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    Posts made by tinydictator

    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      Which I will do in that case. Although I’m actually rather sure that the airbase is still operational with 3 damage.

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      NB that I’m assuming here that my Calcutta airfield is still operational with 3 damage. If that should not be the case, I’d obviously spend 1 IPC to repair it. (Strangely enough, AAA asked me during the UK Europe repair phase if I wanted to repair it).

      The bombing raid on Germany was ok. Clearly, I’d hoped to loose only 1 bomber, but its still a net gain for me. In particular shooting down that fighter is good. Your Luftwaffe is not in the best shape.

      The rest went quite well too, admittedly.

      And I disagree with you that you are in control of the board. The only place where you cause real trouble is the middle east (which is unsurprising, since you threw virtually everything you could in that direction). Russia is safe and snug. In the pacific, you’re not near taking any of the three victory cities, let alone two. Your Japanese income is low, as is your German income, too, btw. You are about to loose control over China, ANZAC is gonna bounce back if you don’t move back there, and the US can basically focus on Europe while maybe putting some IPC in the pacific to keep the pressure up.

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 5

      Purchase Units - British
                  British buy 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy nothing; Remaining resources: 17 PUs;

      Combat Move - British
                  1 fighter moved from Novgorod to Western Ukraine
                  1 infantry moved from Morocco to Algeria
                        British take Algeria from Germans
                  1 infantry moved from Eastern Persia to Persia
                  1 bomber moved from India to Persia
                  2 fighters, 2 infantry and 1 tactical_bomber moved from India to Burma
                  1 submarine moved from 43 Sea Zone to 37 Sea Zone
                  1 destroyer moved from 41 Sea Zone to 37 Sea Zone
                  1 armour moved from Belgian Congo to Ethiopia
                        British take Ethiopia from Italians

      Combat - British
                  Battle in Burma
                      British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                      Japanese defend with 1 artillery and 1 infantry
                      British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery and 1 infantry
                      Casualties for British: 1 infantry
                  Battle in 37 Sea Zone
                      British attack with 1 destroyer and 1 submarine
                      Japanese defend with 1 destroyer
                      British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Battle in Western Ukraine
                      British attack with 1 fighter
                      Italians defend with 1 aaGun
                      British win with 1 fighter remaining. Battle score for attacker is 5
                      Casualties for Italians: 1 aaGun
                  Battle in Persia
                      British attack with 1 bomber and 1 infantry
                      Italians defend with 1 infantry
                      British win, taking Persia from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 infantry

      Non Combat Move - British
                  1 bomber moved from Persia to India
                  2 fighters and 1 tactical_bomber moved from Burma to India
                  1 infantry moved from Sumatra to 41 Sea Zone
                  1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                  1 infantry moved from 39 Sea Zone to India
                  1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                  1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                  1 battleship, 1 carrier, 2 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                  1 fighter moved from Western Ukraine to Russia
                  1 fighter moved from Novgorod to Russia

      Place Units - British
                  2 infantry placed in Union of South Africa
                  1 transport placed in 71 Sea Zone
                  1 carrier placed in 106 Sea Zone

      Turn Complete - British
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
                  British collect 30 PUs (2 lost to blockades); end with 30 PUs total

      Turn Complete - UK_Pacific
                  UK_Pacific collect 14 PUs; end with 31 PUs total

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 5

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 3 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  1 infantry moved from Sikang to Shensi
                  1 infantry moved from Kansu to Shensi
                  1 fighter moved from Sikang to Shensi

      Combat - Chinese
                  Battle in Shensi
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                      Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Shensi to Kansu
                  1 infantry moved from Szechwan to Kweichow
                  1 infantry moved from Sikang to Szechwan

      Place Units - Chinese
                  1 infantry placed in Chahar
                  2 infantry placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 8 PUs; end with 9 PUs total

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 5

      Purchase Units - Americans
                  Americans buy 2 armour, 2 artilleries, 3 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;

