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    Posts made by thunderfiend

    • RE: Innohub gametulip vs thunderfiend winsamagain 42 2E

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

      Game History

      Round: 9

      Research Technology - Russians

      Purchase Units - Russians
                  Russians buy 1 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 artillery moved from Caucasus to Persia
                  1 artillery moved from Kazakh S.S.R. to Persia
                  1 infantry moved from Kazakh S.S.R. to Persia
                  2 infantry moved from Caucasus to Persia
                  1 bomber moved from Russia to India
                  1 infantry moved from Caucasus to Persia
                  1 artillery moved from Caucasus to Persia
                  1 artillery moved from Caucasus to Persia
                  1 infantry moved from Caucasus to Persia
                  1 artillery moved from Kazakh S.S.R. to Persia
                  1 infantry moved from Kazakh S.S.R. to Persia

      Combat - Russians
                  Strategic bombing raid in India
                      Bombing raid in India rolls: 3 and costs: 3 production.
                      Bombing raid costs 3  production in India
                  Battle in Persia
                      Russians attack with 5 artilleries and 6 infantry
                      Japanese defend with 2 artilleries and 2 infantry
                      Russians win, taking Persia from Japanese with 5 artilleries and 5 infantry remaining. Battle score for attacker is 11
                      Casualties for Japanese: 2 artilleries and 2 infantry
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  1 armour moved from Karelia S.S.R. to Ukraine S.S.R.
                  1 infantry moved from Baltic States to Poland
                  1 infantry moved from Bulgaria Romania to Poland
                  1 infantry moved from Russia to Caucasus
                  1 armour moved from Russia to Kazakh S.S.R.
                  1 armour moved from Russia to Kazakh S.S.R.
                  1 bomber moved from India to Caucasus

      Place Units - Russians
                  2 infantry placed in Caucasus
                  1 artillery and 1 infantry placed in Caucasus
                  1 armour and 1 infantry placed in Russia
                  1 fighter placed in Karelia S.S.R.
                  Russians undo move 4.
                  1 fighter placed in Russia

      Turn Complete - Russians
                  Russians collect 32 PUs; end with 32 PUs total

      posted in Play Boardgames
      T
      thunderfiend
    • RE: Innohub gametulip vs thunderfiend winsamagain 42 2E

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

      Game History

      Round: 8

      Research Technology - Russians

      Purchase Units - Russians
                  Russians buy 1 armour, 1 bomber and 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Poland to Bulgaria Romania
                        Russians take Bulgaria Romania from Germans
                  1 infantry moved from Caucasus to Persia
                  1 artillery moved from Caucasus to Persia
                  1 infantry moved from Caucasus to Persia
                  1 infantry moved from Caucasus to Persia

      Combat - Russians
                  Battle in Persia
                      Russians attack with 1 artillery and 3 infantry
                      Japanese defend with 2 infantry
                      Russians win, taking Persia from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                      Casualties for Japanese: 2 infantry

      Non Combat Move - Russians
                  1 armour moved from Kazakh S.S.R. to Ukraine S.S.R.
                  1 armour moved from Caucasus to Ukraine S.S.R.
                  1 artillery moved from Novosibirsk to Kazakh S.S.R.
                  4 infantry moved from Belorussia to Poland
                  1 artillery moved from Kazakh S.S.R. to Caucasus

      Place Units - Russians
                  1 bomber and 1 infantry placed in Russia
                  1 armour placed in Karelia S.S.R.
                  4 infantry placed in Caucasus

      Turn Complete - Russians
                  Russians collect 32 PUs; end with 32 PUs total

      posted in Play Boardgames
      T
      thunderfiend
    • RE: Innohub gametulip vs thunderfiend winsamagain 42 2E

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

      Game History

      Round: 7

      Research Technology - Russians

      Purchase Units - Russians
                  Russians buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 1 PUs;

