Here is another scenario. A cruiser and sub attack another sub. Both subs lose their first strike capability and the cruiser can not fire on the defending sub. If the attacking sub misses and the defending sub hits then the defending sub gets a first strike roll against the cruiser or can submerge.
Posts made by Tigerman77
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RE: SUBS Overpowered -and- SUB Clarificaitonsposted in Global War
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RE: SUBS Overpowered -and- SUB Clarificaitonsposted in Global War
Submarines can always hit undetected submarines.
So a sub is almost as a good as a destroyer other than it cannot vector planes or battleships onto the undetected enemy sub and cost/firepower ratio is different?
Yes. Also when a sub attacks another sub it is normal combat(no first strikes).
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RE: SUBS Overpowered -and- SUB Clarificaitonsposted in Global War
I believe that cruisers, aircraft, and destroyers can only hit detected submarines. If an undetected submarine fires, it becomes detected that round and can be hit by any of the aforementioned units. Submarines can always hit undetected submarines.
This statement is absolutely true!
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RE: SUBS Overpowered -and- SUB Clarificaitonsposted in Global War
Aircraft can with destroyers but transports and carriers defend against aircraft only!
I recant this. The rules state that only Destroyers, cruisers, and aircraft can destroy subs. So don’t leave those capital ships unguarded!!
This rule is to make the DD and the CA more valuable than in recent games.
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RE: SUBS Overpowered -and- SUB Clarificaitonsposted in Global War
Aircraft can with destroyers but transports and carriers defend against aircraft only!
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RE: FINLAND Clarificationsposted in Global War
Sea zones connected to Finland! If Russia attacked the ACC off the coast of Berlin it woul be a formal declaration of war.
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RE: SUBS Overpowered -and- SUB Clarificaitonsposted in Global War
E. SUBMARINE: Submarines may only fire on sea units. Submarines do not make a sea zone hostile to enemy units. Submarines are capable of making a first strike both when attacking and defending by firing before any other sea units. Hits are taken immediately and destroyed enemy ships may not return fire (unless it is also a submarine making a first strike). Enemy destroyers cancel this ability for the duration of the battle on a 1-for-1 basis.
Example: 5 submarines attack 3 destroyers and 1 cruiser. 3 of the submarines are detected by the 3 destroyers automatically. The other 2 subs can either stay in the battle and get a first strike or may retreat to the nearest friendly sea zone. These 2 subs can retreat only because they cannot submerge in a sea zone that contains a destroyer. Even if the preemptive strike destroys 1 destroyer, the 3 submarines that were detected are still detected and cannot retreat or submerge.
Additional submarines may be detected after the first round of combat if the destroyer-to-sub ratio changes due to combat (more subs are sunk than destroyers).
Example: After the first round above, let’s say 2 subs are sunk but all the destroyers survive. For the second round of combat, if all subs stay in the battle, all 3 remaining subs would be detected and none would receive their first strike.
Undetected submarines may only be fired upon by enemy submarines. Undetected submarines also have the ability to submerge and leave the battle, provided there are no enemy destroyers left. They can do this instead of using their first strike. Submerged submarines may not return to the battle at a later time.
We will clarify this in the 6.0 rules.
If 2 subs attack 2 cruisers. The subs get a first strike, or sneak attack, shot and casualties removed without a defending shot. Since the subs fired they are detected and any remaining units may return fire. Now on the second round of combat, and any round after, the subs still get a sneak attack or they can submerge and end the battle, because there are no destroyers in the battle.
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RE: FINLAND Clarificationsposted in Global War
’ If German troops are already in Finland, Russia can attack any territory in Finland without declaring war on Germany. This rule allows Germany and Russia to fight over Finland without declaring war on each other. ’
What is meant by this is Germany, Finland, and Russia can fight ….Land, Sea, and Air over Finnish territories and sea zones with out officially being at war. Axis do not liberate but Germany could , by rule, amphib assault Finland to take it back without declaring war! Because It would be a battle in Finnish sea zones and territories. Now if the Axis player so chooses to liberate Finland then thats up to them!!
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RE: Tigerman's Barbarossa Game now at HBGposted in Other Axis & Allies Variants
@SS:
I’m just going to put this game away for awhile until all the changes stop.
 Do not hold your breath until all the changes stop. This Barbarossa game is still in the testing stages. Look how many changes Larry Harris made through the years. Started with a simple global game and now how many are there now? Plus two Europe and two Pacific games. Axis and Allies games are always about change. Trying to improve and make them better. Jump into Barbarossa with both feet and post your thoughts.
This is so true. Remmber that Larry has a lot more in resourses than I. So that means you guys are key in making these games better!! I know it can be frustrating at times to play a game that has a few broken rules but that is why your feedback is so valuable. I have an update version of the rules already sent to HBG for reviewing so it shouldn;t be too much longer.
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RE: After Action Report! Good News! and bad…posted in Global War
Hey guys,
Thanks for being patient. We are working on the 6.0 rules as we speak and hope to have them out in the next 4 weeks. I am reading all your questions so please don’t think I am ignoring you. I will also have a list of all the changes made from 5.1-6.0 when we make the revision official.
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RE: HBG's Global War 1939 FAQposted in Global War
Hi Tigerman,
at what time the 6.0 rules will be finished?
Any Setup Changes ???We are hoping to have the 6.0 rules out in about 4 weeks. Yes there will be some setup changes but nothing major.
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RE: Tigerman's Barbarossa Game now at HBGposted in Other Axis & Allies Variants
Working with HBG to possibly have some general tokens to use for this game.
� � � We need some rules for generals otherwise no need for tokens. I can always house rule somthing of course. Also army cards will be needed for this game. See photo with army card glued on one of HBGs coasters.
We are working on the rules for the General tokens also!
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RE: HBG's Global War 1939 FAQposted in Global War
You are doing a great job Moose11. Right now we are working on a version 6.0 of the rules that will have soe big and small changes. We will also be sure to highlight all changes made from 5.1to 6.0. Thanks for all the input!
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RE: Tigerman's Barbarossa Game now at HBGposted in Other Axis & Allies Variants
Working with HBG to possibly have some general tokens to use for this game.
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RE: Japanese sneak attackposted in Global War
The rules clearly state that if there you are wanting to amphib assault you must first finish the naval battle, so no you can not bypass the naval ships. BUT, you can declare your attack as an amphibious assault, and continue the amphibious assault after winning the naval battle. But as for just passing through a zone with an enemy ship to get to the coast, no you can not!
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RE: Japanese sneak attackposted in Global War
Americancyco is right, You must attack the naval ships in that zone. Remember that the US ships can not end their turn in a zone that does not contain a US territory or in a convoy zone. So a destroyer blockade is illegal, in a sense! US ships could be in the sea zone around Wake, Midway, or Guam……but not the empty sea zones in between! Hope this helps out.
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RE: Tigerman's Barbarossa Game now at HBGposted in Other Axis & Allies Variants
I am making some changes to the rules and the setups, mostly rules. One is the Minors armor units will be light tanks and not medium or heavy.