taamvan,
I see your point. Still I like these unususal situations :)
Will this combining of Purchase Phase and Place Phase be expanded to other A&A games? Personally I hope it is not. But it can be a good thing on this specific game…
taamvan,
I see your point. Still I like these unususal situations :)
Will this combining of Purchase Phase and Place Phase be expanded to other A&A games? Personally I hope it is not. But it can be a good thing on this specific game…
Does anybody have more questions about Axis & Allies & Zombies? I will be at the launch party at Wizards of the Coast tonight, Sept. 27.
(…)
Say hello from thrasher :)
Some older folks there might (just, might) remember my website from late 1990s…
On topic:
Any more info on the cards?
Different categories?
Are all territories covered?
They just different sculpts for the same unit. All zombies work the same.
There probably will be many house rules…
@DouchemanMacgee:
I find the simplification/removal of rules no one ever made use of refreshing (Using TTs/CVs other than your own, etc.) refreshing, (…)
I do not agree. If these rules are hardly used then they are not problematic. Personally I sometime see it happen: US and UK using each other’s transports in West Pacific area… Mostly late game…
Regarding the cards deck:
AAZ: 60
I figured out that if you add up all territories including neutrals but excluding capitals you get somewhere near 60.
AA1942_2+Z: 86
As far as I know Axis and Allies 1942 Second Edition does not have 86 territories at all.
Maybe some ‘general’ cards like ‘remove a unit in an area of your choice’?
I refer to the top half of the card here.
AAZ itself might also include cards like that (so not related to a specific area).
Also: any chance some cards will apply to sea zones? And thus also naval units?
Just curious.
EDIT: Just added the sentence: “I refer to the top half of the card here.”