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    Posts made by tin_snips

    • RE: OK, OK so we've been playing AAA, so who has been winning? Axis or Allies??

      where’s ‘out here’?

      posted in Axis & Allies Anniversary Edition
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    • RE: How much time have you spent on AxisandAllies.org, a poll!

      1 day, 4 hours, 15 minutes. i’m a newy  :-D

      posted in Axis & Allies Anniversary Edition
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      tin_snips
    • RE: OK, OK so we've been playing AAA, so who has been winning? Axis or Allies??

      touche  :-P

      posted in Axis & Allies Anniversary Edition
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    • RE: After Action Reports

      Title:  asian octopuss
      Date:  6th of January
      Special Rules:  NO’s and Tech were both used. 1941 scenario
      Victor:  axis victory, by concession
      Game Length:  around 9 hours
      Bias:  me (being the strongest player) was Japan, the second strongest was USA, and then the remaining equally skilled players were Russia, UK, and Germany + Italy

      Description: Germany pushed into Russia, but neglected to attack any UK navies. Russia pretty much did the defensive, with a few counter-attacks. Japan swallowed everything it touched. UK split its attention between the two theatres, but focused on Europe and invading Germany after they were booted out of the Pacific. Italy englufed Africa. USA traded a fleet with Japan, before also focusing mainly on Europe

      Observations/Recommendations: i’d been looking forward to playing as Japan, and it was definitely worth the wait. i decimated China in my first couple of turns, whilst simultaniously taking all of the Islands that were worth any money or gave me NO’s. UK built an IC on India, but i captured that on J3 (after throwing many fighters at it J2 to weaken it considerably). USA tried to out-build me in navy strength, but soon enough Japan was pulling in too much income to compete with. so the entire Pacific eventually fell to Japan, before i started landing units in Alaska to distract the US from d-day style invasions

      the European conflict turned into a 50/50 though, with Germany losing its push for Moscow (had less units than the Russians and was hoping for descent rolls). UK would capture Berlin and its income on its turn, then Italy would liberate, then US would counter-attack and weaken Italy, then Germany collected income, and then the whole cycle started again. it eventually stopped when Japan built a mass of fighters and flew them to Berlin over a few turns. The game was called around this point, as it was apparent that Japan was unstoppable, and Germany would regain the offensive with Japans help

      posted in Axis & Allies Anniversary Edition
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      tin_snips
    • RE: OK, OK so we've been playing AAA, so who has been winning? Axis or Allies??

      i’ve played games on both set-ups, and had both sides win. probably leaning at more axis victories though

      don’t know how the allies are winning so much in your games Guy. maybe your axis players need some practice?

      posted in Axis & Allies Anniversary Edition
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      tin_snips
    • RE: Fixing Submarines in AA50

      personally i think it should be one destroyer can only stop one submarine from sneak-shotting and submerging. i mean, a destroyer can only chase one submarine at a time

      and i think that you should be allowed to take hits from aircraft on your submarines if you so wish it. aircraft did attack subs after all, and the subs definitely shot back. i’m not against the ‘submarines can submerge before aircraft fire’ rule, but if you want them to stay surfaced to take hits and defend during a major battle, then it should be your choice

      posted in House Rules
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    • RE: AA50 Rulebook PDF & FAQ Now Available

      BUMP

      can we possibly sticky this, as it is helpful?

      posted in Axis & Allies Anniversary Edition
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    • RE: Transports loading and unloading

      i think that’s a legal move, as long as the transports don’t move any more than 2 spaces. but i’m sure the K-man will clarify shortly  :wink:

      posted in Axis & Allies Anniversary Edition
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    • RE: Axis Trifecta Strategy

      cheers for clarifying. i’d say at that point in the game, it would be time for the Allies to conceede  :wink:

      but if you wanted to play on, i’d suggest building as many fighters as you’ve got the cash for. they defend well, and can be used to counter-attack the Axis navies that are encroaching on your shores

      posted in Axis & Allies Anniversary Edition
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    • RE: Axis Trifecta Strategy

      so i’m guessing Russia and UK were already defeated then? because that’s the only way i can see any of that happening. or did the Axis just feel like fooling around?

