i’ve been reading these forums for a couple of weeks now, so thought i should register and make a post!
some friends and i played a small game last week, just to get a feel for it. this game following was the first proper one with the new AA50A though
Title: wehrmacht wallop
Date: 2nd of December
Special Rules: used NO’s, but no tech developments, 1942 setup
Victor: axis, by allied concession
Game Length: 2 rnds
Bias: skill was split down the middle. allies just had some terrible roles with the dice
Description: japan pushed into china, and sunk any allied navies it could reach. russia went defensive from the start. germany pushed for moscow but did a little uk-navy sinking on the side. uk set up defences in india, attacked africa. italy pushed into africa, sunk a combined uk and us fleet. america attacked japan, began setting up for bombing runs into germany.
basically, germany (myself) got some very great roles, where russia did not. germany destroyed all 8-10 of the russian defenders in moscow, while only taking two casualties themselves (from a force of about 12, although can’t recall exact numbers of units).
Observations/Recommendations: i feel russia is at a disadvantage from the start due to having to defend 3 industrial spots (this has been covered in other threads). we will seriously consider adding one or two house rules for russia, but it definitely came down to the dice rolls. japan looks tough with its navy, but only having one transport does gives the allies some time to make a move. uk did build a factory in india, and held it nicely