@erinmores Thanks for the notice. I’m good with putting the game on standby while you’re gone and resuming it later. Have a good trip!
Posts made by TigerAce1944
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RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)
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RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 bomber and 2 transports; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 1 cruiser, 2 destroyers and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 18 PUs ANZAC collect 3 PUs from War Bonds; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 39 Sea Zone to 37 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Burma: 1 infantry EDIT: Adding units owned by ANZAC to Shan State: 1 infantry EDIT: Removing Technology Long Range Aircraft for ANZAC EDIT: Removing Technology Increased Factory Production for UK_Pacific EDIT: Removing Technology Improved Artillery Support for UK_Pacific EDIT: Removing Technology Rockets Advance for UK_Pacific EDIT: Removing Technology Rockets Advance for British EDIT: Removing Technology Improved Artillery Support for French EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Rocket attack in Japan does 1 damage to factory_major owned by Japanese Rockets in Guam roll: 1 Rocket attack in Japan does 5 damage to factory_major owned by Japanese Rockets in Midway roll: 5 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 artillery moved from 125 Sea Zone to Norway 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 25 Sea Zone to Iwo Jima 3 carriers, 1 cruiser and 5 fighters moved from 91 Sea Zone to 95 Sea Zone Americans take 93 Sea Zone from Italians 1 bomber and 1 fighter moved from Tunisia to 95 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily 3 fighters moved from United Kingdom to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Combat - Americans Battle in Norway Battle in Southern France Battle in Malta Battle in Iwo Jima Americans attack with 1 fighter, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 fighter and 1 mech_infantry in Iwo Jima, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 fighter in Iwo Jima, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Iwo Jima Japanese win, taking Norway from Germans, taking Southern France from Germans, taking Malta from Italians with 1 infantry remaining. Battle score for attacker is -17 Casualties for Americans: 1 fighter, 1 infantry and 1 mech_infantry Battle in 37 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 2 destroyers and 1 transport Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 13 Casualties for Japanese: 2 destroyers and 1 transport Casualties for Americans: 1 destroyer Battle in 95 Sea Zone Americans attack with 1 bomber, 4 carriers, 1 cruiser, 9 fighters and 1 transport Italians defend with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 3 submarines and 3 transports 3 submarines owned by the Italians Submerged Americans roll dice for 1 bomber, 4 carriers, 1 cruiser, 9 fighters and 1 transport in 95 Sea Zone, round 2 : 6/12 hits, 7.33 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 3 transports in 95 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 2 carriers owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 9 fighters and 1 transport in 95 Sea Zone, round 3 : 6/12 hits, 7.33 expected hits Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 3 transports in 95 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits 1 cruiser owned by the Americans, 2 transports owned by the Italians, 1 cruiser owned by the Italians, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 2 fighters owned by the Italians and 1 battleship owned by the Italians lost in 95 Sea Zone 1 transport owned by the Italians lost in 95 Sea Zone Americans win with 1 bomber, 1 carrier, 8 fighters and 1 transport remaining. Battle score for attacker is 44 Casualties for Americans: 3 carriers, 1 cruiser and 1 fighter Casualties for Italians: 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 3 transports Battle in Sicily Non Combat Move - Americans 5 fighters moved from 95 Sea Zone to Tunisia 1 bomber moved from 95 Sea Zone to United Kingdom 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 95 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 12 Sea Zone to 26 Sea Zone 2 battleships, 1 carrier and 1 cruiser moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 16 Sea Zone to 26 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Algeria to Tunisia 1 transport moved from 105 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 37 Sea Zone to Borneo Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Central United States 1 fighter placed in Eastern United States 1 armour and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 2 artilleries moved from Jehol to Anhwe 2 infantry moved from Chahar to Anhwe 1 infantry moved from Chahar to Anhwe 1 fighter moved from Hopei to Anhwe 1 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 2 artilleries, 1 fighter and 4 infantry Japanese defend with 3 infantry and 1 mech_infantry Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Anhwe, round 2 : 0/7 hits, 2.50 expected hits Japanese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Anhwe, round 3 : 2/5 hits, 1.83 expected hits Japanese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 3 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Anhwe, round 4 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Anhwe, round 4 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 artillery and 4 infantry Casualties for Japanese: 3 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Hunan 1 artillery moved from Hopei to Kweichow 1 infantry moved from Chahar to Suiyuyan 1 artillery moved from Chahar to Hopei Place Units - Chinese 1 artillery and 5 infantry placed in Hunan Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing Technology Heavy Bomber for Americans EDIT: Turning off Edit Mode Activate Technology - British British giving technology to UK_Pacific: Rockets Advance and Increased Factory Production Purchase Units - British British repair damage of 4x airfield; Remaining resources: 37 PUs; British buy 2 armour, 1 bomber, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Rocket attack in France does 4 damage to factory_minor owned by Germans Rockets in Scotland roll: 4 Rocket attack in France does 2 damage to factory_minor owned by Germans Rockets in United Kingdom roll: 6 2 destroyers moved from 91 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone Combat - British Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 95 Sea Zone British attack with 2 destroyers and 2 fighters; Americans loiter and taunt Italians defend with 1 fighter and 3 submarines British roll dice for 2 destroyers and 2 fighters in 95 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 fighter in 95 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 2 destroyers and 2 fighters in 95 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits Italians roll dice for 3 submarines in 95 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 