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    Posts made by thunderfiend

    • RE: Thunderfiend VS innohub 1942 big world v3 2nd game

      Posted American before combat.
      No time for discuss now, I need to go out.
      Up to you play restart this battle or start Italy round 10 this evening.

      posted in Play Boardgames
      T
      thunderfiend
    • RE: Thunderfiend VS innohub 1942 big world v3 2nd game

      TripleA Move Summary for game: Big World : 1942 v3 Rules, version: 3.8

      Game History

      Round: 9

      Research Technology - Americans
                  Americans spend 5 on tech rolls

      Purchase Units - Americans
                  Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;

      Combat Move - Americans
                  2 submarines moved from SZ 81 North Pacific to SZ 80 Northwest Pacific
                  5 bombers and 3 fighters moved from Kamchatka to SZ 74 Sea of Japan
                  1 fighter moved from Alaska to SZ 74 Sea of Japan
                  2 fighters moved from SZ 89 Pacific to SZ 74 Sea of Japan
                  1 artillery and 1 infantry moved from Ireland to SZ 16 North Atlantic
                  1 artillery, 1 infantry and 1 transport moved from SZ 16 North Atlantic to SZ 35 East Atlantic
                  1 artillery and 1 infantry moved from SZ 35 East Atlantic to French West Africa
                        British take French West Africa from Italians
                  1 armour, 2 artilleries and 3 infantry moved from Kamchatka to SZ 76 West Bering Sea
                  1 armour, 2 artilleries, 3 battleships, 4 carriers, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry, 2 submarines and 3 transports moved from SZ 76 West Bering Sea to SZ 74 Sea of Japan
                  1 armour, 2 artilleries and 3 infantry moved from SZ 74 Sea of Japan to Chosen
                  1 bomber moved from Kansu to SZ 74 Sea of Japan

      posted in Play Boardgames
      T
      thunderfiend
    • RE: Thunderfiend VS innohub 1942 big world v3 2nd game

      I guess, when you were trying in Japan round, the default allies force is Russia without super sub and jet power.
      if American is chosen, Tech will be actived automatically.

      posted in Play Boardgames
      T
      thunderfiend
    • RE: Thunderfiend VS innohub 1942 big world v3 2nd game

      Cruiser it is, with def 3, 1 point higher than carrier.

      Yes, My winning chance is only a bit higher than 70%, and will lost more units than you if lose.

      posted in Play Boardgames
      T
      thunderfiend
    • RE: Thunderfiend VS innohub 1942 big world v3 2nd game

      one thing I realized.
      you have chosen 1Car the first round but I select 1CC for you by mistake.
      That maybe make a bit difference. I’m OK with restart from American all over again if you mind.

      posted in Play Boardgames
      T
      thunderfiend
    • RE: Thunderfiend VS innohub 1942 big world v3 2nd game

      TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

      Game History

      Round: 10

      Purchase Units - British
                  British buy 1 armour, 2 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - British
                  1 fighter moved from SZ 22 East Atlantic to Anglo-Egyptian Sudan
                  2 fighters moved from Libya to Anglo-Egyptian Sudan
                  2 infantry moved from Libya to Anglo-Egyptian Sudan
                  1 artillery and 5 infantry moved from Morocco to SZ 22 East Atlantic
                  1 artillery, 5 infantry and 3 transports moved from SZ 22 East Atlantic to SZ 26 Central Mediterranean
                  1 artillery and 5 infantry moved from SZ 26 Central Mediterranean to Libya
                  1 armour, 1 artillery and 2 marines moved from England to SZ 16 North Atlantic
                  1 armour, 1 artillery, 2 marines and 2 transports moved from SZ 16 North Atlantic to SZ 23 West Mediterranean
                  1 armour, 1 artillery and 2 marines moved from SZ 23 West Mediterranean to Algeria
                  2 submarines moved from SZ 22 East Atlantic to SZ 26 Central Mediterranean
                  1 carrier moved from SZ 22 East Atlantic to SZ 26 Central Mediterranean
                  1 carrier and 2 fighters moved from SZ 23 West Mediterranean to SZ 26 Central Mediterranean
                  1 cruiser and 1 destroyer moved from SZ 22 East Atlantic to SZ 26 Central Mediterranean
                  1 battleship moved from SZ 22 East Atlantic to SZ 26 Central Mediterranean
                  1 armour moved from Morocco to Libya
                  1 infantry moved from Morocco to Algeria
                  1 transport moved from SZ 22 East Atlantic to SZ 17 English Channel
                  1 artillery moved from England to SZ 17 English Channel
                  1 artillery moved from SZ 17 English Channel to France
                        British take France from Germans

