No escort bombing. SZ16 closed.
Posts made by TheVenocWarlord
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RE: Mallery29 (Axis) vs TheVenocWarlord (Allies) - AA42.2posted in Play Boardgames
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Mallery29 (Axis) vs TheVenocWarlord (Allies) - AA42.2posted in Play Boardgames
Mallery29 (Axis) vs TheVenocWarlord (Allies) - AA42.2
No Tech, No Bids. Escort Bombing, unknown atm.
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RE: Wittmann(Axis) vs TheVenocwarlord{Allies} Globalposted in Play Boardgames
Dismal attack against Japan; probably cost me the game there…
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RE: Wittmann(Axis) vs TheVenocwarlord{Allies} Globalposted in Play Boardgames
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 3 destroyers; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from Burma to Yunnan
1 mech_infantry moved from Burma to Yunnan
1 armour moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
2 fighters moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Belgian Congo to Kenya
3 infantry moved from Persia to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Egypt to IraqCombat - British
Battle in Kenya
British attack with 2 infantry
Italians defend with 1 infantry
British roll dice for 2 infantry in Kenya, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
British roll dice for 2 infantry in Kenya, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits
1 infantry owned by the British lost in Kenya
British roll dice for 1 infantry in Kenya, round 4 : 0/1 hits
Italians roll dice for 1 infantry in Kenya, round 4 : 0/1 hits
British roll dice for 1 infantry in Kenya, round 5 : 0/1 hits
Italians roll dice for 1 infantry in Kenya, round 5 : 0/1 hits
British roll dice for 1 infantry in Kenya, round 6 : 0/1 hits
Italians roll dice for 1 infantry in Kenya, round 6 : 0/1 hits
British roll dice for 1 infantry in Kenya, round 7 : 0/1 hits
Italians roll dice for 1 infantry in Kenya, round 7 : 0/1 hits
British roll dice for 1 infantry in Kenya, round 8 : 0/1 hits
Italians roll dice for 1 infantry in Kenya, round 8 : 0/1 hits
British roll dice for 1 infantry in Kenya, round 9 : 0/1 hits
Italians roll dice for 1 infantry in Kenya, round 9 : 0/1 hits
British roll dice for 1 infantry in Kenya, round 10 : 0/1 hits
Italians roll dice for 1 infantry in Kenya, round 10 : 0/1 hits
British roll dice for 1 infantry in Kenya, round 11 : 0/1 hits
Italians roll dice for 1 infantry in Kenya, round 11 : 0/1 hits
British roll dice for 1 infantry in Kenya, round 12 : 0/1 hits
Italians roll dice for 1 infantry in Kenya, round 12 : 1/1 hits
1 infantry owned by the British lost in Kenya
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Iraq
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
2 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 2/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 3 infantry
Battle in Yunnan
British attack with 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour, 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers
British roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/10 hits
Japanese roll dice for 1 armour, 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/11 hits
4 infantry owned by the British , 1 infantry owned by the Japanese , 1 artillery owned by the British and 1 mech_infantry owned by the British lost in Yunnan
1 armour owned by the British retreated to Burma
Japanese win with 1 armour, 2 artilleries, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -17
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery, 4 infantry and 1 mech_infantryNon Combat Move - British
2 aaGuns moved from India to Burma
1 aaGun moved from Burma to Shan State
4 infantry moved from India to Burma
2 artilleries moved from India to Burma
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
2 fighters moved from Yunnan to India
1 tactical_bomber moved from Yunnan to IndiaPlace Units - British
3 destroyers placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,5
British collect 25 PUs (3 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
1 armour, 6 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
UK_Pacific collect 17 PUs (4 lost to blockades); end with 17 PUs total
Some Units in India change ownership: 1 armour, 6 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Shan State : 1 aaGun and 1 infantry
Burma : 2 aaGuns, 1 armour, 2 artilleries and 4 infantry
India : 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 harbour and 4 infantry
Celebes : 1 flag
Java : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
39 Sea Zone : 1 battleship and 1 cruiser
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 fighter, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 2 aaGuns, 1 airfield, 1 fighter and 2 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 2 mech_infantrys
106 Sea Zone : 1 flag, 1 transport
109 Sea Zone : 1 flag, 3 destroyers
Eastern Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 48 / 55
Russians : 33 / 33
Japanese : 46 / 47
Americans : 52 / 71
Chinese : 3 / 5
British : 28 / 30
UK_Pacific : 21 / 17
Italians : 16 / 21
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 16 times
3 was rolled 18 times
4 was rolled 22 times
5 was rolled 26 times
