bombers
                  Chinese defend with 18 infantry
                      Japanese roll dice for 1 armour, 4 bombers, 5 fighters, 2 infantry, 8 mech_infantrys and 5 tactical_bombers in Suiyuyan, round 2 : 8/25 hits, 10.67 expected hits
                      Chinese roll dice for 18 infantry in Suiyuyan, round 2 : 7/18 hits, 6.00 expected hits
                      2 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese and 8 infantry owned by the Chinese lost in Suiyuyan
                      Japanese roll dice for 1 armour, 4 bombers, 5 fighters, 3 mech_infantrys and 5 tactical_bombers in Suiyuyan, round 3 : 13/18 hits, 9.50 expected hits
                      Chinese roll dice for 10 infantry in Suiyuyan, round 3 : 1/10 hits, 3.33 expected hits
                      1 mech_infantry owned by the Japanese and 10 infantry owned by the Chinese lost in Suiyuyan
                  Japanese win, taking Suiyuyan from Chinese with 1 armour, 4 bombers, 5 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 24
                  Casualties for Japanese: 2 infantry and 6 mech_infantrys
                  Casualties for Chinese: 18 infantry
      
          Non Combat Move - Japanese
              2 infantry moved from Jehol to Chahar
              3 mech_infantrys moved from Kiangsu to Hopei
              2 mech_infantrys moved from Yunnan to Hopei
              3 bombers moved from Suiyuyan to Yunnan
              1 bomber, 5 fighters and 5 tactical_bombers moved from Suiyuyan to Hopei
              3 mech_infantrys moved from Kwangtung to Yunnan
              1 submarine moved from 39 Sea Zone to 80 Sea Zone
              1 submarine moved from 37 Sea Zone to 39 Sea Zone
              1 destroyer moved from 6 Sea Zone to 16 Sea Zone
              2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
              3 tactical_bombers moved from Philippines to 33 Sea Zone
              2 fighters moved from 35 Sea Zone to Yunnan
              2 artilleries, 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry and 2 transports moved from 35 Sea Zone to 33 Sea Zone
              1 infantry moved from Guam to 21 Sea Zone
              1 mech_infantry moved from Japan to 6 Sea Zone
              1 mech_infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
              1 infantry moved from Iwo Jima to 17 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
              1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
              1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
              1 aaGun moved from Japan to 6 Sea Zone
              1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
              2 infantry moved from Aleutian Islands to 8 Sea Zone
              2 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
              2 infantry moved from 6 Sea Zone to Korea
              2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
      
          Place Units - Japanese
              3 mech_infantrys placed in Kiangsu
              1 armour and 2 mech_infantrys placed in Kwangtung
              1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Japan
              1 destroyer and 1 submarine placed in 6 Sea Zone
              Japanese undo move 3.
              1 artillery, 1 bomber and 1 infantry placed in Japan
              1 fighter placed in 6 Sea Zone
              Japanese undo move 5.
              1 fighter placed in Japan
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
              EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
      
          Turn Complete - Japanese
              Japanese collect 62 PUs; end with 62 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
      

      Combat Hit Differential Summary :

      Chinese : -1.33
      UK_Pacific : 0.00
      Japanese : 0.50
      

      Savegame

      posted in League
      TizkitT
      Tizkit
    • RE: G40.2 Tizkit (Axis) vs. Sovietishcat (Allies) +16

      @Sovietishcat No worries, it was the only battle anyway, so no new information gained after that roll.

      posted in League
      TizkitT
      Tizkit
    • RE: G40.2 Tizkit (Axis) vs. Sovietishcat (Allies) +16

