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    Posts made by Thurhame

    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Combat Move - Japanese
                  2 units repaired.
                  1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
                  2 artilleries and 12 infantry moved from Kansu to Novosibirsk
                        Japanese take Novosibirsk from Russians

      Combat - Japanese
                  Battle in 62 Sea Zone
                      Japanese attack with 1 fighter and 1 tactical_bomber
                      ANZAC defend with 1 transport
                      Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                      Casualties for ANZAC: 1 transport

      Non Combat Move - Japanese
                  1 carrier moved from 33 Sea Zone to 54 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                  4 battleships, 1 carrier, 1 fighter, 5 submarines and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                  2 destroyers moved from 23 Sea Zone to 33 Sea Zone
                  8 armour moved from Eastern Persia to Iraq
                  1 artillery moved from West India to Eastern Persia
                  2 bombers, 2 fighters and 2 tactical_bombers moved from Volgograd to Syria
                  1 mech_infantry moved from Kansu to Kazakhstan
                  1 aaGun moved from Kansu to Novosibirsk

      Turn Complete - Japanese

      posted in Play Boardgames
      T
      Thurhame
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Combat Move - Japanese
                  2 units repaired.
                  1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
                  2 artilleries and 12 infantry moved from Kansu to Novosibirsk
                        Japanese take Novosibirsk from Russians

      posted in Play Boardgames
      T
      Thurhame
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      I was real worried when you joined those fleets off UK, but the scramble-denying raid on Italy’s turn paid off :-D

      posted in Play Boardgames
      T
      Thurhame
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 6 armour, 1 bomber, 1 destroyer and 6 submarines; Remaining resources: 2 PUs;

      Combat Move - Germans
                  1 destroyer and 3 submarines moved from 112 Sea Zone to 109 Sea Zone
                  2 bombers moved from Western Germany to 109 Sea Zone
                  1 tactical_bomber moved from France to 109 Sea Zone
                  2 artilleries moved from Morocco to Algeria
                        Germans take Algeria from British
                  1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 92 Sea Zone to 109 Sea Zone
                  1 armour moved from Persia to Syria
                        Germans take Iraq from British
                        Germans take Syria from French
                  1 infantry moved from Evenkiyskiy to Yenisey
                        Germans take Yenisey from Russians

      Combat - Germans
                  Battle in 109 Sea Zone
                      Germans attack with 2 bombers, 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
                      British defend with 3 destroyers, 3 submarines and 3 transports; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 4 transports
                      Units damaged: 1 carrier owned by the Americans
                      Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 80
                      Casualties for Germans: 1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber
                      Casualties for British: 3 destroyers, 3 submarines and 3 transports
                      Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 4 transports

      Non Combat Move - Germans
                  2 bombers moved from 109 Sea Zone to Western Germany
                  2 transports moved from 92 Sea Zone to 93 Sea Zone
                  3 submarines moved from 93 Sea Zone to 92 Sea Zone
                  1 destroyer and 1 submarine moved from 125 Sea Zone to 112 Sea Zone
                  3 artilleries moved from Volgograd to Tambov
                  3 infantry moved from Bryansk to Tambov
                  3 artilleries moved from Ukraine to Bryansk
                  2 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                  1 artillery and 3 infantry moved from Archangel to Smolensk
                  3 mech_infantrys moved from Novgorod to Smolensk
                  3 armour moved from Northwest Persia to Syria
                  1 aaGun moved from Tambov to Volgograd
                  1 aaGun moved from Novgorod to Belarus

      Place Units - Germans
                  3 armour placed in Ukraine
                  3 armour placed in Volgograd
                  1 bomber placed in Western Germany
                  1 destroyer placed in 93 Sea Zone
                  6 submarines placed in 112 Sea Zone

      Turn Complete - Germans
                  Germans collect 74 PUs; end with 76 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                  Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
                  Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs

      posted in Play Boardgames
      T
      Thurhame
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Italians
                  Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Italians
                  1 fighter and 1 tactical_bomber moved from France to United Kingdom
                  1 bomber moved from Southern Italy to United Kingdom

