Says Germany but still should work
Posts made by TinCanoftheSea
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RE: TinCanoftheSea Allies -VS- dawgoneit Axis OOB +21posted in League
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RE: CWGLEE vs TinCanoftheSeaposted in Play Boardgames
Tbh I was very skeptical of this strategy at first and it went basically how I thought it would
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RE: CWGLEE vs TinCanoftheSeaposted in Play Boardgames
@cwglee51 well I am feeling good about the pacific as I can probably take Calcutta China or the us fleet in the next 2 turns, but taking Anzac or Honolulu is super difficult-it’s really won in Europe
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RE: CWGLEE vs TinCanoftheSeaposted in Play Boardgames
Also, @cwglee51 this game is going horribly for me. I wanted to try out Sired Bloods Cobra Kai strategy and it has gone horribly. Declaring war on Russia didn’t do much as I expected and Sea Lion was not possible, again as I expected, and your great aggressive play (well done) has made it near impossible for a comeback. So if you want we can continue and have you destroy Germany and Italy or call it hear and possibly rematch. I’ll use a strategy that I’ve used before if so that way we can have a fun game. :)
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RE: CWGLEE vs TinCanoftheSeaposted in Play Boardgames
triplea_37946_4rus.tsvg
This should be it even though it says Russia -
RE: CWGLEE vs TinCanoftheSeaposted in Play Boardgames
@cwglee51 Oh I didn’t pay attention haha, how’d you do your save?
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RE: CWGLEE vs TinCanoftheSeaposted in Play Boardgames
@cwglee51 That’s weird, another one of my games just had the same issue too
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RE: CWGLEE vs TinCanoftheSeaposted in Play Boardgames
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Baltic States to Archangel Germans take Archangel from Russians 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians 2 armour, 3 artilleries and 17 infantry moved from Bessarabia to Ukraine 4 mech_infantrys moved from Romania to Ukraine 1 armour and 1 artillery moved from Baltic States to Eastern Poland 2 bombers moved from Poland to Eastern Poland Combat - Germans Battle in Ukraine Germans attack with 2 armour, 3 artilleries, 17 infantry and 4 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 armour, 3 artilleries, 17 infantry and 4 mech_infantrys in Ukraine, round 2 : 9/26 hits, 6.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 3 artilleries, 17 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 1 armour, 1 artillery and 2 bombers Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 2 bombers in Eastern Poland, round 2 : 2/4 hits, 2.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Eastern Poland to Western Germany 1 armour and 3 mech_infantrys moved from Germany to Denmark 1 aaGun and 1 infantry moved from Western Germany to France 1 fighter moved from Poland to Denmark 1 aaGun moved from Western Germany to Denmark 2 infantry moved from Karelia to Novgorod 3 armour moved from Baltic States to Bessarabia 2 aaGuns moved from Bessarabia to Ukraine 1 tactical_bomber moved from Poland to Western Germany 1 fighter moved from Bessarabia to Western Germany 1 armour moved from Poland to Western Germany 2 artilleries and 2 infantry moved from Novgorod to 115 Sea Zone 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 9 transports moved from 115 Sea Zone to 113 Sea Zone 2 artilleries and 2 infantry moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter moved from Bessarabia to Western Germany 1 aaGun moved from Baltic States to Novgorod Place Units - Germans 3 infantry placed in France 1 armour, 1 fighter and 8 infantry placed in Western Germany Germans undo move 2. 1 fighter and 8 infantry placed in Western Germany 1 armour placed in Romania Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4 Germans collect 44 PUs (1 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 2.83 -
RE: CWGLEE vs TinCanoftheSeaposted in Play Boardgames
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 artilleries, 1 bomber and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from Southern Italy to Trans-Jordan 2 fighters moved from Southern Italy to Trans-Jordan 1 infantry moved from Italian Somaliland to British Somaliland Italians take British Somaliland from British Combat - Italians Battle in Trans-Jordan Italians attack with 1 bomber, 2 fighters and 2 infantry British defend with 2 armour and 1 mech_infantry Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 2 armour and 1 mech_infantry in Trans-Jordan, round 2 : 2/3 hits, 1.33 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan 1 bomber owned by the Italians and 2 fighters owned by the Italians retreated British win with 1 armour remaining. Battle score for attacker is 4 Casualties for Italians: 2 infantry Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Italians 2 fighters moved from Trans-Jordan to 98 Sea Zone 1 bomber moved from Trans-Jordan to Greece 1 armour moved from Romania to Greece 1 mech_infantry moved from Romania to Northern Italy 1 carrier moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from Algeria to Tunisia 1 aaGun moved from France to Southern France 3 infantry moved from Northern Italy to Southern France Place Units - Italians 1 bomber placed in Southern Italy 2 artilleries placed in Southern Italy Italians undo move 2. 1 artillery and 2 infantry placed in Southern France 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians regular : -0.50 British regular : 0.67 -
RE: CWGLEE vs TinCanoftheSeaposted in Play Boardgames
Can’t believe that I forgot to attack Kwangtung with air craft haha
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RE: CWGLEE vs TinCanoftheSeaposted in Play Boardgames
