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    Posts made by TinCanoftheSea

    • RE: 2vs2 Mozkaynak/TinCanofTheSea VS Avner Malmessi 18+AL

      @avner destroyers, fighters, carrier thank you

      posted in Play Boardgames
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      TinCanoftheSea
    • RE: TinCanoftheSea Allies -VS- dawgoneit Axis OOB +21

      @dawgoneit Eh, this was tough to decide but no scramble thank you

      posted in League
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      TinCanoftheSea
    • RE: 2vs2 Mozkaynak/TinCanofTheSea VS Avner Malmessi 18+AL

      @Avner @malmessi74 Just wanted to remind you guys that it was your guys’ turn

      posted in Play Boardgames
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      TinCanoftheSea
    • RE: Possible New A&A Game

      @ryandascienti I unfortunately cannot help with this, but it sounds like an awesome game if carried out right, good luck!

      posted in Customizations
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      TinCanoftheSea
    • RE: Ottoman Empire in G40/Europe

      Has anybody tried this out yet? I haven’t been able to get together with someone to do it yet

      posted in House Rules
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      TinCanoftheSea
    • RE: 2vs2 Mozkaynak/TinCanofTheSea VS Avner Malmessi 18+AL

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 destroyer, 1 marine and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 destroyer moved from 10 Sea Zone to 26 Sea Zone
              1 cruiser moved from 10 Sea Zone to 26 Sea Zone
              1 carrier moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from 10 Sea Zone to Hawaiian Islands
              1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
              1 battleship moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Western United States to 26 Sea Zone
              1 bomber moved from Central United States to Eastern United States
              1 fighter moved from Philippines to Guam
              1 destroyer moved from 35 Sea Zone to 43 Sea Zone
              1 submarine moved from 35 Sea Zone to 54 Sea Zone
              1 submarine moved from 26 Sea Zone to 54 Sea Zone
              1 destroyer moved from 26 Sea Zone to 54 Sea Zone
              1 cruiser moved from 26 Sea Zone to 54 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
      
          Place Units - Americans
              2 carriers and 1 submarine placed in 10 Sea Zone
              1 marine placed in Central United States
              1 destroyer placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kweichow to Yunnan
              2 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 4 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
              1 infantry moved from Shensi to Szechwan
      
          Place Units - Chinese
              4 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Chinese from Suiyuyan: 2 infantry
              EDIT: Adding units owned by Chinese to Shensi: 2 infantry
              EDIT: Turning off Edit Mode
      
          Purchase Units - British
              British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - British
              1 fighter moved from Malta to 97 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
              1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
              1 destroyer moved from 111 Sea Zone to 110 Sea Zone
              2 fighters moved from Scotland to 110 Sea Zone
              1 cruiser and 1 submarine moved from 91 Sea Zone to 96 Sea Zone
              1 fighter moved from Gibraltar to 97 Sea Zone
              1 fighter moved from United Kingdom to 97 Sea Zone
              1 bomber moved from United Kingdom to 97 Sea Zone
              1 fighter moved from United Kingdom to 110 Sea Zone
      
          Combat - British
              Battle in 96 Sea Zone
                  British attack with 1 cruiser and 1 submarine
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians and 1 submarine owned by the British lost in 96 Sea Zone
                      1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 1 cruiser remaining. Battle score for attacker is 9
                  Casualties for British: 1 submarine
                  Casualties for Italians: 1 destroyer and 1 transport
              Battle in 97 Sea Zone
                  British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                  Italians defend with 1 battleship, 1 cruiser and 1 transport
                      British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                      Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                      1 cruiser owned by the Italians, 1 cruiser owned by the British and 1 battleship owned by the Italians lost in 97 Sea Zone
                      1 transport owned by the Italians lost in 97 Sea Zone
                  British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
                  Casualties for British: 1 cruiser
                  Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
              Battle in 110 Sea Zone
                  British attack with 1 destroyer and 3 fighters
                  Germans defend with 1 battleship and 2 submarines
                      British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                      Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 destroyer owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
                      British roll dice for 3 fighters in 110 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                      Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      1 battleship owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
                  British win with 2 fighters remaining. Battle score for attacker is 14
                  Casualties for British: 1 destroyer and 1 fighter
                  Casualties for Germans: 1 battleship and 2 submarines
      
          Non Combat Move - British
              1 fighter moved from 97 Sea Zone to Malta
              1 tactical_bomber moved from 97 Sea Zone to Malta
              1 bomber moved from 97 Sea Zone to Malta
              1 infantry moved from Egypt to 98 Sea Zone
              1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
              1 infantry moved from 80 Sea Zone to Persia
                    British take Persia from Neutral_Allies
              1 infantry moved from West India to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              1 battleship moved from 37 Sea Zone to 39 Sea Zone
              1 destroyer moved from 39 Sea Zone to 37 Sea Zone
              2 infantry moved from India to 39 Sea Zone
              2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
              2 infantry moved from 41 Sea Zone to Sumatra
                    UK_Pacific take Sumatra from Dutch
              1 cruiser moved from 39 Sea Zone to 76 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
              1 destroyer moved from 71 Sea Zone to 81 Sea Zone
              1 transport moved from 109 Sea Zone to 87 Sea Zone
              2 fighters moved from 110 Sea Zone to United Kingdom
              1 battleship and 1 cruiser moved from 111 Sea Zone to 109 Sea Zone
              1 fighter moved from United Kingdom to Scotland
              1 fighter moved from Burma to India
      