fighter in 95 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 95 Sea Zone British roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits Italians roll dice for 2 submarines in 95 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 fighter in 95 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 2 submarines owned by the Italians lost in 95 Sea Zone British roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 5 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 fighter in 95 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the British and 1 fighter owned by the Italians lost in 95 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 11 Casualties for British: 2 destroyers Casualties for Italians: 1 fighter and 3 submarines Non Combat Move - British 2 fighters moved from 95 Sea Zone to Sicily 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to Egypt 3 armour and 3 mech_infantrys moved from Iraq to Northwest Persia 3 armour and 1 mech_infantry moved from Egypt to Iraq 2 artilleries and 7 infantry moved from Egypt to Trans-Jordan 4 infantry moved from West India to Eastern Persia 1 battleship, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 37 Sea Zone 2 armour and 2 mech_infantrys moved from India to Yunnan Place Units - British 2 armour and 2 mech_infantrys placed in Egypt 1 bomber placed in Union of South Africa 1 submarine placed in 110 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs British collect 1 PU from War Bonds; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 2 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Some Units in India change ownership: 2 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Italians : -0.67 British : -2.00 Americans : -7.17 Chinese : -1.83 Japanese : 2.67
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RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 cruiser, 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 battleship and 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Shan State to Burma 1 fighter moved from Yunnan to Hunan Place Units - ANZAC 1 cruiser, 2 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs ANZAC collect 2 PUs from War Bonds; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Combat Move - French French has no rockets to fire Non Combat Move - French 1 destroyer moved from 37 Sea Zone to 39 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing Technology Increased Factory Production for ANZAC EDIT: Removing Technology Long Range Aircraft for French EDIT: Adding Technology Long Range Aircraft for French EDIT: Removing Technology Rockets Advance for French EDIT: Removing Technology Increased Factory Production for UK_Pacific EDIT: Removing Technology Rockets Advance for UK_Pacific EDIT: Removing Technology AA Radar for UK_Pacific EDIT: Removing Technology Jet Power for British EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Rocket attack in Japan does 3 damage to factory_major owned by Japanese Rockets in Guam roll: 3 Rocket attack in Japan does 5 damage to factory_major owned by Japanese Rockets in Midway roll: 5 1 fighter moved from 54 Sea Zone to 44 Sea Zone 2 fighters moved from 91 Sea Zone to 95 Sea Zone 1 bomber moved from United Kingdom to 95 Sea Zone 1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 artillery moved from Morocco to Algeria Americans take Algeria from Italians 2 infantry moved from Morocco to 91 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to 110 Sea Zone 1 bomber moved from India to Kiangsu 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 4 fighters moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 16 Sea Zone to 6 Sea Zone Combat - Americans Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone Strategic bombing raid in Kiangsu AA fire in Kiangsu : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Kiangsu causes 0 damage total. Battle in Normandy Bordeaux Battle in 44 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking Normandy Bordeaux from Germans with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer and 2 submarines 2 submarines owned by the Japanese Submerged Americans roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 transport Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 7 Casualties for Germans: 1 destroyer Battle in Holland Belgium Battle in 16 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Holland Belgium from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Battle in 92 Sea Zone Americans attack with 1 destroyer and 2 fighters Italians defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Battle in 95 Sea Zone Americans attack with 1 bomber and 2 fighters Italians defend with 1 destroyer, 1 fighter, 3 submarines and 2 transports 3 submarines owned by the Italians Submerged Americans roll dice for 1 bomber and 2 fighters in 95 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Italians roll dice for 1 destroyer, 1 fighter and 2 transports in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 destroyer owned by the Italians, 1 transport owned by the Italians, 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone 1 transport owned by the Italians lost in 95 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 19 Casualties for Americans: 1 fighter Casualties for Italians: 1 destroyer, 1 fighter and 2 transports Non Combat Move - Americans 1 bomber moved from 95 Sea Zone to Tunisia 1 fighter moved from 95 Sea Zone to Tunisia 3 fighters moved from 110 Sea Zone to United Kingdom 1 artillery moved from Scotland to United Kingdom 2 transports moved from 91 Sea Zone to 102 Sea Zone 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 3 fighters moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 battleship moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from 44 Sea Zone to Dutch New Guinea 2 fighters moved from 92 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Central United States 1 fighter placed in Eastern United States 1 cruiser and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese 2 artilleries and 4 infantry moved from Kweichow to Hunan 2 artilleries and 4 infantry moved from Kweichow to Anhwe 2 artilleries and 3 infantry moved from Hopei to Chahar 2 infantry moved from Hopei to Anhwe 2 artilleries moved from Kweichow to Anhwe 1 artillery moved from Kweichow to Anhwe 1 fighter moved from Kweichow to Hopei Place Units - Chinese 1 artillery and 1 infantry placed in Hopei 2 artilleries and 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Activate Technology - British British giving technology to UK_Pacific: Rockets Advance and Increased Factory Production Purchase Units - British British repair damage of 3x airfield; Remaining resources: 37 PUs; British buy 3 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British Rocket attack in Southern France does 4 damage to factory_minor owned by Germans Rockets in Scotland roll: 4 Rocket attack in Southern France does 2 damage to factory_minor owned by Germans Rockets in United Kingdom roll: 4 1 mech_infantry moved from Iraq to Caucasus British take Caucasus from Germans 3 