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    Posts made by TimTheEnchanter

    • RE: Find Opponents Here!

      Not sure if this thread is being looked at or not, but I’m interested in starting up another casual game (Revised).

      I’m very new to the game, still learning, etc. My first full game is currently still ongoing against Perry (here), but I figure the best way to learn is to keep playing and see how things go, so I’d like to get going on a second game.

      I’d definitely prefer the game be played in TripleA, if possible.  It makes administering the game so much easier.

      posted in Find Online Players
      TimTheEnchanterT
      TimTheEnchanter
    • RE: Dice Roller

      DiceRolls: 2@1 5@1 3@2 4@3 6@4; Total Hits: 62@1: (3, 5)5@1: (6, 5, 3, 5, 1)3@2: (4, 4, 2)4@3: (4, 1, 1, 4)6@4: (6, 3, 6, 6, 2, 6)

      posted in Find Online Players
      TimTheEnchanterT
      TimTheEnchanter
    • RE: Seks talk

      @cystic:

      @Imperious:

      With the atrocious spelling lately ( e.g.  ‘aleon Vs pradatir’) made a little joke. These threads make us look uneducated around here. The word is was aiming for was Sikhs BTW.

      I have to admit, the internet and the advent of text messaging has done little to improve the quality of spelling or gramer.  It requires an extra letter to mispell “sex”.  What is weird is how often it appears that people do this on purpose.  One may start a thread on how the world (of grammer/spelling) is going to hell in a handbasket.

      Good shtick here.

      posted in General Discussion
      TimTheEnchanterT
      TimTheEnchanter
    • RE: Air unit movement

      @Sproit:

      @Cmdr:

      Japan to SZ 60
      SZ 60 to SZ 57
      SZ 57 to SZ 56
      SZ 56 to Midway Island

      4 Movements

      I shall quote from the rules added to my Axis&Allies revised box:

      When flying to an island group, count the surrounding sea zone and the island group itself as 1 space each

      So it is 3 moves, cos the SZ56 to Midway does not count, by the rules given.

      The key word is “each”.  I read this to mean each move counts as one space.  One into the sea zone, another into the territory, just as if the territory were part of a continent.

      If this were not the case, the “Island Bases” NA for the US in the rules would not make much sense.

      posted in Axis & Allies Revised Edition
      TimTheEnchanterT
      TimTheEnchanter
    • New Noob Trying to Get Started

      My son got A&A (revised) for his birthday, and we’ve been trying play, but we’re pretty overwhelmed.  We’ve played a little Risk, and some other strategy games periodically, and I’ve played Civilization for years, but the complexity of this game had us both flummoxed.  I was hoping to get some advice on how to get started.  It seems like a ton of fun, but we just haven’t been able to gain any momentum.

      We got the box out and spent one night just trying to understand the rules and pop out all the cards and pieces and such.  After reading the rules a few times, reading around here at the forums and some strategy articles (then going back to the rules to understand them), and perusing the LHTR (I think I finally understand subs) I think I’ve got the basics well enough to explain it to the junior, so long as we keep the rules handy.  So the next week, we got it out again, but because we still weren’t quite sure what to do, we went for about 3 hours and managed to get through setting up the board, and played through the UK’s 1st turn. I was playing the Axis and was so confused by Japan’s options I knew we wouldn’t get through a full turn for quite some time more, so we packed it in again.  That’s two full evenings, and we hadn’t made it through one turn yet.  I am starting to believe we’re doing something wrong.

      I guess what I’m looking for is some help getting the game kick-started.  Are there hints to help us get set up and go faster?  Just managing the pieces, particularly during combat move was horrific.  Trying to plan out which planes could get to where and where they might land (and backtracking them when changing our mind), figuring out what to do with ships, and trying to determine how many units would be needed for each attack were very difficult for us.  Is this something we should just get better at over time, or are there any common tricks to help manage just the logistics of the turns.  Just so we set our expectations correctly: How long should a game take, considering that we’re still learning?  How about once we have played a time or two?

      HELP! If there are threads already covering this type of stuff, please point me in the right direction. This looks like so much fun, but we’re clueless.

      posted in Axis & Allies Revised Edition
      TimTheEnchanterT
      TimTheEnchanter
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