Which I will do in that case. Although I’m actually rather sure that the airbase is still operational with 3 damage.
Posts made by tinydictator
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RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)
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RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)
NB that I’m assuming here that my Calcutta airfield is still operational with 3 damage. If that should not be the case, I’d obviously spend 1 IPC to repair it. (Strangely enough, AAA asked me during the UK Europe repair phase if I wanted to repair it).
The bombing raid on Germany was ok. Clearly, I’d hoped to loose only 1 bomber, but its still a net gain for me. In particular shooting down that fighter is good. Your Luftwaffe is not in the best shape.
The rest went quite well too, admittedly.
And I disagree with you that you are in control of the board. The only place where you cause real trouble is the middle east (which is unsurprising, since you threw virtually everything you could in that direction). Russia is safe and snug. In the pacific, you’re not near taking any of the three victory cities, let alone two. Your Japanese income is low, as is your German income, too, btw. You are about to loose control over China, ANZAC is gonna bounce back if you don’t move back there, and the US can basically focus on Europe while maybe putting some IPC in the pacific to keep the pressure up.
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RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 17 PUs;Combat Move - British
1 fighter moved from Novgorod to Western Ukraine
1 infantry moved from Morocco to Algeria
British take Algeria from Germans
1 infantry moved from Eastern Persia to Persia
1 bomber moved from India to Persia
2 fighters, 2 infantry and 1 tactical_bomber moved from India to Burma
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 armour moved from Belgian Congo to Ethiopia
British take Ethiopia from ItaliansCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in 37 Sea Zone
British attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Western Ukraine
British attack with 1 fighter
Italians defend with 1 aaGun
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Persia
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British win, taking Persia from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Persia to India
2 fighters and 1 tactical_bomber moved from Burma to India
1 infantry moved from Sumatra to 41 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 battleship, 1 carrier, 2 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Novgorod to RussiaPlace Units - British
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 carrier placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
British collect 30 PUs (2 lost to blockades); end with 30 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 31 PUs total -
RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Kansu to Shensi
1 fighter moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Kansu
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Sikang to SzechwanPlace Units - Chinese
1 infantry placed in Chahar
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 3 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 battleship, 2 cruisers, 1 fighter and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
5 bombers moved from United Kingdom to Western Germany
1 bomber moved from Malta to 98 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from British Columbia to 8 Sea Zone
1 bomber moved from Western United States to 8 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Germans launches 4 interceptors out of Western Germany
1 bomber owned by the Americans lost in Western Germany
1 fighter owned by the Germans lost in Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 8,6,8 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany causes 20 damage total.
Battle in 8 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 92 Sea Zone
Americans attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 transport; Italians defend with 1 destroyer
Americans win with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Germans: 1 transport
Casualties for Italians: 1 destroyer
Cleaning up after air battlesNon Combat Move - Americans
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Brazil to Suriname
1 bomber moved from 8 Sea Zone to Western United States
1 bomber moved from 8 Sea Zone to Hawaiian Islands
1 bomber moved from Hawaiian Islands to Queensland
1 submarine moved from 44 Sea Zone to 43 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 51 Sea Zone
2 infantry moved from 51 Sea Zone to Samoa
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 9 Sea Zone to 10 Sea Zone
3 bombers moved from Western Germany to United Kingdom
1 bomber moved from 98 Sea Zone to Malta
1 fighter moved from Western United States to 91 Sea Zone
2 fighters moved from Western United States to Hawaiian IslandsPlace Units - Americans
2 armour, 2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)
dog fight: one fighter, one bomber shot down.
AA shoots down another bomber
20 IPC damage -
RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)
Let me see.
Bombing in India: 6 shots at your bombers, no hits - you are lucky, considering the value that’s a stake
Shensi: 1 inf, 1 tac vs 1 inf: You win without loss - you are more lucky than not
Burma: 2 inf 1 art vs 1 inf 1 AA: you lose 1 inf - average
Chahar: You are quite unlucky, but you could have avoided the fighter loss by retreating
sz 8: 1 DD, 1 Sub vs 1 DD: You win loosing one 1 - happens, not massively unlucky
Kweichow: you looes one 1 - unlucky, but not massively (1/3 after all)
Shan State: same battle, you loose nothing (1 of the other 2/3 of above)
Szechwan: ok, that went really bad for you as well.