      TripleA Turn Summary: Germans round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 armour, 1 artillery, 1 destroyer, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Vologda to Russia
              2 infantry moved from Smolensk to Russia
              1 artillery and 1 infantry moved from Bryansk to Russia
              1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
              1 artillery and 2 infantry moved from Bryansk to Rostov
              1 fighter and 1 tactical_bomber moved from Western Ukraine to Rostov
              3 bombers moved from Western Ukraine to Russia
              17 armour, 7 artilleries, 23 infantry and 15 mech_infantrys moved from Bryansk to Tambov
              2 mech_infantrys moved from Ukraine to Tambov
              1 mech_infantry moved from Western Ukraine to Tambov
              1 mech_infantry moved from Novgorod to Nenetsia
                    Germans take Nenetsia from Russians
              1 fighter moved from Southern Italy to 98 Sea Zone
              2 bombers moved from Western Germany to 98 Sea Zone
              1 bomber moved from Western Germany to 76 Sea Zone
      
          Combat - Germans
              Battle in 76 Sea Zone
                  Germans attack with 1 bomber
                  British defend with 1 transport
                      1 transport owned by the British lost in 76 Sea Zone
                  Germans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for British: 1 transport
              Battle in Tambov
                  Germans attack with 17 armour, 7 artilleries, 23 infantry and 18 mech_infantrys
                  Russians defend with 2 infantry
                      Germans roll dice for 17 armour, 7 artilleries, 23 infantry and 18 mech_infantrys in Tambov, round 2 : 20/65 hits, 18.83 expected hits
                      Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians lost in Tambov
                  Germans win, taking Tambov from Russians with 17 armour, 7 artilleries, 23 infantry and 18 mech_infantrys remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
              Battle in Rostov
                  Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                  Russians defend with 2 infantry
                      Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2.00 expected hits
                      Russians roll dice for 2 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                  Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Germans: 2 infantry
                  Casualties for Russians: 2 infantry
              Battle in Russia
                  Germans attack with 1 artillery, 3 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
                  Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 2 infantry
                      Germans roll dice for 1 artillery, 3 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Russia, round 2 : 5/10 hits, 4.33 expected hits
                      Russians roll dice for 2 artilleries and 2 infantry in Russia, round 2 : 0/4 hits, 1.33 expected hits
                      2 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Russia
                  Germans captures 23PUs while taking Russians capital
                  Germans converts factory_major into different units
                  Germans win, taking Russia from Russians with 1 artillery, 3 bombers, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                  Casualties for Russians: 2 artilleries and 2 infantry
              Battle in 98 Sea Zone
                  Germans attack with 2 bombers and 1 fighter
                  French defend with 1 destroyer
                      Germans roll dice for 2 bombers and 1 fighter in 98 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                      French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the French lost in 98 Sea Zone
                  Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
                  Casualties for French: 1 destroyer
      
          Non Combat Move - Germans
              1 fighter moved from 98 Sea Zone to Greece
              2 bombers moved from 98 Sea Zone to Romania
              1 bomber moved from 76 Sea Zone to Italian Somaliland
              2 aaGuns moved from Bryansk to Tambov
              1 fighter and 2 tactical_bombers moved from Western Ukraine to Western Germany
              1 aaGun moved from Western Ukraine to Bryansk
              3 infantry moved from Belarus to Bryansk
              1 aaGun moved from Eastern Poland to Belarus
              2 mech_infantrys moved from Baltic States to Bryansk
              1 mech_infantry moved from Baltic States to Belarus
              2 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
              2 armour moved from Novgorod to Bryansk
              1 fighter and 1 tactical_bomber moved from Russia to Belarus
              3 bombers moved from Russia to Novgorod
              1 fighter and 1 tactical_bomber moved from Rostov to Belarus
              1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
              1 battleship, 1 cruiser, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 127 Sea Zone
              1 infantry and 1 mech_infantry moved from 127 Sea Zone to Finland
              1 artillery and 1 infantry moved from Norway to Finland
              1 aaGun moved from Northern Italy to Southern France
              1 aaGun and 2 artilleries moved from Northern Italy to France
              1 submarine moved from 85 Sea Zone to 65 Sea Zone
      
