No prob……Just one more thing to clarify in next year rules update.
Posts made by Tigerman77
-
RE: Fortifications questionposted in Global War
-
RE: Fortifications questionposted in Global War
I have never played Global 1939 but I am familiar with Global 1940. I am set to play my first game this weekend and I have some questions about Fortifications.
Fortifications seem like a really good deal, because you get that roll @5 plus up to 10 infantry get +2. So that’s 25 pips for $15 (or 50 if the attacker takes 2 turns to take the territory and you get to use the fort a second time).
-
In the setup (v6.1) it says that Switzerland “has 2 fortifications and therefore is used for the second round of combat also” (p. 32). I assume that means up to 10 infantry get the +2 on the first round and 10 get it on the second round, but do both fortifications get the roll @5 on the first round or does one of them roll on the first round and the other roll on the second round?1 fort each round.
-
In the setup charts it says that Russia can build fortifications for $15. Can Russia build more than one fortification in a territory like Switzerland has done? If they can build more than one, can they build them both on the same turn? If you are building forts then only 1 per zone.
-
Does the fortification only give +2 to infantry, or can it give the boost to mechanized infantry or other units?Just infantry….kind of like a strong or well trained Garrison
Â
Thank you
-
-
RE: HBG's Global War 1939 FAQposted in Global War
If germany wants to activate the pro axis balkan countries, does germany collect ipcs from them as well as they start collecting their fix ipc incomes? Basically, germany activates romania, can germany be collecting the 4 ipcs from it and romania is still making its 6 ipcs per turn? On top of that, can germany produce in those countries even though they are building their own units and such? Like, can romania drop an infantry down and germany drop 3 infantry down(if they have a german controlled IC there) at the placement phase, all in romania? DO the factories stay with the countries or do they turn german?
I just posted the links to the 6.1 rules. These questions can be answered in the new rules. If you still have questions after reading the 6.1 rules post here and I will get back to you asap.
-
RE: HBG's Global War 1939 FAQposted in Global War
"5. For Landing at the end of the turn, must you have an air base since the beginning of the round, or can you land on a newly built airbase (built in the same turn the airplane takes off)? Because if you built a new carrier, you can land on them
Newly built or even captured airbases can be landed on.
I know this restricts the role of all aircraft a little but that is why the Airbase cost is so much lower with these optional rules. One cool perk to these rules are if you capture an airbase your planes can land in that zone immediatly!"
This seems to imply that all aircraft can only take off from and/or land in territories that contain air bases (or sea zones with carriers). Is this correct? And the airbase cost on the setup charts I’ve seen (6.1) still show that they cost 15 IPCs. Is there another set of rules and setup charts that is more recent than that? If you read in the optional rules the air base unit xcost is 3 IPC’s per unit. Yes planes can only land in zones that contain an airbase using these optional rules.
My second question concerns Hungary, Romania, and Bulgaria. The way the rule is written, it seems to imply that they each get a set number of IPCs each turn to buy units for themselves (Hungary – 3, Romania – 6, and Bulgaria – 4). And if Germany activates them, then Germany gets the printed IPC value of these territories to add to its own income. Does that mean both happen simultaneously? Or is it a one-or-the-other situation? In other words, once Romania is activated, is it actually worth a total of 10 IPCs for the Axis (6 to be spent in Romania plus 4 for Germany). When each Minor axis country is activated then they start collecting a set income and the Germans receive the IPC value of the country. This happens together on the same turn.
-
RE: Current balance in rules version 6.0/setup vserion 6.1posted in Global War
Koba is corect…the Axis can be beat.
Ben_D i’m glad you like the game.
-
RE: Theatre gamesposted in Other Axis & Allies Variants
How small of a scale are we talking? To make a kursk gave really fun and worth playing it wouldn’t be very small.
-
RE: Tigerman's Barbarossa Game now at HBGposted in Other Axis & Allies Variants
Here is the latest rules and basic set ups charts, 4.0. They will also be on BGG in a few days.
http://www.mediafire.com/download/9bzad38r253f0zq/Barbarossa_Basicsetup_4.0.pdf
http://www.mediafire.com/download/jduyy9geb723jjx/Barbarossa_Rules_4.0.pdf
-
RE: Tigerman's Barbarossa Game now at HBGposted in Other Axis & Allies Variants
rule update will be finished and posted Sunday….sorry for the delay.
-
RE: Tigerman's Barbarossa Game now at HBGposted in Other Axis & Allies Variants
Hey guys. I have been working on a 4.0 revision of the rules….really just a few minor changes and some clarifications. I have tried to make all the changes visible with a yellow highlight. I will be posting these rules Friday on this page for download and should be able to get them on BGG also. Its great to see you guys playing this game!
-
RE: HBG's Global War 1939 FAQposted in Global War
Yes. Istanbul is the zone on both sides of the water way.
-
RE: Canada NO, and other questionsposted in Global War
long wait guys…I have been pre occupied with other things on the home front and havent had the time to respond. I read through Koba’s last post and he has it down pat. Thanks Koba
-
RE: Canada NO, and other questionsposted in Global War
Give me another day or 2 abd ill have you some answers.
-
RE: HBG's Global War 1939 FAQposted in Global War
Naval Base (Optional) Rule!?