      Combat - Italians
                  Air Battle in United Kingdom
                      Italians attacks with 3 units heading to United Kingdom
                      Air Battle is over, the remaining bombers go on to their targets
                  Strategic bombing raid in United Kingdom
                      Bombing raid in United Kingdom rolls: 4,3 and causes: 6 damage to unit: airfield
                      Bombing raid in United Kingdom causes 6 damage total.
                  Cleaning up after air battles

      Non Combat Move - Italians
                  1 bomber, 1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
                  2 aaGuns, 2 armour, 3 artilleries and 6 infantry moved from France to Normandy Bordeaux
                  1 armour moved from Northern Italy to Normandy Bordeaux

      Place Units - Italians
                  1 armour, 1 artillery and 4 infantry placed in Northern Italy

      Turn Complete - Italians
                  Italians collect 12 PUs; end with 12 PUs total
                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

      posted in Play Boardgames
      T
      Thurhame
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Bombing raid in UK. Launch interceptors?

      Italy: 1 fighter, 1 tactical bomber, 1 bomber
      Available interceptors: 2 UK fighters

      posted in Play Boardgames
      T
      Thurhame
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Italians
                  Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Italians
                  1 fighter and 1 tactical_bomber moved from France to United Kingdom
                  1 bomber moved from Southern Italy to United Kingdom

      posted in Play Boardgames
      T
      Thurhame
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Combat Move - Japanese
                  1 artillery moved from India to West India
                        Japanese take West India from UK_Pacific
                  8 armour moved from India to Eastern Persia
                        Japanese take Eastern Persia from British
                  2 battleships, 1 carrier, 1 destroyer and 3 submarines moved from 33 Sea Zone to 6 Sea Zone
                  2 battleships and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
                  2 submarines moved from 36 Sea Zone to 6 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone

      Combat - Japanese
                  Battle in 6 Sea Zone
                      Japanese attack with 4 battleships, 1 carrier, 1 destroyer, 1 fighter, 6 submarines and 1 tactical_bomber
                      Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 3 transports
                      Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                      Units damaged: 3 battleships owned by the Japanese
                      Units damaged: 1 battleship owned by the Japanese
                      Japanese win, taking 6 Sea Zone from Americans with 4 battleships, 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 117
                      Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 3 transports
                      Casualties for Japanese: 1 submarine

      Non Combat Move - Japanese
                  1 infantry moved from New Guinea to Dutch New Guinea
                  2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
                  2 destroyers moved from 26 Sea Zone to 23 Sea Zone
                  1 aaGun, 1 artillery, 12 infantry and 1 mech_infantry moved from Shensi to Kansu
                  1 artillery moved from Tsinghai to Kansu
                  2 fighters and 2 tactical_bombers moved from Kweichow to Volgograd
                  2 bombers moved from Tsinghai to Volgograd

      Turn Complete - Japanese

      posted in Play Boardgames
      T
      Thurhame
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      When do you want to take your last destroyer as a casualty in the naval battle? (I assume you want a by-power order for the other units.)

      Combat in Sea Zone 6
      Japan: 6 submarines, 1 destroyer, 4 battleships, 1 carrier, 1 fighter, 1 tactical bomber
      United States: 3 transports, 1 submarine, 2 destroyers, 2 cruisers, 1 battleship, 1 carrier, 2 fighters

      posted in Play Boardgames
      T
      Thurhame
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Combat Move - Japanese
                  1 artillery moved from India to West India
                        Japanese take West India from UK_Pacific
                  8 armour moved from India to Eastern Persia
                        Japanese take Eastern Persia from British
                  2 battleships, 1 carrier, 1 destroyer and 3 submarines moved from 33 Sea Zone to 6 Sea Zone
                  2 battleships and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
                  2 submarines moved from 36 Sea Zone to 6 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone

      posted in Play Boardgames
      T
      Thurhame
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 6 artilleries, 1 destroyer, 3 mech_infantrys, 5 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;

      Combat Move - Germans
                  1 infantry moved from Urals to Evenkiyskiy
                        Germans take Evenkiyskiy from Russians
                  1 destroyer and 1 submarine moved from 113 Sea Zone to 125 Sea Zone
                  4 armour moved from Caucasus to Northwest Persia
                        Germans take Northwest Persia from Neutral_Allies
                  1 armour moved from Northwest Persia to Persia
                        Germans take Persia from British
                  2 transports moved from 92 Sea Zone to 93 Sea Zone
                  2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                  2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
                  1 fighter moved from France to Morocco

