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    Posts made by TheUnknownSoldier

    • RE: TheWell-KnownSoldier vs Oysteinloe (allies+18)

      Sorry life threw me a curve ball and I complete forgot about a&a.  :oops:
      I’ll should be able to get my turn in tomorrow and play at a more normal pace up until Thursday, then I’ll be out of town for the rest of the week and after that everything will (hopefully) be back to normal…  :-)

      posted in League
      T
      TheUnknownSoldier
    • RE: TheWell-KnownSoldier vs Giallo (allies+19)

      Sorry life threw me a curve ball and I complete forgot about a&a.  :oops:
      I’ll should be able to get my turn in tomorrow and play at a more normal pace up until Thursday, then I’ll be out of town for the rest of the week and after that everything will (hopefully) be back to normal…  :-)

      posted in League
      T
      TheUnknownSoldier
    • RE: 15L G40 TheWell-KnownSoldier vs Arthur Bomber Harris (allies+19)

      Sorry life threw me a curve ball and I complete forgot about a&a.  :oops:
      I’ll should be able to get my turn in tomorrow and play at a more normal pace up until Thursday, then I’ll be out of town for the rest of the week and after that everything will (hopefully) be back to normal…  :-)

      posted in League
      T
      TheUnknownSoldier
    • RE: 15L G40 TheWell-KnownSoldier (Allies + 22) vs AlexGreat

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - British
                  British buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 4 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific repair damage of 1x factory_major; Remaining resources: 6 PUs;
                  UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 infantry moved from Gibraltar to 91 Sea Zone
                  1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                  1 infantry moved from 110 Sea Zone to Holland Belgium
                  2 artilleries and 2 infantry moved from Kenya to Anglo Egyptian Sudan
                  2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                  1 artillery and 1 infantry moved from Burma to Shan State
                  1 fighter, 3 infantry and 1 tactical_bomber moved from Burma to Yunnan

      Combat - British
                  Battle in Holland Belgium
                  Battle in Anglo Egyptian Sudan
                      British attack with 2 artilleries, 2 infantry and 2 mech_infantrys
                      Germans defend with 1 infantry
                          British roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 :  1/6 hits
                          Germans roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                          1 infantry owned by the Germans and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                      British win, taking Holland Belgium from Germans, taking Anglo Egyptian Sudan from Germans with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for British: 1 infantry
                  Battle in Shan State
                      British attack with 1 artillery and 1 infantry
                      Japanese defend with 1 mech_infantry
                          British roll dice for 1 artillery and 1 infantry in Shan State, round 2 :  2/2 hits
                          Japanese roll dice for 1 mech_infantry in Shan State, round 2 :  0/1 hits
                          1 mech_infantry owned by the Japanese lost in Shan State
                      British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 mech_infantry
                  Battle in Yunnan
                      British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                      Japanese defend with 2 infantry
                          British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 :  1/5 hits
                          Japanese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                          1 infantry owned by the Japanese lost in Yunnan
                          British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 :  1/5 hits
                          Japanese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                          1 infantry owned by the Japanese lost in Yunnan
                      British win, taking Yunnan from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Japanese: 2 infantry

      Non Combat Move - British
                  1 fighter and 1 tactical_bomber moved from Yunnan to India
                  1 infantry moved from Persia to Northwest Persia
                        British take Northwest Persia from Neutral_Allies
                  1 infantry moved from Persia to Eastern Persia
                  1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                  1 artillery and 1 infantry moved from Rhodesia to Union of South Africa
                  1 aaGun and 2 infantry moved from Burma to India
                  1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                  1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                  1 cruiser and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                  1 cruiser and 1 destroyer moved from 83 Sea Zone to 91 Sea Zone
                  2 infantry moved from Brazil to Suriname
                        British take Suriname from Dutch
                  1 transport moved from 83 Sea Zone to 88 Sea Zone
                  1 transport moved from 83 Sea Zone to 91 Sea Zone
                  1 submarine moved from 91 Sea Zone to 93 Sea Zone
                  1 submarine moved from 109 Sea Zone to 92 Sea Zone
                  1 battleship moved from 54 Sea Zone to 26 Sea Zone

      Place Units - British
                  1 destroyer placed in 110 Sea Zone
                  1 transport placed in 71 Sea Zone
                  2 submarines placed in 109 Sea Zone

      Turn Complete - British
                  British collect 33 PUs; end with 37 PUs total

