I use the Hellcats for the carriers and the P-38 for China and land-based fighters. Technically, you could make the Lightnings Long-Range Aircraft if you want to make some distinction between to two. It was a special deployment of Lightnings to Henderson Field for their added range that shot down Yamamoto.
Posts made by timerover51
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RE: US Fighters
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RE: Rockets
Yes, they can be hit by multiple rocket attacks, but remember that only one AA gun per territory can fire, so those attacks must come from different territories. Also, there is a built-in damage cap on ICs that didn’t exist in AAR.
There are 6 territories that start out under German control that are within Rocket range of the UK. They are Germany, Northwestern Europe, France, Norway, Finland, and Poland. Germany starts with an AA gun on Germany. If Germany gets Rockets, for the cost of 30 IPC, two and a half bombers, they could make 6 Rocket attacks on the UK for an average damage per turn of 21. I understand that the damage is capped at 16, but that still means that the UK will be spending 16 IPC on repair every turn, and trying to stay competitive with what is left. Fire from those same 6 territories can also hit the Russian industrial complex in Karelia. Redeployed forward, the same can be done to the Russian IC in Caucasus and Russia. Personally, if I am the one of the Allied players, and Germany gets that, I walk away from the game at that point. The Allies cannot do the same to Germany. This rule is badly broken.
Controlling all 6 is an easy task? While spending another $30 on additional AAA guns (5 @ $6 each), not to mention getting the rockets tech itself.
Doesn’t seem like a auto-win strat to me.
They start out controllling all six territories, and automatically have the AA gun in Germany. Instead of buying one bomber, they buy two AA guns on a turn. move the AA gun from Germany to Northwestern Europe, and fire from there. Next turn, move two AA guns from Germany to France and Poland and fire from there while buying two more AA guns. By then, Germany will likely control the Baltic States, that can also hit England, and if they want to, put an AA gun in Italy and fire from there. The UK can basically be taken out of the game, with no possible counter to the attacks. AA guns cannot be destroyed, and the Rocket technology cannot be countered. If Germany gets the Rocket technology, rocket attacks that cannot be countered and do not cost bombers to execute can basically destroy the industrial production of the UK and the USSR.
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RE: Rules Question: Russian conquers Manchuria -Who gets income?
Manchuria and Kiangsu are considered original Chinese territories, so it would be liberated to China. This will be in the FAQ.
Let me make sure that I understand this correctly. The IPC from Manchuria and Kiangsu are only useful to Japan or another Axis country (if some some bizarre reason either Italy or Germany get that far). The IPC cannot be used by any Allied power if they take the area, but can only be denied to the Japanese.
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RE: Rules Question: Russian conquers Manchuria -Who gets income?
Manchuria and Kiangsu are considered original Chinese territories, so it would be liberated to China. This will be in the FAQ.
Since China does not have any industrial center to produce anything, does that mean that the IPC go to the US player, or as appears to be more likely, simply not usable for the remainder of the game?
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RE: 1941 AA50 French West Africa, French Madagascar and Italian East Africa- Axis?
If you allow for the scaling factor in the game, i.e. each tank and infantry unit represents several divisions, the limited port facitilies in Italian North Africa, Tripoli (the primary port), Benghazi and Tobruk (when available and subject to enemy attack and the need to rebuild them a couple of times) could support 1 German Tank and 1 German infantry unit and 1 Italian Tank and 2 Italian infantry units in an attack on Egypt. Anything beyond that represents units that players use in the game, but could not have been supplied in actuality.
Then you still have to deal with the extreme lack of internal communications in Africa, even today. Africa is also much smaller on the map board in relation to Europe than it should be, which distorts what can be done in the game verses in reality.
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RE: Rockets
Yes, they can be hit by multiple rocket attacks, but remember that only one AA gun per territory can fire, so those attacks must come from different territories. Also, there is a built-in damage cap on ICs that didn’t exist in AAR.