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 battleship and 2 destroyers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 mech_infantrys moved from Kiangsu to Kwangtung 2 bombers moved from Kwangsi to Philippines 1 fighter moved from 42 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya 2 fighters and 2 tactical_bombers moved from Siam to Malaya 2 fighters moved from Siam to 41 Sea Zone 2 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from Suiyuyan to Kansu 1 fighter moved from Anhwe to Kansu 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 armour moved from Kiangsu to Kweichow Combat - Japanese Battle in Borneo Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kwangtung Japanese attack with 2 mech_infantrys British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 mech_infantrys in Kwangtung, round 2 : 0/2 hits, 0.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 mech_infantrys in Kwangtung, round 3 : 0/2 hits, 0.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Kwangtung 1 mech_infantry owned by the Japanese retreated to Kiangsi UK_Pacific win with 2 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Battle in Kansu Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 3/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Philippines Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 41 Sea Zone Japanese attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport French defend with 1 destroyer Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 41 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Sumatra Battle in Malaya Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 5/8 hits, 3.67 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya Japanese win, taking Sumatra from UK_Pacific, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 41 Sea Zone 1 fighter moved from 45 Sea Zone to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Siam 2 fighters and 2 tactical_bombers moved from Malaya to Siam 2 bombers moved from Philippines to Hainan 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from Kansu to Suiyuyan 1 fighter and 1 tactical_bomber moved from Yunnan to Manchuria 1 fighter and 1 tactical_bomber moved from Yunnan to Manchuria Place Units - Japanese 1 battleship and 2 destroyers placed in 6 Sea Zone 1 armour placed in Kiangsu Turn Complete - Japanese Japanese collect 54 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.33 French regular : -0.33 Japanese regular : 5.00 UK_Pacific regular : -0.67 ANZAC regular : -0.33 British regular : -0.33 -
RE: CWGLEE vs TinCanoftheSeaposted in Play Boardgames
@cwglee51 yeah it was kinda weird, thanks for continuing :)
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RE: CWGLEE vs TinCanoftheSeaposted in Play Boardgames
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 115 Sea Zone 5 armour, 4 artilleries and 8 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Denmark to 112 Sea Zone 5 armour, 4 artilleries, 9 infantry and 9 transports moved from 112 Sea Zone to 115 Sea Zone 2 bombers and 1 fighter moved from Western Germany to Karelia 3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod 5 armour, 1 artillery and 6 infantry moved from 115 Sea Zone to Baltic States 4 infantry moved from Poland to Baltic States 1 artillery and 1 infantry moved from Romania to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone 4 fighters and 4 tactical_bombers moved from Western Germany to Baltic States 7 infantry moved from Finland to Karelia Combat - Germans Battle in 115 Sea Zone Germans attack with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 9 transports Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 9 transports in 115 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 9 transports remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser and 1 submarine Casualties for Germans: 1 submarine Battle in Novgorod Germans attack with 3 artilleries and 3 infantry Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys Germans roll dice for 3 artilleries and 3 infantry in Novgorod, round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 2 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the Russians lost in Novgorod Germans roll dice for 3 artilleries and 3 infantry in Novgorod, round 3 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 3 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 14 Casualties for Russians: 1 armour and 2 mech_infantrys Battle in Karelia Germans attack with 2 bombers, 1 fighter and 7 infantry Russians defend with 1 aaGun and 6 infantry Russians roll AA dice in Karelia : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Karelia Germans roll dice for 2 bombers and 7 infantry in Karelia, round 2 : 3/9 hits, 2.50 expected hits Russians roll dice for 1 aaGun and 6 infantry in Karelia, round 2 : 1/6 hits, 2.00 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Karelia Germans roll dice for 2 bombers and 6 infantry in Karelia, round 3 : 4/8 hits, 2.33 expected hits Russians roll dice for 4 infantry in Karelia, round 3 : 3/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 fighter and 4 infantry Casualties for Russians: 1 aaGun and 6 infantry Battle in Baltic States Germans attack with 5 armour, 1 artillery, 4 fighters, 10 infantry and 4 tactical_bombers Russians defend with 1 aaGun, 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys Russians roll AA dice in Baltic States : 1/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Germans lost in Baltic States Germans roll dice for 5 armour, 1 artillery, 4 fighters, 10 infantry and 3 tactical_bombers in Baltic States, round 2 : 9/23 hits, 8.67 expected hits Russians roll dice for 1 aaGun, 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys in Baltic States, round 2 : 7/17 hits, 6.00 expected hits 8 infantry owned by the Russians, 7 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Baltic States Germans roll dice for 5 armour, 1 artillery, 4 fighters, 3 infantry and 3 tactical_bombers in Baltic States, round 3 : 11/16 hits, 7.50 expected hits Russians roll dice for 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Baltic States, round 3 : 3/9 hits, 3.33 expected hits 2 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 5 armour, 1 artillery, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 10 infantry and 1 tactical_bomber Casualties for Russians: 1 aaGun, 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys Battle in Eastern Poland Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 artillery and 7 infantry moved from Romania to Bessarabia 2 aaGuns moved from Romania to Bessarabia 1 aaGun moved from Poland to Baltic States 1 mech_infantry moved from Greater Southern Germany to Romania 2 bombers moved from Karelia to Poland 1 infantry moved from Denmark to Western Germany 2 aaGuns moved from Holland Belgium to Western Germany 1 armour moved from Western Germany to Poland 4 fighters and 3 tactical_bombers moved from Baltic States to Bessarabia 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Poland 1 aaGun moved from France to Western Germany Place Units - Germans 3 mech_infantrys placed in Romania 1 armour and 3 mech_infantrys placed in Germany 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3 Germans collect 39 PUs (3 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 6.00 Russians AA : 1.00 -
RE: CWGLEE vs TinCanoftheSeaposted in Play Boardgames
@cwglee51 Okay so some weird glitch happened with my transports and there are German units floating in the ocean. Realistically it’s game over if this transport attack doesn’t go through but since we just started and this isn’t a league game would you be fine if I just redid my combat moves/rolls? I’ll post a different game save and then it’s up to you. I’m fine either way.
