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    Topics created by thrasher1

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      AAZ Rules Questions (We just played the game this very night)

      Axis & Allies & Zombies
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      @Krieghund Thanks again for all your fast replies. And seems I am getting most issues right.
      Having said that: being VERY far removed from your level of (tacit) knowledge of all things A&A among some of the guys (sorry no ladies unfortunately) that I play with I am known as ‘the guy that is looking for rules issues and strange/improbably combinations of rules…’ - and in this case: cards :)

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      Middle East Combat (unofficial expansion for A&A): any new maps or map overlays?

      Customizations
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      Dear all,

      I don’t know if ‘requests’ are allowed on this forum.
      But I was wondering: did anyone ever create a new map or map overlays for this expansion?

      Middle East Combat

      Map: see: https://boardgamegeek.com/image/120322/middle-east-combat (photo at BGG)

      Adding some new areas would be nice.

      some more areas in Libya ‘connecting’ the three USSR regions in the North port areas for the extra USSR fleets that can be brought into play (a VERY nice feature of this game!) some more areas in Sudan / Eastern Africa

      Info at BGG: https://boardgamegeek.com/boardgameexpansion/17151/middle-east-combat

      Yes. I own this game. And I really like to play it. One can call it my ‘Axis and Allies Guilty Pleasure’…

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      Renegade Con Virtual: Axis and Allies

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      @vodot said in Renegade Con Virtual: Axis and Allies:

      This post got moved over from a different thread.

      @imperious-leader I’m not sure to what extent the team will feel empowered - or have the appetite - to revise things like rules etc. for the flagship games. They seem, at least right now, content to simply own and reprint the flagship IP while releasing only new entries into the (quite dated) family of “standalone satellite games”. This is after all the age of the timid ‘remake’, for better or for worse.

      I would personally hope that we will see an even more revolutionary version of what @Black_Elk has recommended:

      @black_elk said in Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?:

      So the Q was for Global 3rd Ed, but while we’re at it… I just got 3 to add

      A legacy version of the base game (midscale board), that is simply called “Axis and Allies” ie don’t include a start date year or an edition number in the name for that one. It should present as the basic starter set. Provide unit set ups for a couple dates like AA50 did, but do that in the manual instead. The idea being that it’s easier to re-print or revise or download material for unit set ups in a manual than on cards/boxes. So you could do 1942 as the default, but also 1941 or 1943 say, just by referencing a page in the rulebook.

      Axis and Allies Global - Sell it as a single complete game, rather than 2 separate theater games. For packaging maybe have 1 box be for the maps the cards and all the paper stuff, and then have units sold separately? I think the players that are most interested in the more advanced game just want G40, rather than Europe and Pacific 1940. By selling the sculpts separately there is less need to divide the boards by theater, and then it can build on the starter unit set included with the base “Axis and Allies” game mentioned above.

      Include a small Art book/History of the Axis and Allies game and it’s creator, including the images from all the cover boxes and such. Legacy style! I just think that would be a nice touch and cool to see.

      I would take this idea even further - a complete restructuring of the product line into a modern “base game + expansions” system with a basic tier (“Axis and Allies”) and then more complex and theater games layered on top of that. How many olive drab colored US bits does one A&A player need?? I have thousands of plastic bits across dozens of different color variations and decades of different injection molders, and tooling changes both major and minor… and I am by no means a “major collector” by the standards of some of the regulars here.

      Instead, in 2024 maybe we could begin a new three-tier system, something like:

      “Axis and Allies” (essentially, this would be AA41 or, even better, AAZ without zombies) basic units (inf/art/tnk/ftr/bmr/sub/trn/dd/cv/bb) simplified board with drawn-on infrastructure Expansion 1: “Advanced” Axis and Allies this expansion would, when combined with “Axis and Allies” above, create AA50 or AA50+. Contents: bigger/more granular map; maybe add a minor power or two (Axis minors/Italy, etc.) Set of new ‘basic’ units for the added power(s) only New unit rules + sculpts: Cruisers, AAA units, ICs, etc. for all powers This would not come with the basic pieces for the other powers Expansion 2: Axis and Allies: “Global War” this expansion would, when combined with the Base game and Expansion 1 above, create G40 or G40+. Contents: even bigger/more granular map and add more minor powers Sets of ‘basic’ and ‘advanced’ units for the added minor powers only New unit rules and sculpts: Mech Inf, Tac bombers, Minor ICs, Bases, etc. for all powers

      These three would be the “mainline” series, which would then be further extensible by at least three additional series:

      A “Great Battles” product line that zooms in on battles of particular interest like Guadalcanal or the Bulge; or perhaps even whole theaters and regions like North Africa, the Eastern Front, or Operation Overlord and aftermath.
      - These would use but not contain the “Basic” units, rather expanding upon them by adding only the missing needed bits for those battles, scenarios, or theaters. The trucks from Bulge or the Blockhouses from D-Day are examples of these; and these theater games could include rules for incorporating these additional units into the “Global” game as well.