      Combat Move - Russians
                  1 infantry moved from Evenki National Okrug to Yakut S.S.R.
                        Russians take Yakut S.S.R. from Japanese
                  1 armour moved from Kazakh S.S.R. to Szechwan
                        Americans take Szechwan from Japanese
                  1 armour moved from Szechwan to Kazakh S.S.R.
                  1 infantry moved from Ukraine S.S.R. to Bulgaria Romania
                        Russians take Bulgaria Romania from Germans
                  1 infantry moved from Belorussia to Poland
                        Russians take Poland from Germans
                  1 infantry moved from Karelia S.S.R. to Baltic States
                  1 infantry moved from Karelia S.S.R. to Belorussia
                  1 infantry moved from Karelia S.S.R. to Belorussia
                  2 infantry moved from Novosibirsk to Kazakh S.S.R.
                  1 artillery moved from Novosibirsk to Kazakh S.S.R.
                  1 infantry moved from Caucasus to Persia
                  1 artillery moved from Vologda to Novosibirsk
                  1 artillery moved from Evenki National Okrug to Novosibirsk
                  2 infantry moved from Vologda to Novosibirsk
                  1 infantry moved from Karelia S.S.R. to Belorussia
                  1 infantry moved from Karelia S.S.R. to Belorussia

      Combat - Russians

      Non Combat Move - Russians
                  1 submarine moved from 5 Sea Zone to 8 Sea Zone

      Place Units - Russians
                  2 artilleries and 2 infantry placed in Caucasus
                  2 armour placed in Russia

      Turn Complete - Russians
                  Russians collect 32 PUs; end with 33 PUs total

      posted in Play Boardgames
      T
      thunderfiend
    • RE: Innohub gametulip vs thunderfiend winsamagain 42 2E

      Battle score for attacker is -53

      what’s wrong with Germany?

      posted in Play Boardgames
      T
      thunderfiend
    • RE: Innohub gametulip vs thunderfiend winsamagain 42 2E

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

      Game History

      Round: 6

      Research Technology - Russians

      Purchase Units - Russians
                  Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 artillery moved from Russia to Novosibirsk
                  1 artillery moved from Russia to Vologda
                  1 artillery moved from Archangel to Evenki National Okrug
                  2 infantry moved from Archangel to Evenki National Okrug
                  1 infantry moved from Russia to Vologda
                  1 infantry moved from Archangel to Vologda
                  2 infantry moved from Russia to Novosibirsk
                  1 armour and 1 artillery moved from Caucasus to Kazakh S.S.R.
                  2 infantry moved from Caucasus to Kazakh S.S.R.
                  1 armour moved from Karelia S.S.R. to Belorussia
                        Russians take Belorussia from Germans
                  1 armour moved from Belorussia to Baltic States
                        Russians take Baltic States from Germans

      Combat - Russians
                  Battle in Evenki National Okrug
                      Russians attack with 1 artillery and 2 infantry
                      Japanese defend with 1 infantry
                      Russians win, taking Evenki National Okrug from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Kazakh S.S.R.
                      Russians attack with 1 armour, 1 artillery and 2 infantry
                      Japanese defend with 1 infantry
                      Russians win, taking Kazakh S.S.R. from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Vologda
                      Russians attack with 1 artillery and 2 infantry
                      Japanese defend with 1 infantry
                      Russians win, taking Vologda from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Novosibirsk
                      Russians attack with 1 artillery and 2 infantry
                      Japanese defend with 1 infantry
                      Russians win, taking Novosibirsk from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Russians
                  3 infantry moved from Archangel to Karelia S.S.R.
                  1 infantry moved from West Russia to Belorussia
                  1 infantry moved from West Russia to Ukraine S.S.R.