      Combat - British
                  Battle in Anglo-Egyptian Sudan
                      British attack with 3 fighters and 2 infantry
                      Italians defend with 1 artillery and 1 infantry
                      British win, taking Anglo-Egyptian Sudan from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
                      Casualties for Italians: 1 artillery and 1 infantry

      Non Combat Move - British
                  2 fighters moved from Anglo-Egyptian Sudan to Libya
                  1 fighter moved from Anglo-Egyptian Sudan to Libya
                  2 infantry moved from Scotland to England
                  1 aaGun, 1 artillery, 1 fighter and 6 infantry moved from Central Australia to Western Australia

      Place Units - British
                  1 armour, 1 artillery and 2 infantry placed in England
                  1 artillery and 1 infantry placed in New South Wales
                  1 transport placed in SZ 105 Tasman Sea
                  1 infantry placed in Scotland

      Turn Complete - British
                  British collect 31 PUs; end with 31 PUs total
                  Objective 3: British met a national objective for an additional 5 PUs; end with 36 PUs

      posted in Play Boardgames
      T
      thunderfiend
    • RE: Thunderfiend VS innohub 1942 big world v3 2nd game

      I guess you didn’t notice some fighter in Japan’s round?

      This area is in China and token by Japen before the game started at 1942 . I really want it be American, but not.

      Anyway do you want try a low luck game next time? What I suggest is New world order.
      Sleep now, and it’s German turn now.

      posted in Play Boardgames
      T
      thunderfiend
    • RE: Thunderfiend VS innohub 1942 big world v3 2nd game

      TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

      Game History

      Round: 10

      Research Technology - Russians
                  Russians spend 0 on tech rolls
                      Russians roll 5,3,3,5 and gets 0 hits

      Purchase Units - Russians
                  Russians buy 2 armour, 2 artilleries, 1 bomber, 2 halftracks and 7 infantry; Remaining resources: 0 PUs; 4 techTokens;

      Combat Move - Russians
                  1 infantry moved from Belorussia to Eastern Poland
                  1 artillery and 2 infantry moved from Novgorod to Baltic States
                  1 fighter moved from Ukraine to Baltic States
                  2 fighters moved from Ukraine to Eastern Poland
                  4 armour, 1 artillery and 1 infantry moved from Eastern Turkey to Syria
                  1 bomber moved from Caucasus to Bombay
                  1 bomber moved from Sverdlovsk to Egypt
                  1 bomber moved from Caucasus to Italy

