Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. tin_snips
    3. Posts
    0%
    • Profile
    • Following 0
    • Followers 0
    • Topics 5
    • Posts 291
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by tin_snips

    • RE: After Action Reports

      seems to be a lot more axis wins these days

      Moses, have you worked out which setup seems to be more balanced? as in ‘41 with NO and Tech, or 41’ without NO and Tech, or 41’ with NO but no Tech, etc

      posted in Axis & Allies Anniversary Edition
      tin_snipsT
      tin_snips
    • RE: Question about the Errata..

      the only units that cannot be moved into a freshly captured territory are air units. nothing is stopping you from moving some extra ground defenders in

      posted in Axis & Allies Revised Edition
      tin_snipsT
      tin_snips
    • RE: AA50-1943

      ok, i’ve been doing a bit of research and pondering. this is what i’ve come up with so far (apologies for listing things that have already been mentioned as well, but i’m just making one big representation to help everyone):

      set the time at the start of April, 1943. going off the 1941 board setup (so the territories marked), these would be the territory changes (i know you made a map IL, but i think some of the control markers weren’t right):

      • Germany places control markers on the territories Baltic States, Belorussia, East Poland, and Ukraine
      • Japan places control markers on the territories Fukien, Kwangtung, Burma, East Indies, Borneo, Philippine Islands, and Wake Island
      • UK places a control marker on the territory Morocco Algeria (i felt UK did more in Africa than USA, so they should get the territory). but in regards to this, does everyone feel Tunisia (the last place of German and Italian forces in Africa) is more located in Libya?

      technologies:

      • Advanced Artillery (Russia starts with this)
      • Rockets (Germany unlocks these automatically on turn 4)
      • Paratroopers (USA and Germany both start with this)
      • Increased IC (USA starts with this, Germany unlocks on turn 3 to represent spread out industrial capacity, and Albert Speer taking over armarment production)
      • War Bonds (USA either starts with this, or unlocks it. thoughts?)
      • Mechanized Infantry (Russia and Germany both start with this)
      • Super Submarines (Japan and Germany both start with this)
      • Jet Fighters (Germany unlocks this on round 2)
      • Radar (UK starts with this. Should Germany unlock it in round 2 or 3?)
      • Heavy Bombers (USA unlocks this on turn 3)

      i think some special rules are in order, as we mentioned earlier, but we need to decide on what ones. here are some i was thinking about:

      • Russian infantry attack on 2 without artillery after a certain round (so on round 2 and onwards), to represent the massive man-power the Russians utilised in the second half of the war.
      • Partisans in axis territories (not including capitals). something like roll 1 die for every 4 units garrisoned at the end of a round. partisans need to roll a 1 to hit, and defender can choose casualties like a normal fight
      • Germany can place 2 of its purchased units into any controlled territory (that was held at the start of its turn) to symbolise the spread of industrial capacity
      • Italy conceeding. something like roll 1 die in round 4. if 2 or less, Italy becomes neutral for the rest of the game. any Germany or Japanese forces in Italian territory can withdraw to a friendly territory. any Allied units can retreat to a friendly territory, or by sea onto free transports. if this is not possible, then they are taken off the board. All Italian units are taken off the board
      • Japanese infantry defending on an Island defend on a 3

      so what does everyone think? once we sort this out, we can try to agree on unit placement

      posted in Axis & Allies Anniversary Edition
      tin_snipsT
      tin_snips
    • RE: AA50-1943

      what point in 1943 do we want to start the setup at? early, mid, late?

      posted in Axis & Allies Anniversary Edition
      tin_snipsT
      tin_snips
    • RE: AA50: Fact Sheet

      we should get a list with all the pieces, and then what they represent

      so …

      british fighter - spitfire
      german fighter - bf109
      italian fighter - bf109
      russian fighter - yak
      japanese fighter - zero
      usa fighter - hellcat

      british bomber - halifax
      german bomber - ju-88
      italian bomber - betty
      russian bomber - pe-8
      japanese bomber - betty
      usa bomber - b17

      someone else continue  :-P

      posted in Axis & Allies Anniversary Edition
      tin_snipsT
      tin_snips
    • RE: AA50-1943

      bbrett3, i agree with what you’re saying. which is why i think it would be best to set a goal like ‘axis must survive X amount of round to win the game’, or something to that effect (this was mentioned earlier in the thread)

      otherwise, you could always just set a few goals for each nation. which ever side accomplishes the most goals on their side wins the game

      posted in Axis & Allies Anniversary Edition
      tin_snipsT
      tin_snips
    • RE: This or Europe/Pacific

      revised. i love the global conflict

      posted in Axis & Allies Revised Edition
      tin_snipsT
      tin_snips
    • RE: Modern Day Axis & Allies

      i’ll take a look, but the world war ii genre is what draws me to axis and allies

      posted in Other Axis & Allies Variants
      tin_snipsT
      tin_snips
    • RE: Rules Question

      i’m pretty sure the japanese thought of the chinese AS dogs back then

      posted in Axis & Allies Anniversary Edition
      tin_snipsT
      tin_snips
    • RE: AA50-1943

      BUMP

      how is this going IL? i’ve got some spare time over the next few evenings, so i’m going to go over your map and all of the suggestions and see if i can come up with anything to add

      really looking forward to a 1943 set-up  :-)

      posted in Axis & Allies Anniversary Edition
      tin_snipsT
      tin_snips
    • RE: All right, who is getting AA50 for Christmas and how the heck do you know it?

      so i shouldn’t put an infantry piece in my mouth while i’m contemplating my moves?

