TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
Combat - ANZAC
Battle in Solomon Islands
Non Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from New South Wales to New Zealand
2 fighters moved from Queensland to New Zealand
1 aaGun, 4 infantry and 2 mech_infantrys moved from Queensland to New South Wales
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 30 PUs;
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Ethiopia to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 fighters and 1 tactical_bomber moved from India to Burma
1 bomber moved from India to Burma
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Western Ukraine
Combat - British
Battle in Egypt
British attack with 2 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 aaGun; Italians defend with 1 harbour and 2 infantry
2 armour owned by the British and 1 mech_infantry owned by the British retreated to Anglo Egyptian Sudan
Italians win with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Burma from Japanese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Western Ukraine
British attack with 2 fighters
Germans defend with 1 mech_infantry
British win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to Novgorod
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 bomber, 2 fighters and 1 tactical_bomber moved from Burma to India
1 battleship moved from 39 Sea Zone to 41 Sea Zone
1 cruiser and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Algeria to Tunisia
1 artillery moved from Morocco to Algeria
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to 92 Sea Zone
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 36 PUs total
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 40 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Sikang
Chinese undo move 2.
Chinese undo move 1.
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Samoa to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 bomber moved from Malta to 98 Sea Zone
2 fighters moved from 92 Sea Zone to 96 Sea Zone
2 bombers moved from United Kingdom to Baltic States
1 bomber moved from United Kingdom to Germany
Combat - Americans
Air Battle in Germany
Americans attacks with 1 units heading to Germany
Germans launches 1 interceptors out of Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in Baltic States
Americans attack with 2 bombers
Germans defend with 1 mech_infantry
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in New Zealand
Battle in 98 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport; Italians defend with 2 transports
Americans win, taking New Zealand from Japanese with 1 bomber remaining. Battle score for attacker is 21
Casualties for Germans: 1 transport
Casualties for Italians: 2 transports
Battle in 96 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 destroyer
Italians win with 1 destroyer remaining. Battle score for attacker is -20
Casualties for Americans: 2 fighters
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from 98 Sea Zone to Malta
2 bombers moved from Baltic States to Novgorod
1 bomber moved from Germany to Belarus
1 fighter moved from Eastern United States to 92 Sea Zone
2 aaGuns moved from Eastern United States to Central United States
2 fighters moved from Western United States to 106 Sea Zone
1 destroyer moved from 8 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to Hawaiian Islands
1 submarine moved from 43 Sea Zone to 56 Sea Zone
2 armour, 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 2 infantry and 4 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
2 armour and 1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
1 fighter placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 artillery, 2 bombers, 2 fighters and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Dang, now you got super lucky - your Italian elite-DD killed both of my fighters and lives to tell the tale. Calculator says there’s a three percent chance of that. Not only that I lost two fighters, also retaking Egypt just got a whole lot more difficult (if not impossible).
Well, again - you had a lot of risky battles, and the rest of them went quite ok for you. And you could have retreated.
I’m assuming that you intercept in Germany (1 ftr vs 1 bmb).
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Samoa to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 bomber moved from Malta to 98 Sea Zone
2 fighters moved from 92 Sea Zone to 96 Sea Zone
2 bombers moved from United Kingdom to Baltic States
1 bomber moved from United Kingdom to Germany
Arg, and since my brain works best under the shower, I just realized another thing - if its not too late to change that, my UK DD would not go from sz41 to sz39, but to sz43 instead.
The scrambling order and OOL for the Indian fleet would remain unaffected.
…and, in case you are wondering, OOL would be: BB(1), DD, Crs, BB(2), Tac, Ftr, Ftr
If you should SBR India, I scramble only if all you send is 1 Bmb.
If you attack Hawaii in force (i.e. with fleet and transports), I don’t scramble. If you send only a DD and airforce (to a max attack value if 19), I scramble.
If you should be so nuts as to attack Queensland, I don’t scramble.
So, that should be all possible scrambling calls… Looking forward to see your turn when I come home this evening!
If you should attack my UK fleet (supposing that it is max with 3 bmb, 1 ftr, 1 tac) I do scramble.
Obviously, I forgot again to edit the airbase in Calcutta.
One battle for Stalingrad, coming up.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians repair 6 damage on 6 factory_minors; Remaining resources: 27 PUs;
Russians buy 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Northwest Persia to Caucasus
3 infantry moved from Kazakhstan to Caucasus
1 artillery moved from Russia to Tambov
3 infantry moved from Russia to Tambov
2 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Russia to Smolensk
2 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to Bryansk
1 artillery and 2 infantry moved from Novgorod to Karelia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Karelia
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians win, taking Karelia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Tambov from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 mech_infantry moved from Northwest Persia to Persia
1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 aaGun moved from Novosibirsk to Kazakhstan
4 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Kazakhstan
3 infantry moved from Timguska to Novosibirsk
10 artilleries moved from Russia to Tambov
12 infantry moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
1 armour moved from Novgorod to Smolensk
4 armour and 2 mech_infantrys moved from Russia to Tambov
1 mech_infantry moved from Russia to Tambov
Place Units - Russians
2 infantry placed in Novgorod
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Well, the battle in Karelia clearly occurs in waist-high snow - 3 rounds and nobody hit anything…
Too little, too late, my friend. And its not gonna last long.
Well, in practice not, since Russia would simply declare war on Japan no matter what. Unless we change the neutrality rule even more so that it would invalidate the Mongolia treaty. Maybe something we should consider for the next game.
On the SBR: Still haven’t found it, but I’m reading the discussion where they debate the suggestion that 1 point of SBR damage should make any infrastructure inoperative. I think for factories that’s too harsh, but for air- and naval bases it makes kind of sense. Otherwise there is never an incentive to repair them fully, which is kind of strange. And since they can take only 6 damage max, it really makes very little sense to bomb them in the first place. What’s your take on this?
Hm, still looking for an answer to the airbase question on harrisgamedesign.
However, I noted two interesting bits that we (I think) did both wrong, regarding the political status of Russia.
a) Attacking Korea and/or declaring war on Japan does not invalidate the Mongolian defense treaty (at least not according to the Alpha+3 rules)
b) While Russia is not at war with Japan, it is still considered neutral on the pacific side of the map. That means, in particular, that US units cannot move into Russian territories (although I have to say that this doesn’t make massively sense, since it appears that there is no penalty for Russia to declare war on Japan).
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 26 Sea Zone
Non Combat Move - ANZAC
1 fighter moved from India to Java
1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from South Australia to Queensland
1 aaGun moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
2 mech_infantrys moved from New South Wales to Queensland
2 fighters moved from New South Wales to Queensland
1 infantry moved from South Australia to New South Wales
1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total