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RE: CWGLEE vs TinCanoftheSeaposted in Play Boardgames
TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Poland to Baltic States 5 armour, 4 artilleries and 8 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Denmark to 112 Sea Zone 5 armour, 4 artilleries, 9 infantry and 9 transports moved from 112 Sea Zone to 115 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 115 Sea Zone 3 infantry moved from 115 Sea Zone to Baltic States 3 armour moved from 115 Sea Zone to Baltic States 7 infantry moved from Finland to Karelia 2 bombers moved from Western Germany to Karelia 1 fighter moved from Western Germany to Karelia 4 fighters and 4 tactical_bombers moved from Western Germany to Baltic States 1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States 2 armour, 1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod 3 artilleries and 3 infantry moved from 115 Sea Zone to Baltic States 1 artillery and 1 infantry moved from Romania to Eastern Poland Combat - Germans Battle in 115 Sea Zone Germans attack with 1 cruiser, 1 destroyer, 1 submarine and 9 transports Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 9 transports in 115 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 115 Sea Zone Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 cruiser and 9 transports in 115 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 cruiser owned by the Germans lost in 115 Sea Zone Russians roll dice for 1 cruiser in 115 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 transport owned by the Germans lost in 115 Sea Zone 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Baltic States 8 transports owned by the Germans retreated to 114 Sea Zone Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is -33 Casualties for Germans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Karelia Germans attack with 2 bombers, 1 fighter and 7 infantry Russians defend with 1 aaGun and 6 infantry Russians roll AA dice in Karelia : 0/3 hits, 0.50 expected hits Germans roll dice for 2 bombers, 1 fighter and 7 infantry in Karelia, round 2 : 2/10 hits, 3.00 expected hits Russians roll dice for 1 aaGun and 6 infantry in Karelia, round 2 : 3/6 hits, 2.00 expected hits 1 infantry owned by the Russians, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Karelia Germans roll dice for 2 bombers, 1 fighter and 4 infantry in Karelia, round 3 : 3/7 hits, 2.50 expected hits Russians roll dice for 5 infantry in Karelia, round 3 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans roll dice for 2 bombers, 1 fighter and 3 infantry in Karelia, round 4 : 3/6 hits, 2.33 expected hits Russians roll dice for 2 infantry in Karelia, round 4 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 5 infantry Casualties for Russians: 1 aaGun and 6 infantry Battle in Baltic States Germans attack with 5 fighters, 4 infantry and 5 tactical_bombers Russians defend with 1 aaGun, 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys Russians roll AA dice in Baltic States : 0/3 hits, 0.50 expected hits Germans roll dice for 5 fighters, 4 infantry and 5 tactical_bombers in Baltic States, round 2 : 9/14 hits, 6.50 expected hits Russians roll dice for 1 aaGun, 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys in Baltic States, round 2 : 7/17 hits, 6.00 expected hits 8 infantry owned by the Russians, 3 fighters owned by the Germans, 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Baltic States 2 fighters owned by the Germans and 5 tactical_bombers owned by the Germans retreated Russians win with 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is -22 Casualties for Germans: 1 armour, 3 fighters and 5 infantry Casualties for Russians: 1 aaGun and 8 infantry Battle in Eastern Poland Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - GermansCombat Hit Differential Summary :
Russians regular : 3.00 Germans regular : 0.67 Russians AA : -1.00 -
RE: TinCanoftheSea Allies -VS- dawgoneit Axis OOB +21posted in League
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 destroyer moved from 45 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 bomber moved from Queensland to Kweichow 1 fighter moved from Java to 54 Sea Zone 2 fighters moved from Yunnan to Kweichow 2 submarines moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 carrier and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.33