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    TigerAce1944

    @TigerAce1944

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    Best posts made by TigerAce1944

    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      TripleA Turn Summary: French round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 1 cruiser, 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 battleship and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from Shan State to Burma
              1 fighter moved from Yunnan to Hunan
      
          Place Units - ANZAC
              1 cruiser, 2 destroyers and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 15 PUs; end with 15 PUs
              ANZAC collect 2 PUs from War Bonds; end with 17 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
      
          Combat Move - French
              French has no rockets to fire
      
          Non Combat Move - French
              1 destroyer moved from 37 Sea Zone to 39 Sea Zone
      
          Turn Complete - French
              Turning on Edit Mode
              EDIT: Removing Technology Increased Factory Production for ANZAC
              EDIT: Removing Technology Long Range Aircraft for French
              EDIT: Adding Technology Long Range Aircraft for French
              EDIT: Removing Technology Rockets Advance for French
              EDIT: Removing Technology Increased Factory Production for UK_Pacific
              EDIT: Removing Technology Rockets Advance for UK_Pacific
              EDIT: Removing Technology AA Radar for UK_Pacific
              EDIT: Removing Technology Jet Power for British
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      TigerAce1944

    Latest posts made by TigerAce1944

    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      @erinmores Thanks for the notice. I’m good with putting the game on standby while you’re gone and resuming it later. Have a good trip!

      posted in Play Boardgames
      T
      TigerAce1944
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      TripleA Turn Summary: French round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 8
      
          Purchase Units - ANZAC
              ANZAC buy 1 bomber and 2 transports; Remaining resources: 3 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from Egypt to Trans-Jordan
              1 cruiser, 2 destroyers and 1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 submarine moved from 54 Sea Zone to 35 Sea Zone
      
          Place Units - ANZAC
              2 transports placed in 62 Sea Zone
              1 bomber placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 15 PUs; end with 18 PUs
              ANZAC collect 3 PUs from War Bonds; end with 21 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              2 infantry moved from Egypt to Trans-Jordan
              1 destroyer moved from 39 Sea Zone to 37 Sea Zone
      
          Turn Complete - French
              Turning on Edit Mode
              EDIT: Removing units owned by ANZAC from Burma: 1 infantry
              EDIT: Adding units owned by ANZAC to Shan State: 1 infantry
              EDIT: Removing Technology Long Range Aircraft for ANZAC
              EDIT: Removing Technology Increased Factory Production for UK_Pacific
              EDIT: Removing Technology Improved Artillery Support for UK_Pacific
              EDIT: Removing Technology Rockets Advance for UK_Pacific
              EDIT: Removing Technology Rockets Advance for British
              EDIT: Removing Technology Improved Artillery Support for French
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      TigerAce1944
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      TripleA Turn Summary: UK_Pacific round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              Rocket attack in Japan does 1 damage to factory_major owned by Japanese
                  Rockets in Guam roll: 1
              Rocket attack in Japan does 5 damage to factory_major owned by Japanese
                  Rockets in Midway roll: 5
              1 artillery moved from United Kingdom to 110 Sea Zone
              1 artillery and 1 transport moved from 110 Sea Zone to 125 Sea Zone
              1 artillery moved from 125 Sea Zone to Norway
              1 infantry moved from Morocco to 91 Sea Zone
              1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
              1 infantry moved from 93 Sea Zone to Southern France
              1 artillery moved from Morocco to 91 Sea Zone
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
              1 artillery and 1 infantry moved from 96 Sea Zone to Malta
              1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
              1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
              1 fighter moved from 25 Sea Zone to Iwo Jima
              3 carriers, 1 cruiser and 5 fighters moved from 91 Sea Zone to 95 Sea Zone
                    Americans take 93 Sea Zone from Italians
              1 bomber and 1 fighter moved from Tunisia to 95 Sea Zone
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 artillery moved from Morocco to 91 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
              1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
              3 fighters moved from United Kingdom to 95 Sea Zone
              1 carrier moved from 91 Sea Zone to 95 Sea Zone
              1 fighter moved from 54 Sea Zone to 37 Sea Zone
              1 destroyer moved from 54 Sea Zone to 37 Sea Zone
      