      Combat Move - Americans
                  1 battleship, 2 cruisers, 1 fighter and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
                  1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                  5 bombers moved from United Kingdom to Western Germany
                  1 bomber moved from Malta to 98 Sea Zone
                  1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                  1 bomber moved from British Columbia to 8 Sea Zone
                  1 bomber moved from Western United States to 8 Sea Zone

      Combat - Americans
                  Air Battle in Western Germany
                      Americans attacks with 5 units heading to Western Germany
                      Germans launches 4 interceptors out of Western Germany
                      1 bomber owned by the Americans lost in Western Germany
                      1 fighter owned by the Germans lost in Western Germany
                      Air Battle is over, the remaining bombers go on to their targets
                  Strategic bombing raid in Western Germany
                      1 bomber killed by AA
                      Bombing raid in Western Germany rolls: 8,6,8 and causes: 20 damage to unit: factory_major
                      Bombing raid in Western Germany causes 20 damage total.
                  Battle in 8 Sea Zone
                      Americans attack with 2 bombers and 1 destroyer
                      Japanese defend with 1 submarine
                      Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine
                  Battle in 98 Sea Zone
                      Americans attack with 1 bomber
                      Italians defend with 1 submarine and 1 transport
                      1 submarine owned by the Italians Submerged
                      Americans win with 1 bomber remaining. Battle score for attacker is 7
                      Casualties for Italians: 1 transport
                  Battle in 92 Sea Zone
                      Americans attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
                      Germans defend with 1 transport; Italians defend with 1 destroyer
                      Americans win with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
                      Casualties for Germans: 1 transport
                      Casualties for Italians: 1 destroyer
                  Cleaning up after air battles

      Non Combat Move - Americans
                  1 fighter moved from 92 Sea Zone to 91 Sea Zone
                  2 transports moved from 91 Sea Zone to 101 Sea Zone
                  2 infantry moved from Brazil to Suriname
                  1 bomber moved from 8 Sea Zone to Western United States
                  1 bomber moved from 8 Sea Zone to Hawaiian Islands
                  1 bomber moved from Hawaiian Islands to Queensland
                  1 submarine moved from 44 Sea Zone to 43 Sea Zone
                  2 infantry moved from Western United States to 10 Sea Zone
                  2 infantry and 1 transport moved from 10 Sea Zone to 51 Sea Zone
                  2 infantry moved from 51 Sea Zone to Samoa
                  1 submarine moved from 10 Sea Zone to 26 Sea Zone
                  2 submarines moved from 9 Sea Zone to 10 Sea Zone
                  3 bombers moved from Western Germany to United Kingdom
                  1 bomber moved from 98 Sea Zone to Malta
                  1 fighter moved from Western United States to 91 Sea Zone
                  2 fighters moved from Western United States to Hawaiian Islands

      Place Units - Americans
                  2 armour, 2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
                  2 transports placed in 101 Sea Zone
                  2 fighters placed in Western United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 54 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      dog fight: one fighter, one bomber shot down.
      AA shoots down another bomber
      20 IPC damage

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      Let me see.

      Bombing in India: 6 shots at your bombers, no hits - you are lucky, considering the value that’s a stake
      Shensi: 1 inf, 1 tac vs 1 inf: You win without loss - you are more lucky than not
      Burma: 2 inf 1 art vs 1 inf 1 AA: you lose 1 inf - average
      Chahar: You are quite unlucky, but you could have avoided the fighter loss by retreating
      sz 8: 1 DD, 1 Sub vs 1 DD: You win loosing one 1 - happens, not massively unlucky
      Kweichow: you looes one 1 - unlucky, but not massively (1/3 after all)
      Shan State: same battle, you loose nothing (1 of the other 2/3 of above)
      Szechwan: ok, that went really bad for you as well.
      French Indochina: attack 4 against 2, no losses - could have also gone worse

      All in all, I would say that you had two battles that went really bad, the remaing battles were, in sum, slightly in your favor. With so many battles (all of them somewhat risky), it would basically be surprising if not at least one of them would go really bad for you. So, in a way, the bad luck for you is only that you had two battles that went bad instead of one. Compare that with my UK turn were I got pounded in Yunnan and in Iraq (2 out of 2 battles), and it doesn’t look so bad anymore. (NB that if the Iraq strafing mission hadn’t failed so miserably, you probably wouldn’t even be there now)

      Anyway: Intercept in Western Germany? Bombing raid with all 5 bombers from London.