      Combat - Russians
                  Strategic bombing raid in Egypt
                          AA fire in Egypt :  0/1 hits
                      Bombing raid in Egypt rolls: 6 and costs: 4 production.
                      Bombing raid costs 4  production in Egypt
                  Strategic bombing raid in Italy
                          AA fire in Italy :  0/1 hits
                      Bombing raid in Italy rolls: 4 and costs: 4 production.
                      Bombing raid costs 4  production in Italy
                  Strategic bombing raid in Bombay
                          AA fire in Bombay :  0/1 hits
                      Bombing raid in Bombay rolls: 1 and costs: 1 production.
                      Bombing raid costs 1  production in Bombay
                  Battle in Baltic States
                      Russians attack with 1 artillery, 1 fighter and 2 infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 :  0/4 hits
                          Germans roll dice for 1 infantry in Baltic States, round 2 :  1/1 hits
                          1 infantry owned by the Russians lost in Baltic States
                          Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 3 :  0/3 hits
                          Germans roll dice for 1 infantry in Baltic States, round 3 :  0/1 hits
                          Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 4 :  1/3 hits
                          Germans roll dice for 1 infantry in Baltic States, round 4 :  1/1 hits
                          1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                      Russians win, taking Baltic States from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 2 infantry
                  Battle in Eastern Poland
                      Russians attack with 2 fighters and 1 infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 2 :  2/3 hits
                          Germans roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                          1 infantry owned by the Germans lost in Eastern Poland
                      Russians win, taking Eastern Poland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Syria
                      Russians attack with 4 armour, 1 artillery and 1 infantry
                      Italians defend with 1 armour
                          Russians roll dice for 4 armour, 1 artillery and 1 infantry in Syria, round 2 :  2/6 hits
                          Italians roll dice for 1 armour in Syria, round 2 :  0/1 hits
                          1 armour owned by the Italians lost in Syria
                      Russians win, taking Syria from Italians with 4 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                      Casualties for Italians: 1 armour

      Non Combat Move - Russians
                  4 infantry moved from Caucasus to Eastern Turkey
                  1 artillery moved from Caucasus to Eastern Turkey
                  1 bomber moved from Egypt to Libya
                  1 bomber moved from Italy to Eastern Turkey
                  1 bomber moved from Bombay to Eastern Turkey
                  2 fighters moved from Eastern Poland to Ukraine
                  1 fighter moved from Baltic States to Ukraine
                  3 infantry moved from Southern Russia to Ukraine
                  1 artillery and 1 infantry moved from Belorussia to Ukraine
                  2 armour moved from Stalingrad to Ukraine
                  1 infantry moved from Stalingrad to Caucasus
                  3 infantry moved from Leningrad to Novgorod
                  4 infantry moved from Moscow to Southern Russia
                  2 halftracks moved from Sverdlovsk to Eastern Sinkiang
                  1 armour moved from Novo-Sibirsk to Kansu
                  1 infantry moved from Novo-Sibirsk to Eastern Sinkiang
                  3 fighters moved from Caucasus to Eastern Turkey

      Place Units - Russians
                  2 armour placed in Stalingrad
                  1 artillery and 2 infantry placed in Leningrad
                  3 infantry placed in Ukraine
                  1 artillery, 1 bomber and 2 infantry placed in Moscow
                  2 halftracks placed in Sverdlovsk

      Turn Complete - Russians
                  Russians collect 51 PUs; end with 51 PUs total
                  Objective 2: Russians met a national objective for an additional 5 PUs; end with 56 PUs

      Territory Summary for Russians :

      SZ 23 West Mediterranean : 1 transport
          Eastern Turkey : 1 flag, 1 aaGun, 1 artillery, 2 bombers, 3 fighters and 4 infantry
          Southern Russia : 4 infantry
          Caucasus : 1 infantry
          Moscow : 1 artillery, 1 bomber, 1 factory and 2 infantry
          Stalingrad : 2 armour and 1 factory
          Kansu : 1 armour and 1 infantry
          Norway : 1 flag
          Finland : 1 flag
          Syria : 4 armour, 1 artillery and 1 infantry
          Baltic States : 1 flag, 1 artillery
          Sverdlovsk : 1 factory and 2 halftracks
          Ukraine : 1 flag, 1 aaGun, 5 armour, 2 artilleries, 1 factory, 3 fighters and 10 infantry
          Eastern Sinkiang : 2 halftracks and 1 infantry
          Libya : 1 bomber
          Belorussia : 1 flag
          Novgorod : 1 aaGun and 3 infantry
          Leningrad : 1 artillery, 1 factory and 2 infantry
          Amurskaya : 2 infantry
          Eastern Poland : 1 flag, 1 infantry

      Production/PUs Summary :