          Combat - Americans
              Battle in Norway
              Battle in Southern France
              Battle in Malta
              Battle in Iwo Jima
                  Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 0/3 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Iwo Jima
                      Americans roll dice for 1 fighter and 1 mech_infantry in Iwo Jima, round 3 : 0/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Americans lost in Iwo Jima
                      Americans roll dice for 1 fighter in Iwo Jima, round 4 : 0/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the Americans lost in Iwo Jima
                  Japanese win, taking Norway from Germans, taking Southern France from Germans, taking Malta from Italians with 1 infantry remaining. Battle score for attacker is -17
                  Casualties for Americans: 1 fighter, 1 infantry and 1 mech_infantry
              Battle in 37 Sea Zone
                  Americans attack with 1 destroyer and 1 fighter
                  Japanese defend with 2 destroyers and 1 transport
                      Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                      1 destroyer owned by the Japanese lost in 37 Sea Zone
                      Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                      1 transport owned by the Japanese lost in 37 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is 13
                  Casualties for Japanese: 2 destroyers and 1 transport
                  Casualties for Americans: 1 destroyer
              Battle in 95 Sea Zone
                  Americans attack with 1 bomber, 4 carriers, 1 cruiser, 9 fighters and 1 transport
                  Italians defend with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 3 submarines and 3 transports
                  3 submarines owned by the Italians Submerged
                      Americans roll dice for 1 bomber, 4 carriers, 1 cruiser, 9 fighters and 1 transport in 95 Sea Zone, round 2 : 6/12 hits, 7.33 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      Italians roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 3 transports in 95 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
                  Units damaged: 1 carrier owned by the Americans
                      1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 2 carriers owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone
                      Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 9 fighters and 1 transport in 95 Sea Zone, round 3 : 6/12 hits, 7.33 expected hits
                      Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 3 transports in 95 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
                      1 cruiser owned by the Americans, 2 transports owned by the Italians, 1 cruiser owned by the Italians, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 2 fighters owned by the Italians and 1 battleship owned by the Italians lost in 95 Sea Zone
                      1 transport owned by the Italians lost in 95 Sea Zone
                  Americans win with 1 bomber, 1 carrier, 8 fighters and 1 transport remaining. Battle score for attacker is 44
                  Casualties for Americans: 3 carriers, 1 cruiser and 1 fighter
                  Casualties for Italians: 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 3 transports
              Battle in Sicily
      
          Non Combat Move - Americans
              5 fighters moved from 95 Sea Zone to Tunisia
              1 bomber moved from 95 Sea Zone to United Kingdom
              2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
              1 aaGun moved from Eastern United States to 101 Sea Zone
              1 fighter moved from Eastern United States to 101 Sea Zone
              1 aaGun, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
              1 fighter moved from 95 Sea Zone to 91 Sea Zone
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
              1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 12 Sea Zone to 26 Sea Zone
              2 battleships, 1 carrier and 1 cruiser moved from 25 Sea Zone to 26 Sea Zone
              1 submarine moved from 16 Sea Zone to 26 Sea Zone
              1 destroyer moved from 16 Sea Zone to 25 Sea Zone
              1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery moved from Algeria to Tunisia
              1 transport moved from 105 Sea Zone to 91 Sea Zone
              1 destroyer moved from 110 Sea Zone to 91 Sea Zone
              1 fighter moved from 37 Sea Zone to Borneo
      
          Place Units - Americans
              1 carrier and 3 transports placed in 101 Sea Zone
              3 artilleries and 3 infantry placed in Central United States
              1 fighter placed in Eastern United States
              1 armour and 1 infantry placed in Western United States
              1 transport placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 58 PUs; end with 58 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Jehol to Manchuria
                    Chinese take Manchuria from Japanese
              1 infantry moved from Jehol to Shantung
                    Chinese take Shantung from Japanese
              2 artilleries moved from Jehol to Anhwe
              2 infantry moved from Chahar to Anhwe
              1 infantry moved from Chahar to Anhwe
              1 fighter moved from Hopei to Anhwe
              1 infantry moved from Hopei to Anhwe
      
          Combat - Chinese
              Battle in Anhwe
                  Chinese attack with 2 artilleries, 1 fighter and 4 infantry
                  Japanese defend with 3 infantry and 1 mech_infantry
                      Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Anhwe, round 2 : 0/7 hits, 2.50 expected hits
                      Japanese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits
                      2 infantry owned by the Chinese lost in Anhwe
                      Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Anhwe, round 3 : 2/5 hits, 1.83 expected hits
                      Japanese roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 3 : 1/4 hits, 1.33 expected hits
                      2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                      Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Anhwe, round 4 : 2/4 hits, 1.50 expected hits
                      Japanese roll dice for 1 infantry and 1 mech_infantry in Anhwe, round 4 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
                  Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 artillery and 4 infantry
                  Casualties for Japanese: 3 infantry and 1 mech_infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Anhwe to Hunan
              1 artillery moved from Hopei to Kweichow
              1 infantry moved from Chahar to Suiyuyan
              1 artillery moved from Chahar to Hopei
      
