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    Posts made by TheVenocWarlord

    • RE: Tanks - worth purchasing?

      @MistuhJay:

      No, one artillery boosts one infantry OR one tank.

      And since they attack at the same value it really doesn’t matter.

      posted in Axis & Allies 1914
      TheVenocWarlordT
      TheVenocWarlord
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      @Krieghund:

      @Flashman:

      In other words you can call off the landing, but not the planned movement leading to the landing, even if it involves the transports moving 2 SZs including moving unescorted into a mined and hostile SZ?

      That’s correct.

      Attempt it as your own risk.  8-)

      posted in Axis & Allies 1914
      TheVenocWarlordT
      TheVenocWarlord
    • RE: Is Switzerland the stepping stone to victory?

      @Quintus:

      Plus it makes all the rest of the true neutrals turn to the other side. This basically made it unpassable.

      Well, it effectively makes it unfavorable to attack it, and thus inadvisable. But it’s wrong to say it’s impassible. Unpassible is an okay work, like you used.

      Kim; you’re fine. Understandable mistake. Just used wrong terminology. ;)

      posted in Axis & Allies 1914
      TheVenocWarlordT
      TheVenocWarlord
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      @Texas:

      @ghr2:

      It seems a lot easier to keep your marker where it is until the territory is actually taken, and you just subtract it during the collect income phase.  Like convoy disruption except there is no dice rolling, you just don’t collect.

      Not sure how that would be easier.  Say AH takes Venice then Italy contests again.  You will soon forget whose income you need to subtract from.  Much simpler to adjust when it becomes contested and increase income when a territory is captured.  Especially since some territories will remain contested for several turns.

      Here is what I do for contested territories:

      When an army moves in to contest a territory, I immediately place that attacking army’s control marker on the territory upside down. I then also immediately deduct the lost income on the chart to show the contested situation. Much simpler to show the changes.

      posted in Axis & Allies 1914
      TheVenocWarlordT
      TheVenocWarlord
    • RE: Is Switzerland the stepping stone to victory?

      @KimRYoung:

      In Global 1940 Switzerland is impassible, where every other neutral can be attacked and get money from. Why didn’t they let you attack it there?

      Uhh, Switzerland is passible. It raises 6 infrantry and doesn’t give you a single point of IPC.

      posted in Axis & Allies 1914
      TheVenocWarlordT
      TheVenocWarlord
    • RE: Kim's 1914 Game Report

      Sweet read!

      Yeah, you had quite a number of lucky moves, but I still think that in your game the CP would have won, albeit a much closer game.

      posted in Axis & Allies 1914
      TheVenocWarlordT
      TheVenocWarlord
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      @MEGAEINSTEIN:

      Offshore bombardment

      The units destroyed by offshore bombardment fight back during the one round of combat?

      The artillery destroyed by offshore bombardment fight bach in amphibious assault?

      The artillery that fight back in a n amphibious assault fight in the round of combat also?

      Yes, Yes, and Yes.

      posted in Axis & Allies 1914
      TheVenocWarlordT
      TheVenocWarlord
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      @Krieghund:

      @TheVenocWarlord:

      Flashman, you could move all those figures to the next space, leaving that infantry behind. However, as soon as you do that one of them must be demoted immediately.

      As far as I’m aware.

      No.  Units may only be “demoted” to infantry during the Mobilize New Units phase, under the conditions stated on page 23 of the Rulebook.

      Oh. Okay.

      posted in Axis & Allies 1914
      TheVenocWarlordT
      TheVenocWarlord
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      Flashman, you could move all those figures to the next space, leaving that infantry behind. However, as soon as you do that one of them must be demoted immediately.

      As far as I’m aware.

      posted in Axis & Allies 1914
      TheVenocWarlordT
      TheVenocWarlord
    • RE: Got 1914\. Battle Report?

      @BJCard:

      @vonLettowVorbeck1914:

      Don’t have the board near me; why is attacking Spanish Morocco a good idea for France? Just the free IPC or is there something else?

      As far as I know, just the free IPCs

      Yep. I don’t see why you shouldn’t do it. You have extra French down their for a turn anyway.

      posted in Axis & Allies 1914
      TheVenocWarlordT
      TheVenocWarlord
    • RE: Got 1914\. Battle Report?

      @Siris101:

      I don’t think attacking with the German navy is the best idea. It is better to buy 1 sub on both turn 1-2 and make the navy defend the home port. That way the UK can’t land units in Holland and Kiel.

      My first game I attacked with the Germany fleet and I ended up losing it soon after. Having the mines really intimidates the Allies into not attacking the German fleet.

      Interesting idea. I may try something like that next time.

      posted in Axis & Allies 1914
      TheVenocWarlordT
      TheVenocWarlord
    • RE: My first playthrough + impressions (good and bad)

      Thanks for the wonderful insight Volcano! It would be interesting to see your thoughts as you play more games.

      posted in Axis & Allies 1914
      TheVenocWarlordT
      TheVenocWarlord
    • RE: Got 1914\. Battle Report?

      Aaahh, forgot about that. Easy enough fix though.

      Thanks for the compliment too, Flashman. Take it in your next game. ;)

      posted in Axis & Allies 1914
      TheVenocWarlordT
      TheVenocWarlord
    • RE: Got 1914\. Battle Report?