      … uh oh

      posted in Axis & Allies Anniversary Edition
      tin_snipsT
      tin_snips
    • RE: Island hoping. US Pacific Strategy

      i think it’s more viable in the 1942 setup, but it does depend on what the japanese fleet is doing in any case

      posted in Axis & Allies Anniversary Edition
      tin_snipsT
      tin_snips
    • RE: Rules Question

      my playgroup have pretty much decided that we’re going to introduce a house rule that allows china to count its territories and collect infantry at the end of its turn. otherwise they just fall far too quickly

      posted in Axis & Allies Anniversary Edition
      tin_snipsT
      tin_snips
    • RE: Unstoppable strategy: 1942 scenario

      @halbower:

      2. Leningrad is a FREE factory for the Germans. It’s IMPOSSIBLE for the Russian player to defend all three ICs on turn one. There are just too many Germans units to worry about so he has to give up one of them. Leningrad is the least valuable and hardest to defend.

      this is far from true. the russian player can defend this if they move enough forces there, or they can just push outwards and create a buffer between this factory and germany (which i have done before, and it works quite well)

      i think this strategy is really relying on the dice too much. if germany gets some terrible rolls, then that’s it. and if germany leaves its defence spread too thin, then uk and usa walk right in

      posted in 1942 Scenario
      tin_snipsT
      tin_snips
    • RE: Egypt SZ 12 and the Med

      they collect more income than the axis at the start, do they not? if the allies can keep this advantage long enough, or play to get it back, then they win through attrition

      i’m speaking from experience, with NO’s as well. germany didn’t push through russia’s defence in time, and uk and usa landed reinforcement in russia. japan pushed into russia and was stopped by these reinforcement as well, and due to the fact that the usa built a substantial fleet to hound japan with

      posted in 1941 Scenario
      tin_snipsT
      tin_snips
    • RE: Axis = When 1 falls, the other 2 follow?

      yep. i was playing germany, and captured moscow on the same turn or the turn after japan fell to the usa. we had to call the game a couple of rounds later after germany took the uk as it was apparent that they would win due to the huge IPC lead

      posted in Axis & Allies Anniversary Edition
      tin_snipsT
      tin_snips
    • RE: AA50 Rules Errata and Q+A

      nah, it says if ‘allies’ control. so the bonus is for all of them that have it mentioned in their NO’s

      posted in Axis & Allies Anniversary Edition
      tin_snipsT
      tin_snips
    • RE: Am I the only one pissed that this has turned into a KGF?

      @Uncle_Joe:

      Maybe it more perception than reality but it seems far easier for Germany/Italy to defend against US/Britain than it did in AAR. My guess is that that is intentional.

      really? i felt that by splitting Finland and Norway up into 2 seperate territories, and doing the same with France and Northern Europe, that this forces Germany to defend on even more fronts

      still, i enjoy the challenge

      posted in 1941 Scenario
      tin_snipsT
      tin_snips
    • RE: How to re-balance the -41 Scenario (team effort!)

      @Cmdr:

      It’s almost like why have China?  Why not just give Japan +7 IPC on top of everything else they are going to get anyway.

      i think it’s set that way so if Japan does make its move towards China, then this gives the remaining allied territory some space for another turn or so. Japan attacking China can make all the difference in a UK IC build in the pacific (although that’s all covered in other threads)

      posted in 1941 Scenario
      tin_snipsT
      tin_snips
    • RE: Egypt SZ 12 and the Med

      @Funcioneta:

      @a44bigdog:

      Again I see more of the old answers being given. Has it been proved that a long game in '41 benefits the Allies? I think the verdict is still out on that one and I suspect the opposite is true.

      I think a long 1941 game beneficts axis (they will get economic advantage soon  :-P ). Still, I have to discover how allies can make a quick game in 1941… or even win …

      a long game definitely favours the allies. the more time it takes the axis to achieve their goals, the more time the allies have to build up their forces and win by a simple war of attrition

      if Germany takes too long to capture Moscow, then UK gets in with the helping Russia defend, and/or invading German territory. if Japan fails to get a large enough foot-hold, then USA sends wave after wave of fleet/airforce

      not saying this is for certain. it’s just the odds of the game

      posted in 1941 Scenario
      tin_snipsT
      tin_snips
    • 1 / 1