Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. TigerAce1944
    3. Posts
    T
    • Profile
    • Following 0
    • Followers 0
    • Topics 0
    • Posts 124
    • Best 1
    • Controversial 0
    • Groups 0

    Posts made by TigerAce1944

    • RE: ironfish (GE/IT) & TigerAce1944 (JP) vs erinmores (Allies) plus tech

      TripleA Turn Summary: Japanese round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 10
      
          Purchase Units - Japanese
              Japanese buy 2 artilleries, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 submarine moved from 26 Sea Zone to 10 Sea Zone
              1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
              1 artillery and 1 infantry moved from 25 Sea Zone to Midway
              1 fighter and 1 tactical_bomber moved from Japan to Okinawa
              2 infantry moved from Japan to 6 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
              2 infantry moved from 19 Sea Zone to Okinawa
              1 fighter and 1 tactical_bomber moved from Japan to Okinawa
      
          Combat - Japanese
              Battle in Midway
              Battle in 10 Sea Zone
                  Japanese attack with 1 submarine
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 10 Sea Zone
                      Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                  Japanese win, taking Midway from Americans, taking 10 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in Okinawa
                  Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                  ANZAC defend with 1 infantry
                      Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Okinawa, round 2 : 4/6 hits, 2.67 expected hits
                      ANZAC roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC lost in Okinawa
                  Japanese win, taking Okinawa from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for ANZAC: 1 infantry
      
          Non Combat Move - Japanese
              1 carrier and 2 destroyers moved from 6 Sea Zone to 19 Sea Zone
              1 fighter and 1 tactical_bomber moved from Okinawa to Japan
              1 fighter and 1 tactical_bomber moved from Okinawa to 19 Sea Zone
              2 bombers, 1 fighter and 1 tactical_bomber moved from Marshall Islands to Hawaiian Islands
              2 tactical_bombers moved from Japan to Hawaiian Islands
              2 destroyers moved from 26 Sea Zone to 25 Sea Zone
      
          Place Units - Japanese
              2 artilleries placed in Japan
              2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 25 PUs; end with 25 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      ANZAC : -0.33
      Japanese : 0.83
      

      Savegame

      posted in Play Boardgames
      T
      TigerAce1944
    • RE: ironfish (GE/IT) & TigerAce1944 (JP) vs erinmores (Allies) plus tech

      TripleA Turn Summary: Japanese round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 9
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 2 destroyers and 1 transport; Remaining resources: 1 PUs; 3 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 artillery and 1 infantry moved from Japan to 6 Sea Zone
              1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              2 mech_infantrys moved from Shantung to Jehol
                    Japanese take Jehol from Chinese
      
          Combat - Japanese
              Battle in Hawaiian Islands
                  Japanese attack with 1 artillery and 1 infantry
                  Americans defend with 1 airfield, 1 harbour and 2 infantry
                      Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
                      Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans lost in Hawaiian Islands
                      Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0.67 expected hits
                      Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Hawaiian Islands
                  Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Americans: 2 infantry
      
          Non Combat Move - Japanese
              1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to Marshall Islands
      
          Place Units - Japanese
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 31 PUs; end with 32 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Americans : -1.00
      Japanese : 0.67
      

      Savegame

      posted in Play Boardgames
      T
      TigerAce1944
    • RE: ironfish (GE/IT) & TigerAce1944 (JP) vs erinmores (Allies) plus tech

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 8
      
          Purchase Units - Japanese
              Japanese buy 2 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
              9 fighters and 5 tactical_bombers moved from Japan to 19 Sea Zone
              1 bomber moved from Japan to 30 Sea Zone
              1 bomber moved from Japan to 19 Sea Zone
              1 armour moved from Tsinghai to Kazakhstan
      
          Combat - Japanese
              Battle in 30 Sea Zone
                  Japanese attack with 1 bomber
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 30 Sea Zone
                  Japanese win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in 19 Sea Zone
                  Japanese attack with 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 3 destroyers, 12 fighters, 3 submarines and 8 tactical_bombers
                  Americans defend with 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters and 4 submarines; ANZAC defend with 1 cruiser, 2 destroyers, 3 submarines and 1 transport
                      Japanese roll dice for 3 submarines in 19 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                      Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 3 destroyers, 12 fighters and 8 tactical_bombers in 19 Sea Zone, round 2 : 17/29 hits, 15.83 expected hits
                  Units damaged: 3 carriers owned by the Americans and 2 battleships owned by the Americans
                      Americans roll dice for 7 submarines in 19 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      Americans roll dice for 2 battleships, 3 carriers, 4 cruisers, 5 destroyers, 6 fighters and 1 transport in 19 Sea Zone, round 2 : 9/20 hits, 10.00 expected hits
                  Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                      4 submarines owned by the Americans, 3 destroyers owned by the Americans, 2 destroyers owned by the ANZAC, 2 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 3 submarines owned by the ANZAC lost in 19 Sea Zone
                      Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 1 destroyer, 12 fighters and 8 tactical_bombers in 19 Sea Zone, round 3 : 15/27 hits, 15.17 expected hits
                      Americans roll dice for 2 battleships, 3 carriers, 4 cruisers, 6 fighters and 1 transport in 19 Sea Zone, round 3 : 9/15 hits, 8.33 expected hits
                      9 fighters owned by the Japanese, 1 cruiser owned by the ANZAC, 3 cruisers owned by the Americans, 3 carriers owned by the Americans, 6 fighters owned by the Americans and 2 battleships owned by the Americans lost in 19 Sea Zone
                      1 transport owned by the ANZAC lost in 19 Sea Zone
                  Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 1 destroyer, 3 fighters and 8 tactical_bombers remaining. Battle score for attacker is 161
                  Casualties for Japanese: 2 destroyers, 9 fighters and 3 submarines
                  Casualties for ANZAC: 1 cruiser, 2 destroyers, 3 submarines and 1 transport
                  Casualties for Americans: 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters and 4 submarines
              Battle in Kazakhstan
                  Japanese attack with 1 armour
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
                      Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
                  Russians win with no units remaining. Battle score for attacker is -3
                  Casualties for Japanese: 1 armour
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Japanese
              1 bomber, 3 fighters and 8 tactical_bombers moved from 19 Sea Zone to Japan
              1 bomber moved from 30 Sea Zone to Marshall Islands
      
          Place Units - Japanese
              2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
              2 infantry placed in Shantung
      
          Turn Complete - Japanese
              Japanese collect 40 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Americans : -0.50
      Russians : 0.67
      Japanese : 0.00
      

      Savegame

      posted in Play Boardgames
      T
      TigerAce1944
    • RE: ironfish (GE/IT) & TigerAce1944 (JP) vs erinmores (Allies) plus tech