      **Round 1
      Part 2

      France**
      upon the great defense of Lorraine, France decides to push back hard on Germany. Sending in reinforcements to Lorraine and Belgium, the Germans in Lorraine are completely overwhelmed and destroyed due to French air superiority. The Germans in Belgium hold their ground. Portuguese troops are raised by the French, and seeing that the German fleet is too strong for the English Channel fleet, the entire French navy meets off the Portuguese coastline. The two remaining North African French attack Spanish Morocco, and the defending Turks destroy them, with one Turk infantry remaining. The other Frenchmen in Africa follows the running German east into Nigeria. France buys a fighter, infantry and artillery.

      British Empire
      Seeing as their fleet is destroyed by the Germans, and France is no position to reinforce them, they decide to focus on India. An infantry and artillery is shipped to Mesopotamia. Annoyingly, the battleship and attacking units miss, and the Turk takes out an artillery. The remaining British attack Persia and its defending Turks, and one Turk remains. Annoying Turks in the East. In the west, however, the Egyptian force overwhelm the Trans-Jordan Turks. They win the battle against the Germans in South Africa, but fall to them in Belgium Congo. The British fleet by the Nile stupidly sit tight. A fighter, infantry, and artillery are based in Bombay.

      Ottoman Empire
      The Turks are being attacked from the East and South West. North will be coming soon. A Turk raises the Bulgarian army. The Turk in Spanish Morocco takes Algeria.  The Turks attack Trans-Jordan, and while they do not take it, they outnumber the British greatly. Mesopotamia is attacked as well, and once again do not take it but overwhelm the remaining Russians. The Turkish fleet attacks the sitting Nile River British fleet; crushing it utterly with no causalities on the Turkish side. Reinforcement Turks split toward Jordan and Mesopotamia; with more heading toward Meso. A fighter and infantry are raised in Constantinople.

      Italy
      Italy reinforces Venice, and raises the Albanian forces with Libyan forces. Buys a fighter and infantry and artillery.

      United States
      Buys two transports and a fighter.

      posted in Axis & Allies 1914
      TheVenocWarlordT
      TheVenocWarlord
    • RE: Got 1914\. Battle Report?

      @BJCard:

      How much did you send to Romania?  In my play test Romania was obliterated (no crazy dice rolls, but played using Low Luck) and Russia could not hope to counter it.  Romania had something like 10 Austrian Infantry/3 Artillery.

      I believe I sent 8/2. Not enough to take it. :lol: Russians rolled good on defense too. I played that turn on Saturday night so my memory’s fuzzy.

      posted in Axis & Allies 1914
      TheVenocWarlordT
      TheVenocWarlord
    • RE: Got 1914\. Battle Report?

      **Round 1

      Austria-Hungary**
      The Trieste forces invade Serbia; easily overwhelming their forces. The Budapest forces aren’t so when heading into Romania; the Romanians barely hold on but enough so. Venice is attacked, and both sides take moderate causalities. The Bohemian forces forces reinforce Galicia, and Vienna splits reinforcements to Tyrolia and Budapest. A figther, along with infrantry and artillery,are placed in Vienna.

      Imperial Russia
      Russia immediately makes a strike against the Austrians in Romania, obliterating the forces with minimal causalities. They also invade Mesopotamia, leaving only one Turk to hold the line. Instead of attacking the Germans or Austrians elsewhere, the Russians stack in Ukraine and Poland. Two fighters and infranty are placed in Moscow.

      Imperial Germany
      The German fleet meets the English, avoiding all the mines, with the German navy surviving completely intact. Only the battleship was wounded. Two subs also approached the Canadian fleet, taking it out with a sub causality. German forces invade Poland, Holland, Belgium, and Lorraine. Caught off guard, Holland and Belgium fall easily. Even with the help of the fighter, Poland forces on both sides sustain large causalities. However, Lorraine was prepared. German forces scored exactly zero hits on the French, while 5/8 of the Germans died. Brutal. Two fighters, infranty and artillery are placed in Berlin.

      posted in Axis & Allies 1914
      TheVenocWarlordT
      TheVenocWarlord
    • RE: Got 1914\. Battle Report?

      @rith:

      A unit defending at 3 for 3 IPC is ALWAYS better at defending than a unit defending at 4 for 4 IPC.

      Wrong thread.

      posted in Axis & Allies 1914
      TheVenocWarlordT
      TheVenocWarlord
    • RE: What should I do? 1914

      @vonLettowVorbeck1914:

      If you want to see balance issues, you should play totally without house rules a few times first, in my opinion.

      Exactly.

      posted in House Rules
      TheVenocWarlordT
      TheVenocWarlord
    • RE: Got 1914\. Battle Report?

      Finished one round. Will probably have battle report for it up tomorrow. Need to finish a college paper first. ~_^

      posted in Axis & Allies 1914
      TheVenocWarlordT
      TheVenocWarlord
    • RE: Not Enough Pieces!!

      @vonLettowVorbeck1914:

      @Flashman:

      You will lose track of attacks values without it.

      I like the little dice. I just need more of them. In 4 colours for attacking @ 1, 2, 3 & 4.

      I don’t see why. Defenders are always the same except with air supremacy, inf/tanks go up if boosted by art, artillery go up with Air supremacy. That’s less combined arms than Global and the air supremacy isn’t even a pairing, it’s have it or don’t.

      When you are rolling that many dice, that battle board is very handy.

      The production chart’s not too shabby either, actually. Still need pen and paper, of course.

      posted in Axis & Allies 1914
      TheVenocWarlordT
      TheVenocWarlord
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