There are 6 territories that start out under German control that are within Rocket range of the UK. They are Germany, Northwestern Europe, France, Norway, Finland, and Poland. Germany starts with an AA gun on Germany. If Germany gets Rockets, for the cost of 30 IPC, two and a half bombers, they could make 6 Rocket attacks on the UK for an average damage per turn of 21. I understand that the damage is capped at 16, but that still means that the UK will be spending 16 IPC on repair every turn, and trying to stay competitive with what is left. Fire from those same 6 territories can also hit the Russian industrial complex in Karelia. Redeployed forward, the same can be done to the Russian IC in Caucasus and Russia. Personally, if I am the one of the Allied players, and Germany gets that, I walk away from the game at that point. The Allies cannot do the same to Germany. This rule is badly broken.
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RE: Coffee Table A&A and Extra Pieces
Hi all,
Been playing the revised edition pretty steadily over here in Kandahar City with my friends in our off time. I once seen a Risk board done up on a coffee table with drawers for all the pieces. Just wondering if anyone has seen one for A&A (revised), I am looking for images or plans if they exist.
I am also looking for extra pieces, chips, dice and all units in a package, I cant seem to find anything directly from the publisher.
Unfortunately, Hasbro is no longer selling sets of extra pieces. Since you are in Kandahar in Afghanistan, I am not sure how easily eBay will get stuff to you. What are you looking for exactly? Are you mainly looking for another complete set of pieces, or specific additional pieces? I assume that you have either an APO address or an FPO address. I would be more than happy to ship you another complete game if that is what you need, without worrying about you paying for it.
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RE: Is AA Pacific becoming obsolete ?
Thanks for your answers !
That’s probably true. Larry may want to develop something new at a middle scale rather than going back to a work that he did not even finish (as far as I know by reading his forum).
So I could not resist and ordered the last copy of my nearest online store … :-D
About the house rules, are they under the common House Rules forum ?
or is there any central place for house rules of this game only ?Rafael
SpainI would rate Pacific as probably the best to the series along with Classic. I have posted some house rules for expanding the game to 6 players here
http://www.axisandallies.org/taxonomy/term/38
which might give you some ideas. I have pretty thoroughly playtested them in my summer gaming class, and it appears to be just about perfectly balanced when using them. Adding Cruisers would be quite straightforward, as long as you have the A&A50 battle board and data. I plan on working on adding them in the next few weeks. With the A&A50 and Guadalcanal pieces, you should have more than enough units to work with. I am also working on an expansion using random event cards, that in initial playtesting does not appear to effect balance at all, but does add a bit of unpredictability to the game.
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RE: Any Hope of Making CHINA a REAL 7th Player Nation?
That might work, along with some form of Lend-Lease assistance from the US, starting before the war.
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RE: IC in india?
It sounds more and more like China needs to beefed up a bit to be of any use to the Allies.
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RE: Transporters - hostile sea zones?
@Imperious:
if you have 1 billion transports you must lose the destroyer or any other unit first, then also remove 1 billion transports as they remain all sunk and removed from play.
Hmm, if you had that many transport, the enemy would likely run out of ammunition first, along with loosing track of the dispersing ships.
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RE: The Burma Road in AA50
I keep thinking that the US and the UK, especially the US, were supporting the Chinese before the Pacific War started. Claire Chennault was basically running the Chinese Air Force from 1937 or so on, and the US was supplying a fair number of aircraft, both as ready to fly aircraft, and as assemble in China planes. I would have to look up the exact number, plus the AVG was being recruited and trained before December 1941. Not quite sure how to reflect that in the game however.
Chinese troops did move into Burma, both in 1942 and later in the war. For them to go anywhere else, i.e. into India or the Soviet Union, would require them to cross some very bad territory. Restricting their movement to areas outside of China to Southeast Asia might be a good way to treat that. That is basically where they can move in the Pacific game, as north and west are not an option.
One thought that I did have for the Chinese fighter, to distinguish it from the US planes, is to use the P-38 from the Pacific set, and use the Hellcat for the US fighters, as that seems to be the aircraft used in A&A50. Then you could have a Chinese-specific aircraft to use and continue to replace.
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RE: Any Hope of Making CHINA a REAL 7th Player Nation?
