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    Posts made by Thurhame

    • RE: G40 Thurhame (Allies) vs bgugs (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 fighter and 6 infantry moved from Szechwan to Yunnan
                  2 infantry moved from Kweichow to Yunnan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 8 infantry
                      Japanese defend with 1 artillery and 2 infantry
                          Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 :  2/9 hits
                          Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 :  2/3 hits
                          2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                          Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 :  3/7 hits
                          Japanese roll dice for 1 artillery in Yunnan, round 3 :  0/1 hits
                          1 artillery owned by the Japanese lost in Yunnan
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 4
                      Casualties for Chinese: 2 infantry
                      Casualties for Japanese: 1 artillery and 2 infantry

      Non Combat Move - Chinese
                  2 infantry moved from Suiyuyan to Shensi
                  1 fighter moved from Yunnan to Shensi

      Place Units - Chinese
                  4 infantry placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      triplea_40141_Chi1.tsvg

      posted in Play Boardgames
      T
      Thurhame
    • RE: G40 Thurhame (Allies) vs bgugs (Axis)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 fighter and 6 infantry moved from Szechwan to Yunnan
                  2 infantry moved from Kweichow to Yunnan

      triplea_40141_Chi1.tsvg

      posted in Play Boardgames
      T
      Thurhame
    • RE: G40 Thurhame (Allies) vs bgugs (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  1 fighter moved from Philippines to Guam
                  1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                  1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                  1 fighter moved from Western United States to 10 Sea Zone
                  1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                  1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
                  1 fighter moved from Eastern United States to 10 Sea Zone
                  1 mech_infantry moved from Western United States to Eastern United States
                  1 armour, 1 bomber, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
                  1 infantry moved from Western United States to Central United States

      Place Units - Americans
                  2 carriers and 1 submarine placed in 10 Sea Zone
                  2 transports placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total

      triplea_40141_Ame1.tsvg

      posted in Play Boardgames
      T
      Thurhame
    • RE: G40 Thurhame (Allies) vs bgugs (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Russians
                  Russians buy 2 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

      Combat Move - Russians

      Combat - Russians

      Non Combat Move - Russians
                  6 infantry moved from Buryatia to Yakut S.S.R.
                  2 infantry moved from Amur to Siberia
                  2 infantry moved from Sakha to Siberia
                  2 infantry moved from Bessarabia to Western Ukraine
                  3 infantry moved from Ukraine to Western Ukraine
                  1 infantry moved from Eastern Poland to Western Ukraine
                  2 infantry moved from Baltic States to Belarus
                  3 infantry moved from Vyborg to Karelia
                  1 submarine moved from 127 Sea Zone to 125 Sea Zone
                  1 infantry moved from Archangel to Belarus
                  1 artillery and 6 infantry moved from Novgorod to Belarus
                  2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
                  2 infantry moved from Caucasus to Rostov
                  1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                  1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                  1 armour and 1 mech_infantry moved from Russia to Bryansk

      Place Units - Russians
                  1 artillery and 2 infantry placed in Novgorod
                  1 artillery and 2 infantry placed in Ukraine
                  2 infantry and 1 tactical_bomber placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      triplea_40141_Rus1.tsvg

      posted in Play Boardgames
      T
      Thurhame
    • RE: G40 Thurhame (Allies) vs bgugs (Axis)

      The sub traded deathblows with the British destroyer; the British transport survived alone.

      posted in Play Boardgames
      T
      Thurhame
    • RE: G40 Thurhame (Allies) vs bgugs (Axis)

      I guess you missed the post where I moved your sub for you? I’ll roll for that battle myself before taking Russia’s turn.

      Again, if there are units you wanted to purchase that turn, let me know and I’ll add those in too.

      posted in Play Boardgames
      T
      Thurhame
    • RE: G40 Thurhame (Allies) vs bgugs (Axis)

      Oh, and I’ll scramble all possible fighters.

      posted in Play Boardgames
      T
      Thurhame
    • RE: G40 Thurhame (Allies) vs bgugs (Axis)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Germans
                  Germans buy nothing; Remaining resources: 30 PUs;