          Place Units - Germans
              1 infantry placed in France
              1 infantry and 4 mech_infantrys placed in Western Germany
              1 armour and 1 mech_infantry placed in Novgorod
              1 artillery and 2 infantry placed in Ukraine
              1 destroyer placed in 127 Sea Zone
              2 mech_infantrys placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
              Germans collect 54 PUs (3 lost to blockades); end with 77 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.00
      French : -0.33
      Russians : -0.67
      

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    • RE: G40.2 Tizkit (Axis) vs. Sovietishcat (Allies) +16

      TripleA Turn Summary: Italians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Italians
              Italians buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
              1 destroyer moved from 95 Sea Zone to 93 Sea Zone
              1 destroyer moved from 93 Sea Zone to 92 Sea Zone
              1 cruiser, 1 destroyer and 4 submarines moved from 95 Sea Zone to 94 Sea Zone
              1 cruiser, 1 destroyer and 4 submarines moved from 94 Sea Zone to 92 Sea Zone
              2 fighters and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
              1 bomber moved from Western Germany to 92 Sea Zone
              2 armour moved from Western Ukraine to Rostov
      
          Combat - Italians
              Battle in 92 Sea Zone
                  Italians attack with 1 bomber, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 1 tactical_bomber
                  British defend with 2 carriers, 1 destroyer, 1 submarine and 1 tactical_bomber
                      Italians roll dice for 4 submarines in 92 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                  Units damaged: 1 carrier owned by the British
                      Italians roll dice for 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits
                  Units damaged: 1 carrier owned by the British
                      British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      British roll dice for 2 carriers, 1 destroyer and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
                      1 submarine owned by the British and 2 submarines owned by the Italians lost in 92 Sea Zone
                      Italians roll dice for 2 submarines in 92 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 5/7 hits, 3.50 expected hits
                      British roll dice for 2 carriers, 1 destroyer and 1 tactical_bomber in 92 Sea Zone, round 3 : 2/4 hits, 1.50 expected hits
                      1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 submarines owned by the Italians and 2 carriers owned by the British lost in 92 Sea Zone
                  Italians win with 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
                  Casualties for Italians: 4 submarines
                  Casualties for British: 2 carriers, 1 destroyer, 1 submarine and 1 tactical_bomber
              Battle in Rostov
                  Italians attack with 2 armour
                  Russians defend with 2 infantry
                      Italians roll dice for 2 armour in Rostov, round 2 : 0/2 hits, 1.00 expected hits
                      Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                      1 armour owned by the Italians lost in Rostov
                  1 armour owned by the Italians retreated to Bryansk
                  Russians win with 2 infantry remaining. Battle score for attacker is -6
                  Casualties for Italians: 1 armour
      
          Non Combat Move - Italians
              1 aaGun and 1 infantry moved from Bessarabia to Ukraine
              1 mech_infantry moved from Romania to Ukraine
              1 artillery and 2 infantry moved from Romania to Bessarabia
              2 mech_infantrys moved from Northern Italy to Romania
              2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Southern France
              1 bomber moved from 92 Sea Zone to Southern Italy
      
          Place Units - Italians
              1 infantry placed in Southern France
              2 mech_infantrys placed in Northern Italy
              Italians undo move 2.
              1 mech_infantry placed in Northern Italy
              1 mech_infantry placed in Southern France
              1 fighter placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 17 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Italians : -1.00
      British : 0.83
      Russians : 0.33
      

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    • RE: G40.2 Tizkit (Axis) vs. Sovietishcat (Allies) +16

      @Sovietishcat
      Scramble 92? Also, how do you want me to handle your losses there?