6 was rolled 21 times
Average roll : 3.725
Median : 4.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 120Null / Other
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.414
Median : 3.000
Variance : 0.893
Standard Deviation : 0.945
Total rolls : 29Neutral_Axis Combat
1 was rolled 3 times
5 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Japanese Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.414
Median : 3.000
Variance : 0.893
Standard Deviation : 0.945
Total rolls : 29British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 4.452
Median : 5.000
Variance : 2.100
Standard Deviation : 1.449
Total rolls : 31Italians Combat
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.733
Median : 4.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Americans Combat
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
RE: Wittmann(Axis) vs TheVenocwarlord{Allies} Globalposted in Play Boardgames
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 3
Combat Move - British
4 infantry moved from Burma to Yunnan
1 mech_infantry moved from Burma to Yunnan
1 armour moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
2 fighters moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Belgian Congo to Kenya
3 infantry moved from Persia to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq -
RE: Wittmann(Axis) vs TheVenocwarlord{Allies} Globalposted in Play Boardgames
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kansu, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Kansu, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Kansu, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Kansu : 1 infantry
Tsinghai : 1 fighter and 1 infantryProduction/PUs Summary :
Germans : 48 / 55
Russians : 33 / 33
Japanese : 46 / 47
Americans : 52 / 71
Chinese : 3 / 5
British : 28 / 29
UK_Pacific : 21 / 28
Italians : 16 / 21
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.441
Median : 3.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 34Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.182
Median : 3.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.182
Median : 3.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Americans Combat
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
RE: Wittmann(Axis) vs TheVenocwarlord{Allies} Globalposted in Play Boardgames
I forgot to move a destroyer back to the West Coast, so I edited it in.
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RE: Wittmann(Axis) vs TheVenocwarlord{Allies} Globalposted in Play Boardgames
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from 10 Sea Zone to Aleutian Islands
1 fighter moved from Central United States to 8 Sea Zone
1 bomber moved from Wake Island to Caroline IslandsCombat - Americans
Air Battle in Caroline Islands
Americans attacks with 1 units heading to Caroline Islands
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Caroline Islands
AA fire in Caroline Islands : 0/1 hits
Bombing raid in Caroline Islands rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in Caroline Islands causes 6 damage total.
Battle in 8 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 fighter and 1 mech_infantry in Aleutian Islands, round 3 : 0/2 hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 3 : 1/2 hits
1 mech_infantry owned by the Americans lost in Aleutian Islands
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 mech_infantry
1 fighter owned by the Americans retreated
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Caroline Islands to Gilbert Islands
1 fighter moved from Aleutian Islands to 8 Sea Zone
2 submarines moved from 26 Sea Zone to 8 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery moved from 86 Sea Zone to Brazil
1 mech_infantry moved from 86 Sea Zone to Brazil
2 fighters moved from 101 Sea Zone to 88 Sea Zone
1 carrier moved from 101 Sea Zone to 88 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 cruiser moved from 101 Sea Zone to 88 Sea Zone
1 carrier moved from 88 Sea Zone to 86 Sea Zone
1 mech_infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
1 cruiser moved from 88 Sea Zone to 86 Sea Zone
2 fighters moved from 88 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to BrazilPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,5
Americans collect 52 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Gilbert Islands : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour and 4 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 3 transports
10 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
8 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
86 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 3 transports
Brazil : 1 flag, 1 artillery, 4 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 48 / 55
Russians : 33 / 33
Japanese : 47 / 47
Americans : 52 / 71
Chinese : 2 / 5
British : 28 / 29
UK_Pacific : 21 / 28
Italians : 16 / 21
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.316
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Americans Combat
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
RE: Wittmann(Axis) vs TheVenocwarlord{Allies} Globalposted in Play Boardgames
Not sure if bombing a base triggers escorts or not…
If it does then I don’t want to bomb…
One reason I don’t do escorts myself.