      A product line that adds rules, units, and complexity for the “Global” game. These would be “packs” of additional sculpts and units, with each including enough units to add a particular unit for every power or new rules for the Global game; adding things like Transport Planes, Heavy Tanks, Mobile Artillery, Oil/resource bits and rules, new maps and overlays, etc. This could even introduce goofy/fun shenanigans like a “Zombies” deck with zombie figures, or other bizarre and alternative scenarios.

      A product line for aesthetic game/sculpt changes - blister-packs releases of special/interesting replacement sculpts for the given powers.

      Very good comment. As I said before, RENEGADE, look here! BE and I talked about this in another location. I would add, alternative set ups, even mid game set ups from top tier players actual games. And of course, official house rules like rails, marines, additional or reduced national objectives and national advantages.

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      Risk - The Walking Dead: scale of units same as Axis and Allies?

      Other Games
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      @crsluggo Thanks for picture.
      It is a pity these units are not more ‘same scale’. Still these vehicles seem to be OK when compared to size of Axis and Allies tank.

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      Very strange idea: Play A&A Classic with house rule: units that are hit do NOT return fire

      House Rules
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      @thrasher1

      The game was Axis And Allies 1941, and I don’t remember. I don’t think it was crazy though, due to other misunderstandings of the rules:

      All sides can only attack at one place per turn.

      When fighting the number of units doesn’t matter-each type of dice roll (4 or less, 3 or less, and the rest) is rolled for only once.

      These two misunderstandings weren’t too bad in the small 1941 game, but was a real problem with the really big Global 1940 game, like 10 strategic bombers only rolling once.

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      Legacy Games: could an Axis and Allies Legacy game work?

      Axis & Allies Discussion & Older Games
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      @domanmacgee Thanks for your idea, Don.

      But such a game (series of games) would be huge. And at the very least you would need new plastic playing pieces for each new era / time period…

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      Globar War Expansions: which are the best? And which do people play most?

      Global War
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      CaptainNapalmC

      @thrasher1 Our group plays China at War, Turkey at War, Fighting Railways, and Diplomacy. We have played others, but those 4 are our favorites. Diplomacy is starting to wear out it’s welcome a bit, as far as I’m concerned. It adds a lot of fun to the game, but it heavily favors the Allies. Some games it can really swing things.

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      Back to the 80s/90s: Why no OFFICIAL expansion pack for Axis and Allies Classic?

      Axis & Allies Discussion & Older Games
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      @nolimit Really looking forward to play Classic Axis and Allies game with these expansions. Keep you updated.

      And to all:

      What would you have liked to be included in such an official expansion back then? (Had Hasbro/MB released one.)

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      Triple A map for AAZ: any updates as current file does not work?

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      PantherP

      @thrasher1 Still there is no (and likely will never be) a TripleA version similar to the boardgame. What you can currently download is a map inspired by the Zombie’s topic - but that one does not cover the boardgame mechanics and rules.

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      Can an Axis and Allies -style US Civil War game actually work?

      Other Games
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      General 6 StarsG

      @iwillnevergrowup said in Can an Axis and Allies -style US Civil War game actually work?:

      It absolutely can work, and work well.

      Robert Otto created one in May 2022 called Total Civil War 1861-1865 and had it produced in limited quantities as a full boxed set … but at $350 a copy it was expensive (though considering only about 50 … maybe 100 … were printed, it makes sense to me (as a publisher)).

      Unfortunately I don’t think he plans on doing it again and the website he had for taking orders is no longer available.

      As for why it wasn’t released by MB/Wizards/Et.al. is probably because of a lower demand (even if only perceived) vs other projects. They also pretty much abandoned anything new or novel for the line quite a long time ago and just updated or tweaked and rehashed everything repeatedly. Their last great ‘innovation’ was A&A Zombies. Now that it’s in the hands of Renegade Games, who knows; they’re more open to new games.

      Yes it can as will stated. I do have the game

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      List of all different A&A playing pieces (types) for all A&A games?

      Axis & Allies Discussion & Older Games
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      Midnight_ReaperM

      One last reply for now.

      First, let me hit you up with some pictures of how colors of units for different countries varied in the early days of Hasbro/WotC/AH A&A.