          Place Units - British
              1 fighter and 6 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,3
              British collect 27 PUs (3 lost to blockades); end with 27 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs
      
          Place Units - UK_Pacific
              5 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 21 PUs; end with 23 PUs
              Some Units in India change ownership: 5 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : -1.33
      Italians regular : 0.50
      Japanese regular : -0.67
      Germans regular : 0.33
      British regular : 0.17
      

      Savegame

      posted in Play Boardgames
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      TinCanoftheSea
    • RE: 2vs2 Mozkaynak/TinCanofTheSea VS Avner Malmessi 18+AL

      Sorry for the late response, my computer wasn’t turning on. Scramble for Taranto?

      posted in Play Boardgames
      T
      TinCanoftheSea
    • RE: 2vs2 Mozkaynak/TinCanofTheSea VS Avner Malmessi 18+AL

      TripleA Manual Gamesave Post: British round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 1
      
          Combat Move - British
              1 fighter moved from Malta to 97 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
              1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
              1 destroyer moved from 111 Sea Zone to 110 Sea Zone
              2 fighters moved from Scotland to 110 Sea Zone
              1 cruiser and 1 submarine moved from 91 Sea Zone to 96 Sea Zone
              1 fighter moved from Gibraltar to 97 Sea Zone
              1 fighter moved from United Kingdom to 97 Sea Zone
              1 bomber moved from United Kingdom to 97 Sea Zone
              1 fighter moved from United Kingdom to 110 Sea Zone
      
          Combat - British
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      TinCanoftheSea
    • RE: 2vs2 Mozkaynak/TinCanofTheSea VS Avner Malmessi 18+AL

      @avner No scramble, thank you

      posted in Play Boardgames
      T
      TinCanoftheSea
    • RE: L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20)

      @FlyingBadger I would definitely be down to do that at some point, I’m busy here for a lil so I’ll get back to you on that

      posted in League
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      TinCanoftheSea
    • RE: Favorite Attack Spots for Allies?

      @all-encompassing-goose I kinda like that actually, might have to try it out. I’m wondering how balanced that would be in the Europe side of the map

      posted in Axis & Allies Global 1940
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      TinCanoftheSea
    • RE: L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20)

      @flyingbadger Haha nice, that’s the best rolling the game has given you, too bad it came after the game

      posted in League
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      TinCanoftheSea
    • RE: Favorite Attack Spots for Allies?

      @all-encompassing-goose Yes and no, for example a US carrier with nothing on it shouldn’t be able to stop the placement of a major navy around all of Japan. I guess you have to go one way or the other because there are too many possibilities.

      posted in Axis & Allies Global 1940
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      TinCanoftheSea
    • RE: [1942 2nd ] Submarine/Air Unit rule actually a drawback?

      @general-5-stars That’s a cool idea and seems like it would work well

      posted in House Rules
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      TinCanoftheSea
    • RE: [1942 2nd ] Submarine/Air Unit rule actually a drawback?

      @megatron I play G40 and have hid a similar thought, maybe in testing that was just to overpowered but not sure

      posted in House Rules
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      TinCanoftheSea
    • RE: L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20)

      Have a go out Moscow :)

      posted in League
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      TinCanoftheSea
    • RE: L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20)

      TripleA Turn Summary: Russians round 22

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

      Game History

      Round: 22
      
          Purchase Units - Russians
              Russians buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Yenisey to Timguska
                    Russians take Timguska from Japanese
              2 infantry moved from Yakut S.S.R. to Buryatia
              3 infantry moved from Evenkiyskiy to Urals
              1 armour moved from Russia to Bryansk
                    Russians take Bryansk from Germans
              1 armour moved from Bryansk to Russia
      
          Combat - Russians
              Battle in Buryatia
                  Russians attack with 2 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 2 infantry in Buryatia, round 2 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
                  Russians win, taking Buryatia from Japanese with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Russians
      
          Place Units - Russians
              5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 14 PUs; end with 14 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0.67
      Russians regular : 0.67
      

      Savegame

      posted in League
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      TinCanoftheSea
    • RE: Favorite Attack Spots for Allies?

      @all-encompassing-goose Interesting game, also not sure if you knew or it was just well defended, but you can build in enemy sea zones it just forces a battle or the enemy’s withdrawal on the next turn. I believe it says that on one of the first few pages in the rule book

      posted in Axis & Allies Global 1940
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      TinCanoftheSea
    • RE: L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20)

      I definetly think I had the upperhand at turn 8 like you said but there were several times I go nervous, you did a great job defending Western Europe but you never got Moscow so the 2 front war the whole game hurt you a ton. Japan did good at the start but they didn’t really spread West after taking India.

      posted in League
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      TinCanoftheSea
    • RE: L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20)

      @flyingbadger Yes it was very fun, sorry about my delay, I was really busy the past few days

      posted in League
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      TinCanoftheSea
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