      Place Units - Russians
                  2 infantry placed in Karelia S.S.R.
                  1 armour and 1 infantry placed in Caucasus
                  1 artillery placed in Russia
                  Russians undo move 3.
                  1 artillery placed in Caucasus
                  1 infantry placed in Russia
                  Russians undo move 4.
                  1 infantry placed in Caucasus

      Turn Complete - Russians
                  Russians collect 27 PUs; end with 27 PUs total

      posted in Play Boardgames
      T
      thunderfiend
    • RE: Innohub gametulip vs thunderfiend winsamagain 42 2E

      The new version big world with national advantage or the old version we played?
      Great dice Yi.

      posted in Play Boardgames
      T
      thunderfiend
    • RE: Innohub gametulip vs thunderfiend winsamagain 42 2E

      I would not change it. I agree that luck is a part of this game.
      Yi, I’m suggesting a low luck game next time.

      posted in Play Boardgames
      T
      thunderfiend
    • RE: Innohub gametulip vs thunderfiend winsamagain 42 2E

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

      Game History

      Round: 5

      Research Technology - Russians

      Purchase Units - Russians
                  Russians buy 1 armour, 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 artillery moved from Russia to Archangel
                  4 infantry moved from Russia to Archangel
                  2 infantry moved from Vologda to Archangel
                  1 armour moved from Caucasus to Karelia S.S.R.
                        Russians take Karelia S.S.R. from Germans

      Combat - Russians
                  Battle in Archangel
                      Russians attack with 1 artillery and 6 infantry
                      Germans defend with 2 infantry
                      Russians win, taking Archangel from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 6
                      Casualties for Germans: 2 infantry

      Non Combat Move - Russians
                  1 infantry moved from Kazakh S.S.R. to Russia
                  1 infantry moved from Caucasus to Russia
                  2 infantry moved from Caucasus to West Russia

      Place Units - Russians
                  1 armour placed in Caucasus
                  1 artillery placed in Russia
                  1 artillery placed in Caucasus
                  1 artillery and 1 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 22 PUs; end with 22 PUs total

      posted in Play Boardgames
      T
      thunderfiend
    • RE: Innohub gametulip vs thunderfiend winsamagain 42 2E

      why my tanks are selected as casualty earlier than infantry?

      posted in Play Boardgames
      T
      thunderfiend
    • RE: Innohub gametulip vs thunderfiend winsamagain 42 2E

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

      Game History

      Round: 4

      Research Technology - Russians

      Purchase Units - Russians
                  Russians buy 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 armour and 12 infantry moved from Caucasus to Ukraine S.S.R.

      Combat - Russians
                  Battle in Ukraine S.S.R.
                      Russians attack with 2 armour and 12 infantry
                      Germans defend with 4 armour, 1 artillery and 4 infantry
                      Russians win, taking Ukraine S.S.R. from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 7
                      Casualties for Germans: 4 armour, 1 artillery and 4 infantry
                      Casualties for Russians: 11 infantry
                  1 armour moved from Sinkiang to Caucasus
                  1 infantry moved from Sinkiang to Kazakh S.S.R.
                  2 infantry moved from Evenki National Okrug to Vologda
                  1 infantry moved from Russia to Caucasus
                  1 infantry moved from Archangel to Russia

      Place Units - Russians
                  4 infantry placed in Caucasus
                  3 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 21 PUs; end with 21 PUs total

      posted in Play Boardgames
      T
      thunderfiend
    • RE: Fun game Feudal Japan VS AI

      No way, unless someone re-write the AI.
      You can just click accept or refuse for all these requests. “accept” could make the game a bit easier.

      What did you chosen in first round?

      posted in Team Games
      T
      thunderfiend
    • RE: Fun game Feudal Japan VS AI

      restarted game.
      Try this.