      posted in Axis & Allies Anniversary Edition
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    • RE: Japan Basic Strategies, Concepts and Ideas

      nice write-up. most of that’s pretty stock standard (from my point of view anyway)

      i’m interested to hear what your first builds are for Japan though?

      posted in 1941 Scenario
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    • RE: Is it just me, or….

      it’s not the end if Germany takes Moscow. i’m sure many games may end with that, but if USA can take Japan around the same time or soon after, or if the UK defeats Italy, or there’s a combined allied attack on any of the Axis, then all is not always lost

      it really just comes down to each individual game. they’re all different

      posted in 1941 Scenario
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    • RE: Race to Moscow

      i generally have UK build 2 fighters every turn, and land them somewhere in Russia to help defend. also, UK can build up its ground forces and land troops in Karelia/finland/norway and push forward. may not stop a German blitz, but brunts the force of it

      posted in 1941 Scenario
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    • RE: How many times have you played AA50?

      about 7 times i think

      posted in Axis & Allies Anniversary Edition
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    • RE: 41 or 42 which do you

      i like the 1941 setup as it seems to give more options to the players

      posted in Axis & Allies Anniversary Edition
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    • RE: After Action Reports

      Title:  poor italy
      Date:  30th of December
      Special Rules:  NO’s and Tech were both used. 1941 scenario
      Victor:  allied victory, by concession
      Game Length:  around 6 hours
      Bias:  i was on allied again, although had a nebie on my side as USA

      Description: Germany did its usual push into Russia, but foolishly didn’t attempt to sink any UK shipping. also focused a little too much on defence

      Russia (myself) spread out my defences, and built mainly infantry each turn, with a couple of attacks as well. sent 2 infantry down to india over 2 turns, and only lost Karelia once (re-took it on next turn)

      Japan took the undefended islands, then focused on pushing into Russia via the north. attacked and defeated the US fleet a few turns in, but retreated to defend Japan as it was apparent that the US would rebuild its fleet quickly and continuously

      UK (myself) assaulted Algeria on round 1 with the canadian tank and an infantry and artillery from UK island. took it and held it. the amassed UK fleet then sunk the Italian fleet on round 3, and continued to take and hold Africa. a factory was built on India, as Japan hadn’t positioned herself to assault India well enough (and had the added protection of 2 Russian inf and the UK fighter from Egypt). tank pushed from this factory into Asia. also consistantly built and moved fighters to help defend Russa (put them on the front lines generally)

      Italy took Egypt, but lost it soon after, then lost its fleet and was forced onto the defensive. Allied SBR’s on her factory also helped crush her options

      US mainly built fleets and pushed at Japan. re-took philippines round 3 as well. forces from Western US helped defend Algeria, then took Libya

      China survived the first Japanese attacks, then took back all of their territories (with UK help) and held them

      Observations/Recommendations: i felt i did quite well with UK and Russia this game (again). Russia defended itself quite well, and pushed back earlier, forcing Germany to spread out her forces. USA did it’s job of holding Japans attention. Japan should have pushed into China and India straight away, but this stall sealed their fate. Germany should’ve attacked shipping, and not focused so much on defending its shores straight away

      posted in Axis & Allies Anniversary Edition
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    • RE: Is it just me, or….

      6 players, each playing a different nation each game we play. i don’t know of any other people who play the game in my area

      posted in 1941 Scenario
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    • RE: Player Number - Country Distribution

      4 player:  1 - Germany & Italy
                    2 - Japan
                    3 - Russia & US & China
                    4 - UK

      that’s how my group plays it  :-P

      posted in Axis & Allies Anniversary Edition
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    • RE: Is it just me, or….

      i’ve played a game of '41 where the victor was not certain after 3 rounds. but i can see what you all mean

      my group generally stops playing after someones capital has been taken. mind you, in the game i mentioned above, Japan and Moscow fell on the same round. so we kept playing until Germany took UK

      posted in 1941 Scenario
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    • RE: AA50-1943

      so the game should go for how many rounds? 6, 7, 8?

      i think 7 or 8

      posted in Axis & Allies Anniversary Edition
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