      Combat - Germans
                  Battle in 125 Sea Zone
                      Germans attack with 1 destroyer and 1 submarine
                      Russians defend with 1 submarine
                      Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                      Casualties for Russians: 1 submarine
                  Battle in Morocco
                      Germans attack with 2 artilleries, 1 fighter and 2 infantry
                      British defend with 1 armour and 1 artillery
                      Germans win, taking Morocco from British with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
                      Casualties for Germans: 2 infantry
                      Casualties for British: 1 armour and 1 artillery

      Non Combat Move - Germans
                  1 fighter moved from Morocco to 92 Sea Zone
                  1 destroyer and 1 submarine moved from 93 Sea Zone to 92 Sea Zone
                  1 artillery moved from France to Southern France
                  1 submarine moved from 113 Sea Zone to 112 Sea Zone
                  2 armour and 1 mech_infantry moved from Germany to Eastern Poland
                  1 bomber moved from Novgorod to Western Germany
                  1 artillery and 3 infantry moved from Novgorod to Archangel
                  1 aaGun, 9 armour, 4 artilleries, 2 infantry and 3 mech_infantrys moved from Bryansk to Tambov
                  1 armour moved from Samara to Tambov
                  1 armour moved from Volgograd to Tambov
                  3 infantry moved from Ukraine to Bryansk

      Place Units - Germans
                  3 mech_infantrys placed in Novgorod
                  3 artilleries placed in Ukraine
                  3 artilleries placed in Volgograd
                  1 tactical_bomber placed in France
                  3 submarines placed in 93 Sea Zone
                  1 destroyer and 2 submarines placed in 112 Sea Zone

      Turn Complete - Germans
                  Germans collect 69 PUs; end with 70 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                  Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
                  Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs

      posted in Play Boardgames
      T
      Thurhame
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Accidentally clicked “done” instead of “post” at the end of Italy’s turn, so I made a manual save and attached it to this post.

      Summary: purchased 1 bomber and 1 tank; attacked med. destroyer with bomber (both dead); moved n.italy units to france; placed bomber in s.italy, tank in n.italy

      AxisAndAlliesDotOrg.tsvg

      posted in Play Boardgames
      T
      Thurhame
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Dammit, I was depending on the kamikazes to defend Japan.

      Oh well. In that case I’ll drop 1 on each cruiser and four of the destroyers. Still no scramble - I want the best chance I can get on the ground.

      posted in Play Boardgames
      T
      Thurhame
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      No scramble. 2 kamikaze on each of the 3 transports.

      posted in Play Boardgames
      T
      Thurhame
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Man, that was some lucky dice in Queensland. I was expecting to lose a carrier there, maybe two. That’s gotta hurt.

      posted in Play Boardgames
      T
      Thurhame
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Japanese
                  Japanese buy 2 battleships, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

      Combat Move - Japanese
                  5 armour, 8 artilleries, 4 fighters, 8 infantry and 5 tactical_bombers moved from Burma to India
                  3 armour moved from Yunnan to India
                  2 bombers moved from Sikang to Russia
                  1 transport moved from 6 Sea Zone to 17 Sea Zone
                  1 infantry moved from Iwo Jima to 17 Sea Zone
                  1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
                  1 infantry moved from 31 Sea Zone to Wake Island
                  2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
                  1 infantry moved from Dutch New Guinea to 45 Sea Zone
                  1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone
                  1 infantry moved from 49 Sea Zone to Solomon Islands
                  1 infantry moved from Dutch New Guinea to New Guinea
                        Japanese take New Guinea from ANZAC
                  2 destroyers moved from 6 Sea Zone to 26 Sea Zone

