Very well. I surrender. Thanks for teaching me the ropes :)
Posts made by thomasberg
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RE: G40 2E Colt vs thomasberg(+17)posted in Play Boardgames
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RE: G40 2E Colt vs thomasberg(+17)posted in Play Boardgames
Yeah, I never had any hope of “coming back”. It’s been a great learning experience. You have your 8 cities in Europe. I’m happy to play it out for one more round. I suppose I could delay things a bit, by going into Italy. Maybe I’ll try that.
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RE: G40 2E Colt vs thomasberg(+17)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 infantry moved from Vologda to Smolensk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Tambov to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 infantry
Germans defend with 1 aaGun and 1 tactical_bomber
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 aaGun and 1 tactical_bomber in Bryansk, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 aaGun and 1 tactical_bomber in Bryansk, round 3 : 0/1 hits, 0,50 expected hits
Russians roll dice for 2 infantry in Bryansk, round 4 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 aaGun and 1 tactical_bomber in Bryansk, round 4 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 aaGun and 1 tactical_bomber in Bryansk, round 5 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win with 1 aaGun and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 infantry
Germans defend with 1 aaGun and 1 bomber
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 aaGun and 1 bomber in Smolensk, round 2 : 1/1 hits, 0,17 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Smolensk
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Germans: 1 aaGunNon Combat Move - Russians
6 infantry moved from Novosibirsk to SamaraTurn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,83
Russians : -0,33 -
RE: G40 2E Colt vs thomasberg(+17)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1,2,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUsCombat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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RE: G40 2E Colt vs thomasberg(+17)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1,2,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
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RE: G40 2E Colt vs thomasberg(+17)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 3 infantry and 4 transports; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
7 infantry moved from Gibraltar to Spain
3 mech_infantrys moved from Gibraltar to Spain
5 artilleries moved from Gibraltar to Spain
1 armour moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Spain
2 cruisers moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 2 cruisers
Germans defend with 3 submarines
3 submarines owned by the Germans Submerged
Battle in Spain
Americans attack with 1 armour, 5 artilleries, 1 bomber, 7 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 5 artilleries, 1 bomber, 7 infantry and 3 mech_infantrys in Spain, round 2 : 5/17 hits, 5,33 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 5 artilleries, 1 bomber, 5 infantry and 3 mech_infantrys in Spain, round 3 : 7/15 hits, 5,00 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
Americans winAmericans win with 2 cruisers remaining, taking Spain from Neutral_True with 1 armour, 5 artilleries, 1 bomber, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
1 armour, 1 artillery, 2 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Hawaiian Islands to British Columbia
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Spain to GibraltarPlace Units - Americans
2 armour placed in Western United States
1 armour and 3 infantry placed in Eastern United States
1 cruiser and 4 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PUPurchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
2 fighters moved from 39 Sea Zone to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Shan StateCombat - British
British creates battle in territory 91 Sea Zone
Battle in 41 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 destroyer
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Trans-Jordan
British attack with 2 armour, 1 fighter and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Trans-Jordan, round 2 : 2/4 hits, 2,17 expected hits
Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Trans-Jordan, round 3 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians and 1 fighter owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for British: 1 armour and 1 fighter
Casualties for Italians: 1 artillery and 2 infantry
Battle in Shan State
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 armour, 2 artilleries and 1 infantry
British roll dice for 3 fighters and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Shan State, round 2 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the British lost in Shan State
British roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 armour and 1 artillery in Shan State, round 3 : 1/2 hits, 0,83 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the British lost in Shan State
British roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 4 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 armour in Shan State, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Shan State
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 2 fighters
Casualties for Japanese: 1 armour, 2 artilleries and 1 infantryNon Combat Move - British
1 fighter moved from Shan State to 39 Sea Zone
1 tactical_bomber moved from Shan State to 39 Sea Zone
1 infantry moved from India to Burma
3 armour moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to Spain
1 armour moved from 91 Sea Zone to Spain
1 tactical_bomber moved from Trans-Jordan to EgyptPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
British : -0,83
Italians : 0,67
Americans : 1,67
Neutral_True : 0,67
Japanese : -1,83 -
RE: G40 2E Colt vs thomasberg(+17)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PUCombat Hit Differential Summary :
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RE: G40 2E Colt vs thomasberg(+17)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 3 infantry and 4 transports; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
7 infantry moved from Gibraltar to Spain
3 mech_infantrys moved from Gibraltar to Spain
5 artilleries moved from Gibraltar to Spain
1 armour moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Spain
2 cruisers moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 2 cruisers
Germans defend with 3 submarines
3 submarines owned by the Germans Submerged
Battle in Spain
Americans attack with 1 armour, 5 artilleries, 1 bomber, 7 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 5 artilleries, 1 bomber, 7 infantry and 3 mech_infantrys in Spain, round 2 : 5/17 hits, 5,33 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 5 artilleries, 1 bomber, 5 infantry and 3 mech_infantrys in Spain, round 3 : 7/15 hits, 5,00 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
Americans winAmericans win with 2 cruisers remaining, taking Spain from Neutral_True with 1 armour, 5 artilleries, 1 bomber, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
1 armour, 1 artillery, 2 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Hawaiian Islands to British Columbia
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Spain to GibraltarPlace Units - Americans
2 armour placed in Western United States
1 armour and 3 infantry placed in Eastern United States
1 cruiser and 4 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans : 1,67
Neutral_True : 0,67 -
RE: G40 2E Colt vs thomasberg(+17)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from United Kingdom: 1 bomber
EDIT: Turning off Edit Mode
Russians repair damage of 14x factory_major; Remaining resources: 29 PUs;
Russians buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from JapaneseCombat - Russians
Non Combat Move - Russians
6 infantry moved from Timguska to Novosibirsk
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Tambov
1 infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
1 infantry moved from Ukraine to BessarabiaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
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RE: G40 2E Colt vs thomasberg(+17)posted in Play Boardgames
Just got an error message when posting my Turn Summary for Russia. “Summary Text: Unknown error, please contact the forum owner and also post a bug to the tripleA development team”.