      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Purchase Units - Japanese
              Japanese repair damage of 5x factory_major; Remaining resources: 44 PUs; 6 SuicideAttackTokens; 
              Japanese buy 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 armour and 2 mech_infantrys moved from Shantung to Kweichow
              2 bombers and 1 infantry moved from Anhwe to Kweichow
              1 armour moved from Kazakhstan to Sikang
                    Japanese take Sikang from Chinese
              1 armour moved from Sikang to Tsinghai
              1 artillery moved from Shensi to Kweichow
              1 mech_infantry moved from Kiangsu to Kweichow
              1 artillery moved from Evenkiyskiy to Urals
                    Japanese take Urals from Russians
              1 fighter moved from Anhwe to 19 Sea Zone
              1 fighter moved from Anhwe to 20 Sea Zone
      
          Combat - Japanese
              Battle in 19 Sea Zone
                  Japanese attack with 1 fighter
                  Americans defend with 1 submarine; ANZAC defend with 1 transport
                  1 submarine owned by the Americans Submerged
                      1 transport owned by the ANZAC lost in 19 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in 20 Sea Zone
                  Japanese attack with 1 fighter
                  Americans defend with 2 submarines; ANZAC defend with 1 transport
                  2 submarines owned by the Americans Submerged
                      1 transport owned by the ANZAC lost in 20 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in Tsinghai
                  Japanese attack with 1 armour
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
                      Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Tsinghai
                  Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Kweichow
                  Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 infantry and 3 mech_infantrys
                  British defend with 2 armour and 2 mech_infantrys
                      Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 infantry and 3 mech_infantrys in Kweichow, round 2 : 4/8 hits, 3.00 expected hits
                      Chinese roll dice for 2 armour and 2 mech_infantrys in Kweichow, round 2 : 1/4 hits, 1.67 expected hits
                      1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 2 armour owned by the British lost in Kweichow
                  Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 17
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 2 armour and 2 mech_infantrys
      
          Non Combat Move - Japanese
              3 tactical_bombers moved from Anhwe to Japan
              1 fighter moved from 20 Sea Zone to Japan
              1 fighter moved from 19 Sea Zone to Japan
              1 artillery and 1 infantry moved from Kiangsu to Anhwe
              2 bombers moved from Kweichow to Japan
      
          Place Units - Japanese
              2 mech_infantrys placed in Shantung
              3 fighters and 2 infantry placed in Japan
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,2,1
                  Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6
              Japanese collect 41 PUs (4 lost to blockades); end with 41 PUs
      

      Combat Hit Differential Summary :

      Chinese : -1.00
      Japanese : 1.50
      

      Savegame

      posted in Play Boardgames
      T
      TigerAce1944
    • RE: ironfish (GE/IT) & TigerAce1944 (JP) vs erinmores (Allies) plus tech

      TripleA Turn Summary: Japanese round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Japanese
              Japanese repair damage of 4x factory_minor; Remaining resources: 41 PUs; 6 SuicideAttackTokens; 
              Japanese buy 1 armour, 1 cruiser, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 artilleries and 1 infantry moved from Hopei to Kweichow
              1 artillery moved from Yenisey to Evenkiyskiy
                    Japanese take Evenkiyskiy from Russians
              1 infantry moved from Japan to 6 Sea Zone
              1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
              1 infantry moved from 8 Sea Zone to Aleutian Islands
              3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Kiangsu
              2 armour moved from Shensi to Yunnan
                    Japanese take Szechwan from Chinese
              1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Kwangsi to Yunnan
              2 fighters and 3 tactical_bombers moved from Anhwe to Yunnan
              2 bombers moved from Japan to Yunnan
              1 armour moved from Tsinghai to Kazakhstan
                    Japanese take Novosibirsk from Russians
                    Japanese take Kazakhstan from Russians
              1 destroyer moved from 6 Sea Zone to 19 Sea Zone
              2 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
              1 destroyer moved from 6 Sea Zone to 20 Sea Zone
              2 fighters and 1 tactical_bomber moved from Japan to 20 Sea Zone
              1 artillery and 1 infantry moved from Japan to 6 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
              1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
              1 armour and 1 mech_infantry moved from Shantung to Hunan
              1 mech_infantry moved from Shantung to Kiangsu
      
          Combat - Japanese
              Battle in Aleutian Islands
              Battle in 19 Sea Zone
                  Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
                  Americans defend with 3 transports; ANZAC defend with 1 submarine
                      Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                      Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 destroyer owned by the Japanese, 1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 19 Sea Zone
                      2 transports owned by the Americans lost in 19 Sea Zone
                  Japanese win, taking Aleutian Islands from Americans with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 19
                  Casualties for Japanese: 1 destroyer
                  Casualties for ANZAC: 1 submarine
                  Casualties for Americans: 3 transports
              Battle in 20 Sea Zone
                  Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                  ANZAC defend with 1 submarine
                      Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                      ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the ANZAC lost in 20 Sea Zone
                  Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for ANZAC: 1 submarine
              Battle in Yunnan
                  Japanese attack with 3 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
                  British defend with 1 aaGun, 1 bomber and 1 infantry; Chinese defend with 3 artilleries and 8 infantry
                      AA fire in Yunnan : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 3 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 9/14 hits, 6.83 expected hits
                      Chinese roll dice for 1 aaGun, 3 artilleries, 1 bomber and 9 infantry in Yunnan, round 2 : 7/13 hits, 4.17 expected hits
                      1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 aaGun owned by the British, 3 armour owned by the Japanese, 1 bomber owned by the British and 7 infantry owned by the Chinese lost in Yunnan
                   retreated to Yunnan
                  Chinese win with 3 artilleries and 2 infantry remaining. Battle score for attacker is 5
                  Casualties for Japanese: 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                  Casualties for British: 1 aaGun and 1 bomber
                  Casualties for Chinese: 7 infantry
              Battle in Kiangsu
                  Japanese attack with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                  Americans defend with 1 artillery; Chinese defend with 1 infantry
                      Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kiangsu, round 2 : 3/9 hits, 4.33 expected hits
                      Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
                      1 artillery owned by the Americans and 1 infantry owned by the Chinese lost in Kiangsu
                  Japanese win, taking Kiangsu from Chinese with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 artillery
                  Casualties for Chinese: 1 infantry
              Battle in Hunan
                  Japanese attack with 1 armour and 1 mech_infantry
                  British defend with 1 mech_infantry
                      Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan
                  Japanese win, taking Hunan from Chinese with 1 armour remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 mech_infantry
                  Casualties for British: 1 mech_infantry
              Battle in Kweichow
                  Japanese attack with 2 artilleries and 1 infantry
                  British defend with 1 armour
                      Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
                      Chinese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Japanese and 1 armour owned by the British lost in Kweichow
                  Japanese win, taking Kweichow from Chinese with 2 artilleries remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 armour
      
          Non Combat Move - Japanese
              3 fighters and 3 tactical_bombers moved from Kiangsu to 6 Sea Zone
              2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Japan
              2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
              1 aaGun moved from Kwangsi to Kwangtung
              2 bombers moved from Yunnan to Anhwe
              2 fighters and 3 tactical_bombers moved from Yunnan to Anhwe
              1 artillery moved from Suiyuyan to Shensi
              1 infantry moved from Jehol to Anhwe
      
          Place Units - Japanese
              1 armour and 2 mech_infantrys placed in Shantung
              1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 48 PUs; end with 49 PUs
      