If you play with that rule and there is a sea battle before the amphibious assault, does the naval base base fire before the sea battle, or can the base only fire at the transports after sea battle. The First strike is taken after the sea battle. Any ship can be taken as a casualty except for submarines.
E.g.
1. there is one destroyer (defender) in sea zone, and the attacker moves into that sea zone with two destroyer, one cruiser, one battleship and 3 loaded transports. Can the defenders naval base fire on the complete attackers navy before the sea battle takes place or only on the transports because the cruiser and battleship cannot make a shore bombardement after sea battle?2. If the defender has the option to scramble 2 figters but does not (Uses the figters to defend land territory), can the naval base fire on the complete attackers navy or only on the cruiser and batteship, which want to make a shore bombardement and the transports?
Can you use the naval base first strike, if the japanese make a sneak attack? The Japanese sneak attack trumps the NB first strike ability. This however is the case if Japan is not already at war with the defending country. Japans sneak attack only works on countries they are declaring war on.
Is there -1 for the naval base first strike if germans use the “Eastern front” special rule? (Leningrad naval base) No. the -1 only applies to normal combat.
Air base (Optional) rule ?!
Can you launche figters to defend against an strategic bombing raid from an adjacent land territory which has an airbase (scramble rule) if yes, only 3 per adjacent air base? Or can you only launch figters by an strategic bombing raid, if the airbase is in the same territory as the factory?You can launch all fighters from the territory being SBR’d and 3 per adjacent territories.
Hope this has helped. Hope you like the optional rules also!
-
RE: HBG's Global War 1939 FAQposted in Global War
One Question about fortresses, can you build more than one per country?
The rules state that two can be built per country.A country can build more than 1 Fortress but may not place more than 1 in a territory per turn.
And what about coastel ships? If e.g. the norway battleships can escape and get british, where can they move? Only at the Great Britain coast? Or have they to stay by Norway coast?
We play that they move to the closest English naval base and then are stationary, just like Vichy ships.They move to the nearest friendly naval base withing 2 sea zones or to the nearest friendly fleet. This would be Great Britain
And a question on production from Sidney and Calcutta. The rules state that FEC and ANZAC cannot build capital ships. If the UK diverts income to build up to two additional units at FEC or ANZAC industrial complexes, can the UK build capital ships out of Sidney or Calcutta?
Zero Capitol ships may be built or placed in Calcutta or Sydney.
-
RE: HBG's Global War 1939 FAQposted in Global War
Some Questions about the optional Airbase rule!
1. Lets say you make an strategic bombing raid on an airbase and the defender scrambles with his fighters. The SBR is successfully and the airbase is destroyed. Is there the same rule as if an aircraft carrier is destroyed or damaged, the fighters have one space for landing?
Give them 1 movement to find an airbase like the carrier rule
2. The airbases have now no defends value, so can an Anti Aircraft gun in the same country defend against the SBR and what happens if both the AA-gun and the airbase are under attack by SBR?
During any SBR, if that zone has an AA gun it gets to fire on all aircraft.
3. Can airplanes defend if there is an ground attack on the country they are inside (they haven’t scrambled before) but the airbase was destroyed before in the same turn by SBR
If the SBR attack destroyed the airbaseall aircraft must find another airbase to be placed up to 1 zone away.
4. Can you built airplanes in countries that have no airbase, or does it work the same way like ships (you must have both, factory + naval base; factory + air base)?
must have an Airbase
5. For Landing at the end of the turn, must you have an air base since the beginning of the round, or can you land on a newly built airbase (built in the same turn the airplane takes off)? Because if you built a new carrier, you can land on them
Newly built or even captured airbases can be landed on.
I know this restricts the role of all aircraft a little but that is why the Airbase cost is so much lower with these optional rules. One cool perk to these rules are if you capture an airbase your planes can land in that zone immediatly!
One Question about fortresses, can you build more than one per country?
And what about coastel ships? If e.g. the norway battleships can escape and get british, where can they move? Only at the Great Britain coast? Or have they to stay by Norway coast?
-
RE: HBG's Global War 1939 FAQposted in Global War
Hi Tigerman,
Can you built more than 3 german ships in seazone 18 (Stettin)? Because of the adjacent industriel complex of western Germany, which is also connected to seazone 18 and the harbor in Stettin!
The IC in Stettin is connected to SZ 18 not the IC in Western Germany
If you can, the new Position of the UK Home Fleet in seazone 14 is not save against german attacks in second Impulse of turn 1.
If you cannot, UK e.g. can only built ships in seazone 47 (if built an Minor IC in Cairo) but not in seazone 64 (Red Sea). Is that correct???IC in Cairo is connected to SZ 47
-
RE: 6.1 setup chartsposted in Global War
Now That the UK navy will last past the second round i figured Germany could use a little boost… :wink:
I do not think, that the UK Homefleet (in Seazone 14) will survive the first turn of Germany! You can use this 4 subs + the rest of the “Kriegsmarine” in Seazone 18 + newly built sea units in first impulse of turn 1 to make a massively attack on them in second impulse of the “Blitz” because of the harbor in Stettin, which allows you to move 3 spaces. And the Denmark navy isn’t a block.
Play it out and see. Also look into using the optional air and naval base rules. These rules will add a different strategy for all nations.
-
RE: 6.1 setup chartsposted in Global War
Now That the UK navy will last past the second round i figured Germany could use a little boost… :wink: