Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. thrasher1
    3. Posts
    T
    • Profile
    • Following 0
    • Followers 0
    • Topics 35
    • Posts 305
    • Best 63
    • Controversial 0
    • Groups 0

    Posts made by thrasher1

    • RE: British factory turn 1. South Africa or Egypt?

      DMM ( @domanmacgee ) is right.

      Besides:

      • India’s value is 2 IPCs
      • One can only build infantry in India (there is no ‘full factory’ there)

      But if you do play Axis and Allies Z (AAZ) with the house rule of building new factories: please tell us how these games went.

      posted in Axis & Allies & Zombies
      T
      thrasher1
    • RE: Submarine withdrawal question

      @cernel Yeah, that option indeed is possible yes.

      A -> B -> C <- D

      Combat in C

      A . B . C -> D

      Now the sub from seazone A is in seazone D.

      posted in Axis & Allies Classic
      T
      thrasher1
    • RE: Submarine withdrawal question

      @krieghund and others: thanks for clarifying this. Issues likes this do surface (no pun intended) so now and then and I must say I pretty much like them. Well, find them very interesting.

      A more general remark. To me it always seemed a bit like:

      • Attacking subs should not use retreating as a way to actually move further. So: move back to a seazone where at least one of your units came from. (That can be from the ‘opposite’ directions indeed).

      • Defending subs: They can use this oppurtunity (retreating) to sneak away. Just giving them a ‘bonus’ / extra oppurtunity for a potenial good move.

      Just my idea…

      posted in Axis & Allies Classic
      T
      thrasher1
    • RE: Submarine withdrawal question

      @krieghund I still think this is a ‘general’ principal to keep in mind. It does not apply to all instances as you clearly show.

      Issues like this (where you can retreat to / move to) reminded me of a rule me and my friends had overlooked for quite some time:

      “You may ‘non-combat move’ units into an area you just conquered that turn.”

      posted in Axis & Allies Classic
      T
      thrasher1
    • RE: Submarine withdrawal question

      I thought maybe, maybe this was mentioned in the great Peter Goudswaard’s Axis and Allies FAQ but unfortunately it was not.

      Version 1.4 (the last one released): https://groups.google.com/g/rec.answers/c/dALhmZ-8gec

      Section 2: Situations not covered clearly in the rules.

      What defines a legal sea zone for withdrawing subs?

      For attacking subs, this is more clear. Attacking subs must
      withdraw to an adjacent sea zone from which any attacking
      naval vessels came (Source: Manual, page 17, under “Where:”).
      For defending subs, this is more complex. Defending subs must
      withdraw to any friendly or unoccupied adjacent sea zone (Source: Manual, page 17, under “Where:”. But, what is unoccupied?

      A sea zone becomes unoccupied when the attacker vacates it.
      Source: Communication with Milton Bradley (dated July 27, 1995).

      So, during the combat phase of a turn, a defending sub can withdraw into a sea zone that the enemy had left during that same turn’s combat movement phase. Thus, it does not matter if the attacking units that left the zone might or might not retreat.

      Note: I personally disagree with this statement from MB, as it violates a principal that I have noted the spirit of throughout the rules. The principal is that “the state of the board at the beginning of the present turn defines what is legal.” This idea applies to legal landing spaces and use of canals, even to the point that, for example, if during the first turn Egypt falls to Germany and then the UK sub south of Turkey is attacked and missed, it can go through the canal even though Germany has already captured Egypt. However, I recognize MB as the experts and thus will accept it, pending further questions – Dewey Barich.

      EDIT: Tried to clean up the text formatting a bit…

      posted in Axis & Allies Classic
      T
      thrasher1
    • RE: Risk - The Walking Dead: scale of units same as Axis and Allies?

      @crsluggo Thanks for picture.
      It is a pity these units are not more ‘same scale’. Still these vehicles seem to be OK when compared to size of Axis and Allies tank.

      posted in Other Games
      T
      thrasher1
    • RE: Risk - The Walking Dead: scale of units same as Axis and Allies?

      @crsluggo

      Thank you very much for picture.
      Any chance you can compare the infantry and vehicle units of RTWD with the Axis and Allies infantry unit and an A&A tank (or other vehicle).

      Thanks again and thanks in advance!

      posted in Other Games
      T
      thrasher1
    • RE: Axis and Allies MB edition: inquiry form included in the box

      @thrasher1

      I posted this about three years ago. So I thought a ‘BUMP’ was OK to do (just put this topic into the spotlight again).

      (If this is not OK just remove this post. No problem)

      So to all:

      Please imagine what new Gamemaster Series you had liked to be released by MB/Hasbro. In the 1980s or 1990s. Another WW II game? WW I or WW III?
      Medieval warfare with knights and stuff like that?
      Or a game set in the future…

      Looking forward to read your - creative! - replies.

      Original posting: https://www.axisandallies.org/forums/topic/32447/axis-and-allies-mb-edition-inquiry-form-included-in-the-box?page=1

      Questionaire by MB (was included in some of the boxes):
      https://www.axisandallies.org/forums/assets/uploads/files/1610451934068-gamemaster-customer-survey-card-question-7-to-9.png

      posted in Axis & Allies Classic
      T
      thrasher1
    • RE: Submarine withdrawal question

      @tincanofthesea

      I am pretty sure Larry Harris once said that about 80 % of the questions sent (pre-email, pre-internet) to Hasbro were about subs…

      Well, I am still learning new stuff (into Axis and Allies since the mid-1990s). So thanks for this question.

      To be honest I cannot recall if this situation once happened in a game I played.
      But I can imagine this can be a handy tactic to ‘spread’ your subs…

      Wow… again: thanks. I like to keep learning about Axis and Allies Classic’s great (and sometimes unclear though) rules! Keep playing A&A Classic!

      posted in Axis & Allies Classic
      T
      thrasher1
    • RE: Risk - The Walking Dead: scale of units same as Axis and Allies?

      See: https://boardgamegeek.com/image/1875585/risk-walking-dead-survival-edition

      (Direct link to our friends from BGG: https://cf.geekdo-images.com/AJq64_k6NTAFmzgs9xZR_Q__imagepage/img/1GZ2LOwmCAJVb_C7UDgeqL0C8a0=/fit-in/900x600/filters:no_upscale():strip_icc()/pic1875585.jpg )

      posted in Other Games
      T
      thrasher1
    • Risk - The Walking Dead: scale of units same as Axis and Allies?

      Dear all,

      First: Happy New year!

      Then:

      Topic title basically says it all.
      This Risk games has ‘infantry’ units and vehicle units.
      Are these the same scale as Axis and Allies units?

      posted in Other Games
      T
      thrasher1
    • RE: 1950 Korea variant?

      It would be nice if this game will be produced.

      Are there some ‘political’ rules? Like:

      • Will the UN get involved and when?
      • What will countries like UK/France do?
        (as part of the UN forces?)
      • Russian help for communists? When/how?
      posted in Other Axis & Allies Variants
      T
      thrasher1
    • RE: 1950 Korea variant?

      @dishero

      You refer to this Korea game?

      https://www.historicalboardgaming.com/Korean-Conflict-Map-Rules-Free-Download_p_628.html

      posted in Other Axis & Allies Variants
      T
      thrasher1
    • RE: Extended Axis and Allies rules 1999

      @guillermo

      Have you been able to try these house rules, Guillermo?

      posted in House Rules
      T
      thrasher1
    • RE: Ottoman Empire in G40/Europe

      @panzerknacker

      Interesting idea. I am a big fan of What-If history. And if these can be used in Axis and Allies (or Fortress America): the better!

      Have you thought about just then-present / then-existing Turkey joining Axis?
      Just coming up with some ideas but if this makes Axis too strong one can switch Bulgaria to the Axis.
      Idea being that Turkey and Bulgaria fall out on each other after Greece has been conquered.

      NOTE: Something similar did happen during the Second Balkan War…

      posted in House Rules
      T
      thrasher1
    • RE: Very strange idea: Play A&A Classic with house rule: units that are hit do NOT return fire

      @superbattleshipyamato

      SBY,

      How did these games play out?

      posted in House Rules
      T
      thrasher1
    • Very strange idea: Play A&A Classic with house rule: units that are hit do NOT return fire

      My question is (and than I will explain how I came upon this strange idea):

      Did anyone of you ever play Axis and Allies Classic with the following rule or rules misconception:

      “During attack each unit that is hit is removed immediatelly. So the units of the defender that are hit are immediatelly removed. They do NOT fire during the Defensive Player’s phase of a round of combat.”

      So basically: all units are ‘Deadly First Strike’ submarines all the time…
      I am wondering how this would change the game play and the chances of the Axis and the Allies.

      Now: How I came to this.
      I just was thinking about sometimes you really cannot explain something to someone so then you respond: well, if you want to see it (do it) like that, it is not correct, but please do then…
      And then I thought about someone insisting that units that are hit during A&A combat are removed immediatelly. And then I thought: would someone ever have played Axis and Allies like this? So yeah, maybe in the Axis and Allies Classic days… We only had that one Axis and Allies game (and maybe Shogun and maybe mabye Fortress America) so ‘we’ tend to try some ‘stranger things’. No pun intended…

      posted in House Rules classic
      T
      thrasher1
    • RE: Back to the 80s/90s: Why no OFFICIAL expansion pack for Axis and Allies Classic?

      @nolimit Really looking forward to play Classic Axis and Allies game with these expansions. Keep you updated.

      And to all:

      What would you have liked to be included in such an official expansion back then? (Had Hasbro/MB released one.)

      posted in Axis & Allies Discussion & Older Games
      T
      thrasher1
    • RE: Back to the 80s/90s: Why no OFFICIAL expansion pack for Axis and Allies Classic?

      @the-captain

      Any specific rules you liked or disliked?

      Personally I like the concept of IPC values of these island being doubled after they changed hand. This make them more important.

      posted in Axis & Allies Discussion & Older Games
      T
      thrasher1
    • RE: Back to the 80s/90s: Why no OFFICIAL expansion pack for Axis and Allies Classic?

      @Imperious-Leader Hope you will find the time to check this one out.

      General remark:

      Are there any players here who played all Gamers’ Paradise expansions together? How did this mega-expaned Classic Axis and Allies play (out)?

      On my bucket list: finally play at least some of these expansions with pieces from later games :)

      posted in Axis & Allies Discussion & Older Games
      T
      thrasher1
    • 1 / 1