      Combat Hit Differential Summary :

      Americans : 0.83
      ANZAC : -0.17
      AA fire in Yunnan : : -0.50
      Chinese : 3.33
      Japanese : 2.17
      

      Savegame

      posted in Play Boardgames
      T
      TigerAce1944
    • RE: ironfish (GE/IT) & TigerAce1944 (JP) vs erinmores (Allies) plus tech

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Japanese
              Japanese repair damage of 1x factory_major; Remaining resources: 38 PUs; 6 SuicideAttackTokens; 
              Japanese buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Kiangsi to Kwangtung
                    Japanese take Kwangtung from UK_Pacific
              1 artillery and 1 infantry moved from Kiangsi to Kwangsi
              1 armour moved from Suiyuyan to Tsinghai
                    Japanese take Kansu from Chinese
                    Japanese take Tsinghai from Chinese
              1 artillery moved from Yakut S.S.R. to Yenisey
                    Japanese take Yenisey from Russians
              2 armour moved from Central Mongolia to Shensi
              3 tactical_bombers moved from Anhwe to Yunnan
              2 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from Kweichow to Yunnan
              1 mech_infantry moved from Suiyuyan to Shensi
              1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
      
          Combat - Japanese
              Battle in Shensi
                  Japanese attack with 2 armour and 1 mech_infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1.17 expected hits
                      Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                  Japanese win, taking Shensi from Chinese with 2 armour remaining. Battle score for attacker is -1
                  Casualties for Japanese: 1 mech_infantry
                  Casualties for Chinese: 1 infantry
              Battle in Kwangsi
                  Japanese attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                  British defend with 1 armour
                      Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Kwangsi, round 2 : 2/5 hits, 1.50 expected hits
                      Chinese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the British lost in Kwangsi
                  Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                  Casualties for British: 1 armour
              Battle in Yunnan
                  Japanese attack with 2 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 3 tactical_bombers
                  British defend with 1 artillery and 2 infantry
                      Japanese roll dice for 2 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 3/14 hits, 5.00 expected hits
                      Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 2 armour, 2 artilleries, 2 infantry, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 artillery and 2 infantry
      
          Non Combat Move - Japanese
              1 armour and 2 mech_infantrys moved from Shantung to Kweichow
              2 artilleries and 1 infantry moved from Chahar to Hopei
              1 artillery moved from Central Mongolia to Suiyuyan
              1 infantry moved from Manchuria to Jehol
              2 bombers moved from Manchuria to Japan
              1 aaGun moved from Kiangsi to Kwangsi
              3 fighters moved from Anhwe to Japan
              1 submarine moved from 20 Sea Zone to 6 Sea Zone
              3 tactical_bombers moved from Yunnan to Anhwe
              2 tactical_bombers moved from Anhwe to Japan
      
          Place Units - Japanese
              1 armour and 1 mech_infantry placed in Kiangsu
              1 fighter placed in Japan
              3 mech_infantrys placed in Shantung
              Japanese undo move 3.
              Japanese undo move 2.
              Japanese undo move 1.
              1 fighter placed in Japan
              1 armour and 2 mech_infantrys placed in Kiangsu
              1 armour and 2 mech_infantrys placed in Shantung
      
          Turn Complete - Japanese
              Japanese collect 45 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0.17
      Japanese : -1.67
      

      Savegame

      posted in Play Boardgames
      T
      TigerAce1944
    • RE: ironfish (GE/IT) & TigerAce1944 (JP) vs erinmores (Allies) plus tech

      TripleA Turn Summary: Japanese round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Japanese
              Japanese buy 2 armour, 4 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
              1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
              2 artilleries and 2 infantry moved from Jehol to Chahar
              2 armour, 1 artillery and 2 infantry moved from Buyant-Uhaa to Central Mongolia
              1 artillery moved from Ulaanbaatar to Central Mongolia
              1 artillery and 2 infantry moved from Kiangsu to Kiangsi
              1 armour and 1 mech_infantry moved from Hopei to Suiyuyan
                    Japanese take Shensi from Chinese
              2 fighters and 2 tactical_bombers moved from Manchuria to Central Mongolia
              1 submarine moved from 35 Sea Zone to 37 Sea Zone
              1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
              1 infantry moved from Yunnan to Kwangsi
              1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
              2 bombers moved from Anhwe to Yakut S.S.R.
      
          Combat - Japanese
              Battle in 37 Sea Zone
                  Japanese attack with 1 submarine
                  British defend with 1 transport
                      1 transport owned by the British lost in 37 Sea Zone
                      Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                  Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for British: 1 transport
              Battle in Kwangsi
                  Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                  British defend with 1 infantry
                      Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/3 hits, 1.33 expected hits
                      Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Kwangsi
                  Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Kiangsi
                  Japanese attack with 1 artillery and 2 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits
                      Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Kiangsi
                  Japanese win, taking Kiangsi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Chahar
                  Japanese attack with 2 artilleries and 2 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 2 artilleries and 2 infantry in Chahar, round 2 : 2/4 hits, 1.33 expected hits
                      Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
                  Japanese win, taking Chahar from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Suiyuyan
                  Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                  Russians defend with 1 aaGun and 1 infantry
                      AA fire in Suiyuyan : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits, 1.83 expected hits
                      Chinese roll dice for 1 aaGun and 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Suiyuyan
                  Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Russians: 1 aaGun and 1 infantry
              Battle in Central Mongolia
                  Japanese attack with 2 armour, 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                  Russians defend with 1 aaGun and 7 infantry
                      AA fire in Central Mongolia : 1/3 hits, 0.50 expected hits
                      1 fighter owned by the Japanese lost in Central Mongolia
                      Japanese roll dice for 2 armour, 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Central Mongolia, round 2 : 3/9 hits, 4.17 expected hits
                      Russians roll dice for 1 aaGun and 7 infantry in Central Mongolia, round 2 : 2/7 hits, 2.33 expected hits
                      2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Central Mongolia
                      Japanese roll dice for 2 armour, 2 artilleries, 1 fighter and 2 tactical_bombers in Central Mongolia, round 3 : 6/7 hits, 3.50 expected hits
                      Russians roll dice for 5 infantry in Central Mongolia, round 3 : 1/5 hits, 1.67 expected hits
                      5 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Central Mongolia
                  Japanese win, taking Central Mongolia from Russians with 2 armour, 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
                  Casualties for Russians: 1 aaGun and 7 infantry
              Battle in Yakut S.S.R.
                  Japanese attack with 1 artillery, 2 bombers and 1 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Yakut S.S.R., round 2 : 3/4 hits, 2.00 expected hits
                      Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
                  Japanese win, taking Yakut S.S.R. from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Japanese
              1 infantry moved from Amur to Manchuria
              1 infantry moved from Kweichow to Yunnan
              1 aaGun moved from Kiangsu to Kiangsi
              1 armour and 2 mech_infantrys moved from Shantung to Kweichow
              1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
              1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
              1 submarine moved from 6 Sea Zone to 20 Sea Zone
              1 fighter and 2 tactical_bombers moved from Central Mongolia to Anhwe
              1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
              1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
              2 bombers moved from Yakut S.S.R. to Manchuria
      