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - British Battle in Celebes British attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Celebes British roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Celebes, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Celebes British win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 4 infantry moved from India to West India 1 battleship, 1 cruiser and 2 destroyers moved from 38 Sea Zone to 39 Sea Zone 3 armour and 3 mech_infantrys moved from Egypt to Iraq 2 destroyers moved from 87 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to Gibraltar 2 fighters and 1 tactical_bomber moved from Yunnan to Hunan Place Units - British 3 armour and 1 mech_infantry placed in Egypt 1 fighter and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 38 PUs British collect 1 PU from War Bonds; end with 39 PUs Place Units - UK_Pacific 2 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 23 PUs; end with 24 PUs Some Units in India change ownership: 2 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.33 British : -0.67 Americans : 1.00 AA fire in Kiangsu : : 0.83 Japanese : 0.00
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RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 battleship and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 45 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Celebes to 54 Sea Zone 1 infantry moved from Siam to Shan State 1 fighter moved from Shan State to Yunnan Place Units - ANZAC 1 battleship and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs ANZAC collect 3 PUs from War Bonds; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French French has no rockets to fire Non Combat Move - French 1 destroyer moved from 45 Sea Zone to 37 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing Technology Long Range Aircraft for UK_Pacific EDIT: Removing Technology Increased Factory Production for UK_Pacific EDIT: Removing Technology Rockets Advance for UK_Pacific EDIT: Removing Technology Super subs for British EDIT: Removing Technology Rockets Advance for ANZAC EDIT: Removing Technology Super subs for French EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 3 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Rocket attack in Japan does 6 damage to factory_major owned by Japanese Rockets in Guam roll: 6 Rocket attack in Japan does 3 damage to factory_major owned by Japanese Rockets in Midway roll: 3 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from United Kingdom to Western Germany 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 4 fighters moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 5,4 and causes: 5 damage to unit: factory_minor Bombing raid in Western Germany causes 5 damage total. Battle in Morocco Battle in 16 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Morocco from Italians with 1 destroyer and 4 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from Western Germany to United Kingdom 2 carriers, 1 destroyer and 2 fighters moved from 109 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 fighters moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 16 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 46 Sea Zone to 54 Sea Zone 1 bomber moved from Queensland to India Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Central United States 3 fighters placed in Eastern United States 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Americans collect 1 PU from War Bonds; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing Technology War Bonds for Americans EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese 2 artilleries and 4 infantry moved from Kweichow to Hopei Place Units - Chinese 2 artilleries and 3 infantry placed in Shensi 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Chinese collect 3 PUs from War Bonds; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing Technology War Bonds for Chinese EDIT: Turning off Edit Mode Activate Technology - British British giving technology to UK_Pacific: Rockets Advance Purchase Units - British British repair damage of 2x factory_minor, 3x airfield, 1x airfield; Remaining resources: 41 PUs; British buy 2 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - British Rocket attack in Northern Italy does 2 damage to factory_major owned by Italians Rockets in Scotland roll: 2 Rocket attack in Western Germany does 4 damage to airfield owned by Germans Rockets in United Kingdom roll: 4 1 armour and 2 mech_infantrys moved from Tobruk to Tunisia 1 transport moved from 43 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - British British creates battle in territory 35 Sea Zone Battle in Borneo Battle in Tunisia British attack with 1 armour and 2 mech_infantrys Italians defend with 1 armour British roll dice for 1 armour and 2 mech_infantrys in Tunisia, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Tunisia British win, taking 35 Sea Zone from Japanese, taking Borneo from Japanese, taking Tunisia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Italians: 1 armour Non Combat Move - British 1 armour and 1 mech_infantry moved from Tobruk to Egypt 1 mech_infantry moved from Egypt to Iraq 2 destroyers moved from 85 Sea Zone to 87 Sea Zone 4 fighters moved from Egypt to Malta 2 armour and 2 mech_infantrys moved from India to Yunnan 1 artillery and 1 infantry moved from Burma to Yunnan 1 battleship, 1 cruiser and 2 destroyers moved from 43 Sea Zone to 38 Sea Zone Place Units - British 2 armour and 2 mech_infantrys placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,1,4,2,1 British collect 32 PUs (3 lost to blockades); end with 33 PUs British collect 1 PU from War Bonds; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 artillery and 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,3,1,6,1,4,6,1,4,3,2,3,4,4,1,1,2,6,3,1,6,1,5,2,1,5,1,4 UK_Pacific collect 21 PUs (2 lost to blockades); end with 21 PUs Some Units in India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
British : 0.00 Italians : 0.50 AA fire in Western Germany : : -0.17 Americans : 0.00 Japanese : -0.33
