Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Tirano
    3. Topics
    T
    • Profile
    • Following 2
    • Followers 0
    • Topics 13
    • Posts 1,125
    • Best 3
    • Controversial 0
    • Groups 0

    Topics created by Tirano

    • T

      Tirano (Axis) Vs. Trulpen (Allies +19)

      Play Boardgames
      • • • Tirano
      73
      0
      Votes
      73
      Posts
      2.5k
      Views

      trulpenplayT

      TripleA Turn Summary: UK_Pacific round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7 Purchase Units - Americans Americans buy 2 carriers, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to Spain 1 bomber moved from United Kingdom to 115 Sea Zone 3 bombers moved from United Kingdom to Spain 1 fighter and 1 tactical_bomber moved from United Kingdom to Spain 5 fighters and 5 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 115 Sea Zone Americans attack with 1 bomber Germans defend with 2 transports 2 transports owned by the Germans lost in 115 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in Spain Americans attack with 1 armour, 1 artillery, 3 bombers, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 armour, 1 artillery, 3 bombers, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 6/15 hits, 5,50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 3 bombers, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Battle in 16 Sea Zone Americans attack with 5 fighters and 5 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 5 fighters and 5 tactical_bombers in 16 Sea Zone, round 2 : 5/10 hits, 5,83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 5 fighters and 5 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 3 bombers moved from Spain to United Kingdom 1 fighter and 1 tactical_bomber moved from Spain to 91 Sea Zone 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 carrier and 4 transports moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from 115 Sea Zone to Archangel 1 submarine moved from 54 Sea Zone to 41 Sea Zone Place Units - Americans 2 carriers placed in 10 Sea Zone 2 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Kwangtung Chinese take Kwangtung from Japanese Combat - Chinese Non Combat Move - Chinese 2 artilleries, 1 fighter and 21 infantry moved from Yunnan to Kweichow 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Burma to Yunnan Place Units - Chinese 5 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 1 fighter moved from United Kingdom to Portugal 3 infantry moved from Burma to India UK_Pacific take India from Japanese UK_Pacific take Burma from Chinese UK_Pacific take Kwangtung from Chinese 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 infantry moved from French Indo China to Siam UK_Pacific take Siam from Japanese 1 transport moved from 98 Sea Zone to 76 Sea Zone 2 infantry moved from Ethiopia to 76 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 1 bomber moved from Egypt to Eastern Persia 1 fighter and 1 tactical_bomber moved from Burma to Eastern Persia 1 fighter moved from Burma to Eastern Persia 1 fighter moved from Burma to Eastern Persia Combat - British Battle in Eastern Persia British attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 armour British roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/7 hits, 3,17 expected hits Japanese roll dice for 2 armour in Eastern Persia, round 2 : 2/2 hits, 1,00 expected hits 2 armour owned by the Japanese and 2 infantry owned by the British lost in Eastern Persia British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Japanese: 2 armour Battle in Portugal British attack with 1 artillery, 1 fighter and 1 infantry Neutral_True defend with 2 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Portugal, round 2 : 0/3 hits, 1,17 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Portugal British roll dice for 1 artillery and 1 fighter in Portugal, round 3 : 1/2 hits, 0,83 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_True lost in Portugal British roll dice for 1 artillery and 1 fighter in Portugal, round 4 : 1/2 hits, 0,83 expected hits Neutral_True roll dice for 1 infantry in Portugal, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Portugal British win, taking Portugal from Neutral_True with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - British 1 fighter moved from Portugal to 91 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Syria 1 infantry moved from Tunisia to Libya 1 armour and 1 mech_infantry moved from Libya to Alexandria 1 fighter moved from Tobruk to 98 Sea Zone 1 artillery moved from Libya to Tobruk 5 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Iraq to Persia 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 carrier and 2 fighters moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from Burma to Kweichow 1 armour and 1 mech_infantry moved from Szechwan to Kweichow 3 fighters and 1 tactical_bomber moved from Eastern Persia to Persia 1 bomber moved from Eastern Persia to Iraq 1 aaGun moved from Burma to India 1 aaGun moved from Burma to Yunnan 2 artilleries and 2 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 4 infantry moved from Burma to India Place Units - British 1 carrier, 1 destroyer and 1 tactical_bomber placed in 98 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs

      Combat Hit Differential Summary :

      British : -1,00 Americans : -0,33 Neutral_True : -0,67 Japanese : 0,67

      Savegame

    • T

      Tirano (X) Vs. MrRobot (L+25)

      League
      • • • Tirano
      12
      0
      Votes
      12
      Posts
      246
      Views

      MrRobotoM

      bump #3 I guess…

    • T

      Tirano (X) Vs. CDS (L+20)

      Play Boardgames
      • • • Tirano
      40
      0
      Votes
      40
      Posts
      1.1k
      Views

      cdsC

      Test summary from TripleA, engine version: 1.9, time: 12:33:04

    • T

      Steve (X) Vs. Tirano (L)