          Place Units - Japanese
              1 submarine and 2 transports placed in 6 Sea Zone
              1 armour and 2 mech_infantrys placed in Kiangsu
              1 armour and 2 mech_infantrys placed in Shantung
      
          Turn Complete - Japanese
              Japanese collect 39 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      AA fire in Suiyuyan : : -0.33
      AA fire in Central Mongolia : : 0.50
      Chinese : -0.33
      Russians : -0.33
      Japanese : 5.50
      

      Savegame

      posted in Play Boardgames
      T
      TigerAce1944
    • RE: ironfish (GE/IT) & TigerAce1944 (JP) vs erinmores (Allies) plus tech

      TripleA Turn Summary: Japanese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Japanese
              Japanese buy 2 armour, 2 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
              1 infantry moved from Kweichow to Yunnan
                    Japanese take Yunnan from Chinese
              1 infantry moved from Kweichow to Hopei
              1 artillery and 1 infantry moved from Amur to Buyant-Uhaa
              1 artillery and 1 infantry moved from Amur to Ulaanbaatar
              1 artillery and 1 infantry moved from Amur to Buryatia
              2 infantry moved from Amur to Buyant-Uhaa
              2 armour moved from Amur to Buyant-Uhaa
              1 fighter and 1 tactical_bomber moved from Amur to Buryatia
              1 fighter and 1 tactical_bomber moved from Amur to Ulaanbaatar
      
          Combat - Japanese
              Battle in Ulaanbaatar
                  Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ulaanbaatar, round 2 : 2/4 hits, 1.83 expected hits
                      Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ulaanbaatar
                  Japanese win, taking Ulaanbaatar from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Buryatia
                  Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Buryatia, round 2 : 2/4 hits, 1.83 expected hits
                      Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Buryatia
                  Japanese win, taking Buryatia from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Buyant-Uhaa
                  Japanese attack with 2 armour, 1 artillery and 3 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 2 armour, 1 artillery and 3 infantry in Buyant-Uhaa, round 2 : 3/6 hits, 2.00 expected hits
                      Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Buyant-Uhaa
                  Japanese win, taking Buyant-Uhaa from Russians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Hopei
                  Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Hopei, round 2 : 1/4 hits, 1.00 expected hits
                      Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                      Japanese roll dice for 1 armour and 2 mech_infantrys in Hopei, round 3 : 1/3 hits, 0.83 expected hits
                      Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                  Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                  Casualties for Japanese: 1 infantry and 1 mech_infantry
                  Casualties for Chinese: 2 infantry
      
          Non Combat Move - Japanese
              1 transport moved from 6 Sea Zone to 17 Sea Zone
              1 infantry moved from Iwo Jima to 17 Sea Zone
              1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
              1 artillery moved from Japan to 6 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
              1 infantry moved from Siberia to Amur
              2 bombers, 3 fighters and 3 tactical_bombers moved from Kiangsi to Anhwe
              1 fighter moved from Amur to Anhwe
              1 fighter and 1 tactical_bomber moved from Buryatia to Manchuria
              1 fighter and 1 tactical_bomber moved from Ulaanbaatar to Manchuria
              3 transports moved from 5 Sea Zone to 6 Sea Zone
              1 aaGun, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
              1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
              1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
              1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
              1 submarine moved from 20 Sea Zone to 35 Sea Zone
              1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
              1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
      
          Place Units - Japanese
              1 armour and 2 mech_infantrys placed in Shantung
              1 armour and 2 mech_infantrys placed in Kiangsu
              2 artilleries and 3 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 37 PUs; end with 38 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Chinese : 1.00
      Russians : 0.00
      Japanese : 1.50
      

      Savegame

      posted in Play Boardgames
      T
      TigerAce1944
    • RE: ironfish (GE/IT) & TigerAce1944 (JP) vs erinmores (Allies) plus tech

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 1 artillery, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 artillery and 2 infantry moved from Hunan to Yunnan
              2 bombers, 4 fighters and 3 tactical_bombers moved from Kiangsi to Yunnan
              2 artilleries and 6 infantry moved from Anhwe to Kweichow
                    Japanese take Kweichow from Chinese
              1 infantry moved from Chahar to Suiyuyan
                    Japanese take Suiyuyan from Chinese
              1 artillery and 1 infantry moved from Chahar to Hopei
                    Japanese take Hopei from Chinese
              1 armour moved from Siberia to Amur
                    Japanese take Sakha from Russians
              1 fighter moved from Kwangsi to Yunnan
      
          Combat - Japanese
              Battle in Yunnan
                  Japanese attack with 1 artillery, 2 bombers, 5 fighters, 2 infantry and 3 tactical_bombers
                  Chinese defend with 6 infantry
                      Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 9/13 hits, 6.67 expected hits
                      Chinese roll dice for 6 infantry in Yunnan, round 2 : 5/6 hits, 2.00 expected hits
                      2 fighters owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan
                  Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -12
                  Casualties for Japanese: 1 artillery, 2 fighters and 2 infantry
                  Casualties for Chinese: 6 infantry
      
          Non Combat Move - Japanese
              2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to Kiangsi
              3 fighters, 1 infantry and 2 tactical_bombers moved from Manchuria to Amur
              1 infantry moved from Siberia to Amur
              1 infantry moved from Soviet Far East to Siberia
              1 transport moved from 19 Sea Zone to 6 Sea Zone
              2 transports moved from 5 Sea Zone to 6 Sea Zone
              1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
              1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
              1 armour, 2 artilleries and 3 infantry moved from 5 Sea Zone to Amur
      
          Place Units - Japanese
              1 factory_minor placed in Shantung
              1 armour and 2 mech_infantrys placed in Kiangsu
              1 artillery and 2 infantry placed in Japan
              1 transport placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 36 PUs; end with 36 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Chinese : 3.00
      Japanese : 2.33
      

      Savegame

      posted in Play Boardgames
      T
      TigerAce1944
    • RE: ironfish (GE/IT) & TigerAce1944 (JP) vs erinmores (Allies) plus tech

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Turning on Edit Mode
              EDIT: Adding Technology Long Range Aircraft for Japanese
              EDIT: Adding Technology Airborne_Forces for Japanese
              EDIT: Turning off Edit Mode
              Japanese buy 1 armour, 2 artilleries and 1 factory_minor; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With Russians
                  Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                  Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
      