      Russians : 51 / 56
          Germans : 31 / 40
          British : 26 / 32
          Italians : 29 / 36
          Chinese : 11 / 18
          Japanese : 47 / 64
          Americans : 57 / 62

      Dice Statistics:

      Total
                  1 was rolled 4 times
                  2 was rolled 4 times
                  3 was rolled 5 times
                  4 was rolled 2 times
                  5 was rolled 9 times
                  6 was rolled 4 times
              Average roll : 3.714
              Median : 4.000
              Variance : 1.111
              Standard Deviation : 1.054
              Total rolls : 28

      Null / Other
                  1 was rolled 1 times
              Average roll : 1.000
              Median : 1.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Germans Combat
                  1 was rolled 1 times
                  2 was rolled 1 times
                  3 was rolled 1 times
                  5 was rolled 1 times
              Average roll : 2.750
              Median : 2.500
              Variance : 1.333
              Standard Deviation : 1.155
              Total rolls : 4

      Russians Combat
                  1 was rolled 2 times
                  2 was rolled 2 times
                  3 was rolled 3 times
                  4 was rolled 2 times
                  5 was rolled 6 times
                  6 was rolled 4 times
              Average roll : 4.053
              Median : 5.000
              Variance : 0.722
              Standard Deviation : 0.850
              Total rolls : 19

      Italians Combat
                  2 was rolled 1 times
                  3 was rolled 1 times
                  5 was rolled 2 times
              Average roll : 3.750
              Median : 4.000
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 4

      posted in Play Boardgames
      T
      thunderfiend
    • RE: Thunderfiend VS innohub 1942 big world v3 2nd game

      The simulator says the average left units number for me is 4.77 and I got 4left.
      The first round should be 11/27 for me and 12/28 for you. My average is 14.5 and yours is 13.

      I think you are unluck the second round. But totally it should be average.

      posted in Play Boardgames
      T
      thunderfiend
    • RE: Thunderfiend VS innohub 1942 big world v3 2nd game

      TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

      Game History

      Round: 9

      Research Technology - Americans
                  Americans spend 5 on tech rolls
                      Americans roll 1 and gets 0 hits

      Purchase Units - Americans
                  Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;

      Combat Move - Americans
                  3 battleships, 4 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines moved from SZ 76 West Bering Sea to SZ 74 Sea of Japan
                  2 submarines moved from SZ 81 North Pacific to SZ 80 Northwest Pacific
                  1 bomber moved from Kansu to SZ 74 Sea of Japan
                  5 bombers and 3 fighters moved from Kamchatka to SZ 74 Sea of Japan
                  1 fighter moved from Alaska to SZ 74 Sea of Japan
                  1 armour, 2 artilleries and 3 infantry moved from Kamchatka to SZ 76 West Bering Sea
                  1 armour, 2 artilleries, 3 infantry and 3 transports moved from SZ 76 West Bering Sea to SZ 74 Sea of Japan
                  1 armour, 2 artilleries and 3 infantry moved from SZ 74 Sea of Japan to Chosen
                  2 fighters moved from SZ 89 Pacific to SZ 74 Sea of Japan
                  1 artillery and 1 infantry moved from Ireland to SZ 16 North Atlantic
                  1 artillery, 1 infantry and 1 transport moved from SZ 16 North Atlantic to SZ 35 East Atlantic
                  1 artillery and 1 infantry moved from SZ 35 East Atlantic to French West Africa
                        British take French West Africa from Italians

