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    Topics created by TheShrike

    • TheShrikeT

      Pejon_88 (X) vs. The Shrike (L + 12) BM3

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      • • • TheShrike
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      Pejon_88P

      @TheShrike Nice!

    • TheShrikeT

      Sovietishcat (L) VS The Shrike (X) The ReMatch; BalMod

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      • • • TheShrike
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      SovietishcatS

      @TheShrike GG

    • TheShrikeT

      I’m in the G40 league but would like a casual WaW gane

      Find Online Players
      • • • TheShrike
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      TheShrikeT

      Sorry man, very busy week. I’ll be around all day so we can get some work in if you’re available.

    • TheShrikeT

      World at War

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      • • • TheShrike
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      General 6 StarsG

      Sounds to me like it’s Barnee Time !!!

    • TheShrikeT

      Sovietishcat (L) -VS- The Shrike (X) BalMod3

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      TheShrikeT

      Yes, I am still learning high level play; just started in January. I will concede now actually; I have no win condition. I can’t take Moscow, Japan is as good as dead. I completely missed the presence of transports in range of HI. Well played, I learn something every game. I think the wins are coming.

    • TheShrikeT

      LennardF +21 Allies -VS- The Shrike Axis

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      LennardFL

      Thanks Carl, a good game, I was nervous about the Germans running straight through to Middle Earth like that. And, yeah, fighters can come in handy when you just can’t get enough boots to an island!

    • TheShrikeT

      TheShrike (X) vs. AetV (L) BM3

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      aequitas-et-veritasA

      @TheShrike No you could technically play everybody only once. What is counting is the games total you played to count to be eligable for a ranking.

      Ok will set it up then.

    • TheShrikeT

      Bob vs. Carl

      Team Games
      • • • TheShrike
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      TheShrikeT

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Japanese
                  Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

      Politics - Japanese
                  Japanese takes Political Action: Political Action Japanese To War With Russians
                      Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                      Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

      Combat Move - Japanese
                  1 fighter and 4 infantry moved from Korea to Amur
                  1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers moved from Manchuria to Amur
                  1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                  1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                  2 bombers, 2 fighters and 2 tactical_bombers moved from Japan to Amur
                  2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
                  1 fighter moved from Okinawa to Amur
                  1 fighter and 1 tactical_bomber moved from Kiangsu to Amur
                  1 artillery and 2 infantry moved from Jehol to Chahar
                        Japanese take Chahar from Chinese
                  1 artillery moved from Shantung to 19 Sea Zone
                  1 infantry moved from Okinawa to 19 Sea Zone
                  3 infantry moved from Shantung to Anhwe
                        Japanese take Anhwe from Chinese
                  1 artillery and 3 infantry moved from Kiangsu to Anhwe
                  1 artillery and 3 infantry moved from Kwangsi to Kiangsi
                  1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
                  1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
                  1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                  1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                  1 fighter moved from Formosa to 36 Sea Zone
                  1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone

      Combat - Japanese
                  Battle in Amur
                      Japanese attack with 2 artilleries, 2 bombers, 9 fighters, 11 infantry, 1 mech_infantry and 7 tactical_bombers
                      Russians defend with 2 aaGuns and 18 infantry
                      Japanese win, taking Amur from Russians with 2 artilleries, 2 bombers, 7 fighters, 6 infantry, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is 29
                      Casualties for Russians: 2 aaGuns and 18 infantry
                      Casualties for Japanese: 2 fighters and 5 infantry
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                  Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

      Non Combat Move - Japanese
                  3 fighters and 2 tactical_bombers moved from Amur to Kiangsu
                  2 bombers moved from Amur to Kiangsi
                  4 fighters and 5 tactical_bombers moved from Amur to Manchuria

      Place Units - Japanese
                  1 factory_minor placed in Kiangsu
                  2 transports placed in 6 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 29 PUs; end with 29 PUs total
                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 39 PUs

      triplea_37953_Jap1.tsvg

    • TheShrikeT

      Carl's Friends Team Game

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      TheShrikeT

      I’ll contact Saul and Bob, I’m not sure everyone actively monitors the thread.

    • TheShrikeT

      G40 BalMod Shrike (Axis) vs. regularkid (Allies)

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      regularkidR

      http://www.axisandallies.org/forums/index.php?board=54.0

      awaiting scramble orders

    • TheShrikeT

      Specific Round-by-Round Buys and Positioning for KJF?

      Axis & Allies Global 1940
      • • • TheShrike
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      Arthur Bomber HarrisA

      I start with a purchase of 3 CVs for the US.  You can get planes to fill them up later on.  It is nice to stack a bunch of fighters in Midway.  If the Japanese are careless, your planes can hit SZ 6 and then land on the carrier group in CZ7.  It doesn’t happen often, but is beautiful when you can pull off that raid.

      On turn 2, I transition to subs and fighters as the primary way to damage their fleet.  You can also convoy raid their economy to bits if you can get a few subs into the appropriate sea locations.

      Afterwards, I do mostly subs plus a destroyer.  Depending on the Japanese spending and success against China, I transition to the European side.

    • TheShrikeT

      Just how balanced is the Balanced Mod?

      Axis & Allies Global 1940
      • • • TheShrike
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      G

      Nerquen is a master of the game, and in our second game of giving up 2 big new US NO’s and the ANZAC NO, I still have the upper hand I think.  GREAT game, keep watching

    • TheShrikeT

      The Vichy Optionin Balanced Mod … worth it?

      House Rules
      • • • TheShrike
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      regularkidR

      After Vichy France is activated, Germany may occupy Southern France at any time. The only downside is that occupation of Southern France after the Armistice results in the disbandment of all Vichy French units on the board. While you do have to leave Southern France alone on the first turn, the income from that territory is often convoy-blockaded by the 93 sz fleet when it is taken on Germany’s first turn. So really the cost of Vichy France, in that regard, is negligible.

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