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    timelord

    @timelord

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    Latest posts made by timelord

    • RE: Some tips against a aggressive axis player

      @wheatbeer:

      Hi timelord,

      @timelord:

      I usually buy 6 infantry, 2 artillery, and 1 fighter on turn 1

      Does this mean your opponent is threatening London on G1 by buying air or naval units?
      (also, that UK buy exceeds their budget)

      @timelord:

      Italy will hit Africa and build up, he never moves the Italian fleet but consolidates his forces.

      What do you mean by “hit Africa”?
      And are you attacking both SZ96 and SZ97 on UK1?

      @timelord:

      the British in the Pacific can’t get into the war unless Japan declares, and he never does, making U.S and Britain wait it out

      You mean, Japan doesn’t declare until round 3?

      The British/ANZAC are allowed to make an unprovoked declaration of war against Japan at any point. The US will be able to get national objective money on US3 Collect no matter what, so you may want to find a way to do some damage to Japan on UK2.

      No, he never threatens London, he knows if a Sealion is done U.S. enters the war, he always avoids getting the U.S. in until turn 4, no matter what.
      As to Africa, I use the industrial complex in southern Africa to build up mech infantry and maybe a tank to send up north to hit Italian forces, he usually never sends to much into Africa unless my die rolls are bad, he usually goes after the neutral territories as Italy for the IPC’s and if I don’t destroy the Italian navy to hard then he uses them for amphibious landings into Egypt.
       As to Japan he never tries to attack Britain, I usually do declare war with British Egypt and Anzac but find hitting his japs in China a bit hard,  so a second part question would be what to get in India to help hurt the japs in China.

      posted in Axis & Allies Global 1940
      T
      timelord
    • Some tips against a aggressive axis player

      Hello, I am asking the community for some friendly tips and advice. I play Axis and Allies (classic) very well. Global I only got into a couple years back. I haven’t played this one too much and finally got to hit it hard for the past year. I generally play with a friend who always plays Axis, I play Allies, I enjoy the challenge but I am completely stymied by his playing of the Axis. Here is his setup as best as I can remember them:
        First off, he never attacks Russia on turn one, he will take out most of the British fleet at UK, move into France and take out Paris and collect the IPC’s, his subs and fighters will take out as much shipping of the British as possible. Usually I have a couple of British ships left. I usually buy 6 infantry, 2 artillery, and 1 fighter on turn 1, Italy will hit Africa and build up, he never moves the Italian fleet but consolidates his forces. With Japan he never attacks Russia on turn 1, but hits China at the Burma road and moves his air forces inland and sets up his fleet for a turn 2 amphibious against Russia then, his focus with Japan is usually trying to hit China hard first, Britain usually builds up it’s air power in england and mobile infantry in South Africa to move north, and will send it’s tac bomber to Med with the British Med fleet and air to knock out his Italian navy as much as possible. Turn 2 may find him invading Russia, but usually he waits till turn 3 after his builds with the France IPC’s and his German IPC’s to build up a large mobile force of tanks and mech infantry. He never buys fighters or bombers this stage and usually his hits into Russia are pretty hard, I always leave a single man in the border territories to stop any blitz, but with the large number of tanks/infantry/mech/ that come in it is always the same result… massive losses, loss of territory, the fall of two of my industrial bases. Then Japan invades after my turn hitting the Russian territories and Chinese as well. I am trying to find a way or setup that can help slow the German advance. I do use Britain to help with bombing runs and hits in Africa, and the British in the Pacific can’t get into the war unless Japan declares, and he never does, making U.S and Britain wait it out . By that time, Russia is usually pretty much a lost cause and the U.S and Britain are trying to play catch up, by this time the Japs are usually power house too with a industrial complex in Korea and it’s navy increased in prep for the U.S.  So… Suggestions

      posted in Axis & Allies Global 1940
      T
      timelord
    • RE: Russian Defense… or attack, first turn and on

      @drummerinheat:

      What has been your opponents  approach with Japan?  Has it been similar each game?  What turn is the U.S. Getting into the fray?  I assume that if Russia is your largest concern, your opponent is winning with the VC’s on the Europe map.  If that’s the case, after fortifying Moscow and snapping up Iraq and any African territory to net you bonus IPC for Russia, try to attack Germany in the west with USA and UK to open up a 2 front war ASAP.

      Hope everyone’s ideas have helped spark a new strategy! Reading everyone’s thoughts always helps me look at the game with new perspective.  Looking forward to hearing how the next game goes.