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RE: G40 2E Colt vs thomasberg(+17)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2,5,3,4
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Combat Hit Differential Summary :
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RE: G40 2E Colt vs thomasberg(+17)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2,5,3,4
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
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RE: G40 2E Colt vs thomasberg(+17)posted in Play Boardgames
Ah, yes. Thanks, I forgot that. Will you edit accordingly, or shall I?
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RE: G40 2E Colt vs thomasberg(+17)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 cruisers, 1 fighter and 4 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 mech_infantry moved from Western United States to AlaskaCombat - Americans
Battle in Alaska
Americans attack with 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 mech_infantry in Alaska, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 mech_infantry in Alaska, round 3 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 battleship moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
2 cruisers and 4 transports placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUsPurchase Units - UK_Pacific
UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;Combat Move - British
3 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
3 armour moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from India to 38 Sea Zone
1 tactical_bomber moved from India to 38 Sea Zone
2 fighters moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea ZoneCombat - British
Battle in 38 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 38 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
British attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
British roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 41 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Anglo Egyptian Sudan
British attack with 3 armour and 2 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 3 armour and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits, 1,83 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 3 armour and 1 infantry in Anglo Egyptian Sudan, round 3 : 3/4 hits, 1,67 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 3 armour remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 artillery moved from Iraq to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 38 Sea Zone to India
1 tactical_bomber moved from 38 Sea Zone to India
1 infantry moved from India to BurmaPlace Units - UK_Pacific
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in 39 Sea Zone change ownership: 1 submarineCombat Hit Differential Summary :
British : 2,67
Italians : 0,67
Americans : 0,67
Japanese : 0,67 -
RE: G40 2E Colt vs thomasberg(+17)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUsCombat Hit Differential Summary :
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RE: G40 2E Colt vs thomasberg(+17)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 cruisers, 1 fighter and 4 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 mech_infantry moved from Western United States to AlaskaCombat - Americans
Battle in Alaska
Americans attack with 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 mech_infantry in Alaska, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 mech_infantry in Alaska, round 3 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 battleship moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
2 cruisers and 4 transports placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Americans : 0,67
Japanese : -0,67 -
RE: G40 2E Colt vs thomasberg(+17)posted in Play Boardgames
No, I’ll propably lose all those units anyway, so I think I’ll take as many with me as possible by dropping the bomber first.
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RE: G40 2E Colt vs thomasberg(+17)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Germans to Baltic States: 2 bombers
EDIT: Removing units owned by Germans from Poland: 2 bombers
EDIT: Turning off Edit Mode
Russians buy 15 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Romania
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Bessarabia to Romania
1 tactical_bomber moved from Bryansk to Eastern Poland
1 infantry moved from Sakha to Amur
1 infantry moved from Sakha to Amur
1 infantry moved from Sakha to Amur
3 infantry moved from Sakha to Siberia
1 submarine moved from 111 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in Romania
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Romania, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 2 infantry in Amur, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Siberia
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Siberia, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Siberia, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Siberia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Siberia
Russians roll dice for 2 infantry in Siberia, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Siberia, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Siberia, round 6 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Eastern Poland
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 fighter moved from Romania to Western Ukraine
6 infantry moved from Bryansk to Smolensk
5 infantry moved from Ukraine to Bryansk
1 infantry moved from Russia to Vologda
6 infantry moved from Yenisey to TimguskaPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in Ukraine
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans : 1,17
Russians : -1,67
Japanese : -0,33 -
RE: G40 2E Colt vs thomasberg(+17)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 bomber moved from New South Wales to Dutch New Guinea
4 fighters moved from Queensland to Dutch New GuineaPlace Units - ANZAC
1 infantry placed in New South Wales
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Algeria to TunisiaTurn Complete - French
Combat Hit Differential Summary :