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RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese 1 fighter moved from Queensland to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to Shan State 1 battleship, 1 carrier and 2 destroyers moved from 62 Sea Zone to 45 Sea Zone 2 fighters moved from Queensland to 45 Sea Zone 2 fighters moved from Queensland to Celebes Place Units - ANZAC 1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs ANZAC collect 2 PUs from War Bonds; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French French has no rockets to fire Combat - French French creates battle in territory 54 Sea Zone Non Combat Move - French 1 destroyer moved from 54 Sea Zone to 45 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing Technology Rockets Advance for UK_Pacific EDIT: Removing Technology Improved Artillery Support for British EDIT: Removing Technology Improved Artillery Support for ANZAC EDIT: Removing Technology AA Radar for French EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Rocket attack in Japan does 4 damage to factory_major owned by Japanese Rockets in Guam roll: 4 Rocket attack in Japan does 3 damage to factory_major owned by Japanese Rockets in Midway roll: 3 Rocket attack in Caroline Islands does 4 damage to harbour owned by Japanese Rockets in Wake Island roll: 5 1 infantry moved from Eire to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.33 expected hits Bombing raid in France rolls: 7,7 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Western Germany Americans converts factory_major into different units Non Combat Move - Americans 1 bomber moved from France to United Kingdom 1 artillery moved from Eire to Scotland 1 carrier and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries moved from Eastern United States to Quebec 1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from Eastern United States to United Kingdom 2 battleships, 4 carriers, 3 cruisers, 7 fighters and 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 23 Sea Zone to 25 Sea Zone 1 bomber moved from Midway to Queensland 1 destroyer moved from 32 Sea Zone to 46 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to Central United States 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 2 infantry moved from 106 Sea Zone to Quebec Place Units - Americans 1 carrier, 1 cruiser and 3 transports placed in 101 Sea Zone 3 artilleries and 1 infantry placed in Central United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Americans collect 3 PUs from War Bonds; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese 8 artilleries, 1 fighter and 10 infantry moved from Yunnan to Kweichow Place Units - Chinese 1 artillery and 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Chinese collect 5 PUs from War Bonds; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs Purchase Units - British British repair damage of 6x factory_minor, 2x airfield, 1x airfield; Remaining resources: 28 PUs; British buy 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. Rocket attack in Northern Italy does 6 damage to factory_major owned by Italians Rockets in Scotland roll: 6 Rocket attack in Germany does 1 damage to factory_major owned by Germans Rockets in United Kingdom roll: 1 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 destroyers moved from 87 Sea Zone to 85 Sea Zone 3 armour moved from Tobruk to Tunisia British take Libya from Italians British take Tunisia from Italians 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 battleship and 1 cruiser moved from 37 Sea Zone to 43 Sea Zone Combat - British Battle in Gibraltar British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Italians defend with 1 harbour and 4 infantry British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits Italians roll dice for 4 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/5 hits, 1.83 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar British win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Italians: 4 infantry Battle in 85 Sea Zone British attack with 2 destroyers Italians defend with 1 submarine British roll dice for 2 destroyers in 85 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 85 Sea Zone British win, taking 85 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 5 Casualties for Italians: 1 submarine Battle in Borneo British attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Borneo Japanese win with no units remaining. Battle score for attacker is 0 Casualties for British: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from French Indo China to Kwangsi 3 aaGuns, 1 armour, 1 artillery and 2 infantry moved from Yunnan to Kwangsi 1 infantry moved from Burma to Yunnan 2 infantry moved from Shan State to Yunnan 1 armour moved from India to Yunnan 1 artillery and 1 infantry moved from India to Burma 1 submarine moved from 43 Sea Zone to 35 Sea Zone 2 destroyers moved from 37 Sea Zone to 43 Sea Zone 2 fighters and 1 tactical_bomber moved from Shan State to Yunnan 2 armour and 3 mech_infantrys moved from Egypt to Tobruk 1 mech_infantry moved from Belgian Congo to Egypt 1 destroyer moved from 87 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 4 fighters moved from French Central Africa to Egypt 3 infantry moved from Trans-Jordan to Egypt Place Units - British 1 cruiser, 2 destroyers and 1 submarine placed in 98 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs British collect 4 PUs from War Bonds; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Place Units - UK_Pacific 2 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Some Units in India change ownership: 2 armour and 2 mech_infantrys
Combat Hit Differential Summary :
British : 0.83 Italians : 0.17 AA fire in France : : -0.33 Japanese : 1.33
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RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Rocket attack in Caroline Islands does 1 damage to airfield owned by Japanese Rockets in Queensland roll: 2 Non Combat Move - ANZAC 1 battleship moved from 52 Sea Zone to 62 Sea Zone 1 aaGun, 1 artillery, 5 fighters and 4 infantry moved from New South Wales to Queensland 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 carrier and 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs ANZAC collect 2 PUs from War Bonds; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French French has no rockets to fire Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from French West Africa to Egypt 1 destroyer moved from 37 Sea Zone to 54 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing Technology Heavy Bomber for French EDIT: Removing Technology AA Radar for ANZAC EDIT: Removing Technology Airborne_Forces for UK_Pacific EDIT: Removing Technology Long Range Aircraft for British EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Rocket attack in Japan does 6 damage to factory_major owned by Japanese Rockets in Guam roll: 6 Rocket attack in Japan does 6 damage to factory_major owned by Japanese Rockets in Midway roll: 6 Rocket attack in Caroline Islands does 3 damage to harbour owned by Japanese Rockets in Wake Island roll: 3 1 bomber moved from Midway to 6 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 4 fighters moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Hawaiian Islands to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 bomber, 7 fighters, 2 submarines and 2 transports Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 7 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Korea Non Combat Move - Americans 1 bomber and 7 fighters moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from 25 Sea Zone to Midway 2 battleships, 4 carriers and 3 cruisers moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire Americans take Eire from Neutral_Allies 1 fighter moved from Eastern United States to 109 Sea Zone 1 fighter moved from 109 Sea Zone to United Kingdom 1 bomber and 1 fighter moved from Eastern United States to 109 Sea Zone 1 bomber moved from 109 Sea Zone to United Kingdom 1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 2 artilleries and 2 fighters placed in Eastern United States 2 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Americans