      Place Units - UK_Pacific
                  2 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 7 PUs; end with 7 PUs total
                  Some Units in India change ownership: 2 infantry

      posted in League
      T
      TheUnknownSoldier
    • RE: 15L G40 TheWell-KnownSoldier (Allies + 22) vs AlexGreat

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  3 infantry moved from Tsinghai to Kansu
                  1 infantry moved from Shensi to Kansu
                  1 infantry moved from Shensi to Suiyuyan
                        Chinese take Suiyuyan from Japanese
                  1 infantry moved from Shensi to Hopei
                        Chinese take Hopei from Japanese
                  2 infantry moved from Shensi to Kweichow
                  1 fighter moved from Tsinghai to Kweichow

      Combat - Chinese
                  Battle in Kweichow
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 mech_infantry
                          Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  0/3 hits
                          Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  0/1 hits
                          Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 :  1/3 hits
                          Japanese roll dice for 1 mech_infantry in Kweichow, round 3 :  0/1 hits
                          1 mech_infantry owned by the Japanese lost in Kweichow
                      Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 mech_infantry
                  Battle in Kansu
                      Chinese attack with 4 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 4 infantry in Kansu, round 2 :  0/4 hits
                          Japanese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                          1 infantry owned by the Chinese lost in Kansu
                          Chinese roll dice for 3 infantry in Kansu, round 3 :  0/3 hits
                          Japanese roll dice for 1 infantry in Kansu, round 3 :  1/1 hits
                          1 infantry owned by the Chinese lost in Kansu
                          Chinese roll dice for 2 infantry in Kansu, round 4 :  1/2 hits
                          Japanese roll dice for 1 infantry in Kansu, round 4 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                      Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is -6
                      Casualties for Chinese: 3 infantry
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  6 infantry moved from Shensi to Szechwan
                  1 fighter moved from Kweichow to Szechwan

      Place Units - Chinese
                  4 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 8 PUs; end with 8 PUs total

      posted in League
      T
      TheUnknownSoldier
    • RE: 15L G40 TheWell-KnownSoldier (Allies + 22) vs AlexGreat

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Americans
                  Americans buy 1 carrier, 3 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 submarine moved from 41 Sea Zone to 37 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                  1 destroyer and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
                  1 destroyer and 2 submarines moved from 91 Sea Zone to 104 Sea Zone
                  1 bomber moved from United Kingdom to 104 Sea Zone
                  1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                  1 fighter moved from 91 Sea Zone to 104 Sea Zone
                  3 carriers moved from 91 Sea Zone to 92 Sea Zone

      Combat - Americans
                  Battle in 37 Sea Zone
                      Americans attack with 1 destroyer and 1 submarine
                      Japanese defend with 1 submarine
                          Americans roll dice for 1 submarine in 37 Sea Zone, round 2 :  1/1 hits
                          1 submarine owned by the Japanese lost in 37 Sea Zone
                      Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine
                  Battle in 42 Sea Zone
                      Americans attack with 1 destroyer and 2 fighters
                      Japanese defend with 1 submarine
                          Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 :  2/3 hits
                          Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                          1 submarine owned by the Japanese lost in 42 Sea Zone
                      Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine
                  Battle in 92 Sea Zone
                      Americans attack with 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                      Italians defend with 1 cruiser and 1 destroyer
                          Americans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 :  3/5 hits
                          Italians roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 :  0/2 hits
                          1 cruiser owned by the Italians and 1 destroyer owned by the Italians lost in 92 Sea Zone
                      Americans win with 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
                      Casualties for Italians: 1 cruiser and 1 destroyer
                  Battle in 104 Sea Zone
                      Americans attack with 1 bomber, 1 destroyer, 1 fighter and 2 submarines
                      Germans defend with 1 cruiser
                          Americans roll dice for 2 submarines in 104 Sea Zone, round 2 :  1/2 hits
                          1 cruiser owned by the Germans lost in 104 Sea Zone
                      Americans win with 1 bomber, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 12
                      Casualties for Germans: 1 cruiser

      Non Combat Move - Americans
                  2 fighters moved from 42 Sea Zone to 54 Sea Zone
                  1 battleship and 2 cruisers moved from 54 Sea Zone to 26 Sea Zone
                  1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                  1 aaGun, 1 artillery, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                  1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                  2 fighters moved from Western United States to Hawaiian Islands
                  1 bomber moved from 104 Sea Zone to United Kingdom
                  1 fighter moved from 104 Sea Zone to 92 Sea Zone
                  1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                  1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
                  1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
                  2 transports moved from 91 Sea Zone to 92 Sea Zone
                  2 mech_infantrys moved from Western United States to Central United States

      Place Units - Americans
                  1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                  1 fighter and 1 infantry placed in Western United States
                  2 infantry placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 50 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

      posted in League
      T
      TheUnknownSoldier
    • RE: TheWell-KnownSoldier vs Oysteinloe (allies+18)

      I will remove three of my owns for not beeing able to play by the rules.