      Combat Move - Germans
                  2 artilleries and 2 infantry moved from Holland Belgium to Normandy Bordeaux
                  3 armour and 2 infantry moved from Holland Belgium to France
                  2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                  1 armour moved from Slovakia Hungary to Yugoslavia
                  1 armour moved from Romania to Yugoslavia
                  3 armour moved from Greater Southern Germany to France
                  1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                  1 battleship moved from 113 Sea Zone to 110 Sea Zone
                  1 submarine moved from 103 Sea Zone to 91 Sea Zone
                  1 submarine moved from 108 Sea Zone to 91 Sea Zone
                  1 submarine moved from 118 Sea Zone to 111 Sea Zone
                  1 submarine moved from 124 Sea Zone to 111 Sea Zone
                  1 fighter moved from Holland Belgium to 110 Sea Zone
                  1 fighter moved from Norway to 111 Sea Zone
                  2 bombers moved from Germany to 111 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                  1 fighter moved from Slovakia Hungary to Yugoslavia
                  1 tactical_bomber moved from Poland to France
                  1 tactical_bomber moved from Germany to 110 Sea Zone
                  1 tactical_bomber moved from Western Germany to 110 Sea Zone
                  1 fighter moved from Western Germany to 110 Sea Zone
                  1 tactical_bomber moved from Western Germany to 111 Sea Zone
                  1 submarine moved from 117 Sea Zone to 106 Sea Zone

      triplea_40141_Ger1.tsvg

      posted in Play Boardgames
      T
      Thurhame
    • RE: G40 Thurhame (Allies) vs bgugs (Axis)

      Still no such problems with my TripleA. I’ll give you a new savegame with the sub move added in.

      It looks like you forgot to purchase units? If you give me a list of what you want, I can add those in too.

      posted in Play Boardgames
      T
      Thurhame
    • RE: G40 Thurhame (Allies) vs bgugs (Axis)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Germans

      triplea_40141_Ger1.tsvg

      posted in Play Boardgames
      T
      Thurhame
    • RE: G40 Thurhame (Allies) vs bgugs (Axis)

      Test summary from TripleA, engine version: 1.9, time: 09:42:11

      posted in Play Boardgames
      T
      Thurhame
    • G40 Thurhame (Allies) vs bgugs (Axis)

      Bid: Allies +8

      Placement: 1x Destroyer (United Kingdom) in the sea zone next to Egypt.

      posted in Play Boardgames
      T
      Thurhame
    • Looking for opponent

      ~~Hi! Relative newbie looking for a friendly game here :)

      I’ve played a few games of Revised and 1940 Global in the past; G40 is my preference but I’d be happy with Revised or learning a new version as well.~~

      edit: opponent found

      posted in Find Online Players
      T
      Thurhame
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      As far as Egypt, if the Japanese attack hadn’t done the job I had 5 Italian planes and a German force of 3 tanks, 3 artillery, 2 infantry, and 2 bombers ready to finish the job.

      posted in Play Boardgames
      T
      Thurhame
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      With the Pacific under my control, taking Japan really only gave you a one-shot PU boost. The game would have needed to go on much longer for Japan’s lack of income to make much difference.

      Still, I think I agree. If your combined fleet has sacrificed a bit of transport power for the extra muscle to replace UK’s planes, it would have been a different game. I’d probably have made the same attack, but with a much lower chance of success. Then you could have come through the med with reinforcements from the US mainland; I think I could have slowed you down but not stopped you at that point.

      I guess it just goes to show that there’s no general who never overlooks anything. Your planes, my kamikazes; on such mistakes hinge the balance of war. Just like chess, there’s always an opportunity somewhere, if you can find it.

      posted in Play Boardgames
      T
      Thurhame
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      I believe that makes 8 victory cities in Europe; so your only hope is for that Russian infantry force to somehow survive Germany’s turn and then take Leningrad.

      posted in Play Boardgames
      T
      Thurhame
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Combat Move - Japanese
                  4 units repaired.
                  8 armour moved from Iraq to Egypt
                  2 bombers, 2 fighters and 2 tactical_bombers moved from Syria to Egypt
                  2 artilleries and 12 infantry moved from Novosibirsk to Vologda
                        Japanese take Vologda from Russians