          Combat Move - Japanese
              Turning on Edit Mode
              EDIT: Removing Technology Airborne_Forces for Japanese
              EDIT: Adding Technology Super subs for Japanese
              EDIT: Adding Technology Airborne_Forces for Japanese
              EDIT: Removing Technology Super subs for Japanese
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding Technology Super subs for Japanese
              EDIT: Removing Technology Airborne_Forces for Japanese
              EDIT: Turning off Edit Mode
              1 artillery and 3 infantry moved from Shantung to Anhwe
                    Japanese take Anhwe from Chinese
              1 artillery and 2 infantry moved from Jehol to Chahar
                    Japanese take Chahar from Chinese
              1 artillery and 3 infantry moved from Kiangsi to Hunan
              1 artillery and 3 infantry moved from Kwangsi to Yunnan
              1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
              1 artillery and 3 infantry moved from Kiangsu to Anhwe
              1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Amur
                    Japanese take Amur from Russians
              4 infantry moved from Korea to Amur
              1 infantry moved from Japan to 6 Sea Zone
              1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
              1 infantry moved from 5 Sea Zone to Soviet Far East
              1 transport moved from 19 Sea Zone to 6 Sea Zone
              1 armour and 1 infantry moved from Japan to 6 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
              1 armour and 1 infantry moved from 5 Sea Zone to Siberia
              2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
              1 fighter moved from Formosa to Yunnan
              1 fighter moved from Okinawa to Hunan
              2 bombers moved from Japan to Yunnan
      
          Combat - Japanese
              Battle in Soviet Far East
              Battle in Siberia
              Battle in Yunnan
                  Japanese attack with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
                  Chinese defend with 4 infantry
                      Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 7/9 hits, 4.00 expected hits
                      Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Yunnan from Chinese with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 4 infantry
              Battle in Hunan
                  Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 4/9 hits, 3.83 expected hits
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 2 infantry
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
              Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
      
          Non Combat Move - Japanese
              2 bombers moved from Yunnan to Kiangsi
              1 tactical_bomber moved from Yunnan to Kiangsi
              1 fighter moved from Yunnan to Kwangsi
              1 fighter moved from Yunnan to Kwangsi
              1 fighter moved from Kwangsi to Kiangsi
              3 fighters and 2 tactical_bombers moved from Hunan to Kiangsi
              1 aaGun moved from Manchuria to Amur
              1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 20 Sea Zone
              1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone
              1 transport moved from 20 Sea Zone to 19 Sea Zone
              1 infantry moved from Okinawa to 19 Sea Zone
              1 infantry moved from 19 Sea Zone to Manchuria
              2 fighters and 2 tactical_bombers moved from Japan to Manchuria
              1 fighter moved from Korea to Manchuria
      
          Place Units - Japanese
              1 factory_minor placed in Kiangsu
              1 armour and 2 artilleries placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 33 PUs; end with 33 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0.00
      Japanese : 3.17
      

      Savegame

      posted in Play Boardgames
      T
      TigerAce1944
    • RE: ironfish (GE/IT) & erinmores (JP) vs TigerAce1944 (Allies)

      TripleA Turn Summary: French round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              3 fighters and 1 tactical_bomber moved from Shan State to 36 Sea Zone
              1 bomber moved from Borneo to 36 Sea Zone
              1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
              1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
              1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
              1 artillery moved from New South Wales to 62 Sea Zone
              1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
              1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
      
          Combat - ANZAC
              Japanese scrambles 3 units out of Hainan to defend against the attack in 36 Sea Zone
              Battle in Caroline Islands
                  ANZAC attack with 2 artilleries and 2 infantry
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      ANZAC roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits
                      ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits
                      Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                  ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
                  Casualties for Japanese: 1 aaGun and 2 infantry
              Battle in 36 Sea Zone
                  ANZAC attack with 1 bomber, 3 fighters and 1 tactical_bomber
                  Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 5 fighters and 4 transports
                      ANZAC roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 5 fighters and 4 transports in 36 Sea Zone, round 2 : 4/9 hits, 5.50 expected hits
                      1 fighter owned by the Japanese, 3 fighters owned by the ANZAC and 1 tactical_bomber owned by the ANZAC lost in 36 Sea Zone
                   retreated to 36 Sea Zone
                  Japanese win with 2 battleships, 1 carrier, 1 cruiser, 4 fighters and 4 transports remaining. Battle score for attacker is -31
                  Casualties for ANZAC: 3 fighters and 1 tactical_bomber
                  Casualties for Japanese: 1 fighter
              Moving scrambled unit from 36 Sea Zone back to originating territory: Hainan
              Moving scrambled unit from 36 Sea Zone back to originating territory: Hainan
              Moving scrambled unit from 36 Sea Zone back to originating territory: Hainan
                  1 fighter owned by the Japanese forced to land in Hainan
      
          Non Combat Move - ANZAC
              1 bomber moved from 36 Sea Zone to Shan State
              1 transport moved from 62 Sea Zone to 54 Sea Zone
      
          Place Units - ANZAC
              1 cruiser and 1 destroyer placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
      
          Combat Move - French
      
          Combat - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC : -0.33
      Japanese : -2.17
      

      Savegame

      posted in Play Boardgames
      T
      TigerAce1944
    • RE: ironfish (GE/IT) & erinmores (JP) vs TigerAce1944 (Allies)

      TripleA Turn Summary: UK_Pacific round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              5 fighters moved from Guam to 36 Sea Zone
              1 bomber moved from Queensland to 36 Sea Zone
              2 battleships, 1 carrier, 3 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
              1 armour, 2 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
              1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
              1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
      
          Combat - Americans
              Battle in Normandy Bordeaux
                  Americans attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                  Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
                      Americans roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/6 hits, 2.17 expected hits
                      Italians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/7 hits, 2.50 expected hits
                      1 armour owned by the Americans, 2 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                  Italians win with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -13
                  Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
                  Casualties for Italians: 1 infantry
                  1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated
              Battle in 36 Sea Zone
                  Americans attack with 2 battleships, 1 bomber, 1 carrier, 3 cruisers, 3 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters, 1 submarine, 4 tactical_bombers and 4 transports
                      Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 2 battleships, 1 bomber, 1 carrier, 3 cruisers, 3 destroyers, 6 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 10/16 hits, 8.17 expected hits
                  Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
                      Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters, 4 tactical_bombers and 4 transports in 36 Sea Zone, round 2 : 13/24 hits, 11.67 expected hits
                  Units damaged: 2 battleships owned by the Americans
                      1 submarine owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese, 1 carrier owned by the Americans and 4 fighters owned by the Americans lost in 36 Sea Zone
                      Americans roll dice for 2 battleships, 1 bomber, 2 cruisers, 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 3 : 4/8 hits, 4.67 expected hits
                      Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 6 fighters, 4 tactical_bombers and 4 transports in 36 Sea Zone, round 3 : 14/22 hits, 11.00 expected hits
                      2 cruisers owned by the Americans, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 2 battleships owned by the Americans lost in 36 Sea Zone
                  Japanese win with 2 battleships, 4 carriers, 2 cruisers, 6 fighters, 4 tactical_bombers and 4 transports remaining. Battle score for attacker is -135
                  Casualties for Americans: 2 battleships, 1 bomber, 1 carrier, 3 cruisers, 3 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber
                  Casualties for Japanese: 2 carriers, 4 destroyers and 1 submarine
                  4 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese forced to land in Hainan
      