      Ues0.tsvg

      posted in Team Games
      T
      thunderfiend
    • RE: Fun game Feudal Japan VS AI

      The problem is AI is only enabled in local game. So when you play a PBEM game, every clans will be controlled by human.
      Let drop the PBEM game, I think only attach a save file is enough.

      posted in Team Games
      T
      thunderfiend
    • RE: Fun game Feudal Japan VS AI

      TripleA Turn Summary for game: Feudal Japan, version: 4.2

      Game History

      Round: 1

      Politics - Uesugi
                  Uesugi takes Political Action: Political Action UesugiTakedaPeace
                      Uesugi succeeds on action: Political Action UesugiTakedaPeace: Changing Relationship for Uesugi and Takeda from War to Neutral

      Combat Move - Uesugi
                  1 Cavalry moved from Echigo to Dewa
                  2 Ashigarus moved from Echigo to Dewa
                  1 Daimyo moved from Echigo to Dewa
                  2 Daimyos moved from Echigo to South Mutsu
                  3 Ashigarus moved from Echigo to South Mutsu
                  1 Samurai moved from Echigo to South Mutsu
                  1 Archer moved from Echigo to Dewa
                  1 Teppo moved from Echigo to South Mutsu
                  1 Teppo moved from Echigo to Dewa
                  1 Archer moved from Echigo to South Mutsu

      Combat - Uesugi
                  Battle in South Mutsu
                      Uesugi attack with 1 Archer, 3 Ashigarus, 2 Daimyos, 1 Samurai and 1 Teppo
                      Date defend with 1 Archer, 2 Ashigarus, 1 Daimyo, 1 Loyalty, 1 Samurai and 1 Teppo
                      Uesugi win, taking South Mutsu from Date with 2 Daimyos and 1 Samurai remaining. Battle score for attacker is 13
                      Casualties for Date: 1 Archer, 2 Ashigarus, 1 Daimyo, 1 Samurai and 1 Teppo
                      Casualties for Uesugi: 1 Archer, 3 Ashigarus and 1 Teppo
                  Battle in Dewa
                      Uesugi attack with 1 Archer, 2 Ashigarus, 1 Cavalry, 1 Daimyo and 1 Teppo
                      Date defend with 2 Daimyos, 1 Loyalty and 2 Samurais
                      Uesugi win, taking Dewa from Date with 1 Cavalry and 1 Daimyo remaining. Battle score for attacker is 15
                      Casualties for Date: 2 Daimyos and 2 Samurais
                      Casualties for Uesugi: 1 Archer, 2 Ashigarus and 1 Teppo

      Non Combat Move - Uesugi

      Collect Income - Uesugi
                  Uesugi collect 11 PUs; end with 16 PUs total

      posted in Team Games
      T
      thunderfiend
    • RE: Fun game Feudal Japan VS AI

      When I get your save file, I’ll start local game and give all other Clans including oda to AI, until Uesugi.
      Then do my turn and post to you.

      It seems AI are very aggressive, we should try best to defeat them.
      By the way I suggested ceasefire to you and clicked accept for you.

      posted in Team Games
      T
      thunderfiend
    • RE: Fun game Feudal Japan VS AI

      save it and attach to board.
      I’m playing Uesugi.

      posted in Team Games
      T
      thunderfiend
    • RE: Thunderfiend VS innohub 1942 big world v3 2nd game

      sorry, forget to send you the new topic id.
      http://www.axisandallies.org/forums/index.php?topic=32966.0

      posted in Play Boardgames
      T
      thunderfiend
    • RE: Fun game Feudal Japan VS AI

      This is round 0.
      small clans are set up by random AI.
      Other AIs as well as me have bought some units, and it’s you turn now.

      note:
      this game uses dice 1-12. Castle can build anywhere.
      And there is an invisible factory in the territory of every clans, which can produce 5 units per round.
      Daimyos are the strongest units. Only one more can be bought after lost.

      setup.tsvg

      posted in Team Games
      T
      thunderfiend
    • RE: Fun game Feudal Japan VS AI

      Test summary from TripleA, engine version: 1.7.0.3, time: 00:46:45

      posted in Team Games
      T
      thunderfiend
    • Fun game Feudal Japan VS AI

      :mrgreen:

      posted in Team Games
      T
      thunderfiend
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