French Indochina: attack 4 against 2, no losses - could have also gone worseAll in all, I would say that you had two battles that went really bad, the remaing battles were, in sum, slightly in your favor. With so many battles (all of them somewhat risky), it would basically be surprising if not at least one of them would go really bad for you. So, in a way, the bad luck for you is only that you had two battles that went bad instead of one. Compare that with my UK turn were I got pounded in Yunnan and in Iraq (2 out of 2 battles), and it doesn’t look so bad anymore. (NB that if the Iraq strafing mission hadn’t failed so miserably, you probably wouldn’t even be there now)
Anyway: Intercept in Western Germany? Bombing raid with all 5 bombers from London.
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RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)
yes, all three. The ANZAC ftr goes down first, in case of casualties.
So you’re not taking my fleet after all.
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RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)
Didn’t see that edit request, just do it yourself with Japan.
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RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians repair 7 damage on 7 factory_majors; Remaining resources: 27 PUs;
Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 artillery, 1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Volgograd to Northwest PersiaCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northwest Persia
Russians attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Northwest Persia from Italians with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
6 infantry moved from Novosibirsk to Kazakhstan
6 infantry moved from Timguska to Novosibirsk
1 aaGun moved from Timguska to Novosibirsk
3 infantry moved from Yenisey to Timguska
2 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Belarus
1 armour moved from Baltic States to Novgorod
4 armour and 3 mech_infantrys moved from Vologda to Russia
2 infantry moved from Tambov to Rostov
3 infantry moved from Russia to Tambov
1 infantry moved from Volgograd to Tambov
1 aaGun moved from Tambov to Russia
1 aaGun moved from Rostov to TambovPlace Units - Russians
5 artilleries placed in Russia
1 artillery and 1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total -
RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
1 fighter moved from Java to India
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs total -
RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 fighters moved from Scotland to 125 Sea Zone
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 battleship and 1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 bomber moved from India to SumatraCombat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Morocco
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British win, taking Morocco from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sumatra
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British win, taking Sumatra from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Sumatra to India
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 aaGun and 1 infantry moved from Shan State to Burma
1 fighter moved from Shan State to India
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
2 fighters moved from 125 Sea Zone to NovgorodPlace Units - British
1 fighter placed in United Kingdom
1 transport placed in 106 Sea Zone
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
British collect 29 PUs (2 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
3 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 3 artilleries and 1 infantry -
RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Chahar to SikangPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from Western United States to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 battleship and 2 cruisers moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 bomber moved from United Kingdom to Northern ItalyCombat - Americans
Battle in 1 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
1 bomber moved from Northern Italy to Malta
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Aleutian Islands to British Columbia
1 fighter moved from Western United States to 106 Sea Zone
5 bombers moved from Western United States to United Kingdom
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from 1 Sea Zone to Hawaiian Islands
2 submarines moved from 15 Sea Zone to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 bomber, 3 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)
No scramble, no intercept
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RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)
ok, well.
Here comes Russia. Featuring another chapter from “hit and run tactics gone wrong”.
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RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 artillery and 2 infantry moved from Novgorod to Baltic States
2 armour moved from Bryansk to Baltic States
1 armour moved from Bryansk to Baltic StatesCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Baltic States
Russians attack with 3 armour, 1 artillery and 2 infantry
Germans defend with 1 aaGun, 1 artillery and 2 infantry
Russians win, taking Baltic States from Germans with 3 armour and 1 artillery remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 aaGun moved from Novgorod to Baltic States
1 infantry moved from Archangel to Belarus
1 aaGun, 1 artillery and 2 infantry moved from Archangel to Novgorod
1 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Rostov to Caucasus
1 armour moved from Caucasus to Volgograd
6 infantry moved from Timguska to Novosibirsk
1 aaGun and 6 infantry moved from Yenisey to Timguska
3 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Amur to Buryatia
5 artilleries moved from Bryansk to Russia
4 armour moved from Bryansk to Vologda
1 mech_infantry moved from Bryansk to Vologda
2 mech_infantrys moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Vologda
2 infantry moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Tambov
2 aaGuns and 15 infantry moved from Bryansk to RussiaPlace Units - Russians
3 infantry placed in Novgorod
1 mech_infantry placed in Volgograd
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total -
RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)
I was indeed thinking about that. I thought that the defense treaty with Mongolia is only triggered/invalidated by moving into any territory adjacent to Mongolia?
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RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
French take 20 Sea Zone from Japanese
3 infantry moved from Morocco to AlgeriaCombat - French
Battle in 19 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
French win, taking 19 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Algeria
French attack with 3 infantry
Italians defend with 2 infantry
French win, taking Algeria from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French