          Place Units - Chinese
              1 artillery and 5 infantry placed in Hunan
      
          Turn Complete - Chinese
              Chinese collect 18 PUs; end with 18 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
              Turning on Edit Mode
              EDIT: Removing Technology Heavy Bomber for Americans
              EDIT: Turning off Edit Mode
      
          Activate Technology - British
              British giving technology to UK_Pacific: Rockets Advance and Increased Factory Production
      
          Purchase Units - British
              British repair damage of 4x airfield; Remaining resources: 37 PUs; 
              British buy 2 armour, 1 bomber, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              Rocket attack in France does 4 damage to factory_minor owned by Germans
                  Rockets in Scotland roll: 4
              Rocket attack in France does 2 damage to factory_minor owned by Germans
                  Rockets in United Kingdom roll: 6
              2 destroyers moved from 91 Sea Zone to 95 Sea Zone
              2 fighters moved from Gibraltar to 95 Sea Zone
      
          Combat - British
              Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
              Battle in 95 Sea Zone
                  British attack with 2 destroyers and 2 fighters; Americans loiter and taunt
                  Italians defend with 1 fighter and 3 submarines
                      British roll dice for 2 destroyers and 2 fighters in 95 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits
                      Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                      Italians roll dice for 1 fighter in 95 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      British roll dice for 2 destroyers and 2 fighters in 95 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits
                      Italians roll dice for 3 submarines in 95 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
                      Italians roll dice for 1 fighter in 95 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      1 destroyer owned by the British and 1 submarine owned by the Italians lost in 95 Sea Zone
                      British roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits
                      Italians roll dice for 2 submarines in 95 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
                      Italians roll dice for 1 fighter in 95 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                      2 submarines owned by the Italians lost in 95 Sea Zone
                      British roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 5 : 1/3 hits, 1.33 expected hits
                      Italians roll dice for 1 fighter in 95 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                      1 destroyer owned by the British and 1 fighter owned by the Italians lost in 95 Sea Zone
                  British win with 2 fighters remaining. Battle score for attacker is 11
                  Casualties for British: 2 destroyers
                  Casualties for Italians: 1 fighter and 3 submarines
      
          Non Combat Move - British
              2 fighters moved from 95 Sea Zone to Sicily
              1 armour and 1 mech_infantry moved from Tunisia to Tobruk
              1 mech_infantry moved from Union of South Africa to Belgian Congo
              1 fighter moved from Union of South Africa to Egypt
              3 armour and 3 mech_infantrys moved from Iraq to Northwest Persia
              3 armour and 1 mech_infantry moved from Egypt to Iraq
              2 artilleries and 7 infantry moved from Egypt to Trans-Jordan
              4 infantry moved from West India to Eastern Persia
              1 battleship, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 37 Sea Zone
              2 armour and 2 mech_infantrys moved from India to Yunnan
      
          Place Units - British
              2 armour and 2 mech_infantrys placed in Egypt
              1 bomber placed in Union of South Africa
              1 submarine placed in 110 Sea Zone
      
          Turn Complete - British
              British collect 37 PUs; end with 37 PUs
              British collect 1 PU from War Bonds; end with 38 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
      
          Place Units - UK_Pacific
              2 armour and 3 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 20 PUs; end with 20 PUs
              Some Units in India change ownership: 2 armour and 3 mech_infantrys
      

      Combat Hit Differential Summary :

      Italians : -0.67
      British : -2.00
      Americans : -7.17
      Chinese : -1.83
      Japanese : 2.67
      

      Savegame

      posted in Play Boardgames
      T
      TigerAce1944
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      TripleA Turn Summary: French round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 1 cruiser, 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 battleship and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from Shan State to Burma
              1 fighter moved from Yunnan to Hunan
      
          Place Units - ANZAC
              1 cruiser, 2 destroyers and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 15 PUs; end with 15 PUs
              ANZAC collect 2 PUs from War Bonds; end with 17 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
      
          Combat Move - French
              French has no rockets to fire
      
          Non Combat Move - French
              1 destroyer moved from 37 Sea Zone to 39 Sea Zone
      
