TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v5 1942 SE TR
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 transports moved from 48 Sea Zone to 62 Sea Zone
2 artilleries and 5 infantry moved from Szechwan to Kazakh S.S.R.
1 armour, 1 artillery and 2 infantry moved from Japan to 62 Sea Zone
1 armour, 1 artillery, 3 fighters and 2 infantry moved from 62 Sea Zone to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 3 fighters and 2 infantry
Russians defend with 5 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Manchuria, round 2 : 2/7 hits, 2.83 expected hits
Russians roll dice for 5 infantry in Manchuria, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese lost in Manchuria
3 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 armour, 1 artillery and 3 fighters in Manchuria, round 3 : 3/5 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Manchuria
2 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Russians with 1 armour and 3 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Russians: 5 infantry
Battle in Kazakh S.S.R.
Japanese attack with 2 artilleries and 5 infantry
Americans defend with 1 fighter and 2 infantry; Russians defend with 2 infantry
Japanese roll dice for 2 artilleries and 5 infantry in Kazakh S.S.R., round 2 : 2/7 hits, 1.83 expected hits
Russians roll dice for 1 fighter and 4 infantry in Kazakh S.S.R., round 2 : 3/5 hits, 2.00 expected hits
3 infantry owned by the Japanese lost in Kazakh S.S.R.
2 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese roll dice for 2 artilleries and 2 infantry in Kazakh S.S.R., round 3 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 3 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Kazakh S.S.R., round 4 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 4 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
2 infantry owned by the Americans lost in Kazakh S.S.R.
Japanese roll dice for 2 artilleries and 1 infantry in Kazakh S.S.R., round 5 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 fighter in Kazakh S.S.R., round 5 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Japanese roll dice for 2 artilleries in Kazakh S.S.R., round 6 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 fighter in Kazakh S.S.R., round 6 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries in Kazakh S.S.R., round 7 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 fighter in Kazakh S.S.R., round 7 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries in Kazakh S.S.R., round 8 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 fighter in Kazakh S.S.R., round 8 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Kazakh S.S.R.
1 fighter owned by the Americans lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 5 infantry
Casualties for Russians: 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 48 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from Japan to Philippine Islands
EDIT: 1 transport moved from 48 Sea Zone to 61 Sea Zone
EDIT: Japanese undo move 5.
EDIT: Japanese undo move 4.
EDIT: 3 transports moved from 62 Sea Zone to 48 Sea Zone
EDIT: 1 transport moved from 48 Sea Zone to 61 Sea Zone
EDIT: 1 transport moved from 61 Sea Zone to 62 Sea Zone
EDIT: 1 transport moved from 48 Sea Zone to 61 Sea Zone
EDIT: 1 transport moved from 61 Sea Zone to 62 Sea Zone
EDIT: 1 transport moved from 48 Sea Zone to 61 Sea Zone
EDIT: 1 infantry moved from Yunnan to 61 Sea Zone
EDIT: 1 infantry moved from Yunnan to 61 Sea Zone
EDIT: 2 infantry and 1 transport moved from 61 Sea Zone to 62 Sea Zone
EDIT: Japanese undo move 12.
EDIT: Japanese undo move 11.
EDIT: Japanese undo move 10.
EDIT: Japanese undo move 9.
EDIT: Japanese undo move 8.
EDIT: Japanese undo move 7.
EDIT: Japanese undo move 6.
EDIT: Japanese undo move 5.
EDIT: Japanese undo move 4.
4 infantry moved from Yunnan to Kwangtung
1 transport moved from 48 Sea Zone to 61 Sea Zone
2 infantry moved from Yunnan to 61 Sea Zone
2 infantry moved from Yunnan to Kwangtung
2 infantry and 1 transport moved from 61 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Philippine Islands
2 submarines moved from 60 Sea Zone to 62 Sea Zone
3 fighters moved from Manchuria to 62 Sea Zone
Place Units - Japanese
1 fighter placed in 62 Sea Zone
1 fighter and 4 infantry placed in Japan
Japanese undo move 1.
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 2 infantry
EDIT: Adding units owned by Japanese to Szechwan: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.83
Russians regular : -0.67
Savegame