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    Posts made by tinydictator

    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      wooooot!!!

      never, NEVER underestmate the French!!!

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      to speed things up a bit, I’ll proceed on the assumption that your are not going to waste your kamikazes on this. If you do want to do it, just load the combat move file, do the kamikaze and edit the result for the fight in Algeria.

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      Do you spend any kamikaze attacks to defend your trn against the French DD in sz19?

      (I told you not to underestimate the French!  :-D)

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Combat Move - French
                  1 destroyer moved from 37 Sea Zone to 19 Sea Zone
                        French take 20 Sea Zone from Japanese
                  3 infantry moved from Morocco to Algeria

      Combat - French

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Purchase Units - ANZAC
                  ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  2 aaGuns, 3 infantry and 1 mech_infantry moved from Queensland to New South Wales
                  1 infantry moved from New South Wales to South Australia
                  2 fighters moved from Hawaiian Islands to New Zealand

      Place Units - ANZAC
                  2 fighters and 1 mech_infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs total

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      The internet in the train didn’t really work…

      Looking at the post again maybe I overreacted a bit by rerolling. I don’t know. Hope you are ok with it.

      I agree that my US move was a mistake. I should either have moved the entire fleet there or I should have withheld the carrier. But anyway, by now the allies are pretty much ready to start operations in Europe, and once things in the american sector of the pacific are a bit more secure, all these bombers (or at least most of them) can fly over to Europe.

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      UK attached. I re-rolled the UK combat move once, as the first time the result was:

      Iraq: 1 Inf, 1 ftr, 1 tac, 1 bmb vs 3 inf: 1 hit for me, 2 hits for Iraq after one round
      Yunnan: 2 Inf, 1 Art, 1 Ftr vs 3 inf: 1 hit for me, 3 hits for Japan after 2 rounds

      That was just more than I could take right now (in particular with you attacking Szwchuan and not loosing a single plane). The Iraq roll was the same on the second try (so I guess I’m still cooked) and I took one more Inf in Yunnan to bring my odds above 90% (which I guess also means I’m in deep trouble, spending my UK infantery like candy there).

      Count it as a win for you if you want, but I want to see where this goes without two freak rolls in one turn.

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      For your convenience:

      Game History

      Round: 3

      Purchase Units - Americans
                  Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  1 bomber moved from United Kingdom to France
                  EDIT: 2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
                  EDIT: 1 infantry moved from Baltic States to Bryansk
                  EDIT: 1 infantry moved from Belarus to Bryansk
                  1 submarine moved from 43 Sea Zone to 41 Sea Zone

      Combat - Americans
                  Americans creates battle in territory 10 Sea Zone
                  Strategic bombing raid in France
                      Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
                      Bombing raid in France causes 6 damage total.
                  Battle in 41 Sea Zone
                      Americans attack with 1 submarine
                      Japanese defend with 1 transport
                      Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport

      Non Combat Move - Americans
                  Turning on Edit Mode
                  EDIT: Removing units owned by Japanese from 8 Sea Zone: 1 transport
                  EDIT: Turning off Edit Mode
                  1 bomber moved from France to United Kingdom
                  1 submarine moved from 91 Sea Zone to 109 Sea Zone
                  1 battleship, 1 cruiser and 1 destroyer moved from 89 Sea Zone to 106 Sea Zone
                  1 cruiser moved from 101 Sea Zone to 106 Sea Zone
                  1 submarine moved from 10 Sea Zone to 8 Sea Zone
                  1 submarine moved from 10 Sea Zone to 26 Sea Zone
                  1 bomber moved from Hawaiian Islands to Western United States
                  1 fighter moved from Western United States to Hawaiian Islands
                  2 submarines moved from 10 Sea Zone to 15 Sea Zone
                  1 armour moved from Western United States to Eastern United States
                  1 infantry moved from 101 Sea Zone to Eastern United States
                  1 infantry moved from 101 Sea Zone to Central United States
                  1 armour moved from Western United States to Central United States
                  1 mech_infantry moved from Southeast Mexico to Central United States

      Place Units - Americans
                  2 bombers and 1 infantry placed in Western United States
                  1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone

      Turn Complete - Americans
                  Total Cost from Convoy Blockades: 4
                      Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,2
                  Americans collect 48 PUs (4 lost to blockades); end with 48 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs

      And the Chinese (hope that the bloody mobile internet gets working again…)

      Game History

      Round: 3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Suiyuyan to Chahar
                        Chinese take Chahar from Japanese

      Combat - Chinese

      Non Combat Move - Chinese
                  1 infantry moved from Shensi to Szechwan
                  1 infantry moved from Shensi to Suiyuyan
                  1 fighter moved from Shensi to Sikang

      Place Units - Chinese
                  4 infantry placed in Sikang
                  1 infantry placed in Suiyuyan
                  Turning on Edit Mode
                  EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter
                  EDIT: Removing units owned by Chinese from Sikang: 1 fighter
                  EDIT: Turning off Edit Mode

      Turn Complete - Chinese
                  Chinese collect 8 PUs; end with 8 PUs total

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      Hm, automatic posting doesn’t seem to work. US attached.