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      yes, all three. The ANZAC ftr goes down first, in case of casualties.

      So you’re not taking my fleet after all.

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      Didn’t see that  edit request, just do it yourself with Japan.

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 5

      Purchase Units - Russians
                  Russians repair 7 damage on 7 factory_majors; Remaining resources: 27 PUs;
                  Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 infantry moved from Rostov to Ukraine
                  2 fighters and 1 tactical_bomber moved from Russia to Ukraine
                  1 artillery, 1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
                  1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia

      Combat - Russians
                  Battle in Ukraine
                      Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 factory_minor and 1 infantry
                      Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Northwest Persia
                      Russians attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                      Italians defend with 1 infantry
                      Russians win, taking Northwest Persia from Italians with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 infantry

      Non Combat Move - Russians
                  2 fighters and 1 tactical_bomber moved from Ukraine to Russia
                  6 infantry moved from Novosibirsk to Kazakhstan
                  6 infantry moved from Timguska to Novosibirsk
                  1 aaGun moved from Timguska to Novosibirsk
                  3 infantry moved from Yenisey to Timguska
                  2 infantry moved from Vologda to Russia
                  1 infantry moved from Smolensk to Russia
                  1 infantry moved from Belarus to Smolensk
                  1 infantry moved from Novgorod to Belarus
                  1 armour moved from Baltic States to Novgorod
                  4 armour and 3 mech_infantrys moved from Vologda to Russia
                  2 infantry moved from Tambov to Rostov
                  3 infantry moved from Russia to Tambov
                  1 infantry moved from Volgograd to Tambov
                  1 aaGun moved from Tambov to Russia
                  1 aaGun moved from Rostov to Tambov

      Place Units - Russians
                  5 artilleries placed in Russia
                  1 artillery and 1 infantry placed in Volgograd

      Turn Complete - Russians
                  Russians collect 33 PUs; end with 33 PUs total

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 4

      Combat Move - French
                  1 infantry moved from Anglo Egyptian Sudan to Egypt

      Non Combat Move - French

      Turn Complete - French

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 4

      Purchase Units - ANZAC
                  ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 infantry moved from Malaya to Shan State
                  1 fighter moved from Java to India
                  1 destroyer moved from 54 Sea Zone to 26 Sea Zone
                  1 aaGun and 1 infantry moved from New South Wales to South Australia
                  1 infantry moved from New South Wales to South Australia

      Place Units - ANZAC
                  1 fighter and 1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 12 PUs; end with 13 PUs total

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 4

      Purchase Units - British
                  British buy 1 armour, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 unit repaired.
                  1 destroyer moved from 109 Sea Zone to 125 Sea Zone
                  2 fighters moved from Scotland to 125 Sea Zone
                  1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                  1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                  1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                  1 transport moved from 39 Sea Zone to 38 Sea Zone
                  2 infantry moved from Shan State to 38 Sea Zone
                  2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
                  2 infantry moved from 41 Sea Zone to Sumatra
                  1 battleship and 1 cruiser moved from 39 Sea Zone to 41 Sea Zone
                  1 bomber moved from India to Sumatra