      Combat - Japanese
                  Battle in Egypt
                      Japanese attack with 8 armour, 2 bombers, 2 fighters and 2 tactical_bombers
                      British defend with 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber; ANZAC defend with 1 infantry
                      Japanese win, taking Egypt from British with 2 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
                      Casualties for British: 1 artillery, 1 bomber, 2 fighters, 9 infantry and 1 tactical_bomber
                      Casualties for ANZAC: 1 infantry
                      Casualties for Japanese: 6 armour, 1 fighter and 1 tactical_bomber

      Non Combat Move - Japanese
                  2 bombers, 1 fighter and 1 tactical_bomber moved from Egypt to Syria
                  1 artillery moved from Eastern Persia to Persia
                  4 battleships, 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
                  1 carrier and 1 fighter moved from 54 Sea Zone to 33 Sea Zone
                  1 mech_infantry moved from Kazakhstan to Rostov
                  1 aaGun moved from Novosibirsk to Vologda

      Turn Complete - Japanese

      posted in Play Boardgames
      T
      Thurhame
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 3 armour, 2 infantry, 10 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Germans
                  2 artilleries moved from Algeria to Tunisia
                        Germans take Tunisia from British
                  4 armour moved from Syria to Trans-Jordan
                  11 armour, 7 artilleries, 5 infantry and 3 mech_infantrys moved from Tambov to Russia
                  2 armour, 3 artilleries and 1 mech_infantry moved from Bryansk to Russia
                  1 artillery, 3 infantry and 3 mech_infantrys moved from Smolensk to Russia
                  3 armour moved from Volgograd to Russia
                  3 armour moved from Ukraine to Russia
                  1 infantry moved from Yenisey to Yakut S.S.R.
                        Germans take Yakut S.S.R. from Russians
                  3 bombers moved from Western Germany to Russia

      Combat - Germans
                  Battle in Trans-Jordan
                      Germans attack with 4 armour
                      British defend with 1 infantry
                      Germans win, taking Trans-Jordan from British with 3 armour remaining. Battle score for attacker is -3
                      Casualties for Germans: 1 armour
                      Casualties for British: 1 infantry
                  Battle in Russia
                      Germans attack with 19 armour, 11 artilleries, 3 bombers, 8 infantry and 7 mech_infantrys
                      Russians defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 39 infantry
                      Germans captures 12PUs while taking Russians capital
                      Germans converts factory_major into different units
                      Germans win, taking Russia from Russians with 16 armour and 2 bombers remaining. Battle score for attacker is 11
                      Casualties for Germans: 3 armour, 11 artilleries, 1 bomber, 8 infantry and 7 mech_infantrys
                      Casualties for Russians: 2 aaGuns, 1 fighter and 39 infantry

      Non Combat Move - Germans
                  2 bombers moved from Russia to Bryansk
                  1 aaGun moved from Belarus to Novgorod
                  1 aaGun moved from Volgograd to Caucasus
                  1 destroyer and 1 submarine moved from 109 Sea Zone to 112 Sea Zone
                  1 destroyer moved from 109 Sea Zone to 112 Sea Zone

      Place Units - Germans
                  2 infantry placed in Southern France
                  1 transport placed in 93 Sea Zone
                  10 submarines placed in 112 Sea Zone
                  3 armour placed in Novgorod
                  1 tactical_bomber placed in Ukraine

      Turn Complete - Germans
                  Germans collect 79 PUs; end with 91 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
                  Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 102 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUs
                  Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 122 PUs

      posted in Play Boardgames
      T
      Thurhame
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      I’d lose the tac first, not the fighter. Tac alone is 3|3; fighter alone is 3|4. Only reason to take the fighter as a loss would be its cheaper to replace, but since I can’t make purchases…

      posted in Play Boardgames
      T
      Thurhame
    • RE: Champinoman (Allies) vs Thurhame (Axis) 1940.2 Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Italians
                  Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;

      Combat Move - Italians

      Non Combat Move - Italians
                  2 aaGuns, 3 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber moved from Normandy Bordeaux to France
                  1 bomber, 1 fighter and 1 tactical_bomber moved from France to Southern Italy
                  1 armour, 1 artillery and 4 infantry moved from Northern Italy to France

      Place Units - Italians
                  1 bomber and 1 fighter placed in Southern Italy

      Turn Complete - Italians
                  Italians collect 12 PUs; end with 12 PUs total
                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

      posted in Play Boardgames
      T
      Thurhame
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