Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Thud
    3. Posts
    T
    • Profile
    • Following 0
    • Followers 0
    • Topics 1
    • Posts 12
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by Thud

    • RE: Should units be able to be paradropped?

      Didn’t think about the lake thing!! These aren’t Navy Seals after all……with that in mind I would add;

      No lake can be designated the target hex (unrealistic)
      A lake could be a potential landing hex if the player so chooses to take that chance
      Units coming down in a lake are automatically destroyed

      In another thread here Grim also suggested having a chance to actually hit the chosen target hex (roll of 1-4). If the target is missed then you roll for an adjacent hex. I like personally like that so that makes it;

      Name a target hex. On a roll of 1-4 you hit the target hex.
      On a roll of 5-6 or if the stacking limit has been reached for the target hex;
      Designate one adjacent hex to be number 1 (with 2 thru 6 following around the target in a clockwise direction).
      Roll 1 die and place the trooper in the corresponding hex
      repeat for each trooper
      drop sticks are dictated by turn and must use the same target hex
      Troops landing in forest hex are automatically Disrupted
      No lake can be designated the target hex (unrealistic)
      A lake could be a potential landing hex if the player so chooses to take that chance
      Units coming down in a lake are automatically destroyed

      posted in Miniatures (Original)
      T
      Thud
    • RE: June 2006 D-Day Booster Pack

      @GrimJesta:

      there’s no new maps?

      -=Grim=-

      That is an assumption I am making based on the boosters not including any maps in the past. Since the booster pack box sizes appear to match all the previous releases I doubt any additional maps or map tiles will be coming.

      Check out this link to a forum post on this board for a company selling maps for this game;

      http://www.axisandallies.org/forums/index.php?topic=5973.0

      posted in Miniatures (Original)
      T
      Thud
    • RE: When did Diplomacy come out?

      I believe the first printing of Diplomacy was in 1959.

      Great game. I run PBEM games using a free adjudicator called JDip. IMO it is a better game by email then live. In PBEM you not only don’t know what moves are coming you don’t even know who is making deals. Very fun.

      Look here for an example of the maps JDip kicks out.

      http://Thudwar.tripod.com

      posted in Other Games
      T
      Thud
    • RE: Memoir '44?

      Same game mechanics as the Civil War based game Battle Cry. Quick and fun. The board is nice with the terrain tile overlays allowing you to have a different board each time. And if you got it free that’s a real good price.

      posted in Other Games
      T
      Thud
    • RE: Any good Civil War games?

      If You can find any of the games by Avalon Hill in the Great Campaigns Of The American Civil War series pick it up and give it a try. Old fashioned AH counter tabletop game. Not too complex. The maps are top notch. Each one comes with multiple scenarios. Here’s a site that shows them all;

      http://www.gcacw.com/

      posted in Other Games
      T
      Thud
    • RE: June 2006 D-Day Booster Pack

      You’re right. Big expenditure. I just get the units I really like. I have to admit the D-Day news was a bit disappointing for me. It boasts it will include the Spitfire which I was hoping was coming with Contested Skies. I was hoping for some new map tiles too. I’m sure the pieces will be great though.

      posted in Miniatures (Original)
      T
      Thud
    • RE: Paratroopers

      I have been toying with a similar drop target roll which I just put in a another thread here;

      http://www.axisandallies.org/forums/index.php?topic=6019.0)

      posted in Miniatures (Original)
      T
      Thud
    • RE: Should units be able to be paradropped?

      @grandmastafargus:

      i think that there needs to be a die roll when they are deployed. Just to see if they hit their target. PEACE

      I believe the drop rules are too precise too. I have been mulling over doing this;

      Name a target hex.
      Designate one adjacent hex to be number 1 (with 2 thru 6 following around the target in a clockwise direction).
      Roll 1 die and place the trooper in the corresponding hex
      repeat for each trooper
      drop sticks are dictated by turn and must use the same target hex
      Troops landing in forest hex are automatically Disrupted

      What do you folks think? Good?  Bad? Change suggestions?

      posted in Miniatures (Original)
      T
      Thud
    • Paratroopers

      Paratroopers. How do you use them? Drop them early on the objective and try to hold it? Drop them late as a late ditch effort? Use them as assassins to eliminate enemy leaders early to gain the upper hand in iniative rolls?

      So far I have been using them to eliminate leaders or in one case to get enemy machine gunners since they get a double shot every assault phase.

      I am curious about other players thoughts on their uses.

      posted in Miniatures (Original)
      T
      Thud
    • RE: What strategy works for you?

      Thanks! That would make for a much quicker charge.

      posted in Miniatures (Original)
      T
      Thud
    • RE: What is Axis and Allies Miniatures?

      If you got the cash take GrimJesta’s suggestion and get two starter sets. Much more fun. The game is also playable with four people if you add that second starter set. Two teams of two players using 200 or more point armies on each side provides plenty of gameplay for everyone. A two-player 6-map configuration with slightly larger armies is also fun (to give you feel for the sizing a 6-map setuo covers a 4x4 card table completely, map hex size is 2 inches I believe). It is not bad for soliatire scenarios either.

      The pieces are really sharp. They improved the game in their second release by adding snipers and paratroopers. The third set release is promising air support units and AA guns.

      I personally am very happy with it.

      posted in Miniatures (Original)
      T
      Thud
    • RE: What strategy works for you?

      New guy here.

      So far I favor a “arrive late and in ill humor” strategy (some Philadelphia hockey fans may recognize the phrase).

      I use an infantry heavy build (including AT guns). I send in the one or two tanks I have and keep the infantry back under cover. I then move the infantry in double-time to flood the objective hexes timed to arrive right on turn 7.

      Problem is I’ve played all of three times. So my question is how easily is this countered?

      posted in Miniatures (Original)
      T
      Thud
    • 1 / 1