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      Tizkit
    • RE: G40.2 Tizkit (Axis) vs. Sovietishcat (Allies) +16

      TripleA Move Summary: Italians round 5

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Italians
              Italians buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
              1 destroyer moved from 95 Sea Zone to 93 Sea Zone
              1 destroyer moved from 93 Sea Zone to 92 Sea Zone
              1 cruiser, 1 destroyer and 4 submarines moved from 95 Sea Zone to 94 Sea Zone
              1 cruiser, 1 destroyer and 4 submarines moved from 94 Sea Zone to 92 Sea Zone
              2 fighters and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
              1 bomber moved from Western Germany to 92 Sea Zone
              2 armour moved from Western Ukraine to Rostov
      

      Savegame

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    • RE: G40.2 Tizkit (Axis) vs. Sovietishcat (Allies) +16

      @Sovietishcat

      Just wanted to let you know that I’m travelling now for a bit so it might be a while before I get to my next turn. Hopefully by the weekend.

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    • RE: G40.2 Tizkit (Axis) vs. Sovietishcat (Allies) +16

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Japanese
              Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Hopei to Shensi
                    Japanese take Shensi from Chinese
              1 mech_infantry moved from Szechwan to Sikang
                    Japanese take Sikang from Chinese
              1 infantry moved from Yunnan to Burma
              2 fighters and 3 tactical_bombers moved from French Indo China to Burma
              3 fighters and 2 tactical_bombers moved from Yunnan to Burma
              1 bomber moved from French Indo China to Burma
              1 transport moved from 36 Sea Zone to 35 Sea Zone
              1 infantry moved from Philippines to 35 Sea Zone
              1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
              1 infantry moved from 21 Sea Zone to Guam
              1 bomber moved from Caroline Islands to 25 Sea Zone
              1 destroyer moved from 6 Sea Zone to 25 Sea Zone
              2 infantry moved from Japan to 6 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
              2 infantry moved from 8 Sea Zone to Aleutian Islands
              2 bombers moved from French Indo China to Burma
      
          Combat - Japanese
              Battle in Aleutian Islands
              Battle in Guam
              Battle in Burma
                  Japanese attack with 3 bombers, 5 fighters, 1 infantry and 5 tactical_bombers
                  British defend with 1 infantry
                      Japanese roll dice for 3 bombers, 5 fighters, 1 infantry and 5 tactical_bombers in Burma, round 2 : 12/14 hits, 8.00 expected hits
                      UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Burma
                  Japanese win, taking Aleutian Islands from Americans, taking Guam from Americans, taking Burma from UK_Pacific with 3 bombers, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in 25 Sea Zone
                  Japanese attack with 1 bomber and 1 destroyer
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                      Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                  Japanese win with 1 bomber remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 destroyer
                  Casualties for Americans: 1 destroyer
      
          Non Combat Move - Japanese
              1 bomber moved from 25 Sea Zone to Japan
              1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
              1 transport moved from 35 Sea Zone to 44 Sea Zone
              1 infantry moved from Celebes to 44 Sea Zone
              1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
              1 infantry moved from 35 Sea Zone to Philippines
              1 artillery moved from French Indo China to Yunnan
              3 mech_infantrys moved from Kwangtung to Yunnan
              1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
              3 fighters and 2 tactical_bombers moved from Burma to Kweichow
              2 fighters and 3 tactical_bombers moved from Burma to Yunnan
              3 bombers moved from Burma to Yunnan
              1 fighter moved from French Indo China to 6 Sea Zone
              1 infantry moved from Jehol to Chahar
              2 infantry moved from Manchuria to Jehol
              1 destroyer moved from 35 Sea Zone to 54 Sea Zone
              1 submarine moved from 35 Sea Zone to 6 Sea Zone
              1 infantry moved from Manchuria to Korea
      
          Place Units - Japanese
              1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
              1 artillery, 1 infantry and 1 mech_infantry placed in Japan
              3 mech_infantrys placed in Kiangsu
              3 mech_infantrys placed in Kwangtung
      
          Turn Complete - Japanese
              Japanese collect 63 PUs; end with 64 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
      

      Combat Hit Differential Summary :