          Turn Complete - French
              Turning on Edit Mode
              EDIT: Removing Technology Increased Factory Production for ANZAC
              EDIT: Removing Technology Long Range Aircraft for French
              EDIT: Adding Technology Long Range Aircraft for French
              EDIT: Removing Technology Rockets Advance for French
              EDIT: Removing Technology Increased Factory Production for UK_Pacific
              EDIT: Removing Technology Rockets Advance for UK_Pacific
              EDIT: Removing Technology AA Radar for UK_Pacific
              EDIT: Removing Technology Jet Power for British
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      TigerAce1944
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      TripleA Turn Summary: UK_Pacific round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              Rocket attack in Japan does 3 damage to factory_major owned by Japanese
                  Rockets in Guam roll: 3
              Rocket attack in Japan does 5 damage to factory_major owned by Japanese
                  Rockets in Midway roll: 5
              1 fighter moved from 54 Sea Zone to 44 Sea Zone
              2 fighters moved from 91 Sea Zone to 95 Sea Zone
              1 bomber moved from United Kingdom to 95 Sea Zone
              1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
              1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
              1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
              1 artillery moved from Morocco to Algeria
                    Americans take Algeria from Italians
              2 infantry moved from Morocco to 91 Sea Zone
              1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              2 infantry moved from 110 Sea Zone to Holland Belgium
              3 fighters moved from United Kingdom to 110 Sea Zone
              1 bomber moved from India to Kiangsu
              1 destroyer moved from 26 Sea Zone to 16 Sea Zone
              4 fighters moved from 26 Sea Zone to 16 Sea Zone
              1 submarine moved from 26 Sea Zone to 16 Sea Zone
              2 fighters moved from 16 Sea Zone to 6 Sea Zone
      
          Combat - Americans
              Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
              Strategic bombing raid in Kiangsu
                      AA fire in Kiangsu : 1/1 hits, 0.17 expected hits
                  1 bomber killed by AA
                  Bombing raid in Kiangsu causes 0 damage total. 
              Battle in Normandy Bordeaux
              Battle in 44 Sea Zone
                  Americans attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 44 Sea Zone
                  Americans win, taking Normandy Bordeaux from Germans with 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 transport
              Battle in 6 Sea Zone
                  Americans attack with 2 fighters
                  Japanese defend with 1 destroyer and 2 submarines
                  2 submarines owned by the Japanese Submerged
                      Americans roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                      Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is -3
                  Casualties for Americans: 1 fighter
                  Casualties for Japanese: 1 destroyer
              Battle in 110 Sea Zone
                  Americans attack with 1 destroyer, 3 fighters and 1 transport
                  Germans defend with 1 destroyer
                      Americans roll dice for 1 destroyer, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                      Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans lost in 110 Sea Zone
                  Americans win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 destroyer
              Battle in Holland Belgium
              Battle in 16 Sea Zone
                  Americans attack with 1 destroyer, 2 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win, taking Holland Belgium from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 destroyer
              Battle in 92 Sea Zone
                  Americans attack with 1 destroyer and 2 fighters
                  Italians defend with 1 destroyer
                      Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                      Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 92 Sea Zone
                      Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                      Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians lost in 92 Sea Zone
                  Americans win with 2 fighters remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 destroyer
                  Casualties for Italians: 1 destroyer
              Battle in 95 Sea Zone
                  Americans attack with 1 bomber and 2 fighters
                  Italians defend with 1 destroyer, 1 fighter, 3 submarines and 2 transports
                  3 submarines owned by the Italians Submerged
                      Americans roll dice for 1 bomber and 2 fighters in 95 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                      Italians roll dice for 1 destroyer, 1 fighter and 2 transports in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      1 destroyer owned by the Italians, 1 transport owned by the Italians, 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in 95 Sea Zone
                      1 transport owned by the Italians lost in 95 Sea Zone
                  Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 19
                  Casualties for Americans: 1 fighter
                  Casualties for Italians: 1 destroyer, 1 fighter and 2 transports
      
          Non Combat Move - Americans
              1 bomber moved from 95 Sea Zone to Tunisia
              1 fighter moved from 95 Sea Zone to Tunisia
              3 fighters moved from 110 Sea Zone to United Kingdom
              1 artillery moved from Scotland to United Kingdom
              2 transports moved from 91 Sea Zone to 102 Sea Zone
              3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
              3 fighters moved from Eastern United States to 101 Sea Zone
              3 artilleries, 3 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              1 transport moved from 91 Sea Zone to 101 Sea Zone
              2 transports moved from 102 Sea Zone to 101 Sea Zone
              1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
              2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from 6 Sea Zone to 25 Sea Zone
              1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 25 Sea Zone
              2 fighters moved from 16 Sea Zone to 26 Sea Zone
              1 battleship moved from 26 Sea Zone to 25 Sea Zone
              1 fighter moved from 44 Sea Zone to Dutch New Guinea
              2 fighters moved from 92 Sea Zone to 91 Sea Zone
      