Once I have my copies, and can compare starting set up to the Pacific game, and also see how it compares to Xeno’s Pacific at War, where the game starts in 1937, so it is just Japan and China for the first 3 turns or so. I will see about posting some ideas. My guess is that some sort of outside assistance is going to be required though, from the other Allied countries. Oddly enough, some of the countries that actually assisted China prior to 1941 included Nazi Germany and Fascist italy. The Germans supplied a military mission to train the Chinese Army, while the Italians supplied quite a large number of planes and also air crew to fly them. The Soviets also supplied the Nationalist Chinese with aircraft, hedging their bets on Mao and his forces.
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RE: Load times should be slightly faster
I normally access the site using a Macintosh laptop using Safari with a DSL connection. I cannot say that I have seen that much improvement in site speed of loading or improvement in access. I am still getting a lot of “page temporary not accessible” and page failed to load, or the site timed out.
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RE: Leningrad
Germany lost the war the day they attacked Russia.
End of discussion.
People with another opinion are ignorant retardet morons.
Interesting, Aldertag. At last, something that we can agree on.
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RE: Keeping the board(s) together
Go to any office supply store, KMart, Walmart, Target, etc, and get some steel binder clips. The 1 inch size are the best for holding boards together. I have been using them for years with my various board games. A box should cost you about $5 or so. You can also order them online from Quill and other office supply dealers.
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RE: Rules for linking AA Europe and Pacific
Hmmm, I am working on a set of rules to combine Pacific and Europe to use with the high school US history classes, and also maybe my summer gaming class.
With respect to additional British troops in the Mediterranean area, since the initial forces deployed in the Mid East by the UK came from India and Australia, if you are going to give the UK additional infantry units, why not have them start out in India and Australia, and require them to be moved to Egypt? Troops from India could be moved in a single turn but require a transport to move them from the India sea zone to the Red Sea zone. Troops from Australia would need two turns to get there, again via transport.
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RE: Question Regarding Transports
Moving through, or even into, a sea zone containing a transport or sub in will not destroy it unless you attack it. You have to stop in the sea zone and attack it in order to destroy it. This counts as combat, even in the case of transports where no dice are actually rolled.
So, to sink a transport, combat must occur, even though no dice are rolled. You cannot sink a transport during non-combat movement, but it appears that you can move through the sea zone occupied by the transport duing non-combat movement.
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RE: AA50 Game Play Review
Played my first game Wednesday. We played the '41 scenerio. What a blast! This game is great and the best of the A&A line. We had 4 players for our game. I played the Allies and the other 3 the Axis. The two more competent players played Germany and Japan the newer guy played Italy. In the Pacific it was very hard to match the IJN but in the end the Japs lost most of their fleet in a puric victory against the US. I was able to contain Japan from penetrating to far into China or USSR. Double factory build on UK 1 and I was able to stop any invasion of Australia and build a massive army up in India that destroyed the Japs. In the ETO the Russian Campaign was mostly a stalemate while the UK and US whipped the Africa Korps in North Africa. Italy’s fleet was sent to the deep and the bombing of Rome and Berlin commenced. The Allies finaly invaded into France which repulsed an Italian counter attack. The Germans could have probably defeated the Allies in France the next round but after this the Axis gave up the ghost.
I loved the new rules for bombardment! Your men get to fire back before they die so it is not so insanely powerful. The new rules for transports is much improved. The National Objectives are really fun and challenging. Trying to accomplish all of yours and stopping your opponents from getting theirs adds so much to the game. Now you have other tasks to accomplish! I was the only one to try for tech and I failed! The system is improved though. The components to the game are impressive. The thing that needs more work is the Battle of the Atlantic. Well done in AAE but, nearly an impossibility in AA50.
So you managed a two IC build for the UK on turn one. Did you put them in India and Australia? I assume that the Japanese player was concentrating on the US. How did China work for you as well?
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RE: AA50 Game Play Review
The units that are hit from bombardment get fire before they die. In my opinon bombardment has always been too powerful and made even more powerful in AA50 because Cruisers have it in place of the destroyers who didn’t.
You could always restrict it to the smaller islands in the Pacific. I am giving thought to that.