TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 5 artilleries, 2 bombers, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Normandy Bordeaux to 113 Sea Zone
1 armour moved from United Kingdom to 113 Sea Zone
1 infantry moved from Normandy Bordeaux to 113 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to 113 Sea Zone
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 8 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 fighter moved from Holland Belgium to Poland
1 tactical_bomber moved from Holland Belgium to Poland
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 destroyer moved from 113 Sea Zone to 122 Sea Zone
1 submarine moved from 112 Sea Zone to 122 Sea Zone
1 submarine moved from 113 Sea Zone to 128 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 93 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar
Combat - Germans
Battle in 122 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 122 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 122 Sea Zone
Germans roll dice for 1 destroyer in 122 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 122 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 122 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 122 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 122 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 122 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 122 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 122 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 122 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 122 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 122 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 122 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 122 Sea Zone, round 9 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 122 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 122 Sea Zone
Germans win, taking 122 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarine
Battle in Poland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/1 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Germans attack with 1 armour, 2 infantry and 1 mech_infantry
British defend with 1 armour, 1 harbour and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/1 hits, 1.17 expected hits
British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.83 expected hits
1 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Germans
1 infantry moved from Normandy Bordeaux to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Morocco
Germans take Morocco from Neutral_Axis
1 fighter moved from Holland Belgium to 93 Sea Zone
1 tactical_bomber moved from Holland Belgium to 93 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
7 transports moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Poland to Slovakia Hungary
1 tactical_bomber moved from Poland to Slovakia Hungary
3 armour and 5 infantry moved from Romania to Slovakia Hungary
2 aaGuns, 6 artilleries and 2 infantry moved from Germany to Slovakia Hungary
4 infantry moved from Western Germany to Germany
Place Units - Germans
1 infantry placed in Normandy Bordeaux
5 artilleries and 5 infantry placed in Germany
2 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -1.83
British regular : 0.17
Savegame