          Place Units - Americans
              1 carrier and 1 destroyer placed in 101 Sea Zone
              2 artilleries and 3 infantry placed in Central United States
              1 fighter placed in Eastern United States
              1 cruiser and 1 transport placed in 10 Sea Zone
              1 infantry placed in Western United States
              1 destroyer placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 57 PUs; end with 57 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Hunan to Kiangsi
                    Chinese take Kiangsi from Japanese
              1 infantry moved from Anhwe to Jehol
                    Chinese take Jehol from Japanese
              1 infantry moved from Hopei to Chahar
                    Chinese take Chahar from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              2 artilleries and 4 infantry moved from Kweichow to Hunan
              2 artilleries and 4 infantry moved from Kweichow to Anhwe
              2 artilleries and 3 infantry moved from Hopei to Chahar
              2 infantry moved from Hopei to Anhwe
              2 artilleries moved from Kweichow to Anhwe
              1 artillery moved from Kweichow to Anhwe
              1 fighter moved from Kweichow to Hopei
      
          Place Units - Chinese
              1 artillery and 1 infantry placed in Hopei
              2 artilleries and 1 infantry placed in Jehol
      
          Turn Complete - Chinese
              Chinese collect 13 PUs; end with 13 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
      
          Activate Technology - British
              British giving technology to UK_Pacific: Rockets Advance and Increased Factory Production
      
          Purchase Units - British
              British repair damage of 3x airfield; Remaining resources: 37 PUs; 
              British buy 3 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - British
              Rocket attack in Southern France does 4 damage to factory_minor owned by Germans
                  Rockets in Scotland roll: 4
              Rocket attack in Southern France does 2 damage to factory_minor owned by Germans
                  Rockets in United Kingdom roll: 4
              1 mech_infantry moved from Iraq to Caucasus
                    British take Caucasus from Germans
              3 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi
                    Chinese take Kwangsi from Japanese
              1 artillery and 1 infantry moved from India to 39 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
              1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
      
          Combat - British
              Battle in Celebes
                  British attack with 1 artillery and 1 infantry
                  Japanese defend with 1 mech_infantry
                      British roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 mech_infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Celebes
                      British roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 mech_infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 mech_infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 artillery in Celebes, round 5 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 mech_infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese lost in Celebes
                  British win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 mech_infantry
      
          Non Combat Move - British
              4 infantry moved from India to West India
              1 battleship, 1 cruiser and 2 destroyers moved from 38 Sea Zone to 39 Sea Zone
              3 armour and 3 mech_infantrys moved from Egypt to Iraq
              2 destroyers moved from 87 Sea Zone to 91 Sea Zone
              2 fighters moved from United Kingdom to Gibraltar
              2 fighters and 1 tactical_bomber moved from Yunnan to Hunan
      
          Place Units - British
              3 armour and 1 mech_infantry placed in Egypt
              1 fighter and 1 mech_infantry placed in Union of South Africa
      
          Turn Complete - British
              British collect 37 PUs; end with 38 PUs
              British collect 1 PU from War Bonds; end with 39 PUs
      
          Place Units - UK_Pacific
              2 armour and 2 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 23 PUs; end with 24 PUs
              Some Units in India change ownership: 2 armour and 2 mech_infantrys
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Italians : 0.33
      British : -0.67
      Americans : 1.00
      AA fire in Kiangsu : : 0.83
      Japanese : 0.00
      

      Savegame

      posted in Play Boardgames
      T
      TigerAce1944
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      TripleA Turn Summary: French round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 battleship and 2 submarines; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 45 Sea Zone to 54 Sea Zone
              1 carrier, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
              2 fighters moved from Celebes to 54 Sea Zone
              1 infantry moved from Siam to Shan State
              1 fighter moved from Shan State to Yunnan
      
          Place Units - ANZAC
              1 battleship and 2 submarines placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 15 PUs; end with 16 PUs
              ANZAC collect 3 PUs from War Bonds; end with 19 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
      
          Combat Move - French
              French has no rockets to fire
      
          Non Combat Move - French
              1 destroyer moved from 45 Sea Zone to 37 Sea Zone
      