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RE: Wittmann(Axis) vs TheVenocwarlord{Allies} Globalposted in Play Boardgames
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from 10 Sea Zone to Aleutian Islands
1 fighter moved from Central United States to 8 Sea Zone
1 bomber moved from Wake Island to Caroline Islands -
RE: Wittmann(Axis) vs TheVenocwarlord{Allies} Globalposted in Play Boardgames
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Novgorod
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
1 tactical_bomber moved from Smolensk to Belarus
11 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
3 artilleries moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
1 fighter moved from Russia to Western Ukraine
1 bomber moved from Russia to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 armour, 3 artilleries, 1 bomber, 11 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 armour, 2 artilleries, 9 infantry and 2 mech_infantrys
AA fire in Bessarabia : 0/1 hits
Russians roll dice for 1 armour, 3 artilleries, 1 bomber, 11 infantry and 1 mech_infantry in Bessarabia, round 2 : 2/17 hits
Germans roll dice for 1 aaGun, 1 armour, 2 artilleries, 9 infantry and 2 mech_infantrys in Bessarabia, round 2 : 5/14 hits
5 infantry owned by the Russians , 1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Bessarabia
Russians roll dice for 1 armour, 3 artilleries, 1 bomber, 6 infantry and 1 mech_infantry in Bessarabia, round 3 : 6/12 hits
Germans roll dice for 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in Bessarabia, round 3 : 7/13 hits
6 infantry owned by the Russians , 6 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Bessarabia
1 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Ukraine
Germans win with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -12
Casualties for Germans: 1 aaGun and 7 infantry
Casualties for Russians: 11 infantry and 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 0/3 hits
Germans roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 4 : 0/2 hits
Germans roll dice for 1 armour in Western Ukraine, round 4 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 5 : 0/2 hits
Germans roll dice for 1 armour in Western Ukraine, round 5 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 6 : 2/2 hits
Germans roll dice for 1 armour in Western Ukraine, round 6 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 0/3 hits
Germans roll dice for 1 armour in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 1 tactical_bomber in Belarus, round 3 : 2/2 hits
Germans roll dice for 1 armour in Belarus, round 3 : 0/1 hits
1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Western Ukraine to Russia
1 bomber moved from Bessarabia to Russia
1 mech_infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Smolensk to Archangel
1 aaGun moved from Smolensk to Archangel
1 infantry moved from Russia to Smolensk
3 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
2 infantry moved from Russia to SmolenskPlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs totalTerritory Summary for Russians :
Amur : 1 infantry
Buryatia : 2 aaGuns and 17 infantry
Belarus : 1 artillery
Bryansk : 1 infantry
Rostov : 4 infantry
Archangel : 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
Russia : 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 5 infantry and 1 tactical_bomber
Ukraine : 1 armour, 3 artilleries, 1 factory_minor and 3 infantry
Volgograd : 1 artillery, 1 factory_minor and 2 infantry
Novgorod : 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Smolensk : 3 infantryProduction/PUs Summary :
Germans : 48 / 55
Russians : 33 / 33
Japanese : 33 / 43
Americans : 52 / 54
Chinese : 5 / 5
British : 28 / 29
UK_Pacific : 28 / 28
Italians : 16 / 21
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 6 times
5 was rolled 18 times
6 was rolled 18 times
Average roll : 3.642
Median : 4.000
Variance : 1.562
Standard Deviation : 1.250
Total rolls : 81Germans Combat
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.314
Median : 3.000
Variance : 0.912
Standard Deviation : 0.955
Total rolls : 35Russians Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.891
Median : 4.500
Variance : 1.244
Standard Deviation : 1.116
Total rolls : 46 -
RE: Wittmann(Axis) vs TheVenocwarlord{Allies} Globalposted in Play Boardgames
Sorry I didn’t take my turn sooner, AA.org was down. Doing so now.
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RE: Wittmann(Axis) vs TheVenocwarlord{Allies} Globalposted in Play Boardgames
@wittmann:
EDIT: Removing units owned by Germans from Western Ukraine: 1 infantry
EDIT: Removing units owned by Germans from Belarus: 1 infantryI did this to compensate for the two Tacs I thought the AI had taken of me, forgetting they were in the Novgorod battle. I thought what has it done? Where are they?
I was really having a senior moment after failing to post and this was my most important German turn to date.
Are you ok to carry on? I am. Just do not want you to think I am cheating. If my first turn was near perfect, then the second was a disaster.
We can start another if you want and you can take the Axis again.
Maybe these two games will have given you an idea how to play.