collect 2 PUs from War Bonds; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Turning on Edit Mode EDIT: Removing Technology Airborne_Forces for Americans EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 7 artilleries, 1 fighter and 7 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 artillery and 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Chinese collect 2 PUs from War Bonds; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing Technology Jet Power for Chinese EDIT: Turning off Edit Mode Activate Technology - British British giving technology to UK_Pacific: Increased Factory Production Purchase Units - British British repair damage of 2x factory_minor, 4x airfield, 3x airfield; Remaining resources: 24 PUs; British buy 1 armour and 3 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 1 PUs; Combat Move - British Rocket attack in Northern Italy does 6 damage to factory_major owned by Italians Rockets in Scotland roll: 6 Rocket attack in Western Germany does 2 damage to airfield owned by Germans Rockets in United Kingdom roll: 2 3 armour and 2 mech_infantrys moved from Egypt to Tobruk British take Alexandria from Italians 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 fighters and 1 tactical_bomber moved from Malaya to Kwangsi 3 artilleries and 6 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 2 infantry moved from Yunnan to Kwangsi Combat - British British creates battle in territory 109 Sea Zone Battle in Tobruk British attack with 3 armour and 2 mech_infantrys Italians defend with 1 artillery and 3 infantry British roll dice for 3 armour and 2 mech_infantrys in Tobruk, round 2 : 1/5 hits, 2.17 expected hits Italians roll dice for 1 artillery and 3 infantry in Tobruk, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk British roll dice for 3 armour and 1 mech_infantry in Tobruk, round 3 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 artillery and 2 infantry in Tobruk, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Tobruk British roll dice for 3 armour and 1 mech_infantry in Tobruk, round 4 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 artillery in Tobruk, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Tobruk British win, taking 109 Sea Zone from Germans, taking Tobruk from Italians with 3 armour remaining. Battle score for attacker is 5 Casualties for British: 2 mech_infantrys Casualties for Italians: 1 artillery and 3 infantry Battle in Sumatra British attack with 1 artillery and 1 infantry Japanese defend with 2 infantry British roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra British roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra British win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Kwangsi British attack with 3 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber Japanese defend with 1 armour, 1 artillery, 6 infantry and 5 mech_infantrys British roll dice for 3 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in Kwangsi, round 2 : 7/14 hits, 5.33 expected hits Japanese roll dice for 1 armour, 1 artillery, 6 infantry and 5 mech_infantrys in Kwangsi, round 2 : 6/13 hits, 4.50 expected hits 6 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 6 infantry owned by the British lost in Kwangsi British roll dice for 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 4/8 hits, 3.67 expected hits Japanese roll dice for 1 armour, 1 artillery and 4 mech_infantrys in Kwangsi, round 3 : 3/6 hits, 2.17 expected hits 4 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Kwangsi British roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Kwangsi, round 4 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 armour and 1 artillery in Kwangsi, round 4 : 2/2 hits, 0.83 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 artilleries owned by the British lost in Kwangsi British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 3 artilleries and 8 infantry Casualties for Japanese: 1 armour, 1 artillery, 6 infantry and 5 mech_infantrys Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State 3 infantry moved from Malaya to Shan State 1 artillery and 2 infantry moved from Burma to Yunnan 1 armour moved from India to Yunnan 1 infantry moved from India to Burma 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 armour and 3 mech_infantrys moved from Belgian Congo to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 4 fighters moved from Scotland to French Central Africa 1 cruiser and 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 3 destroyers moved from 109 Sea Zone to 87 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 3 infantry moved from Iraq to Trans-Jordan 1 transport moved from 81 Sea Zone to 80 Sea Zone Place Units - British 1 armour placed in Egypt 3 transports placed in 110 Sea Zone British undo move 2. 3 transports placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5 British collect 30 PUs (3 lost to blockades); end with 30 PUs British collect 3 PUs from War Bonds; end with 33 PUs Place Units - UK_Pacific 1 armour, 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 20 PUs Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry
Combat Hit Differential Summary :
British : 1.50 Italians : -0.67 Americans : 0.00 Japanese : 4.17
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RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC Rocket attack in Caroline Islands does 4 damage to airfield owned by Japanese Rockets in Queensland roll: 4 Non Combat Move - ANZAC 1 battleship moved from 62 Sea Zone to 52 Sea Zone 1 aaGun, 1 artillery, 3 fighters and 4 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3,1,2,3,2,5,2,4,1,5,2,3 ANZAC collect 12 PUs (2 lost to blockades); end with 13 PUs ANZAC collect 4 PUs from War Bonds; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French French has no rockets to fire 1 destroyer moved from 39 Sea Zone to 37 Sea Zone Combat - French Battle in 37 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone French win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 5 Casualties for Japanese: 1 submarine Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter moved from United Kingdom to French West Africa Turn Complete - French Turning on Edit Mode EDIT: Removing Technology Increased Factory Production for French EDIT: Removing Technology Airborne_Forces for French EDIT: Removing Technology AA Radar for British EDIT: Removing Technology Increased Factory Production for UK_Pacific EDIT: Removing Technology Heavy Bomber for UK_Pacific EDIT: Removing Technology Airborne_Forces for ANZAC EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French : 0.33 Japanese : -0.33