          Turn Complete - French
              Turning on Edit Mode
              EDIT: Removing Technology Long Range Aircraft for UK_Pacific
              EDIT: Removing Technology Increased Factory Production for UK_Pacific
              EDIT: Removing Technology Rockets Advance for UK_Pacific
              EDIT: Removing Technology Super subs for British
              EDIT: Removing Technology Rockets Advance for ANZAC
              EDIT: Removing Technology Super subs for French
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      TigerAce1944
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      TripleA Turn Summary: UK_Pacific round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 3 artilleries, 3 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              Rocket attack in Japan does 6 damage to factory_major owned by Japanese
                  Rockets in Guam roll: 6
              Rocket attack in Japan does 3 damage to factory_major owned by Japanese
                  Rockets in Midway roll: 3
              1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
              1 bomber moved from United Kingdom to Western Germany
              1 destroyer moved from 25 Sea Zone to 16 Sea Zone
              4 fighters moved from 26 Sea Zone to 16 Sea Zone
      
          Combat - Americans
              Strategic bombing raid in Western Germany
                      AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Western Germany rolls: 5,4 and causes: 5 damage to unit: factory_minor
                  Bombing raid in Western Germany causes 5 damage total. 
              Battle in Morocco
              Battle in 16 Sea Zone
                  Americans attack with 1 destroyer and 4 fighters
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win, taking Morocco from Italians with 1 destroyer and 4 fighters remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 bomber moved from Western Germany to United Kingdom
              2 carriers, 1 destroyer and 2 fighters moved from 109 Sea Zone to 91 Sea Zone
              2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
              2 fighters moved from Eastern United States to 101 Sea Zone
              2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
              2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
              2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
              2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
              3 fighters moved from 16 Sea Zone to 26 Sea Zone
              1 fighter moved from 16 Sea Zone to 26 Sea Zone
              1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
              1 destroyer moved from 46 Sea Zone to 54 Sea Zone
              1 bomber moved from Queensland to India
      
          Place Units - Americans
              3 transports placed in 101 Sea Zone
              3 artilleries and 3 infantry placed in Central United States
              3 fighters placed in Eastern United States
              1 transport placed in 10 Sea Zone
              1 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 51 PUs; end with 51 PUs
              Americans collect 1 PU from War Bonds; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Turning on Edit Mode
              EDIT: Removing Technology War Bonds for Americans
              EDIT: Turning off Edit Mode
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kweichow to Anhwe
                    Chinese take Anhwe from Japanese
              1 infantry moved from Kweichow to Hopei
                    Chinese take Hopei from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              2 artilleries and 4 infantry moved from Kweichow to Hopei
      
          Place Units - Chinese
              2 artilleries and 3 infantry placed in Shensi
              1 infantry placed in Hopei
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Chinese collect 3 PUs from War Bonds; end with 12 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
              Turning on Edit Mode
              EDIT: Removing Technology War Bonds for Chinese
              EDIT: Turning off Edit Mode
      
          Activate Technology - British
              British giving technology to UK_Pacific: Rockets Advance
      
          Purchase Units - British
              British repair damage of 2x factory_minor, 3x airfield, 1x airfield; Remaining resources: 41 PUs; 
              British buy 2 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              Rocket attack in Northern Italy does 2 damage to factory_major owned by Italians
                  Rockets in Scotland roll: 2
              Rocket attack in Western Germany does 4 damage to airfield owned by Germans
                  Rockets in United Kingdom roll: 4
              1 armour and 2 mech_infantrys moved from Tobruk to Tunisia
              1 transport moved from 43 Sea Zone to 44 Sea Zone
              2 infantry moved from Celebes to 44 Sea Zone
              2 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
              2 infantry moved from 43 Sea Zone to Borneo
      
          Combat - British
              British creates battle in territory 35 Sea Zone
              Battle in Borneo
              Battle in Tunisia
                  British attack with 1 armour and 2 mech_infantrys
                  Italians defend with 1 armour
                      British roll dice for 1 armour and 2 mech_infantrys in Tunisia, round 2 : 1/3 hits, 1.00 expected hits
                      Italians roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
                      1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Tunisia
                  British win, taking 35 Sea Zone from Japanese, taking Borneo from Japanese, taking Tunisia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                  Casualties for British: 1 mech_infantry
                  Casualties for Italians: 1 armour
      
          Non Combat Move - British
              1 armour and 1 mech_infantry moved from Tobruk to Egypt
              1 mech_infantry moved from Egypt to Iraq
              2 destroyers moved from 85 Sea Zone to 87 Sea Zone
              4 fighters moved from Egypt to Malta
              2 armour and 2 mech_infantrys moved from India to Yunnan
              1 artillery and 1 infantry moved from Burma to Yunnan
              1 battleship, 1 cruiser and 2 destroyers moved from 43 Sea Zone to 38 Sea Zone
      