      Play Boardgames
      • • • Tirano
      2
      0
      Votes
      2
      Posts
      128
      Views

      T

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Germans
                  Germans buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 submarine moved from 108 Sea Zone to 110 Sea Zone
                  1 battleship moved from 113 Sea Zone to 110 Sea Zone
                  1 fighter moved from Holland Belgium to 110 Sea Zone

      Combat - Germans
                  British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                  Battle in 110 Sea Zone
                      Germans attack with 1 battleship, 1 fighter and 1 submarine
                      British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter
                          Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                          Germans roll dice for 1 battleship and 1 fighter in 110 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                      Units damaged: 1 battleship owned by the British
                          British roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                      Units damaged: 1 battleship owned by the Germans
                          British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                          1 submarine owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
                          Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                          British roll dice for 1 battleship, 1 cruiser and 3 fighters in 110 Sea Zone, round 3 : 3/5 hits, 3.17 expected hits
                          1 battleship owned by the Germans lost in 110 Sea Zone
                      British win with 1 battleship, 1 cruiser and 3 fighters remaining. Battle score for attacker is -24
                      Casualties for Germans: 1 battleship, 1 fighter and 1 submarine
                      Casualties for British: 1 cruiser
                  Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                  Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                  Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom

      Non Combat Move - Germans

      Place Units - Germans
                  2 bombers placed in Western Germany
                  1 submarine placed in 112 Sea Zone

      Turn Complete - Germans
                  Germans collect 30 PUs; end with 30 PUs
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs
                  Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs

      Combat Hit Differential Summary :

      Germans : -0.17
          British : -0.83

      triplea_42317_Ger1.tsvg

    • T

      Tirano (X) Vs. OwenToo (L)

      Play Boardgames
      • • • Tirano
      87
      0
      Votes
      87
      Posts
      2.7k
      Views

      T

      Cheers! :-)

    • T

      Tirano (X) Vs. Joecool (L)

      League
      • • • Tirano
      168
      0
      Votes
      168
      Posts
      8.4k
      Views

      J

      Bump #4

    • T

      Sovietishcat (L) Vs. Tirano (X)

      League
      • • • Tirano
      143
      0
      Votes
      143
      Posts
      6.1k
      Views

      SovietishcatS

      np - let me know when u are ready!

    • T

      Caesar1 (X) Vs. Tirano (L+16)

      Play Boardgames
      • • • Tirano
      83
      0
      Votes
      83
      Posts
      2.9k
      Views

      Caesar1C

      no

    • T

      Arathorn (X) Vs. Tirano (L+17)

      Play Boardgames
      • • • Tirano
      4
      0
      Votes
      4
      Posts
      159
      Views

      T

      Bid is placed on that save and German Production is ready.

    • T

      G40 Tirano (X) Vs. Jonathan.Rost (L+14)

      Play Boardgames
      • • • Tirano
      256
      0
      Votes
      256
      Posts
      21.5k
      Views

      J

      nothing significant from Soviets

      landis_rost_Soviet8.tsvg

    • T

      Tirano (X) Vs. Ichabod (L+17)

      Play Boardgames
      • • • Tirano
      278
      0
      Votes
      278
      Posts
      15.7k
      Views

      IchabodI

      Bump

    • T

      Tirano (X) Vs. OwenToo (L)

      League
      • • • Tirano
      82
      0
      Votes
      82
      Posts
      3.2k
      Views

      O

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 armour moved from Queensland to 54 Sea Zone
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                  1 armour moved from 37 Sea Zone to Malaya
                  1 infantry moved from 37 Sea Zone to Malaya
                  1 carrier moved from 62 Sea Zone to 54 Sea Zone
                  1 submarine moved from 62 Sea Zone to 42 Sea Zone
                  2 infantry moved from Egypt to Alexandria

      Combat - ANZAC
                  Battle in Malaya

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 destroyer and 1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

      Combat Move - French

      Non Combat Move - French
                  1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux

      Turn Complete - French

      Combat Hit Differential Summary :

      triplea_42124_Fre5.tsvg

    • T

      South African Launch

      Axis & Allies Global 1940
      • • • Tirano
      34
      0
      Votes
      34
      Posts
      4.1k
      Views

      M

      There is nothing wrong with getting those South African troops to Egypt faster, but frankly they are not needed on I1 for defense. Deploy blockers to 96 and 99 to cover your newly built IC, pull the rest of your fleet back to sea zone 81, pull all troops back to Egypt, and reinforce it with the infantry and AA gun from Malta. Egypt is now impregnable, Italy is contained, and while they will collect their NO for one turn perhaps they will never take Africa or break into the Middle East.

      Don’t waste bid on a transport you don’t really need. You can always build them later.

      Marsh

    • 1 / 1