@SuperbattleshipYamato sounds like a fun game
Posts made by TheVeteran
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RE: Thoughts on invading neutrals?posted in Axis & Allies 1914
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RE: TheVeteran (Axis) v SuperbattleshipYamato (Allies), Global 1940 alliance switch house rulesposted in Play Boardgames
@SuperbattleshipYamato hey im sorry but i dont want to play this game anymore. its too much editing / work and nobody else is playing this version so it doesnt make sense to play it. good luck!
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RE: Rough in the Diamondposted in Axis & Allies 1914
@superbattleshipyamato im sorry but using pieces only is a ridiculous goal. you need to be using chips.
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RE: Fighters moving out of contested zones and attackingposted in Axis & Allies 1914
@superbattleshipyamato yes this is just not allowed in tripleA because the fighters in tripleA have been programmed as ground units like a tank which can move 2 via the ground. youll have to edit the fighters in to a separate territory with all of the particpating fighters edited in there and run that battle first before editing the results of that air battle and fighting in the territory you have regular combat in.
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RE: Italy active on turn 1... What?posted in Axis & Allies 1914
@chris_henry also with inexperienced players - even with a bit of experience yes it does seem like the game heavily favors the entente but with a bit of luck and or good play the CP can also be dominant with OOB rules. i’ve now lost 7 games i think playing as the entente against @Ragnell804 who was able to dominate me as the CP in each of those games. he only lost one against me when we played with low luck.
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RE: Italy active on turn 1... What?posted in Axis & Allies 1914
@superbattleshipyamato actually US doesnt join until turn 4.
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RE: New version 2.6.14319 crashing after combat rolls.posted in TripleA Support
@sovietishcat is 2.6 working properly now? how do you update to it? does it post to the forum for you?
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RE: TheVeteran (Axis) v SuperbattleshipYamato (Allies), Global 1940 alliance switch house rulesposted in Play Boardgames
@superbattleshipyamato no Anzac was the last nation to go before I took my turn and they had $17 on hand but only $14 worth of territory. That’s why I edited them down to $14. No territory had been lost since their turn.
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RE: TheVeteran (Axis) v SuperbattleshipYamato (Allies), Global 1940 alliance switch house rulesposted in Play Boardgames
eh nvm ill give them their $3 back.
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RE: TheVeteran (Axis) v SuperbattleshipYamato (Allies), Global 1940 alliance switch house rulesposted in Play Boardgames
I edited out 3IPC from Anzac because of NO money collected. i edited out 3 IPC from both anzac and UKPAC because the dutch islands are only supposed to be worth 1IPC
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RE: TheVeteran (Axis) v SuperbattleshipYamato (Allies), Global 1940 alliance switch house rulesposted in Play Boardgames
@superbattleshipyamato by the whole bloc I thought it meant ALL of the other “true neutrals” . But oh yes that’s right . So the Chinese can’t move still. Odd.
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RE: TheVeteran (Axis) v SuperbattleshipYamato (Allies), Global 1940 alliance switch house rulesposted in Play Boardgames
I’m surprised the Japanese didn’t attack French indo china
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RE: TheVeteran (Axis) v SuperbattleshipYamato (Allies), Global 1940 alliance switch house rulesposted in Play Boardgames
Does all of the rest of China become Russian?