          Place Units - British
              2 armour and 2 mech_infantrys placed in Egypt
              2 fighters placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,1,4,2,1
              British collect 32 PUs (3 lost to blockades); end with 33 PUs
              British collect 1 PU from War Bonds; end with 34 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
      
          Place Units - UK_Pacific
              1 artillery and 5 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,3,1,6,1,4,6,1,4,3,2,3,4,4,1,1,2,6,3,1,6,1,5,2,1,5,1,4
              UK_Pacific collect 21 PUs (2 lost to blockades); end with 21 PUs
              Some Units in India change ownership: 1 artillery and 5 infantry
      

      Combat Hit Differential Summary :

      British : 0.00
      Italians : 0.50
      AA fire in Western Germany : : -0.17
      Americans : 0.00
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      T
      TigerAce1944
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Shan State to Siam
                    ANZAC take Siam from Japanese
              1 fighter moved from Queensland to 41 Sea Zone
      
          Combat - ANZAC
              Battle in 41 Sea Zone
                  ANZAC attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 41 Sea Zone
                  ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - ANZAC
              1 fighter moved from 41 Sea Zone to Shan State
              1 battleship, 1 carrier and 2 destroyers moved from 62 Sea Zone to 45 Sea Zone
              2 fighters moved from Queensland to 45 Sea Zone
              2 fighters moved from Queensland to Celebes
      
          Place Units - ANZAC
              1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 15 PUs; end with 16 PUs
              ANZAC collect 2 PUs from War Bonds; end with 18 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
      
          Combat Move - French
              French has no rockets to fire
      
          Combat - French
              French creates battle in territory 54 Sea Zone
      
          Non Combat Move - French
              1 destroyer moved from 54 Sea Zone to 45 Sea Zone
      
          Turn Complete - French
              Turning on Edit Mode
              EDIT: Removing Technology Rockets Advance for UK_Pacific
              EDIT: Removing Technology Improved Artillery Support for British
              EDIT: Removing Technology Improved Artillery Support for ANZAC
              EDIT: Removing Technology AA Radar for French
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      TigerAce1944
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      TripleA Turn Summary: UK_Pacific round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 3 artilleries, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              Rocket attack in Japan does 4 damage to factory_major owned by Japanese
                  Rockets in Guam roll: 4
              Rocket attack in Japan does 3 damage to factory_major owned by Japanese
                  Rockets in Midway roll: 3
              Rocket attack in Caroline Islands does 4 damage to harbour owned by Japanese
                  Rockets in Wake Island roll: 5
              1 infantry moved from Eire to 109 Sea Zone
              1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
              1 infantry moved from 112 Sea Zone to Western Germany
              1 bomber moved from United Kingdom to France
      
          Combat - Americans
              Strategic bombing raid in France
                      AA fire in France : 0/1 hits, 0.33 expected hits
                  Bombing raid in France rolls: 7,7 and causes: 6 damage to unit: factory_minor
                  Bombing raid in France causes 6 damage total. 
              Battle in Western Germany
                  Americans converts factory_major into different units
      
          Non Combat Move - Americans
              1 bomber moved from France to United Kingdom
              1 artillery moved from Eire to Scotland
              1 carrier and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
              2 infantry moved from Central United States to 101 Sea Zone
              2 artilleries moved from Eastern United States to Quebec
              1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
              2 fighters moved from Eastern United States to United Kingdom
              2 battleships, 4 carriers, 3 cruisers, 7 fighters and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
              1 destroyer moved from 23 Sea Zone to 25 Sea Zone
              1 bomber moved from Midway to Queensland
              1 destroyer moved from 32 Sea Zone to 46 Sea Zone
              1 destroyer moved from 10 Sea Zone to 26 Sea Zone
              2 infantry moved from Western United States to Central United States
              2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
              2 infantry moved from 106 Sea Zone to Quebec
      
          Place Units - Americans
              1 carrier, 1 cruiser and 3 transports placed in 101 Sea Zone
              3 artilleries and 1 infantry placed in Central United States
              2 fighters placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 55 PUs; end with 55 PUs
              Americans collect 3 PUs from War Bonds; end with 58 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Yunnan to Kwangsi
                    Chinese take Kwangsi from Japanese
              1 infantry moved from Yunnan to Hunan
                    Chinese take Hunan from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              8 artilleries, 1 fighter and 10 infantry moved from Yunnan to Kweichow
      
          Place Units - Chinese
              1 artillery and 4 infantry placed in Kweichow
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Chinese collect 5 PUs from War Bonds; end with 14 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
      
