@Cmdr:
Romulus,
I play games in real time with ABattlemap all the time!
Make your move, roll your dice, finish your move, send map.
5 seconds later your partner gets the map.
He makes his move, rolls his dice, finishes his move and sends the map back.
This might actually be faster than tripleA too because you don’t have to fight the program to move the units where you want to move them and correct errors in the programming! (Especially if you want to use any house rules!)
TripleA is just too inflexible, it’s a burden to use and on many systems, it does not function properly. Not all, not a majority, but on many systems.
I really don’t understand your crusade against triplea.
All of the arguments about play-by-email apply to triplea as well. You can send triplea files just like battlemap files. And by the way, that’s not Real-time unless you can see the opponents moves as they do it. Actually Triplea is even more like real-time because if you get a file emailed to you, you can go into the history and see the moves and the turn played out again, as if you were watching it live.
I don’t get what you are saying about having “to fight the program to move the units where you want to move them” The one potential problem area is with figs and carriers, but that is a minor nuisance in rare cases at most. the mechanics for moving units is FAR better than battlemap in that you can potentially move entire stacks (including multiple unit types) with a single click instead of having to drag 5 or 10 units of a single type at a time. Have you even used the program lately?
Now, your point about house rules I can see, but otherwise I’m not buying most of what you’re selling. Just say you haven’t been able to get it to work on your machine, and quit making up complaints about the rest of it.
And that doesn’t even begin to address the actual features triplea has that an automated map tool doesn’t, like cash tracking, turn history, integrated calls to diceys, and many more.