      Combat - British
                  Battle in 125 Sea Zone
                      British attack with 1 destroyer and 2 fighters
                      Germans defend with 1 submarine
                      British win with 2 fighters remaining. Battle score for attacker is -2
                      Casualties for Germans: 1 submarine
                      Casualties for British: 1 destroyer
                  Battle in Morocco
                      British attack with 1 artillery and 1 infantry
                      Germans defend with 1 infantry
                      British win, taking Morocco from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Sumatra
                      British attack with 1 bomber and 2 infantry
                      Japanese defend with 1 infantry
                      British win, taking Sumatra from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - British
                  1 bomber moved from Sumatra to India
                  1 destroyer moved from 79 Sea Zone to 41 Sea Zone
                  1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                  1 aaGun and 1 infantry moved from Shan State to Burma
                  1 fighter moved from Shan State to India
                  1 submarine moved from 41 Sea Zone to 43 Sea Zone
                  1 infantry moved from Anglo Egyptian Sudan to Egypt
                  1 armour moved from Belgian Congo to Egypt
                  1 armour moved from Union of South Africa to Belgian Congo
                  1 infantry moved from Rhodesia to Belgian Congo
                  2 fighters moved from 125 Sea Zone to Novgorod

      Place Units - British
                  1 fighter placed in United Kingdom
                  1 transport placed in 106 Sea Zone
                  1 armour and 1 mech_infantry placed in Union of South Africa

      Turn Complete - British
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
                  British collect 29 PUs (2 lost to blockades); end with 29 PUs total

      Place Units - UK_Pacific
                  3 artilleries and 1 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 17 PUs; end with 17 PUs total
                  Some Units in India change ownership: 3 artilleries and 1 infantry

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 4

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  1 infantry moved from Szechwan to Kweichow
                        Chinese take Kweichow from Japanese
                  2 infantry moved from Suiyuyan to Chahar
                  1 fighter moved from Suiyuyan to Chahar

      Combat - Chinese
                  Battle in Chahar
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                      Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Chinese
                  1 infantry moved from Sikang to Szechwan
                  1 fighter moved from Chahar to Sikang

      Place Units - Chinese
                  2 infantry placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 8 PUs; end with 10 PUs total

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 4

      Purchase Units - Americans
                  Americans buy 1 bomber, 1 destroyer, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 destroyer moved from 10 Sea Zone to 1 Sea Zone
                  1 bomber moved from Western United States to 1 Sea Zone
                  1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                  1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                  1 bomber moved from Western United States to Aleutian Islands
                  1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                  1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                  1 battleship and 2 cruisers moved from 106 Sea Zone to 91 Sea Zone
                  1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                  1 submarine moved from 41 Sea Zone to 44 Sea Zone
                  1 bomber moved from United Kingdom to Northern Italy

      Combat - Americans
                  Battle in 1 Sea Zone
                      Americans attack with 1 bomber and 1 destroyer
                      Japanese defend with 1 submarine
                      Americans win with 1 bomber remaining. Battle score for attacker is -2
                      Casualties for Japanese: 1 submarine
                      Casualties for Americans: 1 destroyer
                  Battle in Aleutian Islands
                      Americans attack with 1 artillery, 1 bomber and 1 infantry
                      Japanese defend with 1 infantry
                      Americans win, taking Aleutian Islands from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in 44 Sea Zone
                      Americans attack with 1 submarine
                      Japanese defend with 1 transport
                      Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Strategic bombing raid in Northern Italy
                      Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
                      Bombing raid in Northern Italy causes 5 damage total.
                  Battle in Gibraltar
                      Americans attack with 1 armour, 1 artillery and 2 infantry
                      Italians defend with 1 harbour and 2 infantry
                      Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Italians: 2 infantry

      Non Combat Move - Americans
                  1 bomber moved from Northern Italy to Malta
                  1 fighter moved from Western United States to Hawaiian Islands
                  1 bomber moved from Aleutian Islands to British Columbia
                  1 fighter moved from Western United States to 106 Sea Zone
                  5 bombers moved from Western United States to United Kingdom
                  1 submarine moved from 109 Sea Zone to 91 Sea Zone
                  1 bomber moved from 1 Sea Zone to Hawaiian Islands
                  2 submarines moved from 15 Sea Zone to 9 Sea Zone
                  1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                  1 mech_infantry moved from Central United States to Western United States

      Place Units - Americans
                  1 destroyer and 1 transport placed in 10 Sea Zone
                  1 bomber, 3 fighters and 2 infantry placed in Western United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      posted in Play Boardgames
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      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      No scramble, no intercept

      posted in Play Boardgames
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      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      ok, well.