          Purchase Units - British
              British repair damage of 6x factory_minor, 2x airfield, 1x airfield; Remaining resources: 28 PUs; 
              British buy 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 unit repaired.
              Rocket attack in Northern Italy does 6 damage to factory_major owned by Italians
                  Rockets in Scotland roll: 6
              Rocket attack in Germany does 1 damage to factory_major owned by Germans
                  Rockets in United Kingdom roll: 1
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
              1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone
              1 cruiser moved from 110 Sea Zone to 91 Sea Zone
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
              2 destroyers moved from 87 Sea Zone to 85 Sea Zone
              3 armour moved from Tobruk to Tunisia
                    British take Libya from Italians
                    British take Tunisia from Italians
              1 artillery moved from Sumatra to 41 Sea Zone
              1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
              1 infantry moved from Shan State to 37 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
              1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
              1 battleship and 1 cruiser moved from 37 Sea Zone to 43 Sea Zone
      
          Combat - British
              Battle in Gibraltar
                  British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                  Italians defend with 1 harbour and 4 infantry
                      British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                      British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits
                      Italians roll dice for 4 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
                      3 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
                      British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/5 hits, 1.83 expected hits
                      Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
                  British win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                  Casualties for British: 2 infantry
                  Casualties for Italians: 4 infantry
              Battle in 85 Sea Zone
                  British attack with 2 destroyers
                  Italians defend with 1 submarine
                      British roll dice for 2 destroyers in 85 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Italians lost in 85 Sea Zone
                  British win, taking 85 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 5
                  Casualties for Italians: 1 submarine
              Battle in Borneo
                  British attack with 1 artillery and 1 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      British roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 2/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Borneo
                  Japanese win with no units remaining. Battle score for attacker is 0
                  Casualties for British: 1 artillery and 1 infantry
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - British
              1 transport moved from 80 Sea Zone to 39 Sea Zone
              1 infantry moved from French Indo China to Kwangsi
              3 aaGuns, 1 armour, 1 artillery and 2 infantry moved from Yunnan to Kwangsi
              1 infantry moved from Burma to Yunnan
              2 infantry moved from Shan State to Yunnan
              1 armour moved from India to Yunnan
              1 artillery and 1 infantry moved from India to Burma
              1 submarine moved from 43 Sea Zone to 35 Sea Zone
              2 destroyers moved from 37 Sea Zone to 43 Sea Zone
              2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
              2 armour and 3 mech_infantrys moved from Egypt to Tobruk
              1 mech_infantry moved from Belgian Congo to Egypt
              1 destroyer moved from 87 Sea Zone to 91 Sea Zone
              1 destroyer moved from 110 Sea Zone to 91 Sea Zone
              4 fighters moved from French Central Africa to Egypt
              3 infantry moved from Trans-Jordan to Egypt
      
          Place Units - British
              1 cruiser, 2 destroyers and 1 submarine placed in 98 Sea Zone
      
          Turn Complete - British
              British collect 35 PUs; end with 35 PUs
              British collect 4 PUs from War Bonds; end with 39 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
      
          Place Units - UK_Pacific
              2 armour and 2 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 19 PUs; end with 19 PUs
              Some Units in India change ownership: 2 armour and 2 mech_infantrys
      

      Combat Hit Differential Summary :

      British : 0.83
      Italians : 0.17
      AA fire in France : : -0.33
      Japanese : 1.33
      

      Savegame

      posted in Play Boardgames
      T
      TigerAce1944
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              Rocket attack in Caroline Islands does 1 damage to airfield owned by Japanese
                  Rockets in Queensland roll: 2
      
          Non Combat Move - ANZAC
              1 battleship moved from 52 Sea Zone to 62 Sea Zone
              1 aaGun, 1 artillery, 5 fighters and 4 infantry moved from New South Wales to Queensland
              1 infantry moved from Malaya to Shan State
      
          Place Units - ANZAC
              1 carrier and 2 destroyers placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              ANZAC collect 2 PUs from War Bonds; end with 16 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
      
          Combat Move - French
              French has no rockets to fire
      
          Non Combat Move - French
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              1 fighter moved from French West Africa to Egypt
              1 destroyer moved from 37 Sea Zone to 54 Sea Zone
      
          Turn Complete - French
              Turning on Edit Mode
              EDIT: Removing Technology Heavy Bomber for French
              EDIT: Removing Technology AA Radar for ANZAC
              EDIT: Removing Technology Airborne_Forces for UK_Pacific
              EDIT: Removing Technology Long Range Aircraft for British
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      TigerAce1944