@taamvan said in Broken, Busted, or Both:
Scenario; You’ve just taken Moscow. There are 12 zombies, and you have 3 German tanks.
Opponent sends in 1 fighter. Zombies cannot hit this plane, but it prompts a Zombies Bite step. The zombies kill the 3 German tanks, but cannot kill the UK plane. Since all the defenders are dead, the plane flies home. During the next “Zombies Control Territories” step (Japan), control of Moscow is lost (>4-5 Zs there) and the Axis do not win. During the next round, they could move more units into Moscow–but the UK will prompt another punt+bunt battle at that time.
So say this is:
Germany takes Moscow.
Then UK (UK’s turn comes after Germany’s) conducts this move with attacking with just a lone fighter.
Then Japan’s turn and during PHASE 3 the Zs take control of Moscow.
This move doesn’t require a fighter–it just requires any unit that can be sacrificed as an attacker that’s in range, where there are enough Zs to do more than 1 unit worth of kills on average (6-10 minimum). Say 12 zombies roll–thats 2 D casualties vs 1 potential Attacker casualty. If its an infantry, who cares. If its a fighter, you don’t even lose it as long as all the defenders are killed.
Yes, 12 Zs will probably hit 2 defening units. So yes, that’'s probably two German tanks gone. Out of three. Will probably leave one German tank in Mosow.
And that British fighter can maybe alos score a hit against these German units.
Remember: both the attacking units hit by the Zs (as per A die roll at the special Z dice) and the defending units hit by the Zs (as per D rolled) are NOT removed immediatelly. They are hit. But just perform a regular round of combat.
(…)
Maybe I’m wrong–I sure didn’t come up with it, though I suspected it might be in here somewhere.
Good you bring this up. Maybe a rules fix for this is needed. But first: please all share your ideas on HOW to counter this in the framework of the normal AAZ rules.