      Here comes Russia. Featuring another chapter from “hit and run tactics gone wrong”.

      posted in Play Boardgames
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      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 4

      Purchase Units - Russians
                  Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 infantry moved from Bryansk to Ukraine
                  2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
                  1 infantry moved from Novgorod to Karelia
                        Russians take Karelia from Germans
                  1 artillery and 2 infantry moved from Novgorod to Baltic States
                  2 armour moved from Bryansk to Baltic States
                  1 armour moved from Bryansk to Baltic States

      Combat - Russians
                  Battle in Ukraine
                      Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 factory_minor, 1 infantry and 1 mech_infantry
                      Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 infantry and 1 mech_infantry
                  Battle in Baltic States
                      Russians attack with 3 armour, 1 artillery and 2 infantry
                      Germans defend with 1 aaGun, 1 artillery and 2 infantry
                      Russians win, taking Baltic States from Germans with 3 armour and 1 artillery remaining. Battle score for attacker is 9
                      Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
                      Casualties for Russians: 2 infantry

      Non Combat Move - Russians
                  2 fighters and 1 tactical_bomber moved from Ukraine to Russia
                  1 aaGun moved from Novgorod to Baltic States
                  1 infantry moved from Archangel to Belarus
                  1 aaGun, 1 artillery and 2 infantry moved from Archangel to Novgorod
                  1 infantry moved from Northwest Persia to Caucasus
                  1 artillery moved from Rostov to Caucasus
                  1 armour moved from Caucasus to Volgograd
                  6 infantry moved from Timguska to Novosibirsk
                  1 aaGun and 6 infantry moved from Yenisey to Timguska
                  3 infantry moved from Yakut S.S.R. to Yenisey
                  1 infantry moved from Amur to Buryatia
                  5 artilleries moved from Bryansk to Russia
                  4 armour moved from Bryansk to Vologda
                  1 mech_infantry moved from Bryansk to Vologda
                  2 mech_infantrys moved from Russia to Vologda
                  1 infantry moved from Russia to Smolensk
                  2 infantry moved from Russia to Vologda
                  2 infantry moved from Bryansk to Tambov
                  1 aaGun moved from Bryansk to Tambov
                  2 aaGuns and 15 infantry moved from Bryansk to Russia

      Place Units - Russians
                  3 infantry placed in Novgorod
                  1 mech_infantry placed in Volgograd
                  1 artillery and 6 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 34 PUs; end with 34 PUs total

      posted in Play Boardgames
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      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      I was indeed thinking about that. I thought that the defense treaty with Mongolia is only triggered/invalidated by moving into any territory adjacent to Mongolia?

      posted in Play Boardgames
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      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Combat Move - French
                  1 destroyer moved from 37 Sea Zone to 19 Sea Zone
                        French take 20 Sea Zone from Japanese
                  3 infantry moved from Morocco to Algeria

      Combat - French
                  Battle in 19 Sea Zone
                      French attack with 1 destroyer
                      Japanese defend with 1 transport
                      French win, taking 19 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in Algeria
                      French attack with 3 infantry
                      Italians defend with 2 infantry
                      French win, taking Algeria from Italians with 1 infantry remaining. Battle score for attacker is 0
                      Casualties for French: 2 infantry
                      Casualties for Italians: 2 infantry

      Non Combat Move - French
                  1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

      Turn Complete - French

      posted in Play Boardgames
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      tinydictator
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