          Non Combat Move - Americans
              2 transports moved from 44 Sea Zone to 46 Sea Zone
              1 transport moved from 41 Sea Zone to 55 Sea Zone
              1 destroyer moved from 25 Sea Zone to 26 Sea Zone
              1 transport moved from 1 Sea Zone to 10 Sea Zone
              1 tactical_bomber moved from Western United States to 10 Sea Zone
              1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
              1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 3 Sea Zone to 9 Sea Zone
              1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
              1 tactical_bomber moved from Eastern United States to 101 Sea Zone
              1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 108 Sea Zone
      
          Place Units - Americans
              1 battleship, 1 carrier, 2 cruisers and 1 destroyer placed in 10 Sea Zone
              1 infantry placed in Western United States
              1 fighter and 1 tactical_bomber placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 64 PUs; end with 64 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 2 PUs
      
          Purchase Units - British
              British buy 1 armour, 2 artilleries, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 6x factory_major; Remaining resources: 13 PUs; 
              UK_Pacific buy 2 armour; Remaining resources: 1 PUs; 
      
          Combat Move - British
              3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
              3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 mech_infantry moved from Belgian Congo to Kenya
                    British take Kenya from Italians
              1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
              2 fighters and 1 tactical_bomber moved from Shan State to 36 Sea Zone
              1 armour moved from Shan State to French Indo China
                    UK_Pacific take French Indo China from Japanese
              1 armour moved from French Indo China to Shan State
              1 armour moved from Shan State to Yunnan
                    Chinese take Yunnan from Japanese
              1 armour moved from Yunnan to Shan State
      
          Combat - British
              Japanese scrambles 3 units out of Hainan to defend against the attack in 36 Sea Zone
              Battle in Normandy Bordeaux
                  British attack with 3 artilleries and 3 infantry
                  Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
                      British roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 1/2 hits, 1.00 expected hits
                      British roll dice for 3 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2.00 expected hits
                      Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 6/6 hits, 2.17 expected hits
                      1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 3 artilleries owned by the British, 3 infantry owned by the Italians and 3 infantry owned by the British lost in Normandy Bordeaux
                  Italians win with 1 armour remaining. Battle score for attacker is -4
                  Casualties for British: 3 artilleries and 3 infantry
                  Casualties for Italians: 1 artillery, 3 infantry and 1 mech_infantry
              Battle in 36 Sea Zone
                  British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                  Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 5 fighters and 4 transports
                      British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                      Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 5 fighters and 4 transports in 36 Sea Zone, round 2 : 8/13 hits, 7.00 expected hits
                      1 tactical_bomber owned by the British, 1 destroyer owned by the British, 3 carriers owned by the Japanese, 1 cruiser owned by the British, 1 battleship owned by the British, 2 fighters owned by the British and 1 cruiser owned by the Japanese lost in 36 Sea Zone
                  Japanese win with 2 battleships, 1 carrier, 1 cruiser, 5 fighters and 4 transports remaining. Battle score for attacker is -11
                  Casualties for British: 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                  Casualties for Japanese: 3 carriers and 1 cruiser
              Moving scrambled unit from 36 Sea Zone back to originating territory: Hainan
              Moving scrambled unit from 36 Sea Zone back to originating territory: Hainan
              Moving scrambled unit from 36 Sea Zone back to originating territory: Hainan
      
          Non Combat Move - British
              1 infantry moved from Ethiopia to 76 Sea Zone
              1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
              1 infantry moved from 81 Sea Zone to Egypt
              1 bomber, 3 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
              2 armour moved from Belgian Congo to Egypt
              3 mech_infantrys moved from Union of South Africa to Belgian Congo
              1 destroyer moved from 112 Sea Zone to 110 Sea Zone
      
          Place Units - British
              1 armour, 2 artilleries, 3 infantry and 1 tactical_bomber placed in United Kingdom
      
          Turn Complete - British
              British collect 33 PUs; end with 33 PUs
      
          Place Units - UK_Pacific
              2 armour placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,1,6,1,6,5
              UK_Pacific collect 15 PUs (2 lost to blockades); end with 16 PUs
              Some Units in India change ownership: 2 armour
      

      Combat Hit Differential Summary :

      Italians : 5.33
      British : 2.83
      Americans : -0.33
      Japanese : 5.17
      

      Savegame

      posted in Play Boardgames
      T
      TigerAce1944
    • RE: ironfish (GE/IT) & erinmores (JP) vs TigerAce1944 (Allies)

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              3 infantry moved from Novgorod to Karelia
      
          Turn Complete - Russians
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
              EDIT: Adding units owned by Russians to 112 Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      TigerAce1944
    • RE: ironfish (GE/IT) & erinmores (JP) vs TigerAce1944 (Allies)

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery and 2 transports; Remaining resources: 3 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from Malaya to Shan State
              1 bomber moved from New South Wales to Borneo
              3 fighters and 1 tactical_bomber moved from Queensland to Shan State
      
          Place Units - ANZAC
              2 transports placed in 62 Sea Zone
              1 artillery placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 13 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from Trans-Jordan to Egypt
              1 destroyer moved from 80 Sea Zone to 81 Sea Zone
              1 infantry moved from Anglo Egyptian Sudan to Egypt
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      TigerAce1944
    • RE: ironfish (GE/IT) & erinmores (JP) vs TigerAce1944 (Allies)

      TripleA Turn Summary: UK_Pacific round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 battleship, 2 carriers and 2 fighters; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
              1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 112 Sea Zone
              1 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
              1 armour, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
              2 artilleries and 4 infantry moved from Java to 42 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
              1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
              1 artillery, 2 battleships, 3 cruisers, 3 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone
              1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
              1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
              1 armour and 1 infantry moved from Western United States to 10 Sea Zone
              1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
              1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
              2 submarines moved from 91 Sea Zone to 92 Sea Zone
      
          Combat - Americans
              Battle in Western Germany
                  Americans converts factory_major into different units
              Battle in Norway
              Battle in 44 Sea Zone
                  Americans attack with 2 battleships, 3 cruisers and 2 transports
                  Japanese defend with 2 transports
                      2 transports owned by the Japanese lost in 44 Sea Zone
                  Americans win, taking Western Germany from Germans, taking Norway from Germans, taking 44 Sea Zone from Neutral with 2 battleships, 3 cruisers and 2 transports remaining. Battle score for attacker is 14
                  Casualties for Japanese: 2 transports
              Battle in Celebes
                  Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                  Japanese defend with 2 artilleries and 2 infantry
                      Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Celebes, round 2 : 5/6 hits, 2.17 expected hits
                      Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 3/4 hits, 1.33 expected hits
                      2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the Americans lost in Celebes
                  Americans win, taking Celebes from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                  Casualties for Americans: 3 infantry
                  Casualties for Japanese: 2 artilleries and 2 infantry
              Battle in Sumatra
                  Americans attack with 1 artillery and 1 infantry
                  Japanese defend with 2 infantry
                      Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 2/2 hits, 0.67 expected hits
                      Japanese roll dice for 2 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese lost in Sumatra
                  Americans win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
              Battle in Soviet Far East
                  Americans attack with 1 armour and 1 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Americans roll dice for 1 battleship and 1 cruiser in Soviet Far East, round 2 : 0/2 hits, 1.17 expected hits
                      Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
                      Americans roll dice for 1 armour in Soviet Far East, round 4 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 artillery in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Soviet Far East
                  Americans win, taking Soviet Far East from Japanese with 1 armour remaining. Battle score for attacker is 4
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 artillery and 1 infantry
              Battle in 92 Sea Zone
                  Americans attack with 2 submarines
                  Italians defend with 1 destroyer and 1 submarine
                      Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 submarine owned by the Italians lost in 92 Sea Zone
                      Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians lost in 92 Sea Zone
                  Americans win with 2 submarines remaining. Battle score for attacker is 14
                  Casualties for Italians: 1 destroyer and 1 submarine
      