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RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Rocket attack in Japan does 6 damage to factory_major owned by Japanese Rockets in Guam roll: 6 Rocket attack in Japan does 3 damage to factory_major owned by Japanese Rockets in Midway roll: 3 Rocket attack in Caroline Islands does 1 damage to airfield owned by Japanese Rockets in Wake Island roll: 1 1 bomber moved from Western United States to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports 2 submarines owned by the Japanese Submerged Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone 3 transports owned by the Japanese lost in 6 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 18 Casualties for Americans: 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 fighter, 1 tactical_bomber and 3 transports Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Midway 1 armour, 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser and 1 fighter moved from 11 Sea Zone to 26 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to Quebec 1 fighter moved from Eastern United States to 106 Sea Zone 1 carrier moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 1 bomber and 2 fighters placed in Eastern United States 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Americans collect 3 PUs from War Bonds; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 fighter moved from Szechwan to Hopei 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Szechwan 3 artilleries and 2 infantry moved from Yunnan to Szechwan Place Units - Chinese 4 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Chinese collect 4 PUs from War Bonds; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing Technology Improved_Mech_Inf for Americans EDIT: Removing Technology Long Range Aircraft for Chinese EDIT: Turning off Edit Mode Activate Technology - British British giving technology to UK_Pacific: Increased Factory Production Purchase Units - British British buy 3 destroyers, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 1 PUs; Combat Move - British Rocket attack in Germany does 2 damage to factory_major owned by Germans Rockets in Scotland roll: 2 4 fighters moved from United Kingdom to 125 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 43 Sea Zone 2 fighters and 1 tactical_bomber moved from Burma to 43 Sea Zone Combat - British Battle in 43 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport British roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Japanese British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Units damaged: 1 battleship owned by the British 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 43 Sea Zone British roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese lost in 43 Sea Zone British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 3 : 4/6 hits, 3.50 expected hits Japanese roll dice for 1 fighter in 43 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 43 Sea Zone British win, taking 43 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 56 Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Battle in 125 Sea Zone British attack with 1 cruiser, 1 destroyer, 4 fighters and 1 submarine Germans defend with 1 cruiser, 1 destroyer, 2 submarines and 1 transport British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 cruiser, 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Germans roll dice for 2 submarines in 125 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Germans, 2 submarines owned by the Germans, 1 submarine owned by the British and 1 cruiser owned by the Germans lost in 125 Sea Zone 1 transport owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Germans with 1 cruiser, 1 destroyer and 4 fighters remaining. Battle score for attacker is 27 Casualties for British: 1 submarine Casualties for Germans: 1 cruiser, 1 destroyer, 2 submarines and 1 transport Non Combat Move - British 4 fighters moved from 125 Sea Zone to Scotland 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 artillery moved from Kenya to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Kenya to Egypt 2 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 armour and 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 infantry moved from Persia to Iraq 3 aaGuns, 3 artilleries and 9 infantry moved from Burma to Yunnan 1 artillery and 2 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from 43 Sea Zone to Malaya Place Units - British 1 factory_minor placed in Egypt 1 mech_infantry placed in Union of South Africa 3 destroyers placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1 British collect 28 PUs (5 lost to blockades); end with 28 PUs British collect 1 PU from War Bonds; end with 29 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone 1 armour, 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2 UK_Pacific collect 13 PUs (4 lost to blockades); end with 14 PUs Units Change Ownership Some Units in India change ownership: 1 armour, 1 artillery and 2 infantry Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Germans : -0.17 British : 2.00 Americans : -0.17 Chinese : 0.33 Japanese : -1.83
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RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 battleship; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun moved from Java to 42 Sea Zone 1 aaGun and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 aaGun moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 aaGun and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 battleship placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs ANZAC collect 5 PUs from War Bonds; end with 21 PUs Combat Move - French French has no rockets to fire Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Turn Complete - French Turning on Edit Mode EDIT: Removing Technology Increased Factory Production for UK_Pacific EDIT: Removing Technology Heavy Bomber for ANZAC EDIT: Removing Technology Airborne_Forces for British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing Technology Increased Factory Production for Americans EDIT: Removing Technology Increased Factory Production for Chinese EDIT: Removing Technology Improved_Mech_Inf for Chinese EDIT: Removing Technology Rockets Advance for Chinese EDIT: Removing Technology AA Radar for Chinese EDIT: Removing Technology Heavy Bomber for Chinese EDIT: Removing Technology Airborne_Forces for Chinese EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 battleship; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun moved from Java to 42 Sea Zone 1 aaGun and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 aaGun moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 aaGun and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 battleship placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs ANZAC collect 5 PUs from War Bonds; end with 21 PUs Combat Move - French French has no rockets to fire Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Turn Complete - French Turning on Edit Mode EDIT: Removing Technology Increased Factory Production for UK_Pacific EDIT: Removing Technology Heavy Bomber for ANZAC EDIT: Removing Technology Airborne_Forces for British EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone 2 fighters moved from Hawaiian Islands to Western United States 1 fighter moved from Hawaiian Islands to 10 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 bomber moved from Eastern United States to Western United States 1 carrier and 1 cruiser moved from 101 Sea Zone to 64 Sea Zone 1 carrier and 1 cruiser moved from 