      That is up to you. It was clearly a mistake in this case so I don’t mind if you roll to save another due.  :-)

      posted in League
      T
      TheUnknownSoldier
    • RE: TheWell-KnownSoldier vs Oysteinloe (allies+18)

      That works for me but if you want to roll in the forum  for your units that missed out in rd1 and possibly save another unit that works too.  :-)

      posted in League
      T
      TheUnknownSoldier
    • RE: TheWell-KnownSoldier vs Oysteinloe (allies+18)

      To bad the most badass Italian forces were the ones stuck in a battle they couldn’t win…  :roll:

      posted in League
      T
      TheUnknownSoldier
    • RE: TheWell-KnownSoldier vs Oysteinloe (allies+18)

      Btw you can roll for your tac that didn’t get to participate in the original battle as well…  :-)

      posted in League
      T
      TheUnknownSoldier
    • RE: TheWell-KnownSoldier vs Oysteinloe (allies+18)

      Alas your ‘intended move’ seems to mismatch with your original combat move? If I were to judge the MARTI result your initial attack consisted of inf, art & 3 fig. If this was a mistake and you just clicked “forward” to quickly I’m inclined to let it slide this time. You can even roll for all your remaining land forces on the forum and if you score a hit my third infantry hit would never have happened so you can add another unit. But for the future I would ask that you aren’t so hasty.  :-)

      In general my opinion are that you can’t change your combat move (with perhaps the exceptions for non affected walk-ins) after you start rolling dice.

      posted in League
      T
      TheUnknownSoldier
    • RE: 15L G40 TheWell-KnownSoldier vs Arthur Bomber Harris (allies+19)

      Sorry hit Done instead of ‘Post’.  :oops:

      posted in League
      T
      TheUnknownSoldier
    • RE: 15L G40 TheWell-KnownSoldier vs Arthur Bomber Harris (allies+19)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Russians

      posted in League
      T
      TheUnknownSoldier
    • RE: TheWell-KnownSoldier vs Oysteinloe (allies+18)

      I’m not sure you got my PM giving you the go ahead to redo your USA turn. So no rush just making sure the message is received…  :-)

      posted in League
      T
      TheUnknownSoldier
    • RE: 15L G40 TheWell-KnownSoldier vs Arthur Bomber Harris (allies+19)

      Still waiting for France.  :-)

      posted in League
      T
      TheUnknownSoldier
    • RE: TheWell-KnownSoldier vs Giallo (allies+19)

      Have fun.  :-)

      posted in League
      T
      TheUnknownSoldier
    • RE: 15L G40 TheWell-KnownSoldier (Allies + 22) vs AlexGreat

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Russians
                  Russians buy 12 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  3 fighters, 1 infantry and 1 tactical_bomber moved from Bryansk to Belarus

      Combat - Russians
                  Russians creates battle in territory 125 Sea Zone
                  Battle in Belarus
                      Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                      Italians defend with 1 armour
                      Russians win, taking Belarus from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Italians: 1 armour

      Non Combat Move - Russians
                  3 fighters and 1 tactical_bomber moved from Belarus to Bryansk
                  1 armour, 10 infantry and 1 mech_infantry moved from Russia to Bryansk
                  1 infantry moved from Ukraine to Bryansk
                  2 infantry moved from Volgograd to Tambov
                  6 infantry moved from Timguska to Novosibirsk

      Place Units - Russians
                  1 infantry placed in Ukraine
                  10 infantry placed in Russia
                  1 infantry placed in Volgograd

      Turn Complete - Russians
                  Russians collect 30 PUs; end with 30 PUs total

      posted in League
      T
      TheUnknownSoldier
    • RE: TheWell-KnownSoldier vs Giallo (allies+19)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Japanese
                  Japanese buy 3 destroyers, 1 mech_infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

      Combat Move - Japanese
                      Japanese captures 5PUs while taking UK_Pacific capital
                      Japanese converts factory_major into different units
                  1 infantry moved from Burma to India
                        Japanese take India from UK_Pacific
                  1 infantry moved from Western Australia to 56 Sea Zone
                  1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
                  1 infantry moved from 54 Sea Zone to Queensland
                  1 infantry moved from Anhwe to Hopei
                  1 mech_infantry moved from Burma to Kweichow
                  3 tactical_bombers moved from Hunan to Hopei
                  3 fighters and 2 tactical_bombers moved from Hunan to Kweichow
                  1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow

      Combat - Japanese
                  Battle in Queensland
                  Battle in Hopei
                      Japanese attack with 1 infantry and 3 tactical_bombers
                      Chinese defend with 1 infantry
                          Japanese roll dice for 1 infantry and 3 tactical_bombers in Hopei, round 2 :  1/4 hits
                          Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                          1 infantry owned by the Chinese lost in Hopei
                      Japanese win, taking Queensland from ANZAC, taking Hopei from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                  Battle in Kweichow
                      Japanese attack with 4 fighters, 1 mech_infantry and 3 tactical_bombers
                      Chinese defend with 1 infantry
                          Japanese roll dice for 4 fighters, 1 mech_infantry and 3 tactical_bombers in Kweichow, round 2 :  3/8 hits
                          Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                          1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                      Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 mech_infantry

      Non Combat Move - Japanese
                  2 bombers moved from Western Australia to Northern Territory
                  2 artilleries, 2 fighters and 1 infantry moved from Western Australia to South Australia
                  1 fighter moved from 37 Sea Zone to South Australia
                  1 fighter moved from 37 Sea Zone to Northern Territory
                  2 fighters moved from 36 Sea Zone to Northern Territory
                  1 fighter and 1 tactical_bomber moved from Shan State to Northern Territory
                  2 infantry moved from Malaya to 37 Sea Zone
                  1 armour moved from Shan State to 37 Sea Zone
                  1 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
                  1 artillery moved from Java to 42 Sea Zone
                  1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 61 Sea Zone
                  1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to South Australia
                  1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                  1 destroyer moved from 36 Sea Zone to 21 Sea Zone
                  2 battleships, 1 carrier, 2 cruisers and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                  1 carrier moved from 37 Sea Zone to 20 Sea Zone
                  1 infantry moved from Malaya to Shan State
                  1 carrier, 1 destroyer and 1 transport moved from 55 Sea Zone to 37 Sea Zone
                  3 armour moved from Burma to Shan State
                  3 tactical_bombers moved from Hopei to Kiangsi
                  6 infantry moved from Anhwe to Kiangsi
                  1 mech_infantry moved from Kiangsu to Kiangsi
                  3 infantry moved from Kwangtung to Kiangsi
                  1 mech_infantry moved from Yunnan to Kiangsi
                  1 mech_infantry moved from French Indo China to Kiangsi
                  2 fighters moved from Japan to 20 Sea Zone
                  2 fighters moved from Kweichow to 20 Sea Zone
                  1 tactical_bomber moved from Japan to Kwangsi
                  2 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi

      Place Units - Japanese
                  1 mech_infantry placed in French Indo China
                  3 destroyers placed in 20 Sea Zone
                  2 submarines placed in 36 Sea Zone
                  3 submarines placed in 37 Sea Zone

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 8
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,3,5,4,6,6,2,4,5,4,2,5,3,4,6,5,4,6,3,4,2,6,1,3,4,4
                  Japanese collect 53 PUs (8 lost to blockades); end with 59 PUs total
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
                  Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

      Territory Summary for Japanese :

      Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
          Shantung : 1 flag
          Kwangsi : 1 flag, 2 fighters and 4 tactical_bombers
          Kiangsu : 1 flag
          Kiangsi : 1 flag, 9 infantry, 3 mech_infantrys and 3 tactical_bombers
          Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 22 infantry and 1 mech_infantry
          Jehol : 1 flag
          Yunnan : 1 flag
          Hunan : 1 flag
          Hopei : 1 flag, 1 infantry
          Chahar : 1 flag
          Anhwe : 1 flag
          Shan State : 1 flag, 3 armour and 1 infantry
          Burma : 1 flag, 1 aaGun, 6 artilleries and 8 infantry
          India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
          Malaya : 1 flag, 1 factory_minor and 1 harbour
          Borneo : 1 flag
          Kwangtung : 1 flag, 1 factory_minor and 1 harbour
          Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
          Northern Territory : 1 flag, 2 bombers, 4 fighters and 1 tactical_bomber
          South Australia : 1 flag, 1 armour, 3 artilleries, 3 fighters and 3 infantry
          Western Australia : 1 flag
          Philippines : 1 flag, 1 airfield and 1 harbour
          Guam : 1 flag, 1 airfield
          French Indo China : 1 flag, 1 factory_minor and 1 mech_infantry
          Celebes : 1 flag
          Java : 1 flag
          Sumatra : 1 flag
          43 Sea Zone : 1 flag
          37 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 3 submarines and 1 transport
          36 Sea Zone : 2 submarines
          35 Sea Zone : 2 submarines
          20 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 4 destroyers and 4 fighters
          21 Sea Zone : 1 destroyer
          19 Sea Zone : 1 destroyer
          54 Sea Zone : 1 transport
          61 Sea Zone : 2 transports
          Novosibirsk : 1 flag