      I reconsidered some of the Russian moves indeed, you were right that I was putting a little bit too much emphasis on defending Leningrad.

      I also edited your transport in sz8 away which I forgot to take with my bomber from Hawaii (I missed my train yesterday so I took the one leaving at 6:20 this morning - I’m pleading the insanity defense…)

      You’re doing some pretty interesting stuff in the med (I think, at least). And I admit you’re forcing the US to engage a bit more in the pacific than I’d actually like. Let’s see how this is all going to work out.

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      no intercept

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Politics - Russians
                  Russians takes Political Action: Political Action Russians To War With Italians
                      Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

      Purchase Units - Russians
                  Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 infantry moved from Novgorod to Baltic States
                  2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States

      Combat - Russians
                  Battle in Baltic States
                      Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 infantry
                      Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry

      Non Combat Move - Russians
                  1 aaGun moved from Novgorod to Archangel
                  1 artillery and 2 infantry moved from Novgorod to Archangel
                  1 infantry moved from Novgorod to Archangel
                  1 aaGun, 1 artillery and 2 infantry moved from Ukraine to Rostov
                  1 infantry moved from Caucasus to Northwest Persia
                  1 armour and 1 mech_infantry moved from Ukraine to Caucasus
                  2 artilleries and 2 infantry moved from Russia to Bryansk
                  2 aaGuns, 2 artilleries and 8 infantry moved from Western Ukraine to Bryansk
                  1 aaGun moved from Belarus to Bryansk
                  6 infantry moved from Yenisey to Timguska
                  1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
                  1 infantry moved from Buryatia to Amur
                  3 infantry moved from Buryatia to Yakut S.S.R.
                  1 infantry moved from Belarus to Baltic States
                  1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
                  1 fighter moved from Baltic States to Novgorod
                  1 artillery and 7 infantry moved from Belarus to Bryansk
                  1 infantry moved from Belarus to Bryansk
                  4 armour moved from Belarus to Bryansk

      Place Units - Russians
                  1 infantry placed in Ukraine
                  1 artillery and 2 infantry placed in Novgorod
                  1 artillery, 4 infantry and 2 mech_infantrys placed in Russia
                  Russians undo move 3.
                  1 infantry placed in Volgograd
                  1 artillery, 3 infantry and 2 mech_infantrys placed in Russia

      Turn Complete - Russians
                  Russians collect 35 PUs; end with 35 PUs total

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Combat Move - French
                  1 destroyer moved from 58 Sea Zone to 37 Sea Zone

      Combat - French
                  Battle in 37 Sea Zone
                      French attack with 1 destroyer
                      Japanese defend with 1 submarine
                      French win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine

      Non Combat Move - French
                  1 infantry moved from French Central Africa to French Equatorial Africa
                  1 infantry moved from Algeria to Morocco
                  1 fighter moved from Scotland to United Kingdom

      Turn Complete - French

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 fighter moved from Queensland to 49 Sea Zone

      Combat - ANZAC
                  Battle in 49 Sea Zone
                      ANZAC attack with 1 fighter; Americans loiter and taunt with
                      Japanese defend with 1 transport
                      ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport

      Non Combat Move - ANZAC
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  1 fighter moved from 49 Sea Zone to Hawaiian Islands
                  EDIT: 1 fighter and 1 tactical_bomber moved from India to Java
                  1 fighter moved from Queensland to Java
                  1 fighter moved from Queensland to Hawaiian Islands
                  2 infantry and 1 mech_infantry moved from New South Wales to Queensland
                  1 artillery and 1 infantry moved from Queensland to South Australia

      Place Units - ANZAC
                  1 destroyer placed in 62 Sea Zone
                  2 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      more UK NCMs:
      Inf Persia goes to Northwest-Persia
      Shan State goes to Burma (or, rather, stays there in the first place)
      1 Inf from Malaya goes to Shan State

      …I just hope that French DD wins against the Japanese sub. Otherwise I might be in trouble.

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      uh, no, 1 UK ftr stays in Calcutta.

      Dang, this is a close thing everywhere. If you don’t mind, I’d might move those guys around together with ANZAC (they’ll have no roll-based battles, I’m just gonna pick out that transport by the salomones)

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      Actually, looking at this while I’m more awake: The UK Pac airforce (2 ftr, 1 tac) goes to Java.