      Combat - Japanese
                  Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
                  Air Battle in Russia
                      Japanese attacks with 2 units heading to Russia
                      Air Battle is over, the remaining bombers go on to their targets
                  Strategic bombing raid in Russia
                      Bombing raid in Russia rolls: 7,6 and causes: 13 damage to unit: factory_major
                      Bombing raid in Russia causes 13 damage total.
                  Battle in Wake Island
                  Battle in Solomon Islands
                  Battle in India
                      Japanese attack with 8 armour, 8 artilleries, 4 fighters, 8 infantry and 5 tactical_bombers
                      British defend with 3 aaGuns, 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 19 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
                      Japanese captures 7PUs while taking UK_Pacific capital
                      Japanese converts factory_major into different units
                      Japanese win, taking Wake Island from Americans, taking Solomon Islands from ANZAC, taking India from UK_Pacific with 8 armour, 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27
                      Casualties for Japanese: 7 artilleries, 1 fighter, 8 infantry and 2 tactical_bombers
                      Casualties for British: 3 aaGuns, 2 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber
                  Battle in 54 Sea Zone
                      Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
                      ANZAC defend with 1 cruiser, 3 fighters and 1 submarine; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
                      Units damaged: 1 carrier owned by the Americans
                      Units damaged: 2 battleships owned by the Japanese
                      Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 99
                      Casualties for Japanese: 1 destroyer and 2 submarines
                      Casualties for ANZAC: 1 cruiser, 3 fighters and 1 submarine
                      Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
                  Battle in 26 Sea Zone
                      Japanese attack with 2 destroyers
                      ANZAC defend with 1 destroyer
                      Japanese win, taking 26 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 8
                      Casualties for ANZAC: 1 destroyer
                  Cleaning up after air battles

      Non Combat Move - Japanese
                  1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                  2 battleships, 1 destroyer and 2 submarines moved from 20 Sea Zone to 33 Sea Zone
                  1 carrier and 1 submarine moved from 36 Sea Zone to 33 Sea Zone
                  1 aaGun, 1 artillery and 12 infantry moved from Kweichow to Shensi
                  1 artillery moved from Kazakhstan to Tsinghai
                  1 mech_infantry moved from Novosibirsk to Shensi
                  3 fighters and 3 tactical_bombers moved from India to Kweichow
                  2 bombers moved from Russia to Tsinghai

      Place Units - Japanese
                  2 infantry placed in Japan
                  1 transport placed in 6 Sea Zone
                  2 battleships and 1 submarine placed in 20 Sea Zone
                  2 submarines placed in 36 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 70 PUs; end with 78 PUs total
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
                  Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs

      posted in Play Boardgames
      T
      Thurhame
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      ^p-edit: sub + 2 infantry

      posted in Play Boardgames
      T
      Thurhame
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Also, can I change that cruiser buy to a destroyer + infantry?

      posted in Play Boardgames
      T
      Thurhame
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      Scramble in Queensland (Australia)?

      Battle in Sea Zone 54
      Japan: 2 submarines, 2 destroyers, 1 cruiser, 2 battleships, 3 carriers, 3 fighters, 3 tactical bombers
      ANZAC: 1 submarine, 1 cruiser
      United States: 2 destroyers, 1 cruiser, 1 carrier, 2 fighters, 1 transport
      Available for scramble from Queensland: 4 ANZAC fighters (up to 3 can be scrambled)

      posted in Play Boardgames
      T
      Thurhame
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Japanese
                  Japanese buy 2 battleships, 1 cruiser, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

      Combat Move - Japanese
                  5 armour, 8 artilleries, 4 fighters, 8 infantry and 5 tactical_bombers moved from Burma to India
                  3 armour moved from Yunnan to India
                  2 bombers moved from Sikang to Russia
                  1 transport moved from 6 Sea Zone to 17 Sea Zone
                  1 infantry moved from Iwo Jima to 17 Sea Zone
                  1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
                  1 infantry moved from 31 Sea Zone to Wake Island
                  2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
                  1 infantry moved from Dutch New Guinea to 45 Sea Zone
                  1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone
                  1 infantry moved from 49 Sea Zone to Solomon Islands
                  1 infantry moved from Dutch New Guinea to New Guinea
                        Japanese take New Guinea from ANZAC
                  2 destroyers moved from 6 Sea Zone to 26 Sea Zone

      posted in Play Boardgames
      T
      Thurhame
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