      My opponent’s approach with Japan is usually the same, on first turns he usually does the following: (note:each game a bit differently, will explain) First game: JT1: Attack Chinese territories with fighters and land forces already in China, heavy concentrations of fighters on each attack, this usually takes about 4 to 6 IPC’s from China hitting the Burma area and cutting off the Burma Road on first turn, then land majority of fighters inland then remainder near Russian Border, moving remaining fighters to Border and prepping transports for next turn invasion of Russian Far east, He always purchases additional fighters and a carrier, JT2 he launches a invasion of Russian Territories, I have tried on some occasions to either keep troops in Amur, by combining them to a 18 strength stack with the 2 AA, but he always launches a heavy concentration of fighters, TAC bombers, Strat Bombers (from Japan) Battleship bombardment and land invasion, (another time pulled the 18 stack and AA’s back one territory with the same results only with out the BB bombardment, but heavy concentration of Fighters, mech and infantry. This usually cost Russia all troops in this area.  Other times I simply pulled the 18 back leaving one Infantry on each territory as retreating back to Moscow, this become the only option in most cases, he then usually stops to concentrate on remaining Chinese and Mongolian resistance. 
      U.S. usually always gets in by turn 4, he does what he can to avoid any possible way of getting U.S. into the war, I have even had Britain declare war on Japan in the Pacific with ANZAC help, with the building of a fleet by ANZAC we slow down the japanese push, but then China more or less falls by turn 4 with the heavy carrier fleets now pushing into Dutch territories. this he does after the Chinese falls he then pulls the Japanese back letting the Italians finish with Germany as he gobbles up Dutch territories before U.S. enters on the next turn

      posted in Axis & Allies Global 1940
      T
      timelord
    • RE: Russian Defense… or attack, first turn and on

      Wow, never thought about sending fighters from Britain and from ANZAC as a option, and I was always told building all infantry was the key to defending Moscow, the Artillery and tanks and infantry combination seems good, and I always try to pull the infantry out of the far east with the AA batteries as well.  A final question though: If building artillery/infantry and the remainder tanks at Moscow, wouldn’t this weaken Russian’s defense in the beginning (if they attack first round) and the second question: pulling all to Lenigrand or near there always a sound decision?

      I will try this idea on my next game this Saturday and let all know how it went

      posted in Axis & Allies Global 1940
      T
      timelord
    • Russian Defense… or attack, first turn and on

      I have played Axis and Allies a long time, and only recently got back into it, I purchased the global set and have played like 6 or so games, I play the allies because my friend likes the axis and the thought of all those forces under German control.  I have lost each time but once, and that was a draw (because we had to end it to vacate the table for other players, game store).  Each time he attacks Russia in turn one or two, at the same time hitting France and sinking most of Britain’s naval forces.  Russia has no choice but to pull back as far as I am concerned, trying to built forces to counter the German Advances, Britain is forced to try to built on it’s home island and in Africa trying to get forces north to hit Italian forces.  I do sent British naval fleet to sink the Italian BB and it’s escorts, depending on dice rolls it works well, if all goes well I can push Italy out of Africa, but at this point he more or less pulls them out and hits in Europe helping the German onslaught into the Soviet Union.
        Now I consider myself a good strategy player and have tried different variations to try to slow the onslaught, he tells me that Russia is always suppose to fall, I disagree, but do find it very hard to find a good strategy to stem the German/Italian advance.  I have done some of the following in past games: First turn: (on occasion, about 98%, he does not invade Russia till turn 2, focusing his attacks on France to take Paris and get the money, sending all or most of his aircraft to sink the British shipping around the island with his subs, even sending a sub to Canada to sink the ships there.  In my first turn I purchase all infantry (Other games I have purchased all mech infantry or combination of both) I pull my forces back one space and defend each side of the Marshes using the two factories and the third in Moscow to built and ship to the two zones. Still he moves in and hits hard with armor and infantry, no fighters (he keeps his fighters in Germany/Berlin, all of them and hits with ground forces only, at the same time he passes Japan’s turn of no declaration of war to hit China till turn 2 then with massive fighter/bomber and one or two infantry each area wipes out most of China then hits Russia’s backdoor with massive waves of planes and ground forces, by turn three I have been pushed back to Moscow with all remaining forces/super stacks and hanging on by a mere thread.
        My question is how can Russia actually get into the game of offense or at least hit when possible, I am beginning to agree with him that Russia is not meant to survive a German invasion but I just can’t see that being so true.  Can some one give me some good advice to help change this losing streak with Russia

      posted in Axis & Allies Global 1940
      T
      timelord