      Combat - Americans
                  Battle in SZ 80 Northwest Pacific
                      Americans attack with 2 submarines
                      Japanese defend with 1 destroyer
                          Americans roll dice for 2 submarines in SZ 80 Northwest Pacific, round 2 :  1/2 hits
                          Japanese roll dice for 1 destroyer in SZ 80 Northwest Pacific, round 2 :  0/1 hits
                          1 destroyer owned by the Japanese lost in SZ 80 Northwest Pacific
                      Americans win with 2 submarines remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 destroyer
                  Battle in SZ 74 Sea of Japan
                      Americans attack with 3 battleships, 6 bombers, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters, 2 submarines and 3 transports
                      Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 10 fighters, 4 submarines and 1 transport
                          Americans roll dice for 2 submarines in SZ 74 Sea of Japan, round 2 :  0/2 hits
                          Japanese roll dice for 4 submarines in SZ 74 Sea of Japan, round 2 :  1/4 hits
                      Units damaged: 1 battleship owned by the Americans
                          Americans roll dice for 3 battleships, 6 bombers, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters and 3 transports in SZ 74 Sea of Japan, round 2 :  11/25 hits
                      Units damaged: 2 battleships owned by the Japanese
                          Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 10 fighters and 1 transport in SZ 74 Sea of Japan, round 2 :  11/24 hits
                      Units damaged: 2 battleships owned by the Americans
                          2 submarines owned by the Americans , 3 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 4 carriers owned by the Americans , 4 destroyers owned by the Japanese and 4 submarines owned by the Japanese lost in SZ 74 Sea of Japan
                          Americans roll dice for 3 battleships, 6 bombers, 1 cruiser, 8 fighters and 3 transports in SZ 74 Sea of Japan, round 3 :  12/18 hits
                          Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 10 fighters and 1 transport in SZ 74 Sea of Japan, round 3 :  8/19 hits
                          7 fighters owned by the Americans , 1 cruiser owned by the Japanese , 5 carriers owned by the Japanese , 1 cruiser owned by the Americans , 1 destroyer owned by the Japanese and 5 fighters owned by the Japanese lost in SZ 74 Sea of Japan
                          Americans roll dice for 3 battleships, 6 bombers, 1 fighter and 3 transports in SZ 74 Sea of Japan, round 4 :  9/10 hits
                          Japanese roll dice for 2 battleships, 5 fighters and 1 transport in SZ 74 Sea of Japan, round 4 :  6/7 hits
                          1 fighter owned by the Americans , 1 transport owned by the Japanese , 5 bombers owned by the Americans , 5 fighters owned by the Japanese and 2 battleships owned by the Japanese lost in SZ 74 Sea of Japan
                      Americans win with 3 battleships, 1 bomber and 3 transports remaining. Battle score for attacker is 26
                      Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 10 fighters, 4 submarines and 1 transport
                      Casualties for Americans: 5 bombers, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters and 2 submarines
                  Battle in Chosen
                      Americans attack with 1 armour, 2 artilleries and 3 infantry
                      Japanese defend with 1 artillery, 1 factory and 1 infantry
                          Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Chosen, round 2 :  2/6 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Chosen, round 2 :  0/2 hits
                          1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Chosen
                      Americans win, taking Chosen from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 artillery and 1 infantry
                  1 bomber moved from SZ 74 Sea of Japan to Kansu
                  1 carrier moved from SZ 89 Pacific to SZ 77 Bering Sea
                  1 submarine moved from SZ 89 Pacific to SZ 81 North Pacific
                  1 transport moved from SZ 83 Gulf of Alaska to SZ 77 Bering Sea
                  2 infantry moved from Alaska to SZ 77 Bering Sea
                  2 infantry moved from SZ 77 Bering Sea to Kamchatka
                  1 armour moved from Southwestern United States to Western Canada
                  1 marine moved from Southwestern United States to Northwestern United States
                  2 fighters moved from Southwestern United States to SZ 77 Bering Sea
                  1 carrier moved from SZ 16 North Atlantic to SZ 23 West Mediterranean
                  2 fighters moved from SZ 16 North Atlantic to SZ 23 West Mediterranean
                  1 fighter moved from SZ 22 East Atlantic to SZ 16 North Atlantic
                  1 aaGun moved from Midwestern United States to Northwestern United States

      Place Units - Americans
                  1 carrier placed in SZ 16 North Atlantic
                  1 destroyer placed in SZ 89 Pacific
                  1 bomber placed in Hawaiian Islands
                  2 fighters placed in Southwestern United States
                  Americans undo move 4.
                  1 fighter placed in SZ 16 North Atlantic
                  1 fighter placed in Southwestern United States
                  1 infantry placed in Southwestern United States

      Turn Complete - Americans
                  Americans collect 57 PUs; end with 57 PUs total
                  Objective 3: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  3 units repaired.