      Americans : 0.67
      UK_Pacific : -0.33
      Japanese : 5.00
      

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    • RE: G40.2 Tizkit (Axis) vs. Sovietishcat (Allies) +16

      TripleA Turn Summary: Germans round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 armour, 3 bombers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Archangel to Vologda
                    Germans take Vologda from Russians
              1 infantry moved from Archangel to Smolensk
              1 infantry moved from Belarus to Smolensk
              1 mech_infantry moved from Romania to Ukraine
              1 mech_infantry moved from Eastern Poland to Ukraine
              2 fighters moved from Belarus to Russia
              2 bombers moved from Belarus to Russia
              2 tactical_bombers moved from Belarus to Smolensk
              1 bomber moved from Western Germany to Smolensk
              1 fighter and 2 tactical_bombers moved from Eastern Poland to Ukraine
              8 armour, 9 artilleries, 27 infantry and 5 mech_infantrys moved from Belarus to Bryansk
              5 armour and 3 mech_infantrys moved from Novgorod to Bryansk
              1 armour and 1 mech_infantry moved from Archangel to Bryansk
              3 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
      
          Combat - Germans
              Air Battle in Russia
                  Germans attacks with 4 units heading to Russia
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in Russia
                      AA fire in Russia : 0/2 hits, 0.33 expected hits
                  Bombing raid in Russia rolls: 8,6 and causes: 14 damage to unit: factory_major
                  Bombing raid in Russia causes 14 damage total. 
              Battle in Bryansk
                  Germans attack with 17 armour, 9 artilleries, 27 infantry and 15 mech_infantrys
                  Russians defend with 3 infantry
                      Germans roll dice for 17 armour, 9 artilleries, 27 infantry and 15 mech_infantrys in Bryansk, round 2 : 19/68 hits, 20.00 expected hits
                      Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                      3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                  Germans win, taking Bryansk from Russians with 17 armour, 9 artilleries, 26 infantry and 15 mech_infantrys remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 3 infantry
              Battle in Ukraine
                  Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                  Russians defend with 1 factory_minor and 1 infantry
                      Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 0/5 hits, 2.00 expected hits
                      Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 3 : 2/5 hits, 2.00 expected hits
                      Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Ukraine
                  Germans win, taking Ukraine from Russians with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Smolensk
                  Germans attack with 1 bomber, 2 infantry and 2 tactical_bombers
                  Russians defend with 1 artillery
                      Germans roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 2/5 hits, 2.00 expected hits
                      Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Russians lost in Smolensk
                  Germans win, taking Smolensk from Russians with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 artillery
              Cleaning up after air battles
      
          Non Combat Move - Germans
              2 bombers and 2 fighters moved from Russia to Western Ukraine
              1 bomber and 2 tactical_bombers moved from Smolensk to Western Ukraine
              1 fighter and 2 tactical_bombers moved from Ukraine to Western Ukraine
              2 aaGuns moved from Belarus to Bryansk
              1 aaGun moved from Eastern Poland to Western Ukraine
              3 infantry moved from Novgorod to Belarus
              1 mech_infantry moved from Poland to Western Ukraine
              1 aaGun moved from Poland to Eastern Poland
              3 mech_infantrys moved from Germany to Baltic States
              2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
              1 fighter moved from Gibraltar to Southern Italy
              2 artilleries moved from France to Northern Italy
              2 aaGuns moved from Western Germany to Northern Italy
              1 battleship, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
              1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
              1 artillery and 1 infantry moved from 112 Sea Zone to Norway
              1 submarine moved from 119 Sea Zone to 112 Sea Zone
      
          Place Units - Germans
              3 bombers, 1 infantry and 1 mech_infantry placed in Western Germany
              2 armour and 1 mech_infantry placed in Novgorod
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
              Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
      

      Combat Hit Differential Summary :

      AA fire in Russia : : -0.33
      Germans : -3.00
      Russians : -1.00
      

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