(Not sure I will ever learn!).Oh I’m fine to carry on the fight. I’ve made similar mistakes many times in our game and others and had to redo them. :lol:
I’ll try to get my turn done today, if I can. We are baling hay today and I may be too out of it to concentrate on my turn. We’ll see.
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RE: Wittmann(Axis) vs TheVenocwarlord{Allies} Globalposted in Play Boardgames
LOL I got you scared now, huh? :p
Scramble all my fighters; kill all the destroyers first, then the French Fighter, then the UK fighters.
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RE: Wittmann(Axis) vs TheVenocwarlord{Allies} Globalposted in Play Boardgames
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 1 infantry
French Equatorial Africa : 1 infantry
79 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 47 / 52
Russians : 34 / 34
Japanese : 33 / 43
Americans : 52 / 54
Chinese : 5 / 5
British : 28 / 29
UK_Pacific : 28 / 28
Italians : 16 / 21
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
RE: Wittmann(Axis) vs TheVenocwarlord{Allies} Globalposted in Play Boardgames
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from Dutch New Guinea to 45 Sea Zone
1 aaGun and 1 transport moved from 45 Sea Zone to 54 Sea Zone
1 aaGun moved from 54 Sea Zone to Queensland
2 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour and 6 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 47 / 52
Russians : 34 / 34
Japanese : 33 / 43
Americans : 52 / 54
Chinese : 5 / 5
British : 28 / 29
UK_Pacific : 28 / 28
Italians : 16 / 21
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
RE: Wittmann(Axis) vs TheVenocwarlord{Allies} Globalposted in Play Boardgames
I edited out the destroyer that was destroyed in the first version. Everything else is effectively the same.
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RE: Wittmann(Axis) vs TheVenocwarlord{Allies} Globalposted in Play Boardgames
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 4 destroyers; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from New Brunswick Nova Scotia to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
1 fighter moved from Scotland to 109 Sea ZoneCombat - British
Battle in 109 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 fighters; Russians loiter and taunt with
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber, 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 fighters moved from 109 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to Scotland
1 bomber moved from 109 Sea Zone to United Kingdom
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from 98 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Malta to Egypt
1 tactical_bomber moved from Malta to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 108 Sea Zone
1 armour, 1 infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from 109 Sea Zone to United Kingdom
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
UK_Pacific take Java from Dutch
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to Malaya
1 infantry moved from Burma to Shan State
4 infantry moved from India to Burma
1 armour moved from India to Burma
1 artillery moved from India to Burma
1 mech_infantry moved from India to Burma
1 aaGun moved from India to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_AlliesPlace Units - British
4 destroyers placed in 109 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 29 PUs totalPlace Units - UK_Pacific
2 artilleries and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Some Units in India change ownership: 2 artilleries and 4 infantryTerritory Summary for British, UK_Pacific :
Shan State : 1 infantry
Burma : 1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
India : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Malaya : 1 harbour and 4 infantry
Kwangtung : 1 harbour and 2 infantry
Celebes : 1 flag
Java : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 transport
41 Sea Zone : 1 transport
37 Sea Zone : 1 destroyer
39 Sea Zone : 1 battleship and 1 cruiser
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 2 aaGuns, 1 airfield, 1 fighter and 2 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 2 mech_infantrys
Tanganyika Territory : 1 infantry
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag, 4 destroyers and 1 transport
Eastern Persia : 1 flag
Persia : 1 flag, 3 infantry
98 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 47 / 52
Russians : 34 / 34
Japanese : 33 / 43
Americans : 52 / 54
Chinese : 5 / 5
British : 28 / 29
UK_Pacific : 28 / 28
Italians : 15 / 20
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
RE: Wittmann(Axis) vs TheVenocwarlord{Allies} Globalposted in Play Boardgames
Shoot, forgot to submit game again. Keep forgetting. Have to redo Brit turn again.
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RE: Wittmann(Axis) vs TheVenocwarlord{Allies} Globalposted in Play Boardgames
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to TsinghaiPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Szechwan
1 infantry placed in Shensi
1 infantry placed in Kansu
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Kansu : 1 infantry
Tsinghai : 1 fighter and 2 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 47 / 52
Russians : 34 / 34
Japanese : 33 / 43
Americans : 52 / 54
Chinese : 5 / 5
British : 26 / 33
UK_Pacific : 20 / 20
Italians : 15 / 20
ANZAC : 10 / 10
French : 9 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2