          Non Combat Move - Americans
              1 submarine moved from 91 Sea Zone to 105 Sea Zone
              1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
              2 destroyers moved from 10 Sea Zone to 3 Sea Zone
              1 transport moved from 3 Sea Zone to 1 Sea Zone
              1 submarine moved from 55 Sea Zone to 35 Sea Zone
              1 submarine moved from 42 Sea Zone to 36 Sea Zone
              1 carrier, 3 destroyers and 1 submarine moved from 42 Sea Zone to 44 Sea Zone
              1 bomber moved from Northern Territory to Queensland
              1 destroyer moved from 26 Sea Zone to 54 Sea Zone
              1 tactical_bomber moved from Western United States to Eastern United States
              1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
      
          Place Units - Americans
              1 carrier placed in 10 Sea Zone
              1 battleship and 1 fighter placed in 10 Sea Zone
              1 carrier placed in 101 Sea Zone
              1 fighter placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 70 PUs; end with 72 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 2 PUs
      
          Purchase Units - British
              British buy 3 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 5x factory_major; Remaining resources: 11 PUs; 
              UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - British
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 infantry moved from Persia to 80 Sea Zone
              2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
              1 infantry moved from Tanganyika Territory to Kenya
              1 bomber, 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
              1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
              1 infantry moved from 76 Sea Zone to Ethiopia
              2 fighters moved from Anglo Egyptian Sudan to Kenya
      
          Combat - British
              Battle in Ethiopia
              Battle in Normandy Bordeaux
                  British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                  Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
                      British roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 1/2 hits, 1.00 expected hits
                      British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/6 hits, 1.67 expected hits
                      Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                      1 artillery owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                  British win, taking Ethiopia from Italians, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                  Casualties for British: 1 infantry
                  Casualties for Germans: 1 artillery and 1 mech_infantry
              Battle in Egypt
                  British attack with 2 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                  Italians defend with 1 armour, 1 harbour and 2 infantry
                      British roll dice for 2 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 3/6 hits, 3.00 expected hits
                      Italians roll dice for 1 armour and 2 infantry in Egypt, round 2 : 1/3 hits, 1.17 expected hits
                      1 mech_infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Egypt
                  British win, taking Egypt from Italians with 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for British: 1 mech_infantry
                  Casualties for Italians: 1 armour and 2 infantry
              Battle in Kenya
                  British attack with 2 fighters and 1 infantry
                  Italians defend with 1 infantry
                      British roll dice for 2 fighters and 1 infantry in Kenya, round 2 : 2/3 hits, 1.17 expected hits
                      Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                  British win with 2 fighters remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
              2 fighters moved from Kenya to Anglo Egyptian Sudan
              1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              1 battleship, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
              2 aaGuns, 1 armour, 2 artilleries and 5 infantry moved from French Indo China to Shan State
              3 infantry moved from Malaya to Shan State
              1 aaGun, 3 artilleries and 2 infantry moved from Burma to India
      
          Place Units - British
              3 mech_infantrys placed in Union of South Africa
              3 artilleries and 2 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 34 PUs; end with 34 PUs
      
          Place Units - UK_Pacific
              3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 19 PUs
              Some Units in India change ownership: 3 infantry
              Turning on Edit Mode
              EDIT: Removing units owned by British from Egypt: 1 infantry
              EDIT: Adding units owned by British to Egypt: 1 mech_infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Germans : 0.33
      Italians : -0.33
      British : 0.17
      Americans : 3.17
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      T
      TigerAce1944
    • RE: ironfish (GE/IT) & erinmores (JP) vs TigerAce1944 (Allies)

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Combat Move - Russians
              7 infantry moved from Belarus to Bryansk
              1 infantry moved from Smolensk to Bryansk
              2 infantry moved from Tambov to Bryansk
      
          Combat - Russians
              Battle in Bryansk
                  Russians attack with 10 infantry
                  Germans defend with 3 aaGuns, 1 fighter and 2 tactical_bombers
                      Russians roll dice for 10 infantry in Bryansk, round 2 : 3/10 hits, 1.67 expected hits
                      Germans roll dice for 3 aaGuns, 1 fighter and 2 tactical_bombers in Bryansk, round 2 : 1/3 hits, 1.67 expected hits
                      1 infantry owned by the Russians and 3 aaGuns owned by the Germans lost in Bryansk
                      Russians roll dice for 9 infantry in Bryansk, round 3 : 0/9 hits, 1.50 expected hits
                      Germans roll dice for 1 fighter and 2 tactical_bombers in Bryansk, round 3 : 1/3 hits, 1.67 expected hits
                      1 infantry owned by the Russians lost in Bryansk
                      Russians roll dice for 8 infantry in Bryansk, round 4 : 1/8 hits, 1.33 expected hits
                      Germans roll dice for 1 fighter and 2 tactical_bombers in Bryansk, round 4 : 2/3 hits, 1.67 expected hits
                      2 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Bryansk
                      Russians roll dice for 6 infantry in Bryansk, round 5 : 2/6 hits, 1.00 expected hits
                      Germans roll dice for 1 fighter and 1 tactical_bomber in Bryansk, round 5 : 2/2 hits, 1.17 expected hits
                      2 infantry owned by the Russians, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 4 infantry remaining. Battle score for attacker is 29
                  Casualties for Russians: 6 infantry
                  Casualties for Germans: 3 aaGuns, 1 fighter and 2 tactical_bombers
      
          Non Combat Move - Russians
              2 infantry moved from Samara to Kazakhstan
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      Germans : -0.17
      Russians : 0.50
      

      Savegame

      posted in Play Boardgames
      T
      TigerAce1944
    • RE: ironfish (GE/IT) & erinmores (JP) vs TigerAce1944 (Allies)

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
              1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
      
          Combat - ANZAC
              Battle in Borneo
      
          Non Combat Move - ANZAC
              1 battleship moved from 62 Sea Zone to 54 Sea Zone
              1 artillery and 2 infantry moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 bomber placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 11 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 72 Sea Zone to 80 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      TigerAce1944
    • RE: ironfish (GE/IT) & erinmores (JP) vs TigerAce1944 (Allies)