      Territory Summary for Americans :

      SZ 16 North Atlantic : 1 carrier and 2 fighters
          SZ 23 West Mediterranean : 1 battleship, 1 carrier, 1 destroyer and 4 fighters
          SZ 35 East Atlantic : 1 transport
          SZ 74 Sea of Japan : 3 battleships and 3 transports
          SZ 77 Bering Sea : 1 carrier, 2 fighters and 1 transport
          SZ 80 Northwest Pacific : 2 submarines
          SZ 81 North Pacific : 1 submarine
          SZ 89 Pacific : 1 destroyer
          Southwestern United States : 1 factory, 1 fighter and 1 infantry
          Chosen : 1 armour, 2 artilleries and 3 infantry
          Alaska : 1 aaGun and 1 infantry
          Sicily : 1 flag
          French West Africa : 1 artillery and 1 infantry
          Kamchatka : 2 infantry
          Ireland : 1 flag, 1 factory
          Hawaiian Islands : 1 bomber and 1 factory
          Kansu : 1 bomber
          Azores : 1 flag
          Midwestern United States : 1 factory
          Fiji : 1 artillery and 1 infantry
          Western Aleutian Islands : 1 flag
          Northeastern United States : 1 factory
          Western Canada : 1 armour
          Northwestern United States : 1 aaGun and 1 marine

      Production/PUs Summary :

      Russians : 47 / 61
          Germans : 35 / 40
          British : 25 / 32
          Italians : 30 / 36
          Chinese : 11 / 18
          Japanese : 47 / 64
          Americans : 57 / 62

      posted in Play Boardgames
      T
      thunderfiend
    • RE: Thunderfiend VS innohub 1942 big world v3 2nd game

      then I got 12 the third round. Kill all you have, then you got 6.

      I’ve very unlucky the first round, and luck in the second and third round.

      posted in Play Boardgames
      T
      thunderfiend
    • RE: Thunderfiend VS innohub 1942 big world v3 2nd game

      Yes no sub left for both you and me.
      8 you got.
      I lost 7fighter and 1cc

      posted in Play Boardgames
      T
      thunderfiend
    • RE: Thunderfiend VS innohub 1942 big world v3 2nd game

      click the wrong buttom last time

      posted in Play Boardgames
      T
      thunderfiend
    • RE: Thunderfiend VS innohub 1942 big world v3 2nd game

      forget again, the battle is too exciting

      posted in Play Boardgames
      T
      thunderfiend
    • RE: Thunderfiend VS innohub 1942 big world v3 2nd game

      forget the save file

      posted in Play Boardgames
      T
      thunderfiend
    • RE: Thunderfiend VS innohub 1942 big world v3 2nd game

      OK online show.
      you got 11 first round and I lose 4car 3dd and 2sub, 2BB damaged.

      Then I got 12more hits sevond round.

      posted in Play Boardgames
      T
      thunderfiend
    • RE: Thunderfiend VS innohub 1942 big world v3 2nd game

      OK showhand now.

      11hit first round give me what your choose to lose

      posted in Play Boardgames
      T
      thunderfiend
    • RE: Thunderfiend VS innohub 1942 big world v3 2nd game

      Haha, you are too lucky in 42 E1 and is balanced in this game.

      posted in Play Boardgames
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      thunderfiend
    • RE: Thunderfiend VS innohub 1942 big world v3 2nd game

      TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

      Game History

      Round: 9

      Purchase Units - Chinese
                  Chinese repair 4 damage on 4 factories; Remaining resources: 23 PUs; 0 techTokens;
                  Chinese buy 1 armour, 1 fighter, 1 halftrack and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Chinese
                  1 infantry moved from Amurskaya to Northern Manchukuo
                  2 infantry moved from Kansu to Inner Mongolia
                  1 halftrack moved from Western Sinkiang to Szechwan
                  1 infantry moved from Yunnan to Kwangtung
                  1 infantry moved from Yunnan to Szechwan
                  1 fighter moved from Yunnan to Kwangtung
                  1 fighter moved from Kansu to Inner Mongolia
                  1 fighter moved from Kansu to Szechwan
                  1 bomber moved from Western Sinkiang to Kwangtung

      Combat - Chinese
                  Battle in Kwangtung
                      Chinese attack with 1 bomber, 1 fighter and 1 infantry
                      Japanese defend with 2 infantry
                      Chinese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                      Casualties for Japanese: 2 infantry
                      Casualties for Chinese: 1 infantry
                  Battle in Inner Mongolia
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                      Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Szechwan
                      Chinese attack with 1 fighter, 1 halftrack and 1 infantry
                      Japanese defend with 1 infantry
                      Chinese win, taking Szechwan from Japanese with 1 fighter, 1 halftrack and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  1 bomber moved from Kwangtung to Kansu
                  1 fighter moved from Kwangtung to Kansu
                  1 fighter moved from Szechwan to Kansu
                  1 fighter moved from Inner Mongolia to Kansu

      Place Units - Chinese
                  1 fighter and 1 halftrack placed in Western Sinkiang
                  1 armour and 1 infantry placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 13 PUs; end with 13 PUs total
                  Objective 1: Chinese met a national objective for an additional 5 PUs; end with 18 PUs

      posted in Play Boardgames
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      thunderfiend
    • RE: Thunderfiend VS innohub 1942 big world v3 2nd game

      TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

      Game History

      Round: 9

      Research Technology - British
                  British spend 5 on tech rolls
                  British removing all Technology Tokens after successful research.
                  British discover Long Range Aircraft

      Purchase Units - British
                  British buy 1 armour, 1 artillery, 2 infantry and 2 marines; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - British
                  2 fighters moved from Libya to Anglo-Egyptian Sudan
                  2 infantry moved from Libya to Anglo-Egyptian Sudan

      Combat - British
                  Battle in Anglo-Egyptian Sudan
                      British attack with 2 fighters and 2 infantry
                      Italians defend with 2 infantry
                      British win, taking Anglo-Egyptian Sudan from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                      Casualties for Italians: 2 infantry

      Non Combat Move - British
                  2 fighters moved from Anglo-Egyptian Sudan to Libya
                  1 fighter moved from Libya to SZ 22 East Atlantic
                  1 carrier and 2 fighters moved from SZ 22 East Atlantic to SZ 23 West Mediterranean
                  1 carrier and 1 fighter moved from SZ 23 West Mediterranean to SZ 22 East Atlantic
                  1 armour and 3 infantry moved from Algeria to Libya
                  1 transport moved from SZ 22 East Atlantic to SZ 16 North Atlantic
                  1 armour, 1 artillery and 6 infantry moved from England to SZ 16 North Atlantic
                  1 armour, 1 artillery, 6 infantry and 4 transports moved from SZ 16 North Atlantic to SZ 22 East Atlantic
                  1 armour, 1 artillery and 6 infantry moved from SZ 22 East Atlantic to Morocco
                  2 transports moved from SZ 23 West Mediterranean to SZ 16 North Atlantic
                  1 cruiser moved from SZ 23 West Mediterranean to SZ 22 East Atlantic
                  2 submarines moved from SZ 23 West Mediterranean to SZ 22 East Atlantic
                  1 artillery moved from Scotland to England

      Place Units - British
                  1 armour, 1 artillery and 2 marines placed in England
                  2 infantry placed in Scotland

      Activate Technology - British
                  British activating Long Range Aircraft

      Turn Complete - British
                  British collect 27 PUs; end with 27 PUs total
                  Objective 1: British met a national objective for an additional 5 PUs; end with 32 PUs

      posted in Play Boardgames
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      thunderfiend
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