@avner destroyers, fighters, carrier thank you
Posts made by TinCanoftheSea
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RE: 2vs2 Mozkaynak/TinCanofTheSea VS Avner Malmessi 18+ALposted in Play Boardgames
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RE: TinCanoftheSea Allies -VS- dawgoneit Axis OOB +21posted in League
@dawgoneit Eh, this was tough to decide but no scramble thank you
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RE: 2vs2 Mozkaynak/TinCanofTheSea VS Avner Malmessi 18+ALposted in Play Boardgames
@Avner @malmessi74 Just wanted to remind you guys that it was your guys’ turn
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RE: Possible New A&A Gameposted in Customizations
@ryandascienti I unfortunately cannot help with this, but it sounds like an awesome game if carried out right, good luck!
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RE: Ottoman Empire in G40/Europeposted in House Rules
Has anybody tried this out yet? I haven’t been able to get together with someone to do it yet
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RE: 2vs2 Mozkaynak/TinCanofTheSea VS Avner Malmessi 18+ALposted in Play Boardgames
TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 marine and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 cruiser moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 10 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 battleship moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to 26 Sea Zone 1 bomber moved from Central United States to Eastern United States 1 fighter moved from Philippines to Guam 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 2 carriers and 1 submarine placed in 10 Sea Zone 1 marine placed in Central United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Shensi to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Suiyuyan: 2 infantry EDIT: Adding units owned by Chinese to Shensi: 2 infantry EDIT: Turning off Edit Mode Purchase Units - British British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Combat Move - British 1 fighter moved from Malta to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 111 Sea Zone to 110 Sea Zone 2 fighters moved from Scotland to 110 Sea Zone 1 cruiser and 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 cruiser and 1 submarine Italians defend with 1 destroyer and 1 transport British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the British lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 cruiser remaining. Battle score for attacker is 9 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer and 1 transport Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 cruiser owned by the Italians, 1 cruiser owned by the British and 1 battleship owned by the Italians lost in 97 Sea Zone 1 transport owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for British: 1 cruiser Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Battle in 110 Sea Zone British attack with 1 destroyer and 3 fighters Germans defend with 1 battleship and 2 submarines British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone British roll dice for 3 fighters in 110 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 fighter Casualties for Germans: 1 battleship and 2 submarines Non Combat Move - British 1 fighter moved from 97 Sea Zone to Malta 1 tactical_bomber moved from 97 Sea Zone to Malta 1 bomber moved from 97 Sea Zone to Malta 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 transport moved from 109 Sea Zone to 87 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 1 battleship and 1 cruiser moved from 111 Sea Zone to 109 Sea Zone 1 fighter moved from United Kingdom to Scotland 1 fighter moved from Burma to India Place Units - British 1 fighter and 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,3 British collect 27 PUs (3 lost to blockades); end with 27 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 23 PUs Some Units in India change ownership: 5 infantryCombat Hit Differential Summary :
Chinese regular : -1.33 Italians regular : 0.50 Japanese regular : -0.67 Germans regular : 0.33 British regular : 0.17 -
RE: 2vs2 Mozkaynak/TinCanofTheSea VS Avner Malmessi 18+ALposted in Play Boardgames
Sorry for the late response, my computer wasn’t turning on. Scramble for Taranto?
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RE: 2vs2 Mozkaynak/TinCanofTheSea VS Avner Malmessi 18+ALposted in Play Boardgames
TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1 Combat Move - British 1 fighter moved from Malta to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 111 Sea Zone to 110 Sea Zone 2 fighters moved from Scotland to 110 Sea Zone 1 cruiser and 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone Combat - BritishCombat Hit Differential Summary :
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RE: 2vs2 Mozkaynak/TinCanofTheSea VS Avner Malmessi 18+ALposted in Play Boardgames
@avner No scramble, thank you
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RE: L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20)posted in League
@FlyingBadger I would definitely be down to do that at some point, I’m busy here for a lil so I’ll get back to you on that
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RE: Favorite Attack Spots for Allies?posted in Axis & Allies Global 1940
@all-encompassing-goose I kinda like that actually, might have to try it out. I’m wondering how balanced that would be in the Europe side of the map
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RE: L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20)posted in League
@flyingbadger Haha nice, that’s the best rolling the game has given you, too bad it came after the game
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RE: Favorite Attack Spots for Allies?posted in Axis & Allies Global 1940
@all-encompassing-goose Yes and no, for example a US carrier with nothing on it shouldn’t be able to stop the placement of a major navy around all of Japan. I guess you have to go one way or the other because there are too many possibilities.
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RE: [1942 2nd ] Submarine/Air Unit rule actually a drawback?posted in House Rules
@general-5-stars That’s a cool idea and seems like it would work well
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RE: [1942 2nd ] Submarine/Air Unit rule actually a drawback?posted in House Rules
@megatron I play G40 and have hid a similar thought, maybe in testing that was just to overpowered but not sure
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RE: L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20)posted in League
Have a go out Moscow :)
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RE: L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20)posted in League
TripleA Turn Summary: Russians round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 22 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yenisey to Timguska Russians take Timguska from Japanese 2 infantry moved from Yakut S.S.R. to Buryatia 3 infantry moved from Evenkiyskiy to Urals 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Russia Combat - Russians Battle in Buryatia Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Buryatia, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Russians win, taking Buryatia from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 Russians regular : 0.67 -
RE: Favorite Attack Spots for Allies?posted in Axis & Allies Global 1940
@all-encompassing-goose Interesting game, also not sure if you knew or it was just well defended, but you can build in enemy sea zones it just forces a battle or the enemy’s withdrawal on the next turn. I believe it says that on one of the first few pages in the rule book
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RE: L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20)posted in League
I definetly think I had the upperhand at turn 8 like you said but there were several times I go nervous, you did a great job defending Western Europe but you never got Moscow so the 2 front war the whole game hurt you a ton. Japan did good at the start but they didn’t really spread West after taking India.
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RE: L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20)posted in League
@flyingbadger Yes it was very fun, sorry about my delay, I was really busy the past few days