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 submarine moved from 54 Sea Zone to 55 Sea Zone
              2 artilleries, 2 battleships, 1 carrier, 3 cruisers, 3 destroyers, 4 infantry, 2 submarines and 3 transports moved from 54 Sea Zone to 45 Sea Zone
              2 artilleries, 2 battleships, 1 carrier, 3 cruisers, 3 destroyers, 4 infantry, 2 submarines and 3 transports moved from 45 Sea Zone to 42 Sea Zone
              2 artilleries and 4 infantry moved from 42 Sea Zone to Java
              1 bomber moved from Wake Island to 55 Sea Zone
              1 fighter moved from 54 Sea Zone to 55 Sea Zone
              1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
              1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
      
          Combat - Americans
              Battle in Java
              Battle in Soviet Far East
              Battle in 41 Sea Zone
                  Americans attack with 1 tactical_bomber
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 41 Sea Zone
                  Americans win, taking Java from Japanese, taking Soviet Far East from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 55 Sea Zone
                  Americans attack with 1 bomber, 1 fighter and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 55 Sea Zone
                  Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 bomber moved from 55 Sea Zone to Northern Territory
              1 fighter moved from 55 Sea Zone to 42 Sea Zone
              1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
              1 armour, 1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
              2 infantry moved from Eastern United States to 101 Sea Zone
              1 armour, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys, 3 submarines, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
              5 fighters moved from Wake Island to Guam
              1 destroyer moved from 10 Sea Zone to 26 Sea Zone
      
          Place Units - Americans
              1 battleship, 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
              1 armour, 1 infantry and 2 tactical_bombers placed in Western United States
      
          Turn Complete - Americans
              Americans collect 54 PUs; end with 54 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
      
          Non Combat Move - Chinese
              1 fighter moved from Szechwan to Burma
      
          Place Units - Chinese
              5 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 5 PUs
      
          Purchase Units - British
              British buy 3 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 10x factory_major; Remaining resources: 6 PUs; 
              UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour, 1 artillery and 4 infantry moved from Gibraltar to 91 Sea Zone
              1 armour, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
              1 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 fighter moved from Malta to Egypt
              3 armour moved from Belgian Congo to Egypt
              2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
              1 bomber moved from Gibraltar to Egypt
              1 artillery and 2 infantry moved from Burma to Yunnan
              2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
              1 armour, 2 artilleries and 5 infantry moved from Shan State to French Indo China
      
          Combat - British
              Battle in Normandy Bordeaux
              Battle in French Indo China
                  British attack with 1 armour, 2 artilleries and 5 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 1 armour, 2 artilleries and 5 infantry in French Indo China, round 2 : 1/8 hits, 2.33 expected hits
                      Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in French Indo China
                  British win, taking Normandy Bordeaux from Germans, taking French Indo China from Japanese with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Yunnan
                  British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                  Japanese defend with 1 armour and 1 artillery
                      British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.50 expected hits
                      Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 2 : 0/2 hits, 0.83 expected hits
                      1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan
                  British win, taking Yunnan from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                  Casualties for Japanese: 1 armour and 1 artillery
              Battle in Egypt
                  British attack with 3 armour, 1 bomber, 3 fighters and 1 tactical_bomber
                  Italians defend with 1 armour, 1 harbour and 6 infantry
                      British roll dice for 3 armour, 1 bomber, 3 fighters and 1 tactical_bomber in Egypt, round 2 : 4/8 hits, 4.33 expected hits
                      Italians roll dice for 1 armour and 6 infantry in Egypt, round 2 : 3/7 hits, 2.50 expected hits
                      4 infantry owned by the Italians and 3 armour owned by the British lost in Egypt
                   retreated to Egypt
                  Italians win with 1 armour and 2 infantry remaining. Battle score for attacker is -6
                  Casualties for British: 3 armour
                  Casualties for Italians: 4 infantry
      
          Non Combat Move - British
              1 bomber, 3 fighters and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
              1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
              2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
              1 submarine moved from 109 Sea Zone to 92 Sea Zone
              1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
              1 cruiser and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
              1 transport moved from 81 Sea Zone to 80 Sea Zone
              1 infantry moved from Northwest Persia to Persia
              1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
              2 aaGuns moved from Shan State to French Indo China
              2 artilleries and 1 infantry moved from Burma to Shan State
              1 aaGun, 1 armour, 3 artilleries and 2 infantry moved from India to Burma
              1 armour moved from Burma to Shan State
              2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
      
          Place Units - British
              2 armour and 1 mech_infantry placed in Union of South Africa
              1 armour, 1 artillery and 1 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,6,3,1,6
              British collect 30 PUs (1 lost to blockades); end with 30 PUs
      
          Place Units - UK_Pacific
              2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 16 PUs; end with 16 PUs
              Some Units in India change ownership: 2 infantry
      

      Combat Hit Differential Summary :

      British : -2.17
      Italians : 0.50
      Americans : 0.67
      Japanese : -1.50
      

      Savegame

      posted in Play Boardgames
      T
      TigerAce1944
    • RE: ironfish (GE/IT) & erinmores (JP) vs TigerAce1944 (Allies)

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians repair damage of 7x factory_major; Remaining resources: 25 PUs; 
              Russians buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 artilleries and 8 infantry moved from Karelia to Finland
      
          Combat - Russians
              Battle in Finland
                  Russians attack with 2 artilleries and 8 infantry
                  Germans defend with 7 infantry
                      Russians roll dice for 2 artilleries and 8 infantry in Finland, round 2 : 3/10 hits, 2.33 expected hits
                      Germans roll dice for 7 infantry in Finland, round 2 : 2/7 hits, 2.33 expected hits
                      2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
                      Russians roll dice for 2 artilleries and 6 infantry in Finland, round 3 : 3/8 hits, 2.00 expected hits
                      Germans roll dice for 4 infantry in Finland, round 3 : 0/4 hits, 1.33 expected hits
                      3 infantry owned by the Germans lost in Finland
                      Russians roll dice for 2 artilleries and 6 infantry in Finland, round 4 : 3/8 hits, 2.00 expected hits
                      Germans roll dice for 1 infantry in Finland, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                  Russians win, taking Finland from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 12
                  Casualties for Russians: 3 infantry
                  Casualties for Germans: 7 infantry
      
          Non Combat Move - Russians
              2 infantry moved from Volgograd to Tambov
              2 infantry moved from Novosibirsk to Samara
              1 infantry moved from Belarus to Smolensk
              2 fighters and 1 tactical_bomber moved from Novgorod to Russia
              7 infantry moved from Novgorod to Belarus
              2 aaGuns moved from Novgorod to Belarus
              1 infantry moved from Kansu to Shensi
      
          Place Units - Russians
              2 armour, 1 artillery and 3 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 25 PUs; end with 25 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.00
      Russians : 2.67
      

      Savegame

      posted in Play Boardgames
      T
      TigerAce1944
    • RE: ironfish (GE/IT) & erinmores (JP) vs TigerAce1944 (Allies)

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery and 1 battleship; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 transport moved from 54 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
              1 infantry moved from Queensland to New South Wales
              1 tactical_bomber moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 battleship placed in 62 Sea Zone
              1 artillery placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      TigerAce1944
    • 1 / 1