64 Sea Zone to 11 Sea Zone 1 fighter moved from 10 Sea Zone to 11 Sea Zone 1 submarine moved from 54 Sea Zone to 50 Sea Zone Place Units - Americans 1 battleship and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States 1 carrier placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Americans collect 5 PUs from War Bonds; end with 57 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Chinese has no rockets to fire 2 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow 3 artilleries, 1 fighter and 12 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 2 infantry owned by the Chinese retreated to Szechwan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 3 artilleries, 1 fighter and 12 infantry Japanese defend with 1 armour, 3 artilleries and 8 infantry Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Yunnan, round 2 : 7/16 hits, 4.67 expected hits Japanese roll dice for 1 armour, 3 artilleries and 8 infantry in Yunnan, round 2 : 7/12 hits, 4.17 expected hits 7 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Yunnan, round 3 : 3/9 hits, 3.33 expected hits Japanese roll dice for 1 armour, 3 artilleries and 1 infantry in Yunnan, round 3 : 2/5 hits, 1.83 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Yunnan, round 4 : 3/7 hits, 2.67 expected hits Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 4 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 15 Casualties for Chinese: 9 infantry Casualties for Japanese: 1 armour, 3 artilleries and 8 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 1 infantry placed in Shensi 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Chinese collect 2 PUs from War Bonds; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Activate Technology - British British giving technology to UK_Pacific: Increased Factory Production Purchase Units - British British repair damage of 6x airfield; Remaining resources: 35 PUs; British buy 1 armour, 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - British Rocket attack in Germany does 1 damage to factory_major owned by Germans Rockets in Scotland roll: 1 Rocket attack in Germany does 4 damage to factory_major owned by Germans Rockets in United Kingdom roll: 4 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 3 fighters moved from United Kingdom to 125 Sea Zone 1 bomber moved from United Kingdom to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to 96 Sea Zone 1 armour moved from Anglo Egyptian Sudan to Kenya 1 artillery and 1 mech_infantry moved from Ethiopia to Kenya Combat - British Battle in 125 Sea Zone British attack with 1 destroyer and 3 fighters; Russians loiter and taunt Germans defend with 1 submarine British roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone British win with 3 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in 96 Sea Zone British attack with 1 bomber, 1 fighter and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers and 1 submarine 1 submarine owned by the Italians Submerged British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Italians roll dice for 1 battleship and 2 cruisers in 96 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 tactical_bomber owned by the British, 2 cruisers owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone British roll dice for 1 bomber in 96 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 battleship in 96 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the British and 1 battleship owned by the Italians lost in 96 Sea Zone Italians win with no units remaining. Battle score for attacker is 2 Casualties for British: 1 bomber, 1 fighter and 1 tactical_bomber Casualties for Italians: 1 battleship and 2 cruisers Battle in Kenya British attack with 1 armour, 1 artillery and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kenya, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kenya, round 3 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from Rhodesia to Tanganyika Territory 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 3 fighters moved from 125 Sea Zone to United Kingdom 1 infantry moved from British Guiana to Brazil British take Brazil from Neutral_Allies 1 transport moved from 88 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes UK_Pacific take Celebes from Dutch 2 artilleries and 3 infantry moved from India to Burma Place Units - British 1 armour and 3 mech_infantrys placed in Union of South Africa 1 destroyer placed in 110 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs British collect 4 PUs from War Bonds; end with 37 PUs Place Units - UK_Pacific 1 submarine and 1 transport placed in 39 Sea Zone 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Units Change Ownership Some Units in India change ownership: 1 artillery and 2 infantry Some Units in 39 Sea Zone change ownership: 1 submarine and 1 transport
Combat Hit Differential Summary :
Germans : 0.83 British : -0.33 Italians : 0.00 Chinese : 1.83 Japanese : 2.83
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RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Activate Technology - ANZAC Trigger ANZAC Improved Mech Inf: ANZAC is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs ANZAC collect 1 PU from War Bonds; end with 19 PUs Activate Technology - French Trigger French Improved Mech Inf: French is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French French has no rockets to fire 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from United Kingdom to Southern France Combat - French Battle in Southern France French attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 armour, 1 factory_minor and 1 harbour French roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 armour in Southern France, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the French and 1 armour owned by the Italians lost in Southern France French win, taking Southern France from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Casualties for Italians: 1 armour Non Combat Move - French 1 fighter moved from Southern France to United Kingdom 1 infantry moved from Algeria to Morocco 1 infantry moved from Syria to Trans-Jordan 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 72 Sea Zone to 80 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing Technology Improved_Mech_Inf for French EDIT: Removing Technology Improved_Mech_Inf for ANZAC EDIT: Removing Technology Heavy Bomber for British EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.50 French : -0.33
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RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)
TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Activate Technology - Americans Trigger Americans Improved Mech Inf: Americans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Purchase Units - Americans Americans buy 3 carriers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Philippines to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to Hawaiian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Central United States to Eastern United States 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 armour and 3 mech_infantrys moved from Central United States to Western United States Place Units - Americans 2 carriers placed in 10 Sea Zone 1 fighter placed in Western United States 1 carrier placed in 101 Sea Zone 1 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Americans collect 3 PUs from War Bonds; end with 55 PUs Turning on Edit Mode EDIT: Removing Technology AA Radar for Americans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing Technology Super subs for Russians EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Chinese has no rockets to fire Non Combat Move - Chinese 4 infantry moved from Yunnan to Szechwan 2 infantry moved from Kweichow to Szechwan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 3 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Chinese collect 1 PU from War Bonds; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing Technology Super subs for Chinese EDIT: Turning off Edit Mode Activate Technology - British Trigger British Improved Mech Inf: British is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Purchase Units - British British buy 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; Activate Technology - UK_Pacific Trigger UK Pacific Improved Mech Inf: UK_Pacific is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British Rocket attack in Northern Italy does 4 damage to factory_major owned by Italians Rockets in Scotland roll: 4 Rocket attack in Northern Italy does 1 damage to factory_major owned by Italians Rockets in United Kingdom roll: 1 1 fighter moved from Scotland to 111 Sea Zone 1 bomber moved from United Kingdom to 111 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 1 tactical_bomber moved from 98 Sea Zone to Ethiopia 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 2 fighters moved from United Kingdom to 111 Sea Zone Combat - British Battle in 111 Sea Zone British attack with 1 bomber and 3 fighters Germans defend with 1 battleship and 1 submarine 1 submarine owned by the Germans Submerged British roll dice for 1 bomber and 3 fighters in 111 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 fighter owned by the British lost in 111 Sea Zone British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7 Casualties for British: 1 fighter Casualties for Germans: 1 battleship Battle in 96 Sea Zone British attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the British 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 13 Casualties for Italians: 1 destroyer and 1 transport Battle in Ethiopia British attack with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 2 : 2/5 hits, 1.67 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia British roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 3 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 artillery in Ethiopia, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Ethiopia British win, taking Ethiopia from Italians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 bomber and 2 fighters moved from 111 Sea Zone to United Kingdom 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone 1 infantry moved from 88 Sea Zone to British Guiana 1 artillery and 1 infantry moved from Ontario to Quebec 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 armour moved from Alexandria to Anglo Egyptian Sudan 1 infantry moved from Alexandria to Egypt 1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 3 aaGuns, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from India to Burma 1 fighter moved from 96 Sea Zone to Anglo Egyptian Sudan Place Units - British 2 armour and 1 mech_infantry placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 factory_minor placed in Egypt Turn Complete - British British collect 29 PUs; end with 29 PUs British collect 3 PUs from War Bonds; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 factory_minor EDIT: Adding units owned by British to 106 Sea Zone: 1 transport EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 submarine EDIT: Changing PUs for British from 37 to 38 EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : 0.33 British : -1.50 Italians : 1.33
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RE: ironfish (GE/IT) & TigerAce1944 (JP) vs erinmores (Allies) plus tech
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 carrier, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands Combat - Japanese Battle in Solomon Islands Non Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 1 Sea Zone 1 infantry moved from Korea to Amur 1 aaGun, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Japan to Korea 1 fighter moved from 6 Sea Zone to Korea 1 tactical_bomber moved from Japan to 6 Sea Zone 3 tactical_bombers moved from Japan to Korea 2 destroyers moved from 26 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3 Japanese collect 22 PUs (1 lost to blockades); end with 23 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
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RE: ironfish (GE/IT) & TigerAce1944 (JP) vs erinmores (Allies) plus tech
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 5 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Okinawa to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Formosa 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Formosa 1 fighter and 1 tactical_bomber moved from Japan to Korea 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 tactical_bomber moved from Japan to Korea 1 fighter and 3 tactical_bombers moved from Hawaiian Islands to 10 Sea Zone Combat - Japanese Battle in Wake Island Battle in 10 Sea Zone Japanese attack with 1 fighter, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter and 3 tactical_bombers in 10 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 10 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter and 3 tactical_bombers in 10 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 10 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 10 Sea Zone Japanese win, taking Wake Island from Americans with 1 fighter, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Korea Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Korea, round 2 : 1/5 hits, 2.33 expected hits UK_Pacific roll dice for 1 mech_infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Korea Japanese win, taking Korea from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Formosa Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Formosa, round 2 : 3/4 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Formosa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Formosa Japanese win, taking Formosa from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Formosa to 6 Sea Zone 1 carrier and 2 destroyers moved from 19 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from Korea to Japan 1 fighter and 3 tactical_bombers moved from 10 Sea Zone to Hawaiian Islands 2 destroyers moved from 25 Sea Zone to 26 Sea Zone Place Units - Japanese 1 destroyer and 1 transport placed in 6 Sea Zone 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 23 PUs; end with 28 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans : -1.00 ANZAC : 0.67 UK_Pacific : -0.33 Japanese : -2.50