      Production/PUs Summary :

      Germans : 49 / 68
          Russians : 28 / 31
          Japanese : 61 / 69
          Americans : 53 / 75
          Chinese : 10 / 13
          British : 29 / 29
          UK_Pacific : 2 / 0
          Italians : 24 / 39
          ANZAC : 5 / 12
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

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      TheUnknownSoldier
    • RE: TheWell-KnownSoldier vs Giallo (allies+19)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 7 armour, 3 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

      Combat Move - Germans
                  1 mech_infantry moved from Novgorod to Archangel
                  1 tactical_bomber moved from Greece to Rostov
                  1 infantry moved from Ukraine to Rostov
                  1 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
                  1 fighter moved from Eastern Poland to Belarus
                  1 tactical_bomber moved from Western Ukraine to Belarus
                  1 fighter and 1 tactical_bomber moved from Western Ukraine to Archangel
                  1 bomber moved from Western Ukraine to Russia
                  1 bomber moved from Egypt to Rostov

      Combat - Germans
                  Strategic bombing raid in Russia
                          AA fire in Russia :  1/1 hits
                      1 bomber killed by AA
                      Bombing raid in Russia causes 0 damage total.
                  Battle in Archangel
                      Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                      Russians defend with 1 infantry
                          Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 :  1/3 hits
                          Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                          1 infantry owned by the Russians lost in Archangel
                      Germans win, taking Archangel from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Rostov
                      Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
                      Russians defend with 1 infantry
                          Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Rostov, round 2 :  2/3 hits
                          Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                          1 infantry owned by the Russians lost in Rostov
                      Germans win, taking Rostov from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Belarus
                      Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                      Russians defend with 2 infantry
                          Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 :  1/4 hits
                          Russians roll dice for 2 infantry in Belarus, round 2 :  0/2 hits
                          1 infantry owned by the Russians lost in Belarus
                          Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 :  2/4 hits
                          Russians roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                          1 infantry owned by the Russians lost in Belarus
                      Germans win, taking Belarus from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Russians: 2 infantry

      Non Combat Move - Germans
                  1 bomber and 1 tactical_bomber moved from Rostov to Ukraine
                  2 aaGuns, 9 armour, 13 artilleries, 18 infantry and 6 mech_infantrys moved from Western Ukraine to Ukraine
                  1 aaGun moved from Western Ukraine to Ukraine
                  1 artillery moved from Eastern Poland to Bessarabia
                  1 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
                  1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
                  1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
                  6 infantry moved from Karelia to Novgorod
                  1 infantry moved from Vyborg to Novgorod
                  1 infantry moved from Finland to Karelia
                  1 aaGun moved from Holland Belgium to Western Germany
                  9 armour and 1 mech_infantry moved from Germany to Eastern Poland
                  1 transport moved from 98 Sea Zone to 99 Sea Zone
                  2 infantry moved from Greece to 99 Sea Zone
                  2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                  2 infantry moved from 98 Sea Zone to Egypt
                  1 cruiser and 1 destroyer moved from 110 Sea Zone to 119 Sea Zone
                  1 submarine moved from 125 Sea Zone to 119 Sea Zone

      Place Units - Germans
                  3 artilleries placed in Ukraine
                  1 armour and 2 infantry placed in Yugoslavia
                  3 armour placed in Novgorod
                  3 armour and 1 mech_infantry placed in Germany

      Turn Complete - Germans
                  Germans collect 52 PUs; end with 53 PUs total
                  Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

      Production/PUs Summary :

      Germans : 52 / 68
          Russians : 24 / 32
          Japanese : 56 / 59
          Americans : 53 / 75
          Chinese : 11 / 13
          British : 29 / 29
          UK_Pacific : 5 / 5
          Italians : 24 / 39
          ANZAC : 7 / 12
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

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      TheUnknownSoldier
    • RE: 15L G40 TheWell-KnownSoldier (Allies + 22) vs AlexGreat

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Combat Move - French

      Non Combat Move - French
                  3 infantry moved from Algeria to Tunisia
                  1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

      Turn Complete - French

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      TheUnknownSoldier
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