      Tanks of the United Kingdom, from A&A Europe/Pacific to A&A Anniversary. (Source: https://boardgamegeek.com/image/424344/) - See the source link for a listing of what piece is from which game.
      Axis and Allies - Tanks of the United Kingdom, from A and A Europe/Pacific to A and A Anniversary

      And finally, a couple shots of the rarest (non-mistake) pieces in A&A - RN County Class cruisers in Russian Red. These were only done for the first print run of A&A Anniversary. The next time Soviet cruisers were seen in an A&A game (A&A 1942, 1st Edition), they were replaced with Kirov-class cruiser.

      First, a comparison shot of all of the cruisers from A&A Anniversary, 1st print. (Source: https://boardgamegeek.com/image/362555/)
      All of the cruisers from A and A Anniversary

      Next, a clearer picture of those rare Soviet County classes, aligned with the rest of the Soviet Navy in A&A Anniversary. (Source: https://boardgamegeek.com/image/399605/)
      The Soviet Navy in A and A Anniversary

      I hope that helps somebody.

      -Midnight_Reaper

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      A New Axis and Allies (-like) game? Possibilities and your opinion wanted please

      Axis & Allies Discussion & Older Games
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      @private-panic

      I like Napoleon in Europe. But please mind is is a big game. In all the different senses of the word.
      Then again: game is nice, pieces and map are beautiful.
      So: oui!

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      Axis and Allies on a Fictional Map / Earth-2 (idea for a new A&A game?)

      Other Axis & Allies Variants
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      Update September 2022:

      I just found this one:

      https://www.axisandallies.org/forums/topic/36740/1940-global-alternate-universe-g40-alt-universe/5

      “The war is the same, but occurs in an alternate universe where the Earth’s land formation happened
      differently.”

      (From the Rules: https://www.axisandallies.org/forums/assets/uploads/files/1661014153409-g40-alt-universe-rules-vb1.4-8.1.2022.pdf )

      So Axis and Allies… just on another map.

      Will check this one out asap…

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      Negative effects of AAZ cards for the active player?

      Axis & Allies & Zombies
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      KrieghundK

      @thrasher1 said in Negative effects of AAZ cards for the active player?:

      In general: must you play a card? Answer: Yes.
      But are there any ‘buts’ here? Any gray areas in the rules?

      There are none. You must play a card.

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      Sacrifice a Unit and Trigger Zs gambit move and the Z Camouflage Card: must you play?

      Axis & Allies & Zombies
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      @Krieghund said in Sacrifice a Unit and Trigger Zs gambit move and the Z Camouflage Card: must you play?:

      Are there more cards that can have an unintented negative effect?

      I’m sure there are. Any card can do so if it gets in the way of your plans.

      That’s why I tried to cover all the cards here: https://www.axisandallies.org/forums/topic/35217/negative-effects-of-aaz-cards-for-the-active-player

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      AAZ with one of these 'older games'?

      Axis & Allies Discussion & Older Games
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      I hope this is the correct place to ask this.

      Did anyone try to play one of these older games (as discussed in this forum) with AAZ?

      So say Axis and Allies D-Day (one of my favourites BTW) with AAZ?

      thrasher,

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      AAZ FAQ: coming anytime soon?

      Axis & Allies & Zombies
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      @Krieghund ,

      Thanks for reply. Of course I know this topic. But I thought it might be fruitful to compile all these issues that were brought up in that thread and other threads (and places like BoardGameGeek) and divide them into several subjects: combat / production / Z-specific rules / …

      And then hopefully there will be an official AAZ FAQ soon.

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      AAZ: similar games for Axis and Allies?

      Axis & Allies & Zombies
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      @thrasher1

      Risk 2210 is an excellent variation on Risk. Risk Legacy is also supposed to be really fun. I’d look there.

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      AAZ Question: played any other Axis and Allies game with AAZ?

      Axis & Allies & Zombies
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      Slightly off-topic but I thought about the possibility of introducing these Zs to the not-official-but-close-enough-to-GameMaster-Series boardgame of Buck Rogers: Battle for the 25th Century…

      https://cf.geekdo-images.com/imagepage/img/kG1u7R5MlwB4phEd14z1lWo79QU=/fit-in/900x600/filters:no_upscale()/pic476259.jpg

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      AAZ 1942 (second edition): rules question: damaged factories and Z-control

      Axis & Allies & Zombies
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      @Krieghund ,

      That’s what I expected. Thanks for answering this question.
      Would have made an interesting strategy: conducting strategic bombinb to facilitate a Z-take over…

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