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Purchase Units - British
                  British buy 1 armour, 3 destroyers and 1 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - British
                  1 artillery and 1 infantry moved from Persia to 80 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                  1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                  1 bomber moved from Malta to Anglo Egyptian Sudan
                  1 infantry moved from Belgian Congo to Anglo Egyptian Sudan

      Combat - British
                  Battle in Anglo Egyptian Sudan
                      British attack with 1 artillery, 1 bomber and 2 infantry
                      Italians defend with 1 artillery and 2 infantry
                      British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                      Casualties for British: 1 infantry
                      Casualties for Italians: 1 artillery and 2 infantry

      Non Combat Move - British
                  1 bomber moved from Anglo Egyptian Sudan to Egypt
                  1 tactical_bomber moved from Malta to 96 Sea Zone
                  2 fighters moved from Malta to 96 Sea Zone
                  2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Egypt
                  2 fighters moved from Scotland to United Kingdom
                  1 mech_infantry moved from Eire to United Kingdom
                  1 infantry moved from United Kingdom to Scotland
                  1 battleship moved from 119 Sea Zone to 117 Sea Zone
                  1 transport moved from 88 Sea Zone to 101 Sea Zone
                  1 armour and 1 infantry moved from Quebec to Eastern United States
                  1 artillery and 1 infantry moved from Ontario to Eastern United States
                  1 aaGun and 1 infantry moved from India to 39 Sea Zone
                  1 aaGun, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
                  1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                  1 mech_infantry moved from India to Burma
                  1 infantry moved from Burma to Shan State
                  1 infantry moved from Burma to India

      Place Units - British
                  Turning on Edit Mode
                  EDIT: Adding units owned by British to Belgian Congo: 2 infantry
                  EDIT: Removing units owned by British from Rhodesia: 2 infantry
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from Eastern Persia: 1 infantry
                  EDIT: Adding units owned by British to West India: 1 infantry
                  EDIT: Turning off Edit Mode
                  1 armour and 1 infantry placed in Union of South Africa
                  1 destroyer placed in 71 Sea Zone
                  1 destroyer placed in 110 Sea Zone
                  1 destroyer placed in 109 Sea Zone

      Turn Complete - British
                  British collect 30 PUs; end with 30 PUs total

      Place Units - UK_Pacific
                  1 infantry placed in India
                  1 destroyer and 1 submarine placed in 39 Sea Zone

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
                  UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
                  Units Change Ownership
                      Some Units in India change ownership: 1 infantry
                      Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  2 infantry moved from Shensi to Suiyuyan
                  2 infantry moved from Shensi to Hopei
                  2 infantry moved from Szechwan to Kweichow
                  2 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Szechwan to Yunnan

      Combat - Chinese
                  Battle in Hopei
                      Chinese attack with 2 infantry
                      Japanese defend with 1 infantry
                      Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Suiyuyan
                      Chinese attack with 2 infantry
                      Japanese defend with 1 infantry
                      Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Kweichow
                      Chinese attack with 2 infantry
                      Japanese defend with 1 infantry
                      Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 artillery
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                      Casualties for Japanese: 1 artillery
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Yunnan to Shensi

      Place Units - Chinese
                  2 infantry placed in Szechwan
                  2 infantry placed in Shensi
                  1 infantry placed in Shensi

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Politics - Americans
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

      Purchase Units - Americans
                  Americans buy 3 bombers, 1 fighter and 1 submarine; Remaining resources: 1 PUs;

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                  1 bomber moved from Western United States to 25 Sea Zone
                  1 bomber moved from Hawaiian Islands to Solomon Islands
                  2 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
                  2 infantry moved from 49 Sea Zone to Solomon Islands
                  1 destroyer moved from 101 Sea Zone to 89 Sea Zone
                  1 submarine moved from 54 Sea Zone to 43 Sea Zone

      Combat - Americans
                  Battle in 89 Sea Zone
                      Americans attack with 1 battleship, 1 cruiser and 1 destroyer
                      Germans defend with 1 submarine
                      Americans win, taking 89 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine
                  Battle in 25 Sea Zone
                      Americans attack with 1 bomber
                      Japanese defend with 1 transport
                      Americans win with 1 bomber remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in 43 Sea Zone
                      Americans attack with 1 submarine
                      Japanese defend with 1 transport
                      Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in Solomon Islands
                      Americans attack with 1 bomber and 2 infantry
                      Japanese defend with 1 infantry
                      Americans win, taking Solomon Islands from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Americans: 1 infantry

      Non Combat Move - Americans
                  1 bomber moved from Solomon Islands to Queensland
                  1 bomber moved from 25 Sea Zone to Hawaiian Islands
                  1 artillery moved from Eastern United States to 101 Sea Zone
                  1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                  1 artillery moved from 86 Sea Zone to Brazil
                        Americans take Brazil from Neutral_Allies
                  1 submarine moved from 101 Sea Zone to 91 Sea Zone
                  1 bomber moved from Western United States to United Kingdom
                  1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
                  1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
                  1 mech_infantry moved from Central United States to Western United States
                  1 mech_infantry moved from Central United States to Western United States
                  1 fighter moved from Eastern United States to Western United States

      Place Units - Americans
                  1 submarine placed in 10 Sea Zone
                  3 bombers and 1 fighter placed in Western United States

      Turn Complete - Americans
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,4,2,6,1,1,1,6
                  Americans collect 51 PUs (1 lost to blockades); end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      posted in Play Boardgames
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      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      Philippines: No scramble
      Hawaii: Full scramble

      OOL in Hawaii is very hard to say - obviously I start with AC, sub, DD, DD; but everything afterwards would very much depend on how the battle goes. (I should have made a proper calculation though and kept at least either one of the Cruiser and the BB I send to the